TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Research Technology - RussiansCombat Hit Differential Summary :
i checked and i cant find anywhere that states i cannot move it to z126, but give it a try and if you can find anything against it, just consider it not moved and staying in z127.
J1 (26)
Purchase
3 trans = 21 = 5
1 art = 4 = 1
SAVE1
CM
Yun (4 inf)
3 inf, 1 art from Kwa
Fgt, tac from Ksu
Hun (2 inf)
3 inf, 1 art from Ksi
Fgt from For
2fgt, 2 tac from Man
2 Strat from Jap
Cha (no units) twol
2 inf from Jeh
Anh (no units) twol
1 art from Jeh
3 inf from Sha
3 inf, 1 art from Ksu
Hun
att
Rolls: 2@1 2@2 1@3 1@4; Total Hits: 32@1: (3, 1)2@2: (5, 2)1@3: (3)1@4: (5)
def
Rolls: 4@2; Total Hits: 04@2: (5, 6, 4, 6)
Hun 2
att
Rolls: 2@1 2@2 1@3 1@4; Total Hits: 42@1: (2, 1)2@2: (2, 2)1@3: (6)1@4: (1)
def
Rolls: 1@2; Total Hits: 11@2: (1)
Yun twl = 1 inf
Hun
att
Rolls: 2@1 2@2 3@3 4@4; Total Hits: 42@1: (2, 3)2@2: (2, 2)3@3: (4, 6, 6)4@4: (1, 6, 4, 5)
def
Rolls: 2@2; Total Hits: 12@2: (5, 2)
yun twl = 1 inf
I think I labeled the first attack wrong it should have been labeled Yun not Hun makes sense if you look at the roles.
yep, but no worries i got it, and you lost 1 inf in both battles.
NCM
1 fgt, 1 tac from Yun to Kwa
3 fgt, 2 tac, 2 strat from Hun to Kwa
1 tac from Jap to Kwa
Z19 trans with art from Sha and inf from oki to Kwa/z36
Z6 trans with art from jap and inf from Iwo to z33 unload at Car
4 inf from Kor to Man
AA from Man to Jeh
DD and SS from z19 to z36
CC from z20 to z36
DD & CC from z6 to z36
BB from z19 to z33
Bb, dd, ss 2 car, 2 fgt, 2 tac from z6 to z33 with 2 fgtr landing on car
1 fgt from Jap to Car
1 tac from jap to z33 landing on carrier
Trans from z20 to z6
Fgt from Kor to z6 landing on carrier
Fgt from Oki to Pau
Fgt from Jap to Pau
Placement
3 trans at z6
1 art on Jap
Jap collects 30 IPC, 10 NO saved 1 = 41IPC for J2
I am going to check on the Sub move, I agree we will leave it unless I see something different. I probably will not post anything till Sunday night or Monday morning. If I need to scramble I will try and check my emails.
Map
fine, ill will go till i need your reaction for something, and just answer when you have the time. Im in no hurry.
USA:
Buys:
1 Battleship 20 IPC
1 Carrier 16 IPC
1 Destroyer 8 IPC
1 Transport 7 IPC
Total: 51
Saves: 1
Non Combat Moves:
1 Destroyer and 1 Sub from z35 to z23
1 Fighter from Phi to Gua
All the stuff in z26 to z10
Fighter from Haw to z10 (landing on carrier being build)
Figther from Wus to z10 (same as above)
1 Tank and 2 Mech from Cus to Wus
Placement:
Battleship and Carrier in z10
Destroyer and Transport in z101
USA collects 52 IPC + 1 saved. 53 for Next turn.
forgot map here it is.
China:
Buys 5 Inf saves 1
CM
(Yun 2 Inf, 1 Art)
5 inf and figt. from sze
2 inf from kwe
Attack
Rolls: 7@1 1@3; Total Hits: 07@1: (4, 4, 2, 2, 4, 5, 4)1@3: (4)
Def
Rolls: 3@2; Total Hits: 23@2: (3, 1, 2)
Round 2:
Attack
Rolls: 5@1 1@3; Total Hits: 35@1: (5, 6, 1, 1, 3)1@3: (2)
Def
Rolls: 3@2; Total Hits: 23@2: (2, 3, 1)
Yun Round 3
Attack
Rolls: 3@1 1@3; Total Hits: 03@1: (3, 6, 5)1@3: (5)
Def
Rolls: 1@2; Total Hits: 01@2: (3)
Yun Round 4
Attack
Rolls: 3@1 1@3; Total Hits: 23@1: (1, 4, 1)1@3: (5)
Def
Rolls: 1@2; Total Hits: 11@2: (2)
Finally ;)
China Takes Yun wlo: 5 inf.
NCM
Figther lands in Sui
1 inf from She to Sui
placement:
5 inf in Yun
China Collects
9 IPC + 6 for Burma road and saved 1 for a total of 16 next Turn.
Onwards to the brits.
UK London Buys:
9 Inf and saves 1 IPC
UK Cal buys:
1 Transport
3 Inf Saves 1 IPC
UK Combat Moves:
London
1 Carrier (1 Tac), 1 Cruiser, 1 Destroyer from z98 to z97
1 Fighter from Malta to z97
1 Fighter from Gibraltar to z97
2 Inf, 1 Art, 1 tank from Alx to Tob
1 Mech from Egy to Tob
Transport from z98 with 1 Inf and 1 Art to Tob (z96)
India
1 inf from Wind to Epr
Transport from z39 to z41 (with 2 inf from ind)
Battle of Tobruk
Attack
Rolls: 2@1 4@2 1@3; Total Hits: 22@1: (6, 1)4@2: (6, 6, 5, 4)1@3: (2)
Def
Rolls: 5@2 1@3; Total Hits: 25@2: (2, 1, 5, 5, 3)1@3: (5)
Tobruk Round 2
Attack
Rolls: 4@2 1@3; Total Hits: 14@2: (4, 1, 4, 3)1@3: (4)
Def
Rolls: 3@2 1@3; Total Hits: 13@2: (4, 1, 4)1@3: (5)