Tyzoq (Axis) vs BigBadBruce (Allies) G40 A.2 -Tech


  • I missed the 2 AC purchase…  nice move I got lucky!


  • oh course I was not planning on you still owning South France…  dice had something to say about that too.


  • Not a good day…

    #7 French Indo-China
    TWL : Inf

    NON COMBAT MOVES
    WUS > HAW : 2Art via 2 Tr z10
    WUS > z26 : Ftr, Tac
    CUS > WUS : Inf
    z79 > z39 : Tr
    z78 > z39 : Tr
    GIB > SFR : 3Inf, 2Art, AA via 3 Tr z91
    z39 > z37 : DD
    z112> z126: 2AC (with 4 UK’s Ftr), BB, DD 3Tr
    LON > SFR : Tac

    PLACES NEW UNITS
    WFR : Inf, 2Arm
    SFR : BB, 2AC
    NOR : Minor IC

    COLLECT : 65 + 25(NO) + 4saved = 94


  • @Tyzoq:

    oh course I was not planning on you still owning South France…  dice had something to say about that too.

    Yep, true.


  • CHINA 8 - Secure The Burma road… kinda.

    PURCHASES (7)
    2Inf = 6, save 1

    COMBAT MOVES
    #1 Szchwab (empty)
    JEH : Inf

    NON COMBAT MOVES
    None

    PLACES NEW UNITS
    YUN : 2Inf

    COLLECT : 2 + 6NO + 1Saved = 9


  • UK 8 - Bridge to Europe established.

    PURCHASES
    London(31) : 4Inf(12) + 4Art(16) = 28, save 4
    Calcutta(8) : 2Inf(6) = 6 save 2

    COMBAT MOVES
    #1 Malaya (empty)
    SHM : Inf

    #2 Siam (empty)
    SHM : Inf

    #3 Central Persia (empty)
    EPR : MInf+Arm blitz thru and ends in NPR

    #4 France - Bombrun (no interceptors)
    AA
    DiceRolls: 1@1; Total Hits: 01@1: (5)
    Bombrun
    DiceRolling 1d6:
    (5)


  • PURCHASES
    Calcutta(8.) : 2Inf(6) = 6 save 2 (just so it’s clear that I had 8 to spend)

    #4 France - Bombrun (no interceptors)
    Max of 6 hits on minor IC

    NON COMBAT MOVES
    IND > z39 : 3Inf, Art load into US TR
    BUR > YUN : 4Inf, Art
    z126> RUS : 4Ftr
    NPR > RUS : Ftr, Tac
    IND > CAU : Ftr
    FEA > CON : Arm
    WFR > SFR : 4Inf, 4Art
    LON > WFR : 7Inf, AA
    GIB > SFR : 2Inf, Art

    PLACES NEW UNITS
    ENG : 4Inf, 4Art
    IND : 2Inf

    COLLECT :
    London : 22 + 5NO + 4Saved = 31
    Calcutta : 11 + 2Saved = 13


  • ANZAC 8 - Chasing unescorted tranports

    PURCHASES (23)
    2Ftr = 20, save 3

    COMBAT MOVES
    #1 z43 (Tr)
    z39 : Cr

    #2 z36 (Tr)
    z39 : Sub

    NON COMBAT MOVES
    QUE > z26 : 2Ftr
    NSW > QUE : Inf, Art
    IND > NPR : Ftr
    z39 > NPR : 2Ftr
    FEA > CON : 2Inf
    GIB > FEA : 2Inf
    z54 > z62 : Sub

    PLACES NEW UNITS
    QUE : 2Ftr

    COLLECT : 12 + 5(NO) + 3Saved = 20

    Tyzoq v BigBadBruce 08gANZ.AAM


  • Italy’s up  :-)


  • I’ll try to get Italy in tomorrow.


  • Alright let’s try to sink a fleet.  Not sure which one I’ll be sinking though…

    **Italy 8

    Purchase ($31)**
    10 Inf ($30), $1 Saved

    Repair BB and AC in sz95

    Combat
    #1) Sea Zone 93
    1 AC, 2 Sub, 2 DD, 2 CA, 1 Ftr, 1 Bmr, 1 BB  vs  1 DD, 2 AC, 4 Ftr, 1 BB
      1 AC, 2 Sub, 2 DD, 2 CA, 1 BB  sz95
      1 Bmr Sita
      1 Ftr Egy

    #2) North Persia
    5 Inf, 1 Art, 1 Ftr  vs  1 Mec, 1 Arm, 3 Ftr
      5 Inf, 1 Art, 1 Ftr Irq

    #3) Rhodesia  (mt)
      1 Art Saf

    #4) Sea Zone 82
    1 Sub  vs  1 Trn
    w/ 1 Sub sz71

    #5) French Equatorial Africa
    1 Inf, 1 Ftr, 1 Tac  vs  2 Inf
      1 Inf Sud
      1 Ftr, 1 Tac Tang


  • Sea Zone 93 (Attack!)

    ATK: 1 AC, 2 Sub, 2 DD, 2 CA, 1 Ftr, 1 Bmr, 1 BB
    DiceRolls: 4@2 3@3 2@4; Total Hits: 44@2: (5, 4, 1, 5)3@3: (4, 6, 3)2@4: (4, 2)


  • choose your 4 casualties please.


  • @Tyzoq:

    choose your 4 casualties please.

    BB damaged + AC damaged + other AC damaged and out.

    Round 2 OOL will depend if any subs remain or not. If not, just go by combat value, saving BB for last. If you retreat, any Ftr flying will land in South France.

    Fool me, when I’ve done the Math before moving in, I considered your capital ships damaged… not freshly repaired.  :|


  • I still only have a 55% chance…

    Sea Zone 93 (Defenders)

    1 DD, 2 AC, 4 Ftr, 1 BB
    DiceRolls: 3@2 5@4; Total Hits: 43@2: (2, 4, 5)5@4: (1, 5, 6, 1, 1)


  • Good first round for me…  damage BB, lose AC, lose DD

    Sea Zone 93: Round 2 (Attack!)

    ATK: 2 Sub, 1 DD, 2 CA, 1 Ftr, 1 Bmr, 1 BB*
    DiceRolls: 2@2 1@2 3@3 2@4; Total Hits: 42@2: (5, 6)1@2: (6)3@3: (6, 1, 1)2@4: (3, 1)


  • Please choose 4 casualties again


  • @Tyzoq:

    Please choose 4 casualties again

    Danted BB
    Danted AC
    DD
    Ftr

    I hope I do 4 hits again, almost same dice.

    So if I followed correctly, I have 3 Ftr left for next round. Right?
    If so, we could clean each other… and have my transport survive!  8-)


  • Sea Zone 93 (Defenders)

    DEF: 1 DD, 1 AC*, 4 Ftr, 1 BB*
    DiceRolls: 2@2 5@4; Total Hits: 32@2: (1, 4)5@4: (5, 3, 5, 1, 5)


  • I was going to make sure your Transports did not survive by keeping a sub around (you can’t hit subs anymore).

    but that round went well for me and I’m going to risk it…  Lose 2 Sub, 1 DD.

    Sea Zone 93

    ATK: 1 Ftr, 2 CA, 1 Bmr, 1 BB**
    DiceRolls: 3@3 2@4; Total Hits: 23@3: (5, 4, 1)2@4: (4, 6)

    DEF: 3 Ftr
    DiceRolls: 3@4; Total Hits: 23@4: (3, 5, 4)

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