Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Round 2
SZ33; Wow, it should have been 12hits for me 8hits for you instead of 8 and 9 respective. 5hit shift. I would love to use a reroll, but I think we said you have to lose to use, didn’t we? I had 88% chance.
A; Hit+Rolls: 10@3, 7@4; Total Hits: 1110@3,: (2, 1, 5, 3, 2, 4, 6, 2, 2, 2)7@4: (5, 4, 2, 1, 2, 6, 5)
D; Hit+Rolls: 2@2, 4@3, 7@4; Total Hits: 82@2,: (2, 6)4@3,: (6, 4, 5, 2)7@4: (3, 1, 1, 2, 5, 4, 3)
Java;
A; Hit
D;Rolls: 1@3; Total Hits: 11@3: (2)
Round 3
SZ33; This sucks.
A; Hit+Rolls: 4@3, 7@4; Total Hits: 64@3,: (1, 1, 5, 2)7@4: (2, 5, 6, 6, 3, 2, 6)
D; Hit+Rolls: 1@2, 2@4; Total Hits: 21@2,: (5)2@4: (3, 2)
I accidentally rolled round 3 attack wrong, but still would have got the necessary 2 additional hits.
I’m pretty sure we can only reroll losses with our tokens, but if that’s not true, I might like to reroll SZ33 battle. Please let me know.
That 4 hit shift cost me a bomb and 3tacts…
Here is the rest of my non-com and placement.
Malaya 2inf, tran
Kwa 3inf
Kia 3mech
Kor 3mech
rest in JPN.
Collect 72.
Let me know about reroll rule before America goes.
Oops. switched malaya and kwangtung placement. fixed on this map.
Firstly, Japanese bomber added to Phillipines.
Combat!
U.S. Round 1
Holland
a offshoreRolls: 1@3; Total Hits: 11@3: (2)+ hit +
Rolls: 1@1, 1@3; Total Hits: 11@1,: (5)1@3: (1)
dRolls: 2@2; Total Hits: 02@2: (3, 5)
Morocco
aRolls: 6@1; Total Hits: 16@1: (2, 2, 4, 5, 1, 4)
dRolls: 2@2; Total Hits: 22@2: (2, 2)
SZ93 US sub enters convoy zone
SZ42 Bomber clears Japaneses transport
SZ45
aRolls: 1@2, 1@4; Total Hits: 11@2,: (5)1@4: (1)
dRolls: 1@2; Total Hits: 11@2: (1)
SZ17
aRolls: 2@2; Total Hits: 02@2: (6, 3)
dRolls: 1@2; Total Hits: 11@2: (2)
Jesus you just had a good round 1.
Round 2 combats
Morocco
aRolls: 4@1; Total Hits: 24@1: (1, 4, 5, 1)
dRolls: 1@2; Total Hits: 11@2: (1)
SZ17
aRolls: 1@2; Total Hits: 01@2: (5)
dRolls: 1@2; Total Hits: 01@2: (4)
Well, you were 3 for 3 in Morocco. Ouch.
Battle continues in SZ17…
aRolls: 1@2; Total Hits: 01@2: (4)
dRolls: 1@2; Total Hits: 11@2: (1)
And, your Japanese destroyer in SZ17 just finished off 2 US destroyers. I hate this dicey.
Using a token. 1 left. I went and found an odds calculator, over 80%.
SZ17
aRolls: 2@2; Total Hits: 02@2: (5, 5)
dRolls: 1@2; Total Hits: 01@2: (4)
Round 2
SZ 17
aRolls: 2@2; Total Hits: 02@2: (4, 3)
dRolls: 1@2; Total Hits: 01@2: (5)
Round 3 anyone?
SZ17
aRolls: 2@2; Total Hits: 02@2: (4, 5)
dRolls: 1@2; Total Hits: 01@2: (6)
Ok.
SZ17, Round 4
aRolls: 2@2; Total Hits: 12@2: (1, 6)
dRolls: 1@2; Total Hits: 11@2: (2)
Good god. It was worth it - a huge shift for Hawaii.
US placement:
SZ10 - Carrier, 2 Dest, Trans
W US - Inf, Art
E US - 4 Inf
SZ101 - Trans
Normandy - Inf, Arm, Fighter
Total spent - 84 IPCs
A quick change - 2 Inf in W US, 3 Inf/Art in E US.
Britain, Turn 7.
Battle in Burma… 1 hit +
aRolls: 11@1, 6@2, 2@3, 1@4; Total Hits: 1011@1,: (2, 1, 3, 6, 1, 4, 6, 4, 3, 1, 1)6@2,: (6, 2, 1, 1, 2, 5)2@3,: (1, 3)1@4: (6)
dRolls: 3@2; Total Hits: 03@2: (6, 4, 4)
Alexandria… 1 hit +
dRolls: 1@2; Total Hits: 11@2: (2)
British placement -
India - Armor
Persia - 2 Inf, Art
S Africa - 2 Inf, Mech Inf
Quebec - Transport
London - Transport
Anzac! A foray into Java…
aRolls: 1@1, 1@3; Total Hits: 01@1,: (2)1@3: (4)
dRolls: 1@2; Total Hits: 01@2: (4)
Round 2!
aRolls: 1@1, 1@3; Total Hits: 01@1,: (4)1@3: (4)
dRolls: 1@2; Total Hits: 01@2: (3)
By the gods it’s round 3…
aRolls: 1@1, 1@3; Total Hits: 11@1,: (4)1@3: (1)
dRolls: 1@2; Total Hits: 01@2: (6)
Anzac places - Inf, Armor, Transport… in the only place they can. They also saved 6, and now have 25 IPCs.
Italy is up!
France will land their Infantry in Normandy, and takes no other movement.
Man, I hope the map is all ok… I put a lot of time into this turn.
Things are moving great. Please write what you purchase at the start of each country and please save a map after combat move and at the end of each country;s turn. It helps opponents to follow the game and if we ever play other people it will be required. Also write what they collect at the end, please.
I think Britian has 5 too much. The only NO they get is the no sub. They don’t get the all original territories because of Malta.
I adjusted them down, let me know if I’m wrong.
Italy $
3inf, 1art.
SZ93;
A; Hit
D;Rolls: 1@1; Total Hits: 01@1: (3)
SZ92;
A; Hit
D;Rolls: 1@2; Total Hits: 01@2: (4)
Gib;
walk in.
Morocco;
A; Hit+Rolls: 1@3; Total Hits: 11@3: (3)
D; Hit+Rolls: 1@2; Total Hits: 01@2: (4)
Belarus;
A;Rolls: 2@2, 1@1; Total Hits: 12@2,: (2, 3)1@1: (4)
D;Rolls: 1@2; Total Hits: 11@2: (2)
W. Ukr;
A;Rolls: 1@3, 2@1; Total Hits: 01@3,: (6)2@1: (4, 5)
D;Rolls: 1@2; Total Hits: 01@2: (4)