Game History
Round: 5 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 6 infantry moved from Tuscany to Venice 1 infantry moved from Egypt to SZ 17 4 infantry moved from Rome to Tuscany Combat Move - Italians Place Units - Italians 5 infantry placed in Rome Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs??????????? (Axis) vs EM (Allies)- G40- Alpha+2- No Tech
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turn in one minute
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GERMANY 1
Buy- $30- 1AC, 2SS- $2 change
CM
to z110
1SS fm z108
1SS fm z103
1ftr fm Hol
2ftr, 2tac fm WGer
1tac fm Gerto z106
1SS fm z117to z111
1SS fm z124
1SS fm z118
1tac fm WGer
1ftr fm Nor
1bmr fm Gerto z112
1BB, 1CZ fm z113
1ftr fm Hun
1tac fm Polto Fra
4inf, 2art, 3tnk fm Hol
2tnk fm SGer
3inf, 1art, 4mec fm WGerto Yugo
1inf, 1tnk fm Rom
2inf, 1tnk fm Hun
1tnk fm Pol
6inf, 2art fm SGerScramble any ftrs???
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Gonna try something new.
Churhill to Fighter Command:
Maximum Effort, Scramble all available fighters.
RAF Scotland scrambles to SZ111
RAF England, and Free French Scramble to SZ110 -
okey dokey
z110
2SS, 3ftr, 3tac
Rolls: 2@2, 3@3, 3@4; Total Hits: 42@2,: (3, 2)3@3,: (3, 3, 4)3@4: (5, 2, 6)
1BB, 1CZ, 3ftr
Rolls: 1@3, 4@4; Total Hits: 41@3,: (4)4@4: (4, 2, 3, 4)
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rd 2
2ftr, 2tac
Rolls: 2@3, 2@4; Total Hits: 22@3,: (4, 3)2@4: (6, 2)
1BB, 1ftr
Rolls: 2@4; Total Hits: 12@4: (2, 6)
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z110 cwnl
z112
1BB, 1CZ, 1ftr, 1tac
Rolls: 2@3, 2@4; Total Hits: 12@3,: (5, 4)2@4: (6, 1)
def 2CZ
Rolls: 2@3; Total Hits: 02@3: (4, 6)
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rd2
Rolls: 2@3, 2@4; Total Hits: 12@3,: (4, 4)2@4: (5, 4)
def
Rolls: 1@3; Total Hits: 11@3: (1)
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z112 cwnl
z111
1ftr, 1tac, 2SS, 1bmr
Rolls: 2@2, 1@3, 2@4; Total Hits: 42@2,: (1, 1)1@3,: (5)2@4: (3, 4)
def
1BB, 1DD, 1ftr
Rolls: 1@2, 1@3, 1@4; Total Hits: 11@2,: (3)1@3,: (1)1@4: (5)
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z111 cwnl
z106
1SS
Rolls: 1@2; Total Hits: 11@2: (1)
def
1DD
Rolls: 1@2; Total Hits: 01@2: (5)
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z106 cwnl
Yugo
9inf, 2art, 3tnk
Rolls: 7@1, 4@2, 3@3; Total Hits: 27@1,: (5, 4, 4, 1, 5, 6, 3)4@2,: (6, 4, 5, 6)3@3: (6, 5, 3)
def
5inf
Rolls: 5@2; Total Hits: 15@2: (1, 3, 5, 6, 5)
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rd2
Rolls: 6@1, 4@2, 3@3; Total Hits: 56@1,: (4, 3, 1, 5, 5, 6)4@2,: (5, 5, 2, 1)3@3: (3, 1, 5)
def
Rolls: 3@2; Total Hits: 13@2: (6, 2, 6)
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Yugo twlo 2inf
Fra
7inf, 4mec, 3art, 5tnk
Rolls: 8@1, 6@2, 5@3; Total Hits: 118@1,: (1, 5, 1, 1, 3, 3, 2, 1)6@2,: (2, 1, 6, 6, 2, 1)5@3: (2, 3, 5, 2, 5)
def
7inf, 2art, 2tnk, 1ftr
Rolls: 9@2, 2@3, 1@4; Total Hits: 29@2,: (5, 4, 5, 5, 4, 6, 5, 5, 3)2@3,: (5, 3)1@4: (3)
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rd 2
Rolls: 6@1, 6@2, 5@3; Total Hits: 96@1,: (1, 2, 1, 1, 1, 1)6@2,: (4, 1, 5, 3, 6, 4)5@3: (1, 2, 4, 3, 6)
def
Rolls: 1@4; Total Hits: 11@4: (4)
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Fra twlo 3inf
NCM
2inf fm Nor to Fin- claim
1inf fm Rom to Bul- claim
1TT load 2inf fm Den to Nor- z112
7inf fm Ger and 3inf fm Pol to Hun
4inf, 3art fm Ger to WGer
1tac and 1ftr on z112 (new AC)
rest of aircraft to WGerPlace New Units
2SS, 1AC on z112
Collect- 39+10+2saved+19plunder= $70
***Definitely one of the better G1 turns I have had, however, the numbers are slightly against you in this scenario. You may have given me a much easier Sealion now. Usually, as UK you can save the fighters and possibly thwart off the invasion later- now it may be inevitable and much easier. :-(
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map
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R1
Purchase $37
3inf, 1art, 4tnkCM: None
NCM: Per Map
Place Units:
1art, 2tnk-Nod
1inf, 2tnk-Suk
2inf-RusCollect $37
Just a note on the battle in SZ110, you should have only taken 1SS as a casualty since only one of my ships hit, and hits from my planes have to go against your planes since I have no DD present.
***Definitely one of the better G1 turns I have had, however, the numbers are slightly against you in this scenario. You may have given me a much easier Sealion now. Usually, as UK you can save the fighters and possibly thwart off the invasion later- now it may be inevitable and much easier. :-(
Yea, you had a good G1, but there really is no way to ward off Sealion if Germany wants it they have enough cash after the Fall of France to overwhelm what ever defenses UK puts up.
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hmmm … can’t open your map… can you open mine??? What version do you have??? Do you have the AA50 colored map??? :?
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Yes, I can open yours, I’m using TMTM’s Version 2 with the AA50 colored map, and the Abattlemap80 exe. (i’m attaching the zip file change the extension back to .zip and extract to get the latest abattlemap.exe).
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bump
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Downloaded TMTM’s Mod 3.0- new. Your map downloads now- I’m using the cool map with the terrain, however it should work for any Global map. Go to the 1st sticky in “Global” section. Let me know if your maps download and show up OK and we’ll continue.
I’m good from my end now. :-) These new maps are sweet. :-D