@ghr2:
Why play it if people will commit every game to the exact same do or die attack and end the game so quick?
Erm, I don’t think anybody has suggested attempting this “every game”. In fact, it seems to be the consensus that this would probably only work once (if at all). It may be useful in future games to force particular responses (namely, staging a navy at Carolines and SZ6 would, apparently, lead certain individuals to upgrade the Horrywood factory early), but I don’t see it as a standard strat.
@ghr2:
Cause most of the playters did not get to do anything but sit there with a dumb look onm their faces. Russia did not get to do jack, UK did not get to do anything…
True, Russia did not get to do much, but certainly the U.K., at war (in Europe at least) from the start of the game would have a chance to contribute. Moving past that, however, I’m not of the opinion that one should “take it easy” on opponents to artifically stretch the game out. Just not how I play. I suppose you can call that “douchebaggery” if you like.
@ghr2:
Otheriwse why not conceed after 2 hours? Or 1? or right after G1?
Umm, I haven’t ever played a game that was decided G1.
@ghr2:
If every game lasts for like 3-4 hours or less, this would be one of the shortest board games of all time.
Again, your “every game” thing is a straw man, but, that aside, 3-4 hours is “one of the shortest boad games of all time”? Seriously?
Catan? Monopoly? Chess? Roborally? Puerto Rico? Clue? Stratego? Mastermind? Go? Scrabble?