As someone who bought the pc version a couple months ago (but had played the original lots of times in college, many years ago) and just got into the online play, here’s my observatoin on the india ic.
I’ve played like maybe 5 games online total. Four times as the allies, once as the axis, all with russia restricted as the only added rule. As the axis, i played against a guy probably as noobified as me, and ended up taking russia with germany on a serious tank push after about 5 or so turns with just one tank left, and no possible counter attack from the russians, so it was a gamble that paid off. Not really what i guess you guys would call “good play” as i forced the attack, when i probably should have called it off after some strafing, cuz i lost my entire airforce as a sacrifce to take russia with my last land unit. He attacked me and opened up karelia early, and didn’t know much about dead zones. I know very little, about them as i just read dons essays for the first time a couple of days ago, but i knew more than opponent did. And that was clearly the difference in that game.
The other four games as the allies, however, haven’t ended so well. One guy attacked karelia early and when the attacked failed horribly, he just quit after g1. So that one really doesn’t figure into the mix.
The other three, i tried the india ic thing, and have gotten my ass handed to me every time. Japan buys a couple of transports, and can ferry in waaaaaaaay more inf than the brits can keep up with from the measley 3 unit limit on the ic. Now i will admit i didn’t read don’s essay closely enough to notice that on my last game, when egypt was taken on g1 with no losses to the g’s, i should have built the SA ic. But i didn’t. And got thrashed. I see why the india ic is clearly NOT the option in that case. But the others, were not “egypt falling on g1” scenarios. And japan STILL can unload way more fodder than the brit can possibly kill. And if they add in their jap planes and tanks, there’s no way that ic can hold, even for a few turns. And if it does, its at such a cost, that it negatively impacts uk’s ability to shore up karelia, which imo, is the bigger of the two needs for the allies. Meanwhile, germany is IPM’ing and builidng the odd tank here and there and massing in eastern europe.
My noob opinion? The india ic is a lost cause for uk against a mainland-minded japanese player. Whether egypt is taken on g1 or not really makes no difference.
I’ve got the basics of the shuck shuck down, i think. My question is how many transports should you eventually be using in the shuck shuck, both uk and us? I’ve gotten like 4 us and 2 uk, but i think that might be a bit light. Especially if i forgo the ic in india, uk could build a couple more. And maybe the us could go with 5 or so transports. Is this right? I figure with +/-30 ipc, the us can eventually manage 10 inf a turn, so 5 tr is right. With the uk down to about +/-25 that would be around 8 men. So is 4 tr for uk and 5 for us about what i should be using???