Thanks for your input :-D
Why would I say infantry shouldn’t be able to support artillery? It’s a good idea!
And who doesn’t use STRATEGIC BOMBERS for strategic runs. It’s the only effective way of really hurting your enemy’s ability to build units, and yes it is cost effective.
The main point about this thread is the fact that the rule makers have now included a tactical bomber into the game. A tactical bomber that has for all intents and purposes has negated a strategic bomber from its traditional role of being the unit that it once was. A tactical bomber that has an attack value of 4 (when accompanied by fighters) and has a range of 5 when taking off from an airbase.
Tactical bombers were used in WW2 as a main strike waepon against military targets and they are a great inclusion in the game. With the inclusion of a tactical bomber, I believe that the role of the strategic bomber should be revised for something more appropriate and sensible. Just like infantry not being able to shoot down strategic bombers - does anyone really like this aspect of the game’s combat? Did infantry have access to surface to air missiles in WW2 or was that more so for other wars like the Korean War and Vietnam War??? Besides, AA guns are used to take down strategic bombers, not infantry, or tanks, or battleships, or anything else for that matter except fighters of course.
The only advantage a strategic bomber has is its range to deliver bombs from high altitude. Strategic bombers were used in the war mainly to destroy an enemy’s industries, bases, airbases etc. not for destroying specific military units.
Most players (if not all) were OK with subs submerging to get away from enemy units (I’m pretty sure subs didn’t have the ability to submerge in the original rules back in 1986). A new cruiser unit was introduced to combat subs again which most if not all players were OK with. My point is rules change, and they change to make the game better and to make the experience more realistic, fair and reasonable.
My points about subs and cruisers is a great example. Did you get upset when they changed the sub rules? I ask this because as you state “this is just the way most players learned the game and is something we stick with”. Maybe we should go back to the old rules and the way we used to play it back in 1986. That would be heaps of fun, yes?
Changes more often bring advancement (and fear along with it) - should we be afraid of change where it’s trying to make something perhaps a little better, and not just have something stay the same for the sake of it because.
I thinks it’s more like upgrading to something like a motorbike or car. You can ride your bike as much as you like.