Is there anyone building ICs in the game?


  • until now, in my games of europe1940 nobody actually has built an IC. it seemed like anyone would get cancer or anything like that if he´d dare to! :D

    but i think there are some interesting options for every party in this game, except russia, because she has no spare money. especially in situations where a party´s navy is frequently contested and so it becomes cheaper just building an IC and troops then.

    i am not sure about it, that´s why i only offer possible options, but i would like to see some thoughts of you then about them.

    big thanx in advance

    axis:
    finland
    yugoslavia
    greece
    southern france
    romania
    poland

    allies:
    western india
    persia
    iraq
    norway


  • In all three games I have played the Germans have build an IC in Romania in G1 or G2. It gives them more power on the southern front, and makes a drive on Stalingrad much easier. However now with the IC in Ukraine it may not be needed. An Italian IC in Egypt is also common, since it is just a matter of time until their fleet either  dies or flees the Med for the Indian Ocean. Without an IC in Africa they cannot hold Cairo.

    We also had one game where the Americans build an IC in Spain, the British build one in Egypt, the Italians in Turkey, the Germans in Romania and the Caucasus. It was quite interesting, since areas of the board that aren’t normally fought over became the key battlefields of the war: the Italian push into India and Syria; the Battle of The Aegean, with the British Med fleet vs the (much smaller) German Black Sea Fleet and Air Support etc.

    Fun Game.

  • '10

    @vontysk:

    In all three games I have played the Germans have build an IC in Romania in G1 or G2. It gives them more power on the southern front, and makes a drive on Stalingrad much easier. However now with the IC in Ukraine it may not be needed. An Italian IC in Egypt is also common, since it is just a matter of time until their fleet either  dies or flees the Med for the Indian Ocean. Without an IC in Africa they cannot hold Cairo.

    We also had one game where the Americans build an IC in Spain, the British build one in Egypt, the Italians in Turkey, the Germans in Romania and the Caucasus. It was quite interesting, since areas of the board that aren’t normally fought over became the key battlefields of the war: the Italian push into India and Syria; the Battle of The Aegean, with the British Med fleet vs the (much smaller) German Black Sea Fleet and Air Support etc.

    Fun Game.

    I agree, I have built an IC in Romania every time as Germany.

    I have seen Italy build an IC in Egypt once also.


  • and how did it work? did you conquer russia?

    it is kind of really hard to do so, i think. everytime i tried i got stuck in belarus or ukraine.
    can you post a general outline of your strategy, please

    thanx in advance

    rock


  • Well its not a foolproof strategy, but I don’t think such thing exists in A&A, but it usually goes pretty well. The Romanian IC let’s you put a lot more pressure on the 2 ukraines, since they are both 2 steps from Romania. And therefore you can put much more pressure on Stalingrad. Stalingrad is more important to Russia than leningrad, as it is only 2 steps from Moscow, rather than 3. So the Russians can’t send as many reinforcements to leningrad, esp infantry, as they will be 3 turns from Moscow if needed due to a German advance on the city. So leningrad is easier to take, which makes it easier to advance further into Russia & hold Norway.

    All in all I think its a good build for the Germans. But as I said above, the Ukrainian IC added in alpha +2 might mean its not as important as in oob.


  • Actually, me and my friends always put a minor IC in egypt for britain. They can’t survive without it. Germany usually puts a minor IC in Norway, Yugoslavia (to put ships in the Med.) and Iraq (if they can get down there).


  • Yes, inded for me that’s the only way I play with Italy, I build a IC in North Africa and build lots of troops there.

  • Liaison TripleA '11 '10

    Norway?  What for?

    Better to spend the money on ships…


  • The IC in egypt would keep the Italy economy from growing at all. I mean for only 12 IPC for a one turn payment, than 6 more IPC a turn for two infantry or a tank and the Italians cant touch africa and the only national objective they can get is the Mediterranean one.


  • @Endeer:

    The IC in egypt would keep the Italy economy from growing at all. I mean for only 12 IPC for a one turn payment, than 6 more IPC a turn for two infantry or a tank and the Italians cant touch africa and the only national objective they can get is the Mediterranean one.

    But can the UK spare the IPC’s? I assume your opponent is not threatening sea lion in the early game? In the late game Egypt has typically fallen or received enough reinforcements from South Africa to hold, and thus an IC isn’t needed.


  • Yea if germany isn’t threatening sea lion than ipc will be used elsewhere.


  • I often see IC’s in Rumenia.
    Once, further in such a game (about the turn Moskou was gonna fall) i built a UK IC in Egypt (which just had been liberated) and a USA IC in Iraq (about the only place USA can build an IC).
    Those combined (and with S.AF IC) were just enough to stop the Germans about to come from Russia.


  • How long would it take for the americans to get an IC in iraq?? just wondering because of how far it is away from them and because of that would be seemingly hard to conquer.
    another thing, if the axis control moscow, they should control Stalingrad and leningrad, this would give them 8 Victory cities if they controlled paris and their starting VCs.


  • @Endeer:

    How long would it take for the americans to get an IC in iraq?? just wondering because of how far it is away from them and because of that would be seemingly hard to conquer.
    another thing, if the axis control moscow, they should control Stalingrad and leningrad, this would give them 8 Victory cities if they controlled paris and their starting VCs.

    Long! Even under ideal circumstances still never sooner then turn 5 or 6 (counting the turns for the initial US transport to sail around africa and even just reach iraq coast) and the local situation should be ideal (where USA can take Iraq from the Axis, and not lose it again).
    (I think in my case it was around turn 9, and although i planned for this, it was only a few turns before that i could organise this, with enough allied troops to help USA grab Iraq and keep hold of it).
    Planning for this seems senseless, but when the situation allows (which won’t hppen often, i know), it can be worth the trouble to try to make Iraq american.

    Emm, don’t Axis have 7 VC’s? 4 in europe and 3 in russia?


  • Yea point made. Also you are correct that the axis will only have 7 VC if they control the european and russian VCs, but under normal circumstances Italy can take Egypt making it 8. I could see that plan working if the axis were to allow a war of attrition that they cant afford, because its the axis’ goal to win the game around turn 6-7. But sometimes they are forced and this would be a completely feasible to liberate a conquered russia.


  • @Endeer:

    Yea point made. Also you are correct that the axis will only have 7 VC if they control the european and russian VCs, but under normal circumstances Italy can take Egypt making it 8. I could see that plan working if the axis were to allow a war of attrition that they cant afford, because its the axis’ goal to win the game around turn 6-7. But sometimes they are forced and this would be a completely feasible to liberate a conquered russia.

    Yea, i figured you might have included Egypt. It is crucial for the Allies to take Egypt back (and/or London, of course) before Russia falls (or, in extremis, the same turn).
    And in that particular game i got it back just in time  :-)

    I should add that the Axis had horrible dice rolls half of that game


  • Yea the dice can definitely determine the winner in some cases. And its completely feasible for the english to take cairo back, if they spread the Mediterranean fleet apart than they should have a cruiser to bombard with, and they can blitz tank into egypt around turn 3 with enough to take it. This all depends on weather Italy did or did not reinforce their garrison at cairo.


  • @Endeer:

    Yea the dice can definitely determine the winner in some cases. And its completely feasible for the english to take cairo back, if they spread the Mediterranean fleet apart than they should have a cruiser to bombard with, and they can blitz tank into egypt around turn 3 with enough to take it. This all depends on weather Italy did or did not reinforce their garrison at cairo.

    As you say, a lot depends on what italy does (and the dice, of course).

    (In my case it was the USA that finished the job there, after the South African Brits had a disasterous attack over land. turn 7 or something. OOB game)


  • Yea, America can pretty much do anything it wants, with its 65 ipc income and all.


  • I saw the US build minor ICs in Iraq and Persia in order to liberate Russia. It worked really well. The US can actually land there in 4 turns if it goes South of Africa…assuming England still owns Gibralter.

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