TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Americans Americans buy 2 battleships, 1 carrier, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 40 Sea Zone to 43 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 artillery, 1 infantry and 2 marines moved from New Zealand to 65 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 2 marines, 1 submarine and 1 transport moved from 65 Sea Zone to 56 Sea Zone 1 artillery, 1 infantry and 2 marines moved from 56 Sea Zone to Northern Australia 1 fighter and 1 tactical_bomber moved from Queensland to 56 Sea Zone 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 carriers, 1 destroyer, 2 infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Queensland 2 fighters moved from Queensland to 55 Sea Zone 1 infantry moved from Central United States to Western United States 1 marine moved from Central United States to Western United States 1 submarine moved from 45 Sea Zone to 44 Sea Zone 1 bomber moved from Queensland to Western United States Place Units - Americans 1 transport placed in 11 Sea Zone 2 submarines placed in 104 Sea Zone 2 battleships and 1 carrier placed in 104 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 17 infantry moved from Inner Mongolia to Shansi Combat - Chinese Battle in Shansi Chinese attack with 1 fighter and 17 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 17 infantry in Shansi, round 2 : 3/18 hits, 3.33 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 1 fighter and 16 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shansi to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 airfield, 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 1 PUs; Combat Move - British 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to French West Africa 1 armour moved from Iraq to Syria British take Syria from Neutral_Axis 1 armour moved from Syria to Iraq 2 fighters and 1 tactical_bomber moved from Eastern India to Shan State 1 artillery and 2 infantry moved from Burma to Shan State Combat - British Battle in French West Africa Battle in Shan State British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/6 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking French West Africa from Neutral_Axis, taking Shan State from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 artillery, 1 infantry and 1 marine moved from Eastern India to 40 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 40 Sea Zone to 56 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 56 Sea Zone to Northern Australia 2 fighters and 1 tactical_bomber moved from Shan State to Eastern India 3 aaGuns and 4 infantry moved from Burma to Eastern India 3 fighters moved from Trans-Jordan to Southern Persia 1 artillery and 4 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Iraq to Northeast Persia British take Northeast Persia from Neutral_Allies 2 infantry moved from Union of South Africa to 73 Sea Zone 2 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone 2 infantry moved from 82 Sea Zone to Southern Persia 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo Place Units - British 1 airfield and 1 factory_minor placed in Southern Persia 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British British collect 32 PUs; end with 32 PUs Place Units - UK_Pacific 4 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in Eastern India change ownership: 4 infantryCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.33 British regular : -1.50