Ok Jimmy! I’m looking through.
G1 - think about switching a Mech Infantry with a regular in Normandy. Since you should win with 1 Infantry, it could be a Mech instead and save you a mobile unit. If you know the ones in France will die - why not let regular Infantry take a beating instead?
***I think you’re right, this is a better idea and a reason to not put only inf in NormandyI don’t think any aircraft need to be used in Yugoslavia - they can both make it to naval battles and/or France. I use the Fighter from Hungary in SZ112, and the Tac from Poland in France. I openly defy the AA in France - it’s only a 1 in 6 chance, and it teams with Armor to give you an extra 4 for three rounds… which means you should keep an extra Armor and possibly an Artillery, by my math. That offer is too good for me to pass up, even with the threat of the Tac getting shot down. And with the land units you’re bringing, the Yugo battle is a two-rounder and should result in two lost German Infantry regardless.
***the aircraft in Yugo were really superfluous, they just wound up there because there were few other options for them to fly to. The one in Poland originally went to 112, I think you’re right and sending it there is wiser than Yugo in order to further safeguard the fleet. I’m not sold on a 1 in 6 chance of hitting a plane over Paris, I certainly wouldn’t count on that aircraft making it. I’d rather keep the aircraft from hitting Paris in order to guarantee their usage in G2 and G3.SZ112 just added the Fighter from Hungary, which gives you 12 pips or two hits, meaning a better chance to keep your Sub.
SZs 110 and 106 look good. It would be a bad idea for Britain to scramble.
That’s why I would consider hitting 91 with 2 subs and just air on 110. This would be in the hope that UK scrambles. If they do, the first 2 casualties will be BB hit and CA, after that it’s aircraft and someone might be unwise enough to save the BB over a ftr.Noncom - I would have used the Armor in Poland in Yugo - it can get back next round in time for Sealion.
This was my original intention, the armor went to WGerm because I knew no armor would survive on the French coast and leaving it in Wgerm means it can be shipped out G2. However you’re probably right, and Germany can still load up 3 inf 3 art for G2 naval threats.UK1 - I’d take out the Italian Destroyer/Transport combo with a Brit Destroyer/Fighter/Tac Bomber. Then you have the flexibility to park your fleet elsewhere.
that dd is needed to block for the British fleet off Gibraltar however.Even though I commented earlier on a different UK purchase, 9 Infantry is smart.
Noncoms look reasonable to me.
ITA1 - yes, I would also kill off the British as you did, but if I were the British I wouldn’t have given you the targets. And are you saving S France for G2? I’d let Italy have it, personally, and collect on it the first turn, and get closer to your NO.
Are you saying to forgo the blocker in sz94? Can the UK fleet survive without it? If so then I agree and UK should have moved that dd with the fleet. I forgot SFrance, it wasn’t crucial to my plans so I skipped it on my board.OK! It was cool to go through your moves and think about them. I also know it’s good to get some feedback.
Thx for the feedback, I;ll go back through and edit my moves so they are smoother, I’ll make sure to update the stats too, but it’ll prolly take a day.
AAG40 Setup Pictures(Larry's Alpha Setup)
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probably wrong, but shouldn’t phillipines have an inf of wester, US?
beside that, great pictures! -
@Frontovik:
probably wrong, but shouldn’t phillipines have an inf of wester, US?
beside that, great pictures!That’s the Air Force Reduction setup. I’m using the alpha setup
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Quick question, Calvin; Are those Risk pieces you used for the neutrals?
Yes. I used Yellow for pro-allied neutrals that would likely be activated by UK(if not taken by Germany or Italy), green for Brazil, which would likely become American, grey for pro-axis ones, all of which would become German or Italian. I used white for true neutrals with 4 or more inf and red for ones with 1 or 2 inf
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Why white for 4 or more inf. and red for 1 or 2 inf?
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So this is a LH approved setup change? And since it’s Alpha is this like the big one? I can’t keep up with all these setup changes. Every time I come on here there’s one or 2 new changes lol
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Hey Calvin can you post a link where you found this setup? It looks awesome but it’s hard to tell where some stuff belongs.
http://harrisgamedesign.com/phpBB3/viewtopic.php?f=36&t=2568
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@UN:
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What are those cards at the bottom of the map? Doesn’t look like anything I’ve ever seen before.
I printed them from this thread: http://www.axisandallies.org/forums/index.php?topic=20116.0
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If anyone sees any errors, please point them out so I can fix it and retake the pictures.