One of the things that I’m planning for the 1960 scenario is a sort of influence mini game. Basically each non aligned country will have a chart going from 1 (pro allied) to 10(pro Warsaw pact). Place a token on that chart to show the country’s alignment. Whenever the allies gain an influence point move the token down by -1 on that chart. Whenever the Warsaw Pact alliance gain an influence point move the token up by +1 on the chart. Once the country become pro allied then any member of the allies may move a unit in during their noncombat movement phase and take control of the territory. Soviet or Warsaw pact forces may do the same to countries that are pro Warsaw pact.
Influence is gained during a special Diplomacy phase that occurs between rounds of play. During the diplomatic phase players write down what they’d like to buy for neutral countries (players may have a private discussion with their allies at the start of this phase to coordinate their efforts). The players reveal all of their written down purchases at once and immediately relinquish all the ipcs that they spent on diplomatic actions this turn.
There are three basic ways that you may spend money to gain influence.
1.Purchase units or buildings for a neutral country. Factions gain one point of influence for every 5 ipcs worth units or structures their alliance builds for a country during a single diplomatic phase. These units and structures are placed on the country’s card. If both factions build the same specific building for a country then the country receives this building and both factions loose the money they spent on it without gaining influence. You must specify which territory you wish to build a facility on if the neutral country has multiple territories. All units built for a country will defend that country if attacked (and will even defend against the country that paid for their guns). Once the country is influenced to join a specific faction then all of the units build for that country are given to the player that seizes control of the country during their noncombat phase.
2.Foreign aid. You may give money directly to a neutral country. This costs 5 ipcs per influence point. This is useful to do if you want to influence a country but are wary of providing it with additional units that could fall into enemy hands.
3.Cause a Civil War. If things are looking dicey you can pay 10 ipcs to cause a civil war in the country. By starting a civil war you lose one influence point with the country but will have a chance to resolve this struggle militarily. All units provided for the country by your faction will attack the country’s starting units and any units bought for it by other factions. This combat is rolled during a special combat phase at the end of the diplomacy phase but before the start of a new round. You may choose to break off the combat after a single cycle of combat. If combat continues after the first cycle then the aggressor loses one influence for every additional cycle of combat. If the aggressor calls off combat before victory then half of their faction’s units in the country (rounded up and picked by the opposing faction) defect to the other faction’s control (ie the “legitimate government”) while the rest are disbanded. However, if forces loyal to the instigator of a civil war win then the country’s status automatically switches to be “pro” the instigator’s faction.
In addition to these each country has a special rule which effects either the amount of influence gained by aiding the country, gives free influence to a faction when certain triggers are met, or gives extra benefits to whichever faction eventually takes over the country.
Below are examples for all of the Latin American countries.
Argentina
Territories: Argentina
Units: 2 infantry
Peronism: Argentina’s President, General Juan Peron, is committed to a “third way” approach to economics, which purported to be neither socialist nor capitalist, but to incorporate elements of both in a corporativist manner. Only time will tell if his drive for Autarky will benefit or bankrupt Argentina.
Gain a free major industrial complex, naval base, and air base in Argentina if you take it over without attacking it.
Bolivia
Territories: Bolivia
Units: 2 infantry
Polarization of the MNR: During the second term of President Estenssoro the ruling MNR (Revolutionary Nationalist Movement) began to fall apart. The leftist wing of the party, backed by an armed working class, could potentially seize state power if left unchecked.
Allies get double influence points for purchasing land units for Bolivia. Warsaw Pact gets double influence points for purchasing buildings for Bolivia.
Brazil
Territories: Brazil
Units: 5 infantry
Plan of National Development: B_razil’s President Kubitschek had ambitious plans to stimulate the diversification and expansion of Brazil’s economy. The cornerstone of this plan was the construction of a new capital, Brasília._ Gain twice as much influence when building a major or minor industrial complex for Brazil.
Chile
Territories: Chile
Units: 2 infantry
Reconstruction: In May 1960, a strong earthquake struck the densely populated area between Concepción and Puerto Montt, causing more than USD 400 million in damage. Reconstruction and relief soon drowned out other issues. Double all influence awards from giving foreign aid to Chile.
Colombia
Territories: Colombia
Units: 2 infantry
Pacto Mundial: The military Junta that rules Colombia is interested in gaining legitimacy. To this end it has initiated international negotiations with major world producing countries to establish what would be known as the “Pacto Mundial” (world accord). Double influence awards for purchasing any units or buildings for Colombia.
Cuba
Territories: The West Indies
Units: 5 infantry
Cuban Revolution: Fidel Castro’s regime has successfully overthrown the US backed Batista regime after a long and bitter struggle. While it is possible that Castro and the United States could reach an accord it seems more likely that the regime will drift towards the Soviet Orbit. The Warsaw pact gains double influence from buying units or buildings for Cuba.
Ecuador
Territories: Ecuador
Units: 2 infantry
Ecuadorian–Peruvian territorial dispute: Ecuador’s government is still bitter over the loss of territory to Peru during the 1940s. Perhaps one day a powerful patron will help them reclaim what is rightfully theirs. Double influence awards for building ground units for Ecuador.
Paraguay
Territories: Paraguay
Units: 2 infantry
Stroessner’s roots: Alfredo Stroessner, the vehemently anti-communist dictator of Paraguay, was the child of German immigrants. Stroessner was very proud of his German ancestry and made several trips to West Germany during his reign. Paraguay moves five points towards the allies’ alignment if Germany, Western Germany, and Greater Southern Germany are under allied control.
Peru
Territories: Peru
Units: 2 infantry
Prado’s Pride: Manuel Prado’s greatest pride was that as President in 1942 he made Peru the first of South American nations to declare war on the Axis Powers. During his second presidency (1956-1962) he was eager to continue working closely with the United States. Peru moves five points toward the allies’ alignment once the USA is at war with the USSR.
Uruguay
Territories: Uruguay
Units: 2 infantry
Uruguayan Unrest: In the late 1950s, partly because of a world-wide decrease in demand for agricultural products, Uruguayans suffered from a steep drop in the standard of living which led to student militancy and labor unrest. Double all influence awards from foreign aid.
Venezuela
Territories: Venezuela
Units: 2 infantry
Punto Fijo Pact: The leaders of the major Democratic powers in Venezuela are eager to protect the stability of their fledgling democracy from internal and external threats. If one alliance already controls each of the following territories (The West Indies, Colombia, and Brazil) then Venezuela automatically moves 5 points towards their alignment.