… Back to the European half of the G40 board…
Another intriguing possibility arising out of a significant Axis presence in South America is a pathway to an option for German Government in Exile in… you guessed it: Argentina.
Thank you for the feedback.
Right now I’m considering the following rules for neutrals.
1.Once a country turns pro allies or pro communist, your side still has to move a unit in during non combat to seize control of the territory.
2.Each faction is limited to buying 1 unit per ipc value of the country per turn. So the Soviets/Warsaw pact could only buy 2 units for Spain and the allies could only buy 2 units for spain (unless its ipc value has been bought up).
I will look into the tank techs further. My initial thoughts for revising the tank techs are as follows
1.Sloped Armor just keeps tanks from being hit during the first cycle of combat (unless the opponent has tank destroyers)
2.Heavy Tanks now cost 10 ipcs. They may no longer blitz. Automated assembly lines just reduce the cost of tanks by 1 ipc. They could be represented by a different piece if people have one, so they could still build regular tanks.
3.Main Battle tanks- moved to the final tech in that tech tree.
I’m interested in further suggestions.
Will Main Battle Tanks be 10 ipc’s too? Heavy Tanks aren’t too bad if the Sloped Armor is reworked like that, but MBT’s are still almost land battleships.
Also, a thought my friend and I had was that neutrals are treated as if you’re building on a minor complex, so 4 units. You could make 4 battleships for 80 ipc’s of influence in one big boost if you want, but you can’t just toss an army in there.
I’m not too fond of making it required to put a land unit there to claim them though. That gives much less reason for the Soviets to influence South America or sub-saharan Africa, as opposed to trying to open a new front, and essentially certain nations that should be easily communist, like Cuba, are instead a waste of money because you can never reap the benefits.
dannyboy, I really like your idea of setting this cold war/ww3 scenario and I might try it, however I think some rules are just too much for a “simple” game like A&A.
What I’d like to see (and I might employ) is:
no tech. Just regular A&A G40 stuffs.
The Neutral thingy:
No buy stuffs for neutrals. Every Diplomatic turn Russia and USA can spend IPCs to improve their influence over a neutral.
Every neutral start with a decent setup.
You spend 2 IPCs to raise your influence over a particular neutral by 1.
You can’t spend more than 20 IPCs/round this way.
When a Neutral has 10 influence point, you gain control of it.
Ok, Has anyone played this game variant yet?
Ok, Has anyone played this game variant yet?
6 turns in with a friend who isn’t available often, so we’ll be picking it back up in another week.
what pieces do you recommend to use for each country :?
Me and a few friends are going to play a game of the 1946 scenario and I am wondering how building/storing nukes works.
where do you find the 1946 scenario i can only find the 1960’s one?
I was wondering what would you sagest using for the railroads, reactors, research facility and nuke? Also can someone pot up an image of the game board set up for the 1960 scenario?
@Ghost:
what pieces do you recommend to use for each country :?
I’ve used Germany for NATO, Japan for Warsaw Pact, Japan for SEATO, US and USSR are normal.
The rest is used for populating the various neutrals, although if we played with China as a nation instead of a neutral, we’d probably use UK for SEATO and Japan for China.
@Ghost:
where do you find the 1946 scenario i can only find the 1960’s one?
The 1946 scenario is in the beginning of this forum (first 4 or so pages) it is a bit jumbled up so you have to read most of it to get the full rule set.
Thank you Msyjsmor and kdfsjljklgjfg :-)
i just got my basement back from a big project and will hopefully be playing the 1946 scenario soon.
how does the set up work for netral china it doesn’t say where to put the arty and MI and tanks
@Ghost:
what pieces do you recommend to use for each country :?
What I use:
NATO- France
Warsaw- Germany
USSR- Russia
USA- USA
SEATO- UK
China- Japan
Neutrals- ANZAC-Pro West Italy-Pro East
thanks i didn’t think France would have enough pieces. :-)
I tried setting the game up the other night and i got less than half way through the USSR setup before i ran out of chips. I know the cold war was an arms race and there would have been these many units but I think the setup needs to be reduced on a ratio so there is enough room on the board and enough chips to set it up. but i really like the way its looking.
I am going to play a game of the 1960 cold war soon. I will let you know how it gos. I am still wondring what to use for the new bildings.
Any kind of monopoly game should do
Thanks dident think of that.
@Ghost:
thanks i didn’t think France would have enough pieces. :-)
Well, thet al have alot of units in their box.@Ghost:
I tried setting the game up the other night and i got less than half way through the USSR setup before i ran out of chips. I know the cold war was an arms race and there would have been these many units but I think the setup needs to be reduced on a ratio so there is enough room on the board and enough chips to set it up. but i really like the way its looking.
Well I have G40 chips, AARevised, AA classic and about 100 more chips from HBG to use! :-o
I suggest buying more chip from HBG
I am going to play a game of the 1960 cold war soon. I will let you know how it gos. I am still wondring what to use for the new bildings.
I use the Monopoly Hotels for research centers, Fortress America Satalites for Reactors and I have Train pieces from a game that the name i cant remember.
I changed the sloped armor to Attack and defend at 4 for 1 round
Main Battle tanks i changed to “Can build main battle tanks” (Use the HBG Modern Tank) Their 2 hit to kills and 4-4-3-10 unit, max of 3 on board.
I also changed for neutrals, they become pro-west or pro-east so you have to send a unit into them.