@genken Might be cool to have a house rule that 1) 1, 2 or 3 the ship is damaged in a way that it moves at half but attacks full or 2) 4, 5, or 6 it is damaged in a what that it moves 2 spaces but attacks with a hit on 1 or 2 vs 4 normally.
AAG40 FAQ
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Wow, an official mention of Alpha 3? That piques MY interest! (But not enough to go scouring over Larry’s site finding tidbits yet :-P)
has the release of alpha 3 been moved closer than “THE DAY AFTER NEVER”
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@Young:
Yeah, it wasn’t rules questions, but it wasn’t “mindless chatter”.
Gamerman, where do you think would be a good place to post the topic in question?
Um, I’d go with General Discussion, since it’s not about a specific version of A&A.
Hey Jimmy most of us appreciate your sentiments - that you don’t want other stuff cluttering up the FAQ thread. Just ask a moderator to go through the thread and delete posts that have nothing to do with answering FAQ questions. It can be cleaned up by a moderator, and then all of us don’t have to be super careful to never post anything non-FAQ related.
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I have a further clarification I would like for the CV example. Say the CV was attacked by only subs. They get 1 hit on the CV. do the ftrs still perish or are they aboard the damaged CV because they couldn’t fight the subs anyways. Remember this is in open waters.
This is a quick reply if you are looking for one. Not Official.
During a combat, defending air units on board carriers in that sea zone are considered airborne regardless of if their combat dice get applied to units, people normally don’t roll dice for them if only subs remain and they have no destroyer per the sub special abilities.
The damaged carrier can not land planes. The planes get 1 movement point to reach a landing site. Failure results in removal.
Also, to address allied planes on your carrier if it comes up:
During your combat move, air units on board a carrier are considered airborne if they are yours, they are considered cargo if not. This prevents your air units from “riding” on the carrier, and then “launching”. Hence your planes have 4 movement from where they begin the turn, not where the carrier ends up.
Since this was a defensive battle, any allied planes were airborne to help defend as allied units defend together, allied planes are only cargo if your carrier enters combat through its combat move. If that were the case, they would be stuck on the carrier until repaired should damage be applied and lost if the carrier is lost.
Since that is not the case in your question, they have 1 space to move. Your planes are never cargo on your ships.
I have seen 1 carrier and 2 planes destroyed many times by 1 or 2 attacking subs. Always build a destroyer with the carrier (cost is 24 combined) when enemy subs are near to prevent this.
Very clear answer. I love it when I can use my subs against a carrier that has no destroyer cover!
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@Young:
Yeah, it wasn’t rules questions, but it wasn’t “mindless chatter”.
Gamerman, where do you think would be a good place to post the topic in question?
Um, I’d go with General Discussion, since it’s not about a specific version of A&A.
Hey Jimmy most of us appreciate your sentiments - that you don’t want other stuff cluttering up the FAQ thread. Just ask a moderator to go through the thread and delete posts that have nothing to do with answering FAQ questions. It can be cleaned up by a moderator, and then all of us don’t have to be super careful to never post anything non-FAQ related.
he asked the question about global 1940, which is a specific game.
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Hey Jimmy most of us appreciate your sentiments - that you don’t want other stuff cluttering up the FAQ thread. Just ask a moderator to go through the thread and delete posts that have nothing to do with answering FAQ questions. It can be cleaned up by a moderator, and then all of us don’t have to be super careful to never post anything non-FAQ related.
Wow, I’ve been wondering if anyone did that. When I started reading this thread it was page 70, and now we’re in the 100’s. I’m glad to see someone take care of this thread, its a resource to the A&A gaming community and therefore should at least occasionally(once every few years) be straightened out and cleaned. I have and will again offer my services in this regard if the current FAQ janitor is out/too busy. We could probably chop this thread down to 40 pages or so and really get some useful information for us, the players. Of course right now this thread is close to half a jumble of worthlessness. Sure would be nice if /someone/ went through and cleaned house.
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whats really funny is you dont know what my username stands for
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As much as I am guilty of recently cluttering up the FAQs thread, I am in favor of cleaning house, so that I can begin reading from page 1 all posts that matter, and finish the whole thread this year.
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@Young:
Yeah, it wasn’t rules questions, but it wasn’t “mindless chatter”.
Gamerman, where do you think would be a good place to post the topic in question?
Um, I’d go with General Discussion, since it’s not about a specific version of A&A.
Hey Jimmy most of us appreciate your sentiments - that you don’t want other stuff cluttering up the FAQ thread. Just ask a moderator to go through the thread and delete posts that have nothing to do with answering FAQ questions. It can be cleaned up by a moderator, and then all of us don’t have to be super careful to never post anything non-FAQ related.
I will do so upon the request of both Krieghund and Gamerman as they are the main respondants of the thread.
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Majors build 10, and Minors build 3 regardless of the IPC value of the territory it is on. Is that correct?
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@Young:
Majors build 10, and Minors build 3 regardless of the IPC value of the territory it is on. Is that correct?
Yes. But you can only build a Major on a territory with an IPC value of 3 or more.
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@Young:
Majors build 10, and Minors build 3 regardless of the IPC value of the territory it is on. Is that correct?
Yes. But you can only build a Major on a territory with an IPC value of 3 or more.
and Majors can only be built on original territories 3IPC or more, and a minor on any you control 2IPC or more. I got confused last weekend with AA50thAE rules. So…. IPC territory value has nothing to do with IC placements or SBR damage… just convoy disruption damage. Got it.
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The following should be deleted when/if this topic is ever cleaned.
BTW I do agree that it should be cleaned and limited to only interesting questions, organised on a few pages by categories. Because everytime I have tried to find info on this thread it was simply impossible…
whats really funny is you dont know what my username stands for
450th McMaster Student Absence Form :-D?
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I have always asked myself the following question:
Can units move into freshly conquered territories in NCM?
Namely, is it legal to bring in units to a zone that was just conquered, or do we need to move these units at the same time as the fighting units?
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The following should be deleted when/if this topic is ever cleaned.
BTW I do agree that it should be cleaned and limited to only interesting questions, organised on a few pages by categories. Because everytime I have tried to find info on this thread it was simply impossible…
whats really funny is you dont know what my username stands for
450th McMaster Student Absence Form :-D?
very funny But, No and you cant build ics on islands right?
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The following should be deleted when/if this topic is ever cleaned.
BTW I do agree that it should be cleaned and limited to only interesting questions, organised on a few pages by categories. Because everytime I have tried to find info on this thread it was simply impossible…
whats really funny is you dont know what my username stands for
450th McMaster Student Absence Form :-D?
I myself have decided to print out the entire thread and highlight all the important references. I’m going to use different coloured highlighters to organize all the relevant questions and answers.
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I have always asked myself the following question:
Can units move into freshly conquered territories in NCM?
Namely, is it legal to bring in units to a zone that was just conquered, or do we need to move these units at the same time as the fighting units?
Infantry, Mech, Artillery, Armor and AA Guns can NCM into territory you just took from the enemy.
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@Cmdr:
I have always asked myself the following question:
Can units move into freshly conquered territories in NCM?
Namely, is it legal to bring in units to a zone that was just conquered, or do we need to move these units at the same time as the fighting units?
Infantry, Mech, Artillery, Armor and AA Guns can NCM into territory you just took from the enemy.
Also, for sea zones you can reinforce with any boat and fighters (onto carriers) after winning.
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@Cmdr:
I have always asked myself the following question:
Can units move into freshly conquered territories in NCM?
Namely, is it legal to bring in units to a zone that was just conquered, or do we need to move these units at the same time as the fighting units?
Infantry, Mech, Artillery, Armor and AA Guns can NCM into territory you just took from the enemy.
pretty much anything but air units? I have never done that.
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Anything but air units, that’s right.
Plus, you can send mech and tanks through to a second friendly territory.
Example:
You’re the UK and you control Alexandria and Trans-Jordan.
You invade and conquer Egypt.
If you left a mech or tank behind in Alexandria, during non-combat you can move them to Trans-Jordan. Additionally, if you had mech or tanks in Trans-Jordan that hadn’t moved, you could move them to Alexandria. You could actually do both at the same time (mech one way, tanks the other, of course. Sending the same units back and forth would have no effect). -
I had the understanding that Mechs could only blitz in the company of a Tank which would mean your example of splitting the units into the second territory would not be allowed.