Which nations will be separate and dedicated Axis & Allies Global 1940 nations?


  • @GrayBlaZe:

    The good news is I win every game.   :-) The bad news is I lose every game  :-(

    :-D And what’s worse is when you catch yourself cheating….

    So it’s similar to the Canadian thing. If you want to make France a separate player power, go nuts, it won’t take much tinkering…

    …but who would want to play that small of a role?  And a role that small, yes it might be manageable for a new player, but it might put them off the game being that minor!

    #614


  • @SAS:

    @Rommel:

    @SAS:

    @Rommel:

    If France, Italy, and ANZAC are seperate powers in the two individual games played by seperate players, then why can’t they also be independant powers in the global scenario, making AAG1940 an 8 player game?

    France is not going to be an independent power in the Europe game.  The OOB rules dictate that it be controlled by one of the players with another Allied power, kinda like China is dictated to be controlled by another Allied player in Pacific.

    Then who are the 6 players/nations in AAE1940 if France is to be controlled by another one of the Allies?

    I assumed it would be Germany, Italy, US, UK, USSR, and France.

    Also, here is a quote from the AAE1940 page of the Wizards website:
    “France appears for the first time in Axis & Allies and will represent a new playable ally!”

    I think your confusion is between the individual Europe 1940 game and the full combined 1940 game.  The individual Europe 1940 game will be 2-5 players (Germany, Italy, US, UK, USSR, + France to one of the other Allied players), the full combined 1940 game will be 2-6 players.  Pacific 1940 is only 2-4 players (Japan, US, UK, ANZAC, + China to one of the other Allied players).

    It is a 6 player game.

  • Official Q&A

    Ummm, technically not.  Europe by itself is 2-5 players, but the combined game is 2-6.


  • Thanks Krieg.  As I said, I understand your confusion, but the 2-6 players listed on the page on the website is a typo by the website tech since the description includes information about BOTH the stand-alone Europe 1940 game and the global-scale 1940 combination game.  The tech probably was confused or not paying attention (or was given the wrong information) and put the 2-6 players stat (which is correct for the combined game) on the page that is supposed to be a description of the stand-alone Europe 1940 game.

    Either that or WOTC is performing a slight marketing “scam” by marketing the game as 2-6 players since the combined Europe/Pacific 1940 game can easily accomodate 6 players, though Europe by itself will only realistically accomodate 5.


  • @Krieghund:

    Ummm, technically not.  Europe by itself is 2-5 players, but the combined game is 2-6.

    Technically it is. I just took a screenshot of the website. Go to the AA page of the wizards website. it clearly says 2-6 players for the individual AAE1940 game. Just like AAP1940 is a 4 player game with 5 powers (China). And when combined it also says up to 6 players. You claim that it’s a typo, where are you getting your information from?


  • @Rommel:

    @Krieghund:

    Ummm, technically not.  Europe by itself is 2-5 players, but the combined game is 2-6.

    Technically it is. I just took a screenshot of the website. Go to the AA page of the wizards website. it clearly says 2-6 players for the individual AAE1940 game. Just like AAP1940 is a 4 player game with 5 powers (China). And when combined it also says up to 6 players. You claim that it’s a typo, where are you getting your information from?

    Believe me he know’s what he’s saying he’s a play tester/worker or something like that for Wizards or whatever, he knows.


  • @Krieghund:

    Ummm, technically not.  Europe by itself is 2-5 players, but the combined game is 2-6.

    Hey Keighund, got a question; Why could it not be considered to be up to a nine person global game instead of six.  I do understand that playing France, China or ANZAC will be very minor, however, it’s possible for nine people to draw straws and last three places got it get the minors.  Or am I missing somthing?  I’m assuming that it’s just listed as six because that is the max number that would be a good game to spread playing around equally so nobody is just totally eliminated fast with France or having to play limited China.  Is this correct?  Thanx……

  • '10

    You claim that it’s a typo, where are you getting your information from?

    Krieghund is an Axis & Allies developer, editor, and playtester. He helped develope the game you’re referring to. He works for Larry, not Wizards.


  • @GrayBlaZe:

    @Krieghund:

    Ummm, technically not.  Europe by itself is 2-5 players, but the combined game is 2-6.

    Hey Keighund, got a question; Why could it not be considered to be up to a nine person global game instead of six.  I do understand that playing France, China or ANZAC will be very minor, however, it’s possible for nine people to draw straws and last three places got it get the minors.  Or am I missing somthing?  I’m assuming that it’s just listed as six because that is the max number that would be a good game to spread playing around equally so nobody is just totally eliminated fast with France or having to play limited China.  Is this correct?  Thanx……

    Well you could play with 10 (Germany, USSR, Japan, UK, India, ANZAC, Italy, USA, China, and France,) but that won’t be fun.


  • @Rommel:

    @Krieghund:

    Ummm, technically not.  Europe by itself is 2-5 players, but the combined game is 2-6.

    Technically it is. I just took a screenshot of the website. Go to the AA page of the wizards website. it clearly says 2-6 players for the individual AAE1940 game. Just like AAP1940 is a 4 player game with 5 powers (China). And when combined it also says up to 6 players. You claim that it’s a typo, where are you getting your information from?

    The information I’m getting is from Larry Harris, who is the game developer himself, and Krieg here, who just clearly stated that the Europe game’s rules will be 2-5 players, and he is also a developer who is heavily involved in creating the rules with Larry.  Furthermore, my information is based on the fact that Avalon Hill and its parent company Wizards of the Coast have an extensive history of problems with partial or incorrect information appearing on their websites (often times there isn’t any information), and all it takes is looking at the Pacific 1940 game itself to see the typos and little mistakes that they missed in production of the game; I highly doubt that their website is of a higher priority to them than the game itself in which they still allow typos.

    If you weren’t going to believe any explanation given, why ask the question in the first place?  I acknowledged your point that the website contradicts what we were telling you, and gave you a perfectly reasonable explanation as to why this might be the case.  I understand wanting to verify sources, that’s a legitimate request, but website descriptions (especially pre-release) of products are very often inaccurate, even from companies that don’t have a history of inaccuracy anyway.  Now, granted, forums are often inaccurate as well, but you asked, and I have verified my sources for you.  Believe what you wish, but this is the information we have here.

    If you want to look at trustworthy information about the Europe game and the combination global-scale game for yourself, check out the stickied thread at the top of this Europe 1940 board for information directly from the developers Larry and Krieg themselves.  Otherwise you’ll have to deal with what people here are willing to share with you if you don’t want to do the research yourself.


  • WOTC can get all technical they want, but the game FTF can be played by up to 10 players if really wanted, all assuming that no country will be played by more than one player (USA and Japan are obvious choices). In fact, It’s a 2-10 players game, but FTF the max viable number will be usually seven (one player will control all the 4 allied minors) and PBEM there is no much problem playing a max of 9 (because India and UK share turn). In fact, in some dates I even could want play France PBEM because it’s going to need few time to play and I could want play but not having much time (like Italy in AA50)

    A pity that capital sack rule is not deleted yet, that will force us to mod France and maybe even UK (Sea Lion anyone?)  :|

  • Official Q&A

    @GrayBlaZe:

    Hey Keighund, got a question; Why could it not be considered to be up to a nine person global game instead of six.  I do understand that playing France, China or ANZAC will be very minor, however, it’s possible for nine people to draw straws and last three places got it get the minors.  Or am I missing somthing?  I’m assuming that it’s just listed as six because that is the max number that would be a good game to spread playing around equally so nobody is just totally eliminated fast with France or having to play limited China.  Is this correct?  Thanx……

    You’ve already answered your own question:

    @GrayBlaZe:

    When they state the number of players, it is just a recomendation.  You could very well play with nine players except; France, China, & ANZAC would be quite boring, unless a newbe or child was playing with you, it would be good for them to play a minor country.  If you are playing with six then some player would play two counties, however, they are still considerd nine different armies; if you play two they don’t mix there income.  So it always be nine indiviual counties weither you play with nine people or two.

    The “official” player mix listed in the rules is what we consider to be the best mix for optimal enjoyment of the game.  There’s nothing stopping you from changing that if you have more than six people who want to play.  I do think, however, that getting beyond six will definitely get into territory that could be at least somewhat boring for players of minor powers (ANZAC, China and France).  A seventh player playing all three wouldn’t be too bad, though.


  • Yes, but with so much information overload I started doubting my own thoughts and ideas.

    @Krieghund:

    @GrayBlaZe:

    Hey Keighund, got a question; Why could it not be considered to be up to a nine person global game instead of six.  I do understand that playing France, China or ANZAC will be very minor, however, it’s possible for nine people to draw straws and last three places got it get the minors.  Or am I missing somthing?  I’m assuming that it’s just listed as six because that is the max number that would be a good game to spread playing around equally so nobody is just totally eliminated fast with France or having to play limited China.  Is this correct?  Thanx……

    You’ve already answered your own question:

    @GrayBlaZe:

    When they state the number of players, it is just a recomendation.  You could very well play with nine players except; France, China, & ANZAC would be quite boring, unless a newbe or child was playing with you, it would be good for them to play a minor country.  If you are playing with six then some player would play two counties, however, they are still considerd nine different armies; if you play two they don’t mix there income.  So it always be nine indiviual counties weither you play with nine people or two.

    The “official” player mix listed in the rules is what we consider to be the best mix for optimal enjoyment of the game.  There’s nothing stopping you from changing that if you have more than six people who want to play.  I do think, however, that getting beyond six will definitely get into territory that could be at least somewhat boring for players of minor powers (ANZAC, China and France).  A seventh player playing all three wouldn’t be too bad, though.

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