Or, just build infantry in Moscow and pull everything back except the first line.
This is a strategy that will make Moscow nearly impenetrable. As Germany treks across the Russian territory that has only one infantry each spot except the front line, Britain will be pouring their entire strength into invading from the opposite side.
E40 and G40 ABattlemap modules preview
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Good points, Stoney. I’ll do as you say and I’ll wait for your version :-)
I have to say now that it’s again looking like I won’t quite have anything ready for at least a couple weeks now. I have had more time lately - but I’ve been spending it doing other things that needed done and have taken much more time than expected.
However, while I’m working on it, I need some opinions:
In the Pacific 1940 module I essentially made all the NOs except 1 calculate automatically, according to their criteria. I still inclued the markers like A50 does, it is just that they didn’t really matter for the IPC calculation.
However, the NOs in E40 and G40 just aren’t quite as simple as “control all of the following territories”, so it is not currently possible with ABattlemap to make most of the G40 and E40 NOs automatic like they are in P40. So my question is this: would you rather have automated NOs for all the ones that can be automated (probably less than half of them), or would you rather have manual NOs (like in A50 & A51) all around just for the sake of consistency.I’d like to hear everyone’s thoughts.
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However you decide, I would like to see all the NO’s in one area (instead of all over the map).
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However you decide, I would like to see all the NO’s in one area (instead of all over the map).
That’s another good thing to ask about - what are other people’s opinion on this? I personally like them located in appropriate places on the map - that way I think they are easier to find the one you are looking for (it may take longer to find them in the beginning, but you learn faster where each specific one is), and with them on the actual map I think it is easier to remember to keep them updated. But what does everyone else think on this, and on the question in my previous post.
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I would like the bonus to all be automatically added up on the “InfoView” with the Sum being the total. Having a nice area to track of all the bonuses might actually be nice… as this is how they are kept on the actual hard copy game the the dining table… and all players can quickly calculate which bonuses they are missing out on or the enemy currently has… a one stop shop for everthing bonus… I also see the reason to put them around the map like we see in AA50 module… it frees up the space that would otherwise be needed off the map. No wrong answer on where you put them… but avoiding any manual bonus tracking if possible will be awesome!
After looking at the AA50 module… I realized I’ve got used to the bonuses being near where they are earned or accomplished… so this is good too… both sound good. I’ll leave this one to you Stoney… you are the designer… you’ll have to make it the way you like it.
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I would like the bonus to all be automatically added up on the “InfoView” with the Sum being the total. Having a nice area to track of all the bonuses might actually be nice… as this is how they are kept on the actual hard copy game the the dining table… and all players can quickly calculate which bonuses they are missing out on or the enemy currently has… a one stop shop for everthing bonus… I also see the reason to put them around the map like we see in A50 module… it frees up the space that would otherwise be needed off the map. No wrong answer on where you put them… but avoiding any manual bonus tracking if possible will be awesome!
By “manual”, I mean doing it like A50 does it, so it would still show up in infoview as long as you have your flags on the markers… the “automatic” way I’m refering to, means, for example, that UK gets its 5 IPC No income for controlling the 4 DEI territories, even if you forget to [manually] mark the marker with your flag. Does that make sense? I can do this with some of the NOs in E40/G40, but not most of them… hence the question: 1
- do you want some auto, or do you want them all manual (like in the A50 module)
- do you want the markers located in appropriate place on the map, or do you want them all together on the toolbar underneath the map?
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- I like auto if at all possible… as long as no conflicts
- I like both idea’s… gotta choose one… so I pick on the map.
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Good points, Stoney. I’ll do as you say and I’ll wait for your version :-)
I have to say now that it’s again looking like I won’t quite have anything ready for at least a couple weeks now. I have had more time lately - but I’ve been spending it doing other things that needed done and have taken much more time than expected.
Then, I could reconsider and try doing some alpha …
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While i love the pretty and detailed Abattlemap modules that do all the calculations for you and all that, for the alpha i’d be thrilled with a map and unit pieces. I would offer to do it, but drawing and artwork are not my strong suit.
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While i love the pretty and detailed Abattlemap modules that do all the calculations for you and all that, for the alpha i’d be thrilled with a map and unit pieces. I would offer to do it, but drawing and artwork are not my strong suit.
Yes, the first version will be released as soon as I have a workable version, so it will not include any Infoview territory calculations. However, in order for the later releases to be compatible with the first one, I have to make even the earliest versions according to how I will end up implementing the stuff in the later version - so I’d like to know, for the sake of the later releases, what your preferences are. Anyone else have opinions?@Stoney229:
I would like the bonus to all be automatically added up on the “InfoView” with the Sum being the total. Having a nice area to track of all the bonuses might actually be nice… as this is how they are kept on the actual hard copy game the the dining table… and all players can quickly calculate which bonuses they are missing out on or the enemy currently has… a one stop shop for everthing bonus… I also see the reason to put them around the map like we see in A50 module… it frees up the space that would otherwise be needed off the map. No wrong answer on where you put them… but avoiding any manual bonus tracking if possible will be awesome!
By “manual”, I mean doing it like A50 does it, so it would still show up in infoview as long as you have your flags on the markers… the “automatic” way I’m refering to, means, for example, that UK gets its 5 IPC No income for controlling the 4 DEI territories, even if you forget to [manually] mark the marker with your flag. Does that make sense? I can do this with some of the NOs in E40/G40, but not most of them… hence the question: 1
- do you want some auto, or do you want them all manual (like in the A50 module)
- do you want the markers located in appropriate place on the map, or do you want them all together on the toolbar underneath the map?
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I think the manual mode is fine and I prefer the markers to be on the appropriate map sites as there is less chance to miss the NO.
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a third question which needs your opinion.
What color sea do you prefer?
Here are some options:
Thank you for your opinions so far. For those who have not already done so, please do continue to offer opinions on the previous 2 matters. I would like to recommend that users choose to be notified of updates for this topic, as I may frequently require your opinions on various matters. Thank you!
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light but even lighter and even color distribution.
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Allright, clearly forgot to check this thread regularly :roll:
My votes:
- KISS: if not all can be auto, then all should be manual. No confusion for newbies ;)
- KISS: All together plz. In A50 the first map made by Atilla had them spread out the map, so I kept it that way. But together, with a little text info on the exact objective, would be the most intuitive and simplest way. Also, no unnecessary decision making of where to put the boxes, and everyone finds them back easily.
- keep the darkness of ocean and land about equal, then make the whole map lighter. Or something similar so it’s no problem reading the amount of units in a country.
About a first -incompatible, barely playable- version: if you have one, plz publish it, it’s better to play and get incompatible games, then no games at all 8-)
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I would like all the bonuses to be in one area. I did not like hunting all over the map to check to see if all the bonuses were correct.
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You have to take France’s blue into account. You want very bright blue oceans and very dark blue french or viceversa, because you don’t want confuse France and the sea
Same could go for true neutrals and impassable … last could be white and first … maybe like cream?
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I like the natural look of the maps… whatever is easy on the eyes. I like the point of unit color and map color working well together to quickly and easy to make out what the units are and how many etc.
I can tell its going to be an awesome module!
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You have to take France’s blue into account. You want very bright blue oceans and very dark blue french or viceversa, because you don’t want confuse France and the sea
Same could go for true neutrals and impassable … last could be white and first … maybe like cream?
Perhaps all white, with positive slanted lines for Axis neutrals, negative for allie neutrals, vertical for strict, and horizontal for impassable? or criss-cross/double-slanted lines for impassable?
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I’m against the lines … they mix with the number of units that one has and things get confusing. My suggestion:
- White for impassable
- Cream for true neutrals
- Some type of grey (not the same as Germany) for pro-axis
- Some type of green (not the same as USA or China) for pro-allies
- Purple for Dutch
Alternative: make ALL the neutrals (true and both pro) white, but make a counter for pro-axis and another for pro-allies. It can be handy in case of true neutrals being attacked. Also, make impassable cream and Dutch purple
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I’ll add my votes for the following
- Neutral token as per Funcioneta’s suggestion
- All NOs in a singular location for each nation near there capital.
- No auto for any NOs. If half are not auto then it will just mess people up in my opinion
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