Thank you, that actually helped a lot. We had a general idea of the subs ability to submerge unless facing destroyers, but that got a little confusing when it came to combined arms. Your comment about dice actually sorted that out. Thanks a bunch, I’m sure I’ll be back with questions about convoys, bombing, and scrambling once we play again.
Power Groupings - Global Game
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Okay, here’s the best power grouping for a 6 player game:
Player 1 - USSR and Germany
Player 2 - Japan and US
Player 3 - UK and Italy
Player 4 - China
Player 5 - France
Player 6 - ANZACThis would definitely be optimal setup because it allows three of the players to play both sides. Who would want to be stuck on only one team? It also leaves the players with the three most important powers with only one power so no one player has all the fun.
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Okay, here’s the best power grouping for a 6 player game:
Player 1 - USSR and Germany
Player 2 - Japan and US
Player 3 - UK and Italy
Player 4 - China
Player 5 - France
Player 6 - ANZACThis would definitely be optimal setup because it allows three of the players to play both sides. Who would want to be stuck on only one team? It also leaves the players with the three most important powers with only one power so no one player has all the fun.
How would you divide up a nine player game?
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This is an interesting question, but I believe I have a solution.
Player 1 - England
Player 2 - Australia
Player 3 - India
Player 4 - Canada
Player 5 - Egypt
Player 6 - New Zealand
Player 7 - Scotland
Player 8 - South Africa
Player 9 - Germany, Japan, France, USSR, Italy, US, ChinaThis is optimal set up for a nine player game. We should divide up the British Empire, since they are way too powerful. World War 2 was mostly about breaking up the British Empire, so it would make sense to break it up between players to show the arguing within the empire, while the other powers, controlled by only one player since they are unimportant, fight each other.
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I have a better solution:
Player 1 - Axis
Player 2 - AlliesWhat do you think? Axis and Allies. Has a familiar ring to it. Kind of catchy, huh?
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No, that’s just stupid. Get out of here with your crazy ideas.
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No, that’s just stupid. Get out of here with your crazy ideas.
You’re kidding right?, hahaha, only kidding? :|
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Brain, you are a mental case! Oh I forgot, you have been damaged.@Brain:
I have a better solution:
Player 1 - Axis
Player 2 - AlliesWhat do you think? Axis and Allies. Has a familiar ring to it. Kind of catchy, huh?
@Brain:
No, that’s just stupid. Get out of here with your crazy ideas.
You’re kidding right?, hahaha, only kidding? :|
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Brain, you are a mental case! Oh I forgot, you have been damaged.@Brain:
Thank you for noticing. I take great pride in being a mental case. That’s a good thing. Right? :|
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no the best turn order
1russia
2italy, canada, anzac, rest of the british empire
3 usa
4 japan, china, englandor
1russia, china
2usa, briton, canada
3 everyone else -
I guess it must be a good thing. We all like to play these war games so we must all be mental cases!@Brain:
Brain, you are a mental case! Oh I forgot, you have been damaged.@Brain:
Thank you for noticing. I take great pride in being a mental case. That’s a good thing. Right? :|
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Well let me be the first to say that I do not play any war games, have never played any war games, and do not plan on playing a war game of any kind at any point in the future.
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Well let me be the first to say that I do not play any war games, have never played any war games, and do not plan on playing a war game of any kind at any point in the future.
I can’t believe that or you wouldn’t be here.
Anyway pairings should be easier to determine once the turn order has been established.
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I thought it had? For the global game at least, which is what I started the discussion about…
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I thought it had? For the global game at least, which is what I started the discussion about…
I haven’t seen anything official on the turn order for the global game.
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It has been confirmed on Larry Harris’ site. It is:
1 Germany
2 USSR
3 Japan
4 UK
5 ANZAC
6 Italy
7 US
8 China
9 FranceEdit: Corrected US/China reversal.
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It has been confirmed on Larry Harris’ site. It is as we saw earlier in this thread:
1 Germany 2 USSR 3 Japan 4 UK 5 ANZAC 6 Italy 7 China 8 USA 9 FranceI checked Larry’s site and could not find it:
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=36&t=2079
Can you please provide a link?
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http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=12&t=2101&start=16
Thank you. You’re right it has been decided.
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So UK gets anzac…obviously
US gets China…semi-obviously
Russia “could” roll for france, the 3 turns that it exists that is…just to give that player something to do while he is neutral -
So UK gets anzac…obviously
US gets China…semi-obviously
Russia “could” roll for france, the 3 turns that it exists that is…just to give that player something to do while he is neutralWell, that would be the traditional “obvious” way, but that’s the entire point of this thread: there are other ways to split it and what would be the pros and cons of splitting it differently?