If it’s “anything goes” then there’s far too many options. If you want to make balanced armies than try to have it so each army has an answer to the other; ie if one side has an aircraft, the other has AA (either an AA Gun or aircraft). Don’t have a King Tiger on one side and no AT on the other, etc etc.
Fun with the Japanese Army
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Picked up some Japanese troops today. In total I now have
1 Type 95 tank 9 points
1 Sergeant 9 points
3 Arisaka Riflemen 9 points in total
1 Type 92 MG team 7 points
1 50mm mortar team 9 points
and
3 47mm AT guns 21 points in totalGrand total 64 points, 10 units
Which leaves at most 5 units to soak up the remaining 36 points. The most obvious approach would be 4 more Type 95s, but this leaves what I wanted to be an infantry force too tank-heavy.
Trouble is, absent any proper (ie expensive) tanks, it’s difficult to build up a large force iof infantry without bumping into the 15-unit limit. Or have I missed something? -
Hey Nomad could you give pick of your army assembled? That has got to look sweet…
GG
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That’s the Japs
that’s the Allies, and
that’s the Axis.
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those are sweet pics Nomad…
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I would get:
1 Sargeant
3 Arisaki Riflemen
1 Mortar Team
1 Type 95 Ha-Gohere is what I understand… Mortars get extra hits for each successful hit… Use 2 Mortars in Collaberation on Infantry that is in a Fortified or Covered position…
GG
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Well. we’re now upto
2 Type 95 ‘tinks’ 18 points
2 Sargeants 18 points
4 Arisaka Riflemen 12 points in total
2 Type 92 MG teams 14 points
3 50mm mortar teams 27 points
and
3 47mm AT guns 21 points in total110 points, enough for a standard scenario with a few variations. Hav’nt used it yet.
(The Type 95 tank got miscalled a ‘tink’ on one occaision and it stuck - seems kind of appropriate, the noise its 37mm shells make bouncing off a Sherman)
Breaking news check out the new Japanese and German snipers on the Avalon Hill site http://www.wizards.com/default.asp?x=ah/article/ah20051031c
Bl**dy hell! Take cover….