Ok, below is an example of working from Eastern Canada, which is a much more efficient way to transport troops - I put it in quotes so that it is easier to read the whole thing. This is only meant to show the overall strategy, not be a specific turn-for-turn build, so for simplicity’s sake I have made two assumptions:
1.) Everything is being dropped of in a friendly Ireland, just to show total numbers. In reality, the troops would either be going to Norway, Western Europe, or Algeria based on the specific tactical situation of each turn.
2.) Japan is not going to inturrupt this supply chain. Of couse a good Japanese player will, but covering those responses is a completely different topic. Suffice it to say that the US should deal with the Japanese interference with as little disruption to the strategy below as possible.
1. USA (36 IPCs)
Buy 12 Infantry.
Move Armor to Eastern Canada
US Transport - 2 Infantry to Ireland
Remaining IPCs: 0
Income: 34 IPCs
Total Troops in Ireland: 2 Infantry
Total Troops in Eastern Canada: 1 Armor
Total Troops in Eastern US: 12 Infantry
North Sea: 1 Transport
US East Coast: nothing
2. USA (34 IPCs)
Buy: 2 Transports, 6 infantry
Move 12 infantry from Eastern US to Eastern Canada
North Sea Transport - 1 Armor to Ireland
Remaining IPCs: 0
Income: 32 IPCs
Total Troops in Ireland: 2 Infantry, 1 Armor
Total Troops in Eastern Canada: 12 Infantry
Total Troops in Eastern US: 6 Infantry
North Sea: 1 Transport
US East Coast: 2 Transports
3. USA (32 IPCs)
Buy: 1 Transport, 8 Infantry
NS Transport - 2 Infantry from Eastern Canada to Ireland
US Transports - 4 Infantry from Eastern US to Ireland
Move 2 Infantry from Eastern US to Eastern Canada
Remaining IPCs: 0
Income: 32 IPCs
Total Troops in Ireland: 8 Infantry, 1 Armor
Total Troops in Eastern Canada: 12 Infantry
Total Troops in Eastern US: 8 Infantry
North Sea: 3 Transports
US East Coast: 1 Transport
4. USA (32 IPCs)
Buy: 1 Transport, 8 Infantry
NS Transports - 6 Infantry from Eastern Canada to Ireland
US Transport - 2 Infantry from Eastern US to Ireland
Move 6 Infantry to Eastern Canada
Remaining IPCs: 0
Income: 32 IPCs
Total Troops in Ireland: 16 Infantry, 1 Armor
Total Troops in Eastern Canada: 12 Infantry
Total Troops in Eastern US: 8 Infantry
North Sea: 4 Transports
US East Coast: 1 Transport
5. USA (32 IPCs)
Buy: 10 infantry
NS Transports - 8 Infantry from Eastern Canada to Ireland
US Transport – 2 Infantry from Eastern US to Ireland
Move 6 Infantry to Eastern Canada
Remaining IPCs: 2
Income: 32 IPCs
Total Troops in Ireland: 26 Infantry, 1 Armor
Total Troops in Eastern Canada: 10 Infantry
Total Troops in Eastern US: 10 Infantry
North Sea: 5 Transports
US East Coast: nothing
6. USA (34 IPCs)
Buy: 10 infantry
Transport 10 Infantry from Eastern Canada to Ireland
Move 10 Infantry to Eastern Canada
Remaining IPCs: 4
Income: 32 IPCs
Total Troops in Ireland: 36 Infantry, 1 Armor
Total Troops in Eastern Canada: 10 Infantry
Total Troops in Eastern US: 10 Infantry
North Sea: 5 Transports
US East Coast: nothing
Repeat Turn 6
Now, this isn’t perfect but you get the idea. Ignore the tactical specifics of each turn and think of this as a generic template, then change the strategy to that of your own - hitting Algeria on US2 and Western Europe on US4 with big waves. You can shuffle around the transport buys and get different numbers of troops over to the Western Theater on different turns.
Also, you still don’t have to transport troops every turn if you just want to hit with a giant wave, but working from Eastern Canada will give you the option - which you currently don’t have. Plus you will be able to follow up a big landing with more reinforcements the next turn instead of just sending them back to the US East Coast.
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The short version of all this is that if you get your troops to Eastern Canada and deploy from there, you can hit somewhere every turn.
Also, for those of you who are unfamiliar with the Infantry Push on Germany strategy, UK can follow a similar strategy with smaller amounts of infantry and transports. Tag along with the US troops, and send everything along the following route: Norway -> Karelia -> Eastern Europe -> Germany. Unless you are playing with rules to help out the Axis like bidding, you can win 90% of your games this way. It will take a while if Germany is smart and builds mostly infantry, but if they buy too many tanks or send too much to Africa they will fall like a house of cards.
“A clever military leader will succeed in many cases in choosing defensive positions of such an offensive nature from the strategic point of view that the enemy is compelled to attack us in them.” - Moltke
[ This Message was edited by: Ansbach on 2002-05-30 15:33 ]