@SS-GEN
I mentionned the OOB ways in beginning of my last post.
Re: Field Marshal Games Pieces Project Discussion thread
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To be honest, Cminke, I have no affiliation with FMG other than being a great fan of his company, and of the work that he is doing.
I am not sure how expensive it is to mold the same units in new colors - it might be a reasonable amount, but only FMG would know. However, making sculpts, and then making molds out of the sculpts, and finally molding plastic units in large quantities, requires a lot of money.
I know FMG will do everything possible to accommodate us in all of our requests.
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Different colors is not a problem as long as you are using the same mold. Plastic is cheap. It is the mold that costs money and they are not cheap especially if you have detailed pieces, which is what they are making.
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Only pictures of Italy have been released
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Does anyone have any house rules for these commander units, blockhouses, and Army HQs?
I’ve had a few ideas of what i wanted to do with these.
Mechanized Infantry (the half tracks)
cost 5
Attack 2( 3 when paired with artillery)
Defense 2
Move 2
May blitz like a tankMotorized Infantry (trucks)
Cost 4
Attack 1 (2 when paired with artillery)
Defense 2
Move 2
May increase the move of an infantry division by 1
May blitz like a tankPillbox/Blockhouse
Cost 20
Attack 0
Defense 3
Move 0
Increases the defensive value of all infantry in the province to 3.
Limit of 6 of these may be built. If you don’t lose your fortress as a casualty before the final round of combat and you lose the battle, then the fortress will be captured by the occupiers of the province. They will then gain the benefits of the fortress.commander units -
Cost 15 ipcs
attack 1
defense 1
move 2
Raises the attack or defensive rating of one type of unit by 1 for the duration of a battle. The effects can stack with the fortresses. So, for example, commander Chukov could make Russian infantry defend at a 4 in the fortress city of Stalingrad.Army HQ
Cost 20 ipcs
attack 1
Defense 1
move 1
Raises the attack or defense rating of a single type of unit by one for one battle in the HQ’s province or any adjacent land province. -
Does anyone have any house rules for these commander units, blockhouses, and Army HQs?
I’ve had a few ideas of what i wanted to do with these.
Mechanized Infantry (the half tracks)
cost 5
Attack 2( 3 when paired with artillery)
Defense 2
Move 2
May blitz like a tankMotorized Infantry (trucks)
Cost 4
Attack 1 (2 when paired with artillery)
Defense 2
Move 2
May increase the move of an infantry division by 1
May blitz like a tankPillbox/Blockhouse
Cost 20
Attack 0
Defense 3
Move 0
Increases the defensive value of all infantry in the province to 3.
Limit of 6 of these may be built. If you don’t lose your fortress as a casualty before the final round of combat and you lose the battle, then the fortress will be captured by the occupiers of the province. They will then gain the benefits of the fortress.commander units -
Cost 15 ipcs
attack 1
defense 1
move 2
Raises the attack or defensive rating of one type of unit by 1 for the duration of a battle. The effects can stack with the fortresses. So, for example, commander Chukov could make Russian infantry defend at a 4 in the fortress city of Stalingrad.Army HQ
Cost 20 ipcs
attack 1
Defense 1
move 1
Raises the attack or defense rating of a single type of unit by one for one battle in the HQ’s province or any adjacent land province.Why would the Hq cost more than the commander and have less ability?
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Does anyone have any house rules for these commander units, blockhouses, and Army HQs?
Why would the Hq cost more than the commander and have less ability?
Go to the House Rules Thread, Stay on Topic
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Back on the colors idea:
Canada: Tan (b/c UK is light tan and ANZAC is dark tan)
India: Maroon
*Philippines: Dark green (I think it would be cool to have a Filipino Scout unit)
For the neutrals, I think there might be too many to have a color for each, but…
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In order for FMG to make any money, a little standardization is in order (He probably will have to make batches of 2,000-5,000 sets of pieces at a time!).
So Neutrals will probably be 1 color, and possibly 2 (pro-axis/pro-allied).
Not too sure about the rest of your suggestions…
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Back on the colors idea:
Canada: Tan (b/c UK is light tan and ANZAC is dark tan)
India: Maroon
*Philippines: Dark green (I think it would be cool to have a Filipino Scout unit)
For the neutrals, I think there might be too many to have a color for each, but…What makes you think there will be Canadian, Indian, and Phillipine game pieces?
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@Brain:
Back on the colors idea:
Canada: Tan (b/c UK is light tan and ANZAC is dark tan)
India: Maroon
*Philippines: Dark green (I think it would be cool to have a Filipino Scout unit)
For the neutrals, I think there might be too many to have a color for each, but…What makes you think there will be Canadian, Indian, and Phillipine game pieces?
Nothing. There might be none at all. It’s FMG’s decision, and we already know that only the 8 main powers will be in the set they are making now.
However, FMG has expressed interest in later expansions. Also, this is “technically” not an exclusively AAA pieces set, but a general WWII set that be used in any game.
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Back on the colors idea:
Canada: Tan (b/c UK is light tan and ANZAC is dark tan)
India: Maroon
*Philippines: Dark green (I think it would be cool to have a Filipino Scout unit)
For the neutrals, I think there might be too many to have a color for each, but…
I’m pretty sure Russia’s already maroon. Or at least I’d call it maroon. Also why would you want a Filipino unit? Philippines is one territory and a whole designated unit would see little if any use
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Hello? Historical Accuracy, anyone?
Filipino Scouts and an IC? Seriously?
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77 pages…mostly of crazy demands…perhaps a seperate thread for insane wishes should be made :-)
I’m just looking forward to a complete product for me to purchase. :wink:
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@Danger:
77 pages…mostly of crazy demands…perhaps a seperate thread for insane wishes should be made :-)
I’m just looking forward to a complete product for me to purchase. :wink:
I’ll be happy temporarily just to get my hands on the Italians.
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Let’s first make this a profitable proposition for FMG before we start demanding all of our little pet units/pieces.
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@C_Strabala:
Let’s first make this a profitable proposition for FMG before we start demanding all of our little pet units/pieces.
Ooh! Pet units… good idea. I need some farm animals for Agricola. The wood ones are a little lacking in realism. :-D
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Hello? Historical Accuracy, anyone?
Filipino Scouts and an IC? Seriously?
IC? Who said anything about that. China doesn’t have an IC but still fields units. Don’t see how one implies the other….
but, yeah. i’m just throwing out ideas. not much else to do when you’re waiting for the next Italy pic.
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I kinda like the idea of having Filipino units. Just maybe a lighter colour of the U.S. with a couple different sculpts. I’d also give them a minor factory to spend there income. This might help balance Pacific. Buy the way there probably wouldn’t be that many pieces.
Turtle, you came up with the Scout idea, and Finnman upped it to a minor IC - for 1 territory, that is a bit much. even China has 10+ territories for it’s units.
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@C_Strabala:
Let’s first make this a profitable proposition for FMG before we start demanding all of our little pet units/pieces.
I could use some horses for my Polish cavalry units.
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Why would any of us know? Just be patient, they can’t design/cast/prepare and then use molds very quickly.
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