16L bmnielsen (Axis) vs. hobo (Allies +20) LL
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Ugh, pretty much as bad as that round could possibly go
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well just about the same happened during my allied round, you hit almost every roll :lol:
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Yeah, it’s weird, LL game that is super dicey :P
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hmm for some reason the game didn’t post last night and I closed triplea already. I’ll just have to do an edit and post it later today. you can check the email for the combats but let me know if you want me to write it out here also.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 30 PUs;
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Belgian Congo to Italian Somaliland
Russians take Italian Somaliland from ItaliansCombat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 infantry
EDIT: Removing units owned by Germans from Vologda: 1 mech_infantry
EDIT: Removing units owned by Italians from Smolensk: 1 infantry
EDIT: Changing ownership of Smolensk from Italians to Russians
EDIT: Adding units owned by Russians to Smolensk: 1 infantry
EDIT: Changing ownership of Tambov from Germans to Russians
EDIT: Removing units owned by Italians from Rostov: 1 infantry
EDIT: Removing units owned by Russians from Russia: 1 armour
EDIT: Changing ownership of Rostov from Italians to Russians
EDIT: Adding units owned by Russians to Rostov: 1 armour
EDIT: Removing units owned by Germans from Caucasus: 1 mech_infantry
EDIT: Changing ownership of Caucasus from Germans to Russians
EDIT: Removing units owned by Russians from Volgograd: 2 aaGuns, 2 artilleries, 22 infantry and 3 mech_infantrys
EDIT: Adding units owned by Russians to Caucasus: 2 aaGuns, 2 artilleries, 22 infantry and 3 mech_infantrys
EDIT: Turning off Edit Mode
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Russia to TambovPlace Units - Russians
9 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 30 PUs;
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Belgian Congo to Italian Somaliland
Russians take Italian Somaliland from ItaliansCombat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 infantry
EDIT: Removing units owned by Germans from Vologda: 1 mech_infantry
EDIT: Removing units owned by Italians from Smolensk: 1 infantry
EDIT: Changing ownership of Smolensk from Italians to Russians
EDIT: Adding units owned by Russians to Smolensk: 1 infantry
EDIT: Changing ownership of Tambov from Germans to Russians
EDIT: Removing units owned by Italians from Rostov: 1 infantry
EDIT: Removing units owned by Russians from Russia: 1 armour
EDIT: Changing ownership of Rostov from Italians to Russians
EDIT: Adding units owned by Russians to Rostov: 1 armour
EDIT: Removing units owned by Germans from Caucasus: 1 mech_infantry
EDIT: Changing ownership of Caucasus from Germans to Russians
EDIT: Removing units owned by Russians from Volgograd: 2 aaGuns, 2 artilleries, 22 infantry and 3 mech_infantrys
EDIT: Adding units owned by Russians to Caucasus: 2 aaGuns, 2 artilleries, 22 infantry and 3 mech_infantrys
EDIT: Turning off Edit Mode
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Russia to TambovPlace Units - Russians
9 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 bombers, 1 fighter and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
1 infantry moved from Szechwan to Shensi
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 bombers and 1 infantry moved from French Indo China to Shan StateCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 carrier
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Americans: 1 carrier
Casualties for Japanese: 1 submarine
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 2 bombers and 1 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
3 infantry moved from Chahar to Hopei
2 infantry moved from Anhwe to Hopei
1 aaGun and 4 infantry moved from Anhwe to Hunan
1 artillery, 2 infantry and 1 mech_infantry moved from French Indo China to Yunnan
2 bombers moved from Shan State to French Indo China
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 carrier and 3 destroyers moved from 37 Sea Zone to 36 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to Philippines
1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
2 fighters moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Yunnan to 36 Sea ZonePlace Units - Japanese
2 bombers and 1 fighter placed in Japan
3 transports placed in 36 Sea ZoneTurn Complete - Japanese
Japanese collect 46 PUs; end with 47 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 4 fighters; Remaining resources: 4 PUs;Combat Move - Americans
1 fighter moved from Caroline Islands to 35 Sea Zone
1 tactical_bomber moved from Northern Territory to 35 Sea Zone
1 fighter moved from Northern Territory to 35 Sea Zone
1 battleship, 5 carriers, 3 cruisers, 4 destroyers, 6 fighters and 3 submarines moved from 33 Sea Zone to 35 Sea Zone -
scramble, ool for sz35
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Kamikaze attack on each cruiser and 2 destroyers.
Full scramble.
OOL is carrier and bb tip, subs, destroyers, then please ask, depending on how it’s going I may want to keep a carrier or two.
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well its come down to this, I have left:
1 tipped battleship, 2 cruisers, 3 fighters, 1 tac
you have:
2 tipped battleships, 2 cruisers, 5 fighters + 1 tipped carrier or 1 tac, I forgot to ask before taking my losses but figured since you were going to win for sure wouldn’t matter too much. if you ok with keeping 1 tipped carrier then I can just continue on triplea.
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Yeah that’s fine, doesn’t really matter at this point. Keep the tipped carrier and take the cruisers then ftrs as the remaining hits.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 4 fighters; Remaining resources: 4 PUs;Combat Move - Americans
1 fighter moved from Caroline Islands to 35 Sea Zone
1 tactical_bomber moved from Northern Territory to 35 Sea Zone
1 fighter moved from Northern Territory to 35 Sea Zone
1 battleship, 5 carriers, 3 cruisers, 4 destroyers, 6 fighters and 3 submarines moved from 33 Sea Zone to 35 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Battle in 35 Sea Zone
Americans attack with 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 6 fighters, 3 submarines and 1 tactical_bomber; ANZAC loiter and taunt with
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 submarines and 4 tactical_bombers
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win with 2 battleships, 1 carrier and 2 fighters remaining. Battle score for attacker is -87
Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 6 fighters, 3 submarines and 1 tactical_bomber
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 4 submarines and 4 tactical_bombers
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: PhilippinesNon Combat Move - Americans
2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 54 Sea Zone
1 artillery moved from Northern Territory to Queensland
1 armour moved from Northern Territory to Queensland
1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 tactical_bomber moved from Hawaiian Islands to Queensland
1 aaGun moved from Southeast Mexico to 89 Sea Zone
1 aaGun and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 aaGun moved from Central United States to Eastern United States
1 artillery moved from Western United States to Central United States
1 carrier moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Tunisia to Morocco
1 bomber moved from United Kingdom to Gibraltar
1 tactical_bomber moved from Western United States to 106 Sea Zone
1 fighter moved from Western United States to 106 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
4 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
Americans collect 53 PUs (3 lost to blockades); end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 5 infantry moved from Tsinghai to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 carrier, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 2 PUs;Combat Move - British
1 armour moved from Malaya to Shan State
1 fighter moved from Burma to Shan StateCombat - British
Battle in Shan State
British attack with 1 armour and 1 fighter
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Shan State to Sikang
3 aaGuns, 2 artilleries and 25 infantry moved from Burma to India
1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 71 Sea Zone to 83 Sea Zone
2 infantry moved from Suriname to Brazil
1 tactical_bomber moved from Egypt to Eastern Persia
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from Burma to Eastern PersiaPlace Units - British
1 carrier placed in 106 Sea Zone
1 factory_minor placed in Egypt
1 infantry and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
UK_Pacific collect 7 PUs (3 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 4 infantry -
that didn’t quite go as planned when you hit on all the odd LL rolls :lol:
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Well you hit on all of yours too, so there’s that :P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 bomber and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 artillery moved from Bryansk to Rostov
1 fighter moved from Southern Italy to Rostov
1 infantry moved from Syria to Iraq
Italians take Iraq from RussiansCombat - Italians
Battle in Rostov
Italians attack with 1 artillery and 1 fighter
Russians defend with 1 armour
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery
Casualties for Russians: 1 armourNon Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 mech_infantry moved from Western Ukraine to Bryansk
2 aaGuns moved from Western Germany to Northern Italy
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from Syria to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
3 infantry moved from 95 Sea Zone to Northern Italy
2 destroyers moved from 99 Sea Zone to 95 Sea Zone
1 carrier and 1 fighter moved from 93 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Romania to UkrainePlace Units - Italians
1 bomber and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Caroline Islands to 54 Sea Zone
1 cruiser and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from Northern Territory to South Australia
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 23 Sea Zone to 48 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
ANZAC collect 12 PUs (5 lost to blockades); end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French