ABH vs Innocentbystander G40


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 3 fighters and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - British
                    Turning on Edit Mode
                    EDIT: Removing units owned by UK_Pacific from 33 Sea Zone: 1 battleship
                    EDIT: Adding units owned by UK_Pacific to 33 Sea Zone: 1 battleship
                    EDIT: Turning off Edit Mode
                2 armour, 4 fighters and 1 mech_infantry moved from Caucasus to Ukraine
                1 bomber moved from Iraq to Ukraine
                3 fighters moved from United Kingdom to Finland
                1 armour moved from Yunnan to Shan State
                      UK_Pacific take Shan State from Japanese
                1 armour moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 mech_infantry moved from Yunnan to French Indo China
                1 mech_infantry moved from French Indo China to Siam
                      UK_Pacific take Siam from Japanese
                1 mech_infantry moved from Yunnan to Hunan
                1 mech_infantry moved from Hunan to Anhwe
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 mech_infantry moved from Yunnan to Hunan
                1 mech_infantry moved from Hunan to Anhwe
                1 tactical_bomber moved from Yunnan to Anhwe
                1 fighter moved from Yunnan to Anhwe
                1 fighter moved from Yunnan to Anhwe
                1 armour and 4 mech_infantrys moved from India to Yunnan
                1 infantry moved from Ethiopia to British Somaliland
                      British take British Somaliland from Italians
                3 mech_infantrys moved from Belgian Congo to Egypt
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 transport moved from 76 Sea Zone to 71 Sea Zone

    Combat - British
                Battle in Ukraine
                    British attack with 2 armour, 1 bomber, 4 fighters and 1 mech_infantry
                    Germans defend with 2 infantry; Italians defend with 1 armour and 1 factory_minor
                    British win, taking Ukraine from Italians with 2 armour, 1 bomber, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 infantry
                    Casualties for Italians: 1 armour
                Battle in Finland
                    British attack with 3 fighters
                    Germans defend with 2 infantry
                    British win with 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Anhwe
                    British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 3 mech_infantrys
                    retreated to Anhwe
                    Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -4
                    Casualties for British: 2 mech_infantrys
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Anhwe to Yunnan
                1 bomber and 4 fighters moved from Ukraine to Russia
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                1 armour and 1 mech_infantry moved from Iraq to Caucasus
                2 artilleries moved from Trans-Jordan to Egypt
                2 mech_infantrys moved from Egypt to Iraq
                3 fighters moved from Finland to Norway

    Place Units - British
                2 fighters and 1 mech_infantry placed in Egypt
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 35 PUs total

    Place Units - UK_Pacific
                1 mech_infantry and 1 tactical_bomber placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 25 PUs; end with 26 PUs total
                Some Units in India change ownership: 1 mech_infantry and 1 tactical_bomber


  • Unfortunate rolling for Japan in that Naval battle.  Regardless, Japan was losing it’s entire Navy due to the American counterattack.  The combined economy of China + ANZAC + India was going to be enough to contain Japan without needing additional US spending.

    In Europe, things are looking bleak for the Axis.  I don’t see a chance for Italy or Germany to capture either Moscow or Egypt any time soon.  The invasion of Norway is a major impact on the German economy.


  • @Arthur:

    Unfortunate rolling for Japan in that Naval battle.  Regardless, Japan was losing it’s entire Navy due to the American counterattack.  The combined economy of China + ANZAC + India was going to be enough to contain Japan without needing additional US spending.Â

    In Europe, things are looking bleak for the Axis.  I don’t see a chance for Italy or Germany to capture either Moscow or Egypt any time soon.  The invasion of Norway is a major impact on the German economy.

    I didn’t even care about the US counter attack.  I had to kill the transports.  If I had destroyed them, there would have been NO ECOMONIC MOVEMENT in the Pacific for at least two full turns.  I crank 58 and then 60 IPCs or so.  The allies would not have had even one transport in the entire Pacific Ocean.


  • I guess at this point I need to put Russia out ASAP or the game is over.

    Italy is cranking.  I might hit 30 IPCs next turn.


  • Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Romania to Bessarabia
                2 infantry moved from Yugoslavia to Romania
                4 infantry moved from Romania to Bessarabia
                3 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                3 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery moved from 92 Sea Zone to Gibraltar
                1 fighter moved from 95 Sea Zone to Gibraltar
                1 carrier moved from 95 Sea Zone to 92 Sea Zone
                1 artillery moved from Libya to Tunisia
                1 mech_infantry moved from Tobruk to Alexandria

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 1 artillery, 1 fighter and 3 infantry
                    British defend with 1 harbour and 3 infantry
                    Italians win, taking Gibraltar from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 2 infantry
                    Casualties for British: 3 infantry

    Non Combat Move - Italians
                1 fighter moved from Gibraltar to 92 Sea Zone
                2 aaGuns moved from Romania to Bessarabia
                2 aaGuns moved from Yugoslavia to Romania
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                3 submarines moved from 95 Sea Zone to 93 Sea Zone
                1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                3 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from France to Southern France

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern France
                1 fighter placed in Southern Italy
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                1 carrier and 1 tactical_bomber moved from 62 Sea Zone to 33 Sea Zone
                1 fighter moved from Java to 33 Sea Zone

    Combat - ANZAC
                Battle in Manchuria
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 factory_minor and 1 mech_infantry
                    ANZAC win, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Trigger Chinese Destroy Factories Manchuria ANZAC: has removed 1 factory_minor owned by Chinese in Manchuria

    Non Combat Move - ANZAC
                3 fighters moved from Java to India
                1 submarine moved from 62 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French


  • Italy is good but they will be spending most of the income defending Europe.  It is hard for them to help out much in the war against Russia.  Time is not in the Axis’ favor since the Allied Economy is so large.


  • @Arthur:

    Italy is good but they will be spending most of the income defending Europe.  It is hard for them to help out much in the war against Russia.  Time is not in the Axis’ favor since the Allied Economy is so large.

    Curious about a few things:

    • When the US subs went to the USA, did I scramble my lonely fighter?  That is why I built the DD so I could get the option

    • Was I not able to use my suicide tokens on the ANZAC and USA transport at the Philippines and Manchuria?  I am still not locked down on those rules but my whole game at the Caroline’s was about destroying those boats.

    • I still have a big pile of Japanese money for ships.  I want to build them in the Japan sea zone.  Is that an instant fight with the US ships if I drop them there?

    • lastly subs don’t block.  Can a transport simply pass right by a sub when traveling through sea zones if it is only a sub there?


  • Oh good morning and off to church


  • Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Belarus to Ukraine
                2 infantry moved from Western Ukraine to Ukraine
                1 artillery moved from Belarus to Bryansk
                1 infantry moved from Belarus to Bryansk
                8 mech_infantrys moved from Baltic States to Smolensk
                      Germans take Smolensk from Russians
                3 mech_infantrys moved from Novgorod to Smolensk
                12 mech_infantrys moved from Belarus to Smolensk
                4 artilleries moved from Belarus to Smolensk
                8 infantry moved from Belarus to Smolensk
                8 infantry moved from Archangel to Smolensk
                14 armour moved from Belarus to Smolensk
                1 tactical_bomber moved from Belarus to Bryansk
                1 fighter moved from Western Germany to 125 Sea Zone
                1 tactical_bomber moved from Belarus to Western Germany
                5 mech_infantrys moved from Germany to Eastern Poland
                1 fighter moved from Southern Italy to Alexandria
                1 fighter moved from Western Germany to 112 Sea Zone

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport; Russians defend with 1 submarine
                    1 submarine owned by the Russians Submerged
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Ukraine
                    Germans attack with 2 bombers and 2 infantry
                    British defend with 2 armour and 1 mech_infantry; Russians defend with 1 factory_minor
                    retreated to Ukraine
                    Russians win with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in Bryansk
                    Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Bryansk to Novgorod
                4 aaGuns moved from Belarus to Smolensk
                2 aaGuns moved from Archangel to Smolensk
                2 bombers moved from Ukraine to Southern Italy
                1 fighter moved from 125 Sea Zone to 112 Sea Zone

    Place Units - Germans
                1 carrier, 1 destroyer and 2 submarines placed in 112 Sea Zone
                1 fighter placed in Western Germany
                1 armour and 2 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs


  • @innocentbystander:

    @Arthur:

    Italy is good but they will be spending most of the income defending Europe.�  It is hard for them to help out much in the war against Russia.�  Time is not in the Axis’ favor since the Allied Economy is so large.

    Curious about a few things:

    • When the US subs went to the USA, did I scramble my lonely fighter?  That is why I built the DD so I could get the option

    • Was I not able to use my suicide tokens on the ANZAC and USA transport at the Philippines and Manchuria?  I am still not locked down on those rules but my whole game at the Caroline’s was about destroying those boats.

    • I still have a big pile of Japanese money for ships.  I want to build them in the Japan sea zone.  Is that an instant fight with the US ships if I drop them there?

    • lastly subs don’t block.  Can a transport simply pass right by a sub when traveling through sea zones if it is only a sub there?

    1.For some reason the game did not scramble your lonely fighter even though I pressed yes.  I rolled separately for it and on the last round, it killed one of the subs.  That is why I did an edit to remove an American sub that the fighter hit.  Stranage.

    2. There was no naval battle so you couldn’t kamikaze.  They can only hit destroyers, cruisers, battleships, and carriers.  Never transports or subs or planes.

    3.  you can build them in the Japan SZ. There will be a battle the US turn unless I move the subs away.

    4.  There are some complicated rules about transports moving through the sub-containing zones.  I think that they need to be escorted by another unit, but I haven’t needed that rule for a while.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 5 artilleries; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Bryansk
                5 fighters and 1 tactical_bomber moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                    Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 fighter and 1 infantry

    Non Combat Move - Russians
                4 fighters and 1 tactical_bomber moved from Bryansk to Russia
                2 aaGuns and 22 infantry moved from Timguska to Novosibirsk

    Place Units - Russians
                5 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs total


  • welp, I am going to attack Western/Northern Mexico with my Alaskan division.  (heh)  If the system lets me pass by your “sub” that is.


  • if the Americans attack the German carrier, do NOT score a hit on the capital ship until you get your sixth hit.  Casulties are as follows….

    Sub, sub dd, dd, tactical bomber in scramble, 2-hits on carrier, then the 4 fighters.


  • okay


  • I decided not to annex Tijuana…. right after I completed my entire turn and forgot to attack it.  (doh)

    Just the same, I only get two IPCs from Mexico and to replace the Artilery, would cost four.  Doing what I did forces you to “hang” either the dd or the sub attacking my transport which is just fine.


  • Did the forum not post the turn or have you not posted it yet.  Just checking since sometimes the system is strange.


  • @Arthur:

    Did the forum not post the turn or have you not posted it yet.  Just checking since sometimes the system is strange.

    I am posting now.

    You know, even with your massive sub convoys, and not having ANY of the goodie islands, I am still cranking pretty good money.  Asia looks mighty yellow.  But that all ends now I think when the UK… expands.  I did a strategic retreat in anticipation of the UK-Chinese expansion.


  • Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 2 destroyers, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Yenisey to Olgiy
                      Japanese take Olgiy from Russians
                1 armour moved from Olgiy to Timguska
                      Japanese take Timguska from Russians
                1 armour moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 armour moved from Evenkiyskiy to Timguska
                4 mech_infantrys moved from Yenisey to Timguska
                3 artilleries moved from Yenisey to Timguska
                12 infantry moved from Yenisey to Timguska
                1 infantry moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 infantry moved from Sikang to Szechwan
                      Japanese take Szechwan from Chinese
                2 mech_infantrys moved from Anhwe to Manchuria
                1 fighter moved from Suiyuyan to Manchuria
                1 tactical_bomber moved from Suiyuyan to Manchuria
                1 fighter moved from Suiyuyan to 19 Sea Zone
                1 tactical_bomber moved from Suiyuyan to 19 Sea Zone
                1 infantry moved from Kwangsi to Hunan
                1 tactical_bomber moved from Kwangtung to Hunan
                1 fighter moved from Kwangtung to Hunan
                1 tactical_bomber moved from Kwangtung to 35 Sea Zone
                2 bombers moved from Kwangtung to 44 Sea Zone
                1 tactical_bomber moved from Kwangtung to Hunan
                1 fighter moved from Kwangtung to Hunan

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry
                    Japanese win, taking Manchuria from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in 35 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Hunan
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 2 bombers
                    Americans defend with 1 battleship and 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 battleship and 1 transport
                    Casualties for Japanese: 1 bomber

    Non Combat Move - Japanese
                1 tactical_bomber moved from 35 Sea Zone to Kwangtung
                1 fighter moved from Kwangtung to Japan
                1 fighter moved from 19 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from Manchuria to Jehol
                1 tactical_bomber moved from Manchuria to Jehol
                1 bomber moved from 44 Sea Zone to Kwangtung
                4 infantry moved from Kwangsi to Kwangtung
                1 armour moved from Kiangsu to Anhwe
                2 mech_infantrys moved from Kiangsu to Anhwe
                3 armour moved from Kwangsi to Kwangtung
                1 armour moved from Kwangsi to Anhwe
                4 artilleries moved from Kwangsi to Kwangtung
                3 mech_infantrys moved from Kwangsi to Kwangtung
                3 mech_infantrys moved from Kwangsi to Anhwe
                1 fighter moved from Hunan to Anhwe
                1 tactical_bomber moved from Hunan to Anhwe
                1 fighter moved from Hunan to Kwangtung
                1 tactical_bomber moved from Hunan to Kwangtung

    Place Units - Japanese
                1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,2,3
                Japanese collect 44 PUs (6 lost to blockades); end with 44 PUs total

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