@Trenacker:
I think it’s a question of placing horse cavalry in certain theaters at the start of the game. I agree that this is really viable only on the Global maps sold by HBG and the larger maps possible in TripleA.
I could understand having mounted cavalry units to begin the game… however not in A&A/HBG Global War. Again, the global scale is far too big to include such a (relatively) limited use unit. Now as for a much larger and more detailed game…
@Trenacker:
The other evening, I added Combat Engineers to my card list, with rules. They can clear the “minefields” improvement and also build both entrenchments and fortifications.
A lot of the secondary units offered by HBG, FMG, and other retailers are superfluous to the current game design and functionally redundant on the current maps. Their addition is also hampered by the d6 system. I’m envisioning something much larger, working with at least a d12, as well as a much larger map. My theory is that if people are willing to play a 10+ hour game, they will be willing to play a much longer one also.
… Now I see where the disconnect is. My frame of reference for ‘customization’ related to modifying A&A/HBG Global War roughly on the scale they currently are. That means D6, same/similar number of territories and general map size and global strategic level gameplay.
Your ambition is big and very cool. I would count myself among many who always want for a bigger map with more units, more territories and more detail. I am one of those who is willing to play a 10-hour game and would also play one far longer. But my design (for my own purposes) is a little more practical. I return to my comment about simplicity… Axis&Allies is already a relatively complex boardgame, but it is quite user-friendly with some experience. The more you add phases, space and options, the more you will slow down individual turns and the game. The simpler and more straightforward the rules and units are, the more fun the game will be. I do believe that there is a sweet spot of ideal gameplay between basic and gigantic. (Basic being the A&A Original/Revised scale and gigantic being something larger and more detailed than Global 40/Global War.)
Your “much larger map” will have to be truly gigantic if you intend to model fortifications, entrenchments and minefields. There may be limited ways to model an amalgamation of these things at the Global War scale, but you are suggesting something that is very tactical. You would almost have to have a game on the scale of a region (A&A D-Day) or an individual city to make minefields, entrenchments and engineers to be individual game components.