I took a spin of @VictoryFirst 's new World War 1 1914 module that integrated The Good Captain’s balance rules. I played both sides. The game transpired to be quite evenly balanced, and I’d like to continue the game with a human player. You would need to download VictoryFirst’s new module to play it (simply download the zip file, moving into the DownloadedMaps folder, then upzip it, though you might need to restart TripleA): https://www.mediafire.com/file/6iqf74g0s1zyktp/world_war_i_1914_balanced.zip/file
Dice Roller
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Rolls: 1@4; Total Hits: 11@4: (3)
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Rolls: 1@4; Total Hits: 11@4: (1)
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Rolls: 1@4; Total Hits: 01@4: (5)
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Rolling 5d6:
(2, 2, 3, 5, 6) -
Rolls: 2@1 4@2 5@3 1@4; Total Hits: 82@1: (6, 1)4@2: (4, 2, 2, 3)5@3: (3, 1, 6, 1, 3)1@4: (2)
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Rolls: 3@1 2@3 1@4; Total Hits: 23@1: (5, 5, 2)2@3: (4, 2)1@4: (1)
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Rolls: 1@1 2@3 1@4; Total Hits: 11@1: (4)2@3: (5, 4)1@4: (3)
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Rolls: 100@1; Total Hits: 13100@1: (1, 6, 6, 1, 2, 4, 3, 5, 4, 2, 3, 2, 4, 3, 3, 5, 2, 1, 2, 6, 2, 1, 1, 2, 2, 6, 3, 2, 2, 6, 3, 3, 6, 2, 4, 2, 5, 6, 6, 3, 2, 3, 5, 5, 5, 2, 3, 1, 2, 5, 1, 4, 6, 2, 5, 1, 1, 2, 2, 3, 2, 4, 5, 1, 6, 2, 3, 5, 2, 2, 2, 3, 5, 6, 2, 3, 2, 5, 4, 3, 3, 4, 6, 2, 5, 5, 3, 5, 6, 4, 1, 1, 2, 6, 2, 2, 2, 4, 1, 3)
Rolls: 50@4; Total Hits: 3350@4: (5, 2, 6, 3, 2, 1, 6, 3, 5, 3, 5, 2, 1, 5, 3, 5, 3, 6, 4, 3, 3, 5, 3, 5, 5, 4, 1, 6, 1, 1, 2, 6, 3, 2, 3, 4, 3, 2, 1, 1, 5, 6, 3, 5, 4, 5, 4, 1, 4, 2)
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Rolls: 6@1 2@2 3@3 3@3 1@4; Total Hits: 66@1: (5, 1, 1, 2, 4, 2)2@2: (1, 4)3@3: (3, 5, 4)3@3: (2, 6, 3)1@4: (6)
Rolls: 5@2 5@3; Total Hits: 55@2: (3, 1, 4, 2, 5)5@3: (2, 1, 2, 6, 6)
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Rolling for sides for AA51 w/NO, tech between jimkato & gnasape
Rolling 1d6:
(5) -
Rolling for sides for AA51 w/NO, tech between jimkato & gnasape
Rolling 1d6:
(5) -
2nd rolling for sides for AA51 w/NO, tech between jimkato & gnasape
Rolling 1d6:
(5) -
Re-Rolling for sides for AA51 w/NO, tech between jimkato & gnasape
Rolling 1d6:
(4) -
: 6 6
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aaa:2@1 3@3:
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:dice 2@1 3@3:
Rolls: 2@4 4@5; Total Hits: 62@4: (2, 3)4@5: (1, 4, 5, 1)
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TEST
Rolls: 4@1 3@2; Total Hits: 14@1: (3, 3, 2, 3)3@2: (1, 4, 6)
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Rolls: 2@1 2@3 2@4; Total Hits: 32@1: (5, 3)2@3: (3, 4)2@4: (4, 3)
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rolling for sides:
Crispy vs. Gnasape AA 1942
odds-Crispy as axis
even-Gnasape as axis
Rolling 1d6:
(1) -
test (4inf 3arm bmb)
Rolls: 4@1 3@3 1@4; Total Hits: 34@1: (6, 4, 4, 3)3@3: (1, 4, 2)1@4: (4)def (5inf)
Rolls: 5@2; Total Hits: 35@2: (3, 2, 6, 1, 2)