Ok, so if I corrected all the mistakes I made in my first PBF game with you, we should see the second game created HERE!
GL&HF
:)
chess is good!!!
When each side has equal units, chess is ok.
A&A sides are not equal.
Squirecam
Seriously, if you are going to take the dice out of it, take them out completely… go NO luck.
Otherwise, leave the dice in… ALL the way in. Let Yukon Jack hold off the Japan invasion forces. Let the Italian AA batteries shoot down 4 American planes. Let the last German sub evade destruction for several rounds of aerial assault and then nail a couple of unguarded TRNs off New York.
THESE are the situations that a good player can deal with. They can adjust and counter, or they can adjust and take advantage of them. People like Agent Smith, who simply spent a couple of months with SIM programs to work out the averages on a variety of battles, are NOT as adept at adjusting to such change.
And personally, I’d rather play someone who can adjust and STILL win, than to go up against someone who is banking on the odds that they have researched ad infinitum, ad nauseum… and then says “double or nothing” when they lose because something CHANGED due to dice.
And Squire… you start with either a bid, or some other way to balance (such as Russia Restricted AND Axis Advantage) in order to MAKE things equal.
@ncscswitch:
Seriously, if you are going to take the dice out of it, take them out completely… go NO luck.
Otherwise, leave the dice in… ALL the way in. Let Yukon Jack hold off the Japan invasion forces. Let the Italian AA batteries shoot down 4 American planes. Let the last German sub evade destruction for several rounds of aerial assault and then nail a couple of unguarded TRNs off New York.
Why do you play No Tech then? :-D
Honestly?
Because for AAR I am still working on mastering basic strats.
For Classic, Tech is a MASSIVE Allied advantage.
@ncscswitch:
And Squire… you start with either a bid, or some other way to balance (such as Russia Restricted AND Axis Advantage) in order to MAKE things equal.
I know all about bidding. But in LL, given that german planes are easily destroyed prior to them ever moving (with little to no risk) you would need a larger bid. By removing the uncertainty you remove the risk, hence the axis is in an even worse position after R1.
Even so, given the nature of LL (i.e. once you are behind your 45% attack is useless), being “equal” is pretty impossible.
Chess is “exactly” equal.
Squirecam
Hey squire- in lowluck ger planes are easily destroyed prior to even moving?? What in the world would you mean by that??
Hey squire- in lowluck ger planes are easily destroyed prior to even moving?? What in the world would you mean by that??
In LL, you can destroy 2 german fighters without any risk, if you do your math correctly.
This places germany in a worse position than a “dice” game, where there is risk. Hence a higher bid.
Squirecam
But I think that is assuming no units are bid to Europe, which is a bad assumption. 1-2 inf bid to EE cover the Germans as well as 1-2 to Man.
The Ukr ftr is a lost cause, but it is easy for Germany to protect the EE ftr and even making it extremely stupid for the Russians to go after both Ukr and EE (or Fin)
A good Axis bid will keep the Russians to attacking Ukr, the Baltic, and the W sp sub (if that).
This was my point.
I said “Chess” is ok because it is “equal”. Someone came back with the statement that a bid makes it “equal”. But given LL/ math, Germany is placed in a worse position, so it must be a higher bid. So A&A LL is more “unequal”.
Which makes my original point. “Chess” is fine when 2 sides are exactly equal. A&A is not equal.
Anything that makes a game “more” unequal, requiring a larger bid to be “equal”, when the game is not true chess and can never be exactly equal in the first place, is a bad idea.
Squirecam
Ah.
I used to argue with a former member that you need higher bids in LL, but one counter argument was you could also argue that you need higher bids in ADS, b/c X% of the time dice rolls will screw you and the adv you had initially is wipeout b/c you got toasted in some battle in rd 1.
Now I basically feel bids are going to be roughly the same, assuming you aren’t putting conditions on them.
Personally, I think the 22-23 range suits both ADS and LL for either side.
The challange may still be up to the Axis but I think once you hit 24+ that encourages PE and I’m not a big fan of 3 round games (if that).
It has also been illistrated (somewhere around here) that outside of ADS vs. LL that all bids aren’t equal to begin with, such that:
PE =/= PA
PE =/= PAfr
PAfr =/= PA
It really just depends on what type of game you are in the mood to play and possibly the skill of your opponent.
I think PE takes the least skill, I don’t play a lot of PA so it is hard for me to judge that one, and I think PAfr has the potential for the most skill and fun for both sides.
-Squirecam,
You’re proposed Russia 1 attack against Ukr and EEuro and or Finland is risky at best, and as someone else said assumes no units into EEurope. In fact Finland is not a good place to attack on R1 most of the time because it offers a diminished return over other spaces. That said even in Lowluck to attack Ukr and EEurope would entail assuming a large amount of risk on your part. Remember that LowLuck does not mean no luck, it just means that there is narrower range of potential outcomes. For example, in Ukr on Russia 1 with dice there is a chance that even with bringing the house the Russians could roll no hits while the defenders roll 5-6. Adding more units via a bid only increases the potential range of outcomes and therefore the risk as a deterrant but it does not eliminate the problem, and for this reason a greatly overmatched opponent could attack even an all Ukraine bid just for the lucky shot of it permanently tilting the game into their favor. In LL however I would argue that the dice are still quite important, perhaps moreso because you are always rolling fewer of them, and its for this reason that in LL all your moves must be sound strategically and not mere crap shoots. Back to the original proposed Russia 1 attack on Ukr and EE, were you to do this you would find that almost 1/3 of the time this would fail because the German defender in Ukr rolls a 2 or less, and in LL once a battle tilts against you it cannot be turned around by luck. So in this case 5inf and 2arm against 3inf 2arm ftr where the first round of combat results in 3 hits would almost certainly mean Russia would fail to take the fighter out. Additionally, the same remainder of two will occur in EEurope on the second round of combat there should you attack with 3inf arm 2ftrs there, so in reality in order to get two fighters you must roll very very well as the chances both 1/3s miss does not have winning odds. Ultimately, what you are really gambling then is whether you can avoid both of these hits to get both fighters.
The converse is that if one did make this Russia 1 combo and it didn’t go well that is both of the extras in EE and Ukr hit then the Germans end up with a very strong advantage that will remain for the rest of the game. And this is certainly compounded with the likelyhood that as someone else said there will be a large number of units bid somewhere else, probably Africa which will guarantee Germany a very strong income base with which to pressure Russia. So as a German player I’d be highly tempted to not bid a guy into EEuro if I thought people would actually attack it. The odds that Russia gets lucky versus the odds Germany gets lucky are 4:1 which is just not enough to gamble away the whole game on.
I agree that 23ipcs is a good amount for a bid, but not that an Euro bid takes less skill than an Africa bid. With a European bid you are gambling that you will be able to quickly amass a force and overwhelm Russia using armor with some infantry. If you are even a little bit off with your predictions of their future troops strength when you make your move then its curtains. However, with an Africa bid you can grind down your opponent using brute strength, if the Axis never relinquishes control their production advantage the Allies should have problems. With a bid that is heavy in Africa you can easily afford some minor mistakes, but this is not so when the bid is largely in Europe.
sounds like bullsh*t to me
Come on Maddogg, you know better.