1. Ah.
2. Sure you can make it, on a Revised board. Picture the board. Sea zone northeast of UK that borders Norway. Second sea zone to the east of that sea zone that borders Karelia and Archangel. Third move is into Archangel. And fourth is into Russia. (That’s the route I take for UK fighter reinforcement into Russia.) Of course, you can fly the other way . . .
3. UK should have no problem against a NORMAL attack. Problem is, your house rule allowing kamikaze attacks is JUST like giving Germany Long Range Aircraft for FREE.
Normally, German Sea Lion air attack round one variation is chancy because you have to sink a lot of IPCs into tech dice, if you succeed, the attack is still chancy (first you have to get the tech roll, then you have to win the battle, then you will likely lose most of your air force, you only get 38 IPCs from Great Britain to rebuild your air force against future Allied transport attacks, Russia attacks with impunity because you have almost no units placed on that first turn.)
The ultimate killer is the fact that you sunk IPCs into tech, so Russia has less to worry about. That’s what makes it so chancy.
But if you can kamikaze, you just don’t need tech dice. So if you succeed in the attack, Germany wins easily - it has to rebuild its air force, but Russia can’t really attack as well because of all the German units Germany builds first turn.
In particular, under normal circumstances, Germany can afford ONE transport and use the rest for tech dice in an all or nothing attack. But if you kamikaze, you don’t need tech dice, so you can build two or even three transports and get a death lock on the UK. So the Germans should push on to victory.
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Basically, I think giving fighters kamikaze attacks is a very unbalancing idea. OH well, heh heh. Not my playing group.
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Figure the defense out for yourself.
USSR can send two fighters in, and take out one German fighter. If it takes out the German fighter, it must leave tanks in the Ukraine, which means those USSR tanks are dead with the German counterattack next turn.
What’s the German attack? Off the top of my head - one infantry, one tank, six fighters, and one bomber. Defense is one antiaircraft gun, one bomber, two infantry, one artillery, one tank, two fighters (potentially four). Assume the latter, say you fly fighters into UK.
13333 3334 vs AA shot / 12223 4444
That alone makes a German attack into the UK unlikely to succeed, even if you miss with all the AA shots. Once the first casualties are taken, Germany’s attack power gets cut down quickly, while UK’s defense power gets cut down only moderately. (Assume that you WILL take the bomber as a first casualty). Now factor in the AA shots, and you actually have a pretty good chance.
If Russia takes out the Ukraine fighter, it’s 13333 334 vs AA shot / 12223 4444; a clear win for the Allies. If you want extra insurance, that’s the way to go.