@max334 yes was a nice xmas present for you!
14L Whackamatt (Axis) vs Soup (Allies +14)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Urals to Novosibirsk
1 armour moved from Novgorod to Vologda
Germans take Vologda from Russians
2 armour and 2 mech_infantrys moved from Ukraine to Volgograd
1 artillery and 4 infantry moved from Ukraine to Bryansk
10 artilleries and 2 infantry moved from Belarus to Bryansk
8 armour moved from Novgorod to Bryansk
1 armour moved from Tunisia to Tobruk
2 fighters moved from United Kingdom to Gibraltar
1 fighter and 1 tactical_bomber moved from Gibraltar to French West Africa
3 armour moved from Romania to Ukraine
1 armour moved from Ukraine to CaucasusCombat - Germans
Battle in Novosibirsk
Germans attack with 1 armour
British defend with 1 armour
Germans win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Volgograd
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 bomber moved from Gibraltar to Southern ItalyPlace Units - Germans
1 transport placed in 93 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 105 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
2 destroyers placed in 112 Sea Zone
3 armour placed in Ukraine
1 infantry placed in Western Germany
2 bombers placed in Western Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 73 PUs; end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 aaGun and 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
Place Units - Russians
1 aaGun and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 aaGuns, 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
1 mech_infantry moved from Chahar to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shantung to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
5 infantry moved from Kiangsu to Kiangsi
2 tactical_bombers moved from Kiangsu to Kiangsi
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to Kiangsi
1 armour, 2 carriers, 6 destroyers, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Borneo to JavaCombat - Japanese
Battle in Kiangsi
Japanese attack with 3 fighters, 5 infantry and 3 tactical_bombers
Americans defend with 4 infantry
Japanese win, taking Kiangsi from Chinese with 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Americans: 4 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Kiangsi to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Kiangsi to KiangsuPlace Units - Japanese
2 aaGuns and 1 fighter placed in Kiangsu
3 infantry placed in Shantung
2 artilleries and 1 infantry placed in Manchuria
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5,1,4,1,1
Japanese collect 47 PUs (4 lost to blockades); end with 50 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 2 armour, 2 artilleries, 2 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Americans
2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 2 battleships, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 4 submarines and 2 transports moved from 123 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
2 artilleries and 2 infantry moved from Siberia to Amur
Russians take Amur from Japanese
2 mech_infantrys moved from Kwangtung to Kiangsi
2 artilleries moved from Kwangsi to Kiangsi
1 armour moved from Kwangsi to Kiangsi
1 bomber, 3 fighters and 1 tactical_bomber moved from Kwangsi to Kiangsi
2 transports moved from 1 Sea Zone to 10 Sea Zone
1 destroyer and 3 submarines moved from 101 Sea Zone to 89 Sea ZoneCombat - Americans
Battle in 89 Sea Zone
Americans attack with 1 destroyer and 3 submarines
Germans defend with 1 submarine
Americans win, taking 89 Sea Zone from Neutral with 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Kiangsi
Americans attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 4 infantry
Americans win, taking Kiangsi from Japanese with 1 armour, 2 artilleries, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 4 infantry
Casualties for Americans: 2 mech_infantrys
Battle in United KingdomNon Combat Move - Americans
2 armour moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber moved from Kiangsi to French Indo China
1 mech_infantry moved from Siam to Yunnan
3 submarines moved from 44 Sea Zone to 42 Sea ZonePlace Units - Americans
1 airfield, 2 armour and 1 tactical_bomber placed in French Indo China
2 artilleries and 2 infantry placed in Western United States
3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 20 PUs;Combat Move - Chinese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 20 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 7 PUs; end with 27 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour and 2 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 2 armour and 2 infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 armour and 1 mech_infantry moved from Eastern Persia to Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 aaGun moved from Yunnan to French Indo China
1 aaGun moved from Burma to Yunnan
2 artilleries and 2 infantry moved from French Indo China to KwangsiTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
2 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Some Units in India change ownership: 2 armour, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 airfield, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Syria to Egypt
Italians take Trans-Jordan from British
2 armour moved from Caucasus to Iraq
Italians take Northwest Persia from British
1 infantry moved from Syria to Iraq
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
3 infantry moved from Libya to Tobruk
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Gibraltar
1 artillery moved from Tambov to Samara
Italians take Samara from RussiansCombat - Italians
Battle in Iraq
Italians attack with 2 armour and 1 infantry
British defend with 1 armour
Italians win, taking Iraq from British with 2 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Egypt
Italians attack with 1 armour, 2 artilleries and 2 infantry
French defend with 2 infantry; British defend with 1 harbour and 1 mech_infantry
Italians win, taking Egypt from British with 1 armour and 2 artilleries remaining. Battle score for attacker is 4
Casualties for French: 2 infantry
Casualties for British: 1 mech_infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 armour and 1 infantry moved from 96 Sea Zone to TobrukPlace Units - Italians
1 airfield placed in Gibraltar
3 infantry placed in Southern Italy
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 battleship, 1 destroyer and 1 submarine; Remaining resources: 7 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 66 Sea Zone
1 infantry moved from New South Wales to South AustraliaCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
Place Units - ANZAC
1 battleship, 1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 2 carriers, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Russia
1 armour moved from Vologda to Russia
12 artilleries and 14 infantry moved from Bryansk to Russia
4 armour moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 armour moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Tsinghai to Sikang
Germans take Sikang from Chinese
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Caucasus to Iraq
4 armour moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
3 armour moved from Ukraine to Russia
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
3 fighters and 1 tactical_bomber moved from Gibraltar to United Kingdom
1 destroyer moved from 112 Sea Zone to 108 Sea Zone
1 destroyer moved from 112 Sea Zone to 118 Sea Zone
1 cruiser, 4 destroyers, 1 submarine and 9 transports moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from French West Africa to Egypt
2 armour and 1 infantry moved from French West Africa to French Central Africa
1 bomber moved from Southern Italy to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 3 bombers, 4 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 2 artilleries and 2 infantry
Germans captures 28PUs while taking British capital
Germans win, taking United Kingdom from British with 2 bombers, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 bomber
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Russia
Germans attack with 15 armour, 12 artilleries, 1 fighter and 15 infantry
Russians defend with 1 aaGun, 1 airfield, 1 factory_major and 27 infantry
Germans captures 13PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 15 armour, 12 artilleries and 1 fighter remaining. Battle score for attacker is 41
Casualties for Germans: 15 infantry
Casualties for Russians: 1 aaGun and 27 infantryNon Combat Move - Germans
1 fighter moved from Russia to Volgograd
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
4 fighters moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
2 bombers moved from United Kingdom to Western GermanyPlace Units - Germans
2 carriers and 1 destroyer placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 tactical_bomber
EDIT: Turning off Edit Mode
2 armour and 1 mech_infantry placed in Volgograd
3 artilleries and 3 infantry placed in Western Germany
2 armour and 1 mech_infantry placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,2,3,2,5,2,6,5,2,2,1,5,2,6,6
Germans collect 71 PUs (8 lost to blockades); end with 112 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 117 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 122 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 127 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 142 PUs -
:-D Alright - good game, you win!
Very well played…I don’t see anyway of coming back from having 2 major powers captured. Plus, your German IPCs are simply too great for me to really compete now.
I’ve never had to compete against Sealion before, so that was interesting. I wish I could’ve gotten America in the fight sooner…but then again - I’m still learning the mechanics to G40 :)
Lots of mistakes on my part - but still fun to learn new strategies :D
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Yeah, Japan is the key for brining the US in. If the Axis player doesn’t want the US in the war, then Japan has to play defensively. Works well with a SeaLion. I think the key to countering that is to be as aggressive as possible with Russia. Move everything to Germany as fast as possible. And once a game is done, you post a link to it in the game results thread.