14L Whackamatt (Axis) vs Soup (Allies +14)

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 bombers, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 armour moved from Urals to Novosibirsk
                1 armour moved from Novgorod to Vologda
                      Germans take Vologda from Russians
                2 armour and 2 mech_infantrys moved from Ukraine to Volgograd
                1 artillery and 4 infantry moved from Ukraine to Bryansk
                10 artilleries and 2 infantry moved from Belarus to Bryansk
                8 armour moved from Novgorod to Bryansk
                1 armour moved from Tunisia to Tobruk
                2 fighters moved from United Kingdom to Gibraltar
                1 fighter and 1 tactical_bomber moved from Gibraltar to French West Africa
                3 armour moved from Romania to Ukraine
                1 armour moved from Ukraine to Caucasus

    Combat - Germans
                Battle in Novosibirsk
                    Germans attack with 1 armour
                    British defend with 1 armour
                    Germans win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Volgograd
                    Germans attack with 2 armour and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 3 infantry
                    Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                1 bomber moved from Gibraltar to Southern Italy

    Place Units - Germans
                1 transport placed in 93 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 105 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Turning off Edit Mode
                2 destroyers placed in 112 Sea Zone
                3 armour placed in Ukraine
                1 infantry placed in Western Germany
                2 bombers placed in Western Germany
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 73 PUs; end with 73 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 aaGun and 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians

    Place Units - Russians
                1 aaGun and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 11 PUs; end with 13 PUs total

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 aaGuns, 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                1 infantry moved from Sakha to Buryatia
                1 mech_infantry moved from Chahar to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Shantung to 19 Sea Zone
                1 armour moved from Kiangsu to 19 Sea Zone
                5 infantry moved from Kiangsu to Kiangsi
                2 tactical_bombers moved from Kiangsu to Kiangsi
                3 fighters and 1 tactical_bomber moved from 19 Sea Zone to Kiangsi
                1 armour, 2 carriers, 6 destroyers, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 fighter moved from Borneo to Java

    Combat - Japanese
                Battle in Kiangsi
                    Japanese attack with 3 fighters, 5 infantry and 3 tactical_bombers
                    Americans defend with 4 infantry
                    Japanese win, taking Kiangsi from Chinese with 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 4 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Kiangsi to 35 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu

    Place Units - Japanese
                2 aaGuns and 1 fighter placed in Kiangsu
                3 infantry placed in Shantung
                2 artilleries and 1 infantry placed in Manchuria
                1 fighter and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5,1,4,1,1
                Japanese collect 47 PUs (4 lost to blockades); end with 50 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 airfield, 2 armour, 2 artilleries, 2 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 2 PUs; 0 techTokens;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
                2 artilleries, 2 battleships, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 4 submarines and 2 transports moved from 123 Sea Zone to 109 Sea Zone
                2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
                2 artilleries and 2 infantry moved from Siberia to Amur
                      Russians take Amur from Japanese
                2 mech_infantrys moved from Kwangtung to Kiangsi
                2 artilleries moved from Kwangsi to Kiangsi
                1 armour moved from Kwangsi to Kiangsi
                1 bomber, 3 fighters and 1 tactical_bomber moved from Kwangsi to Kiangsi
                2 transports moved from 1 Sea Zone to 10 Sea Zone
                1 destroyer and 3 submarines moved from 101 Sea Zone to 89 Sea Zone

    Combat - Americans
                Battle in 89 Sea Zone
                    Americans attack with 1 destroyer and 3 submarines
                    Germans defend with 1 submarine
                    Americans win, taking 89 Sea Zone from Neutral with 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Kiangsi
                    Americans attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 4 infantry
                    Americans win, taking Kiangsi from Japanese with 1 armour, 2 artilleries, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 4 infantry
                    Casualties for Americans: 2 mech_infantrys
                Battle in United Kingdom

    Non Combat Move - Americans
                2 armour moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
                1 bomber, 3 fighters and 1 tactical_bomber moved from Kiangsi to French Indo China
                1 mech_infantry moved from Siam to Yunnan
                3 submarines moved from 44 Sea Zone to 42 Sea Zone

    Place Units - Americans
                1 airfield, 2 armour and 1 tactical_bomber placed in French Indo China
                2 artilleries and 2 infantry placed in Western United States
                3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy nothing; Remaining resources: 20 PUs;

    Combat Move - Chinese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy nothing; Remaining resources: 20 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 27 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 33 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour and 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 2 armour and 2 infantry
                    Italians defend with 1 infantry
                    British win, taking Anglo Egyptian Sudan from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                2 armour and 1 mech_infantry moved from Eastern Persia to Persia
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                1 aaGun moved from Yunnan to French Indo China
                1 aaGun moved from Burma to Yunnan
                2 artilleries and 2 infantry moved from French Indo China to Kwangsi

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Place Units - UK_Pacific
                2 armour, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
                Some Units in India change ownership: 2 armour, 1 infantry and 1 mech_infantry

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 airfield, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Tobruk to 96 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
                2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
                1 armour moved from Syria to Egypt
                      Italians take Trans-Jordan from British
                2 armour moved from Caucasus to Iraq
                      Italians take Northwest Persia from British
                1 infantry moved from Syria to Iraq
                1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 armour and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                3 infantry moved from Libya to Tobruk
                1 cruiser moved from 96 Sea Zone to 98 Sea Zone
                1 fighter moved from Southern Italy to Gibraltar
                1 artillery moved from Tambov to Samara
                      Italians take Samara from Russians

    Combat - Italians
                Battle in Iraq
                    Italians attack with 2 armour and 1 infantry
                    British defend with 1 armour
                    Italians win, taking Iraq from British with 2 armour and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Egypt
                    Italians attack with 1 armour, 2 artilleries and 2 infantry
                    French defend with 2 infantry; British defend with 1 harbour and 1 mech_infantry
                    Italians win, taking Egypt from British with 1 armour and 2 artilleries remaining. Battle score for attacker is 4
                    Casualties for French: 2 infantry
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 armour and 1 infantry moved from 96 Sea Zone to Tobruk

    Place Units - Italians
                1 airfield placed in Gibraltar
                3 infantry placed in Southern Italy
                2 artilleries and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 28 PUs; end with 28 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 battleship, 1 destroyer and 1 submarine; Remaining resources: 7 PUs;

    Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 45 Sea Zone
                2 infantry moved from Dutch New Guinea to 45 Sea Zone
                2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 66 Sea Zone
                1 infantry moved from New South Wales to South Australia

    Combat - ANZAC
                Battle in Celebes

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 battleship, 1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Turn Complete - French

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 3 artilleries, 2 carriers, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Smolensk to Russia
                1 armour moved from Vologda to Russia
                12 artilleries and 14 infantry moved from Bryansk to Russia
                4 armour moved from Bryansk to Russia
                1 fighter moved from Bryansk to Russia
                1 armour moved from Novosibirsk to Tsinghai
                      Germans take Tsinghai from Chinese
                1 armour moved from Tsinghai to Sikang
                      Germans take Sikang from Chinese
                1 armour moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Turkmenistan
                      Germans take Turkmenistan from Russians
                1 armour moved from Caucasus to Iraq
                4 armour moved from Bryansk to Russia
                3 armour moved from Ukraine to Russia
                3 armour moved from Ukraine to Russia
                1 armour and 1 infantry moved from Southern France to 93 Sea Zone
                1 armour, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 93 Sea Zone to 98 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to United Kingdom
                2 bombers moved from Western Germany to United Kingdom
                1 fighter moved from Western Germany to United Kingdom
                3 fighters and 1 tactical_bomber moved from Gibraltar to United Kingdom
                1 destroyer moved from 112 Sea Zone to 108 Sea Zone
                1 destroyer moved from 112 Sea Zone to 118 Sea Zone
                1 cruiser, 4 destroyers, 1 submarine and 9 transports moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from French West Africa to Egypt
                2 armour and 1 infantry moved from French West Africa to French Central Africa
                1 bomber moved from Southern Italy to United Kingdom

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 3 bombers, 4 fighters, 1 infantry and 1 tactical_bomber
                    British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 2 artilleries and 2 infantry
                    Germans captures 28PUs while taking British capital
                    Germans win, taking United Kingdom from British with 2 bombers, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 bomber
                    Casualties for Americans: 2 artilleries and 2 infantry
                Battle in Russia
                    Germans attack with 15 armour, 12 artilleries, 1 fighter and 15 infantry
                    Russians defend with 1 aaGun, 1 airfield, 1 factory_major and 27 infantry
                    Germans captures 13PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 15 armour, 12 artilleries and 1 fighter remaining. Battle score for attacker is 41
                    Casualties for Germans: 15 infantry
                    Casualties for Russians: 1 aaGun and 27 infantry

    Non Combat Move - Germans
                1 fighter moved from Russia to Volgograd
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                4 fighters moved from United Kingdom to 110 Sea Zone
                1 tactical_bomber moved from United Kingdom to 110 Sea Zone
                2 bombers moved from United Kingdom to Western Germany

    Place Units - Germans
                2 carriers and 1 destroyer placed in 110 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 110 Sea Zone: 1 tactical_bomber
                EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                2 armour and 1 mech_infantry placed in Volgograd
                3 artilleries and 3 infantry placed in Western Germany
                2 armour and 1 mech_infantry placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,2,3,2,5,2,6,5,2,2,1,5,2,6,6
                Germans collect 71 PUs (8 lost to blockades); end with 112 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 117 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 122 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 127 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 142 PUs


  • :-D Alright - good game, you win!

    Very well played…I don’t see anyway of coming back from having 2 major powers captured.  Plus, your German IPCs are simply too great for me to really compete now.

    I’ve never had to compete against Sealion before, so that was interesting. I wish I could’ve gotten America in the fight sooner…but then again - I’m still learning the mechanics to G40 :)

    Lots of mistakes on my part - but still fun to learn new strategies :D

  • '20 '18 '17 '15

    Yeah, Japan is the key for brining the US in.  If the Axis player doesn’t want the US in the war, then Japan has to play defensively.  Works well with a SeaLion.  I think the key to countering that is to be as aggressive as possible with Russia.  Move everything to Germany as fast as possible.  And once a game is done, you post a link to it in the game results thread.

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