14L G40 Eric M (allies +11) vs. dane (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Malta
                1 bomber moved from Northern Italy to Malta
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 fighter moved from Southern Italy to Tobruk
                1 fighter moved from Southern Italy to 96 Sea Zone

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
                    British defend with 1 cruiser and 1 transport
                    Italians win with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 19
                    Casualties for British: 1 cruiser and 1 transport
                Battle in Malta
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 aaGun, 1 bomber and 1 infantry
                    Italians win, taking Malta from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 20
                    Casualties for British: 1 aaGun, 1 bomber and 1 infantry
                Battle in Southern France
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    1 artillery owned by the Italians and 1 armour owned by the Italians retreated to Northern Italy
                    French win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Italians: 2 infantry
                Battle in Tobruk
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 armour and 1 artillery
                    retreated to Tobruk
                    British win with 1 armour and 1 artillery remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Ethiopia: 1 artillery
                EDIT: Removing units owned by Italians from Italian Somaliland: 1 infantry
                EDIT: Changing ownership of Kenya from British to Italians
                EDIT: Adding units owned by Italians to Kenya: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                1 fighter moved from Tobruk to Libya
                1 fighter moved from 96 Sea Zone to Libya
                1 bomber moved from Malta to Southern Italy
                2 infantry moved from Albania to Bulgaria
                1 armour moved from Albania to Romania
                2 aaGuns moved from Northern Italy to Yugoslavia
                2 aaGuns and 5 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 transport placed in 95 Sea Zone
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,1,6
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
                Italians collect 7 PUs (4 lost to blockades); end with 7 PUs total


  • Thanks regarding the edit.

    The Italian troops showed their well known quality in Africa  :-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
                EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
                EDIT: Changing PUs for Russians from 38 to 39
                EDIT: Turning off Edit Mode
                ANZAC buy 1 artillery; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                2 infantry moved from Egypt to Anglo Egyptian Sudan
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                2 fighters moved from New Zealand to Queensland

    Non Combat Move - ANZAC
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                2 aaGuns moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 20 PUs total

    Production/PUs Summary :

    Germans : 39 / 68
        Russians : 37 / 39
        Japanese : 29 / 40
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 27 / 33
        UK_Pacific : 17 / 17
        Italians : 11 / 7
        ANZAC : 14 / 20
        French : 15 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Combat Move - French
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      French take Holland Belgium from Germans
                1 artillery moved from Normandy Bordeaux to Southern France
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Morocco to Algeria
                1 infantry moved from French West Africa to French Central Africa
                1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
                1 infantry moved from United Kingdom to Scotland
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                1 infantry moved from Syria to Trans-Jordan

    Combat - French
                Battle in 96 Sea Zone
                    French attack with 1 cruiser and 1 destroyer
                    Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                        French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Italians and 1 destroyer owned by the French lost in 96 Sea Zone
                        French roll dice for 1 cruiser in 96 Sea Zone, round 3 :  1/1 hits
                        Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 3 :  0/2 hits
                        1 destroyer owned by the Italians lost in 96 Sea Zone
                        French roll dice for 1 cruiser in 96 Sea Zone, round 4 :  0/1 hits
                        Italians roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 4 :  0/1 hits
                        French roll dice for 1 cruiser in 96 Sea Zone, round 5 :  0/1 hits
                        Italians roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 5 :  0/1 hits
                        French roll dice for 1 cruiser in 96 Sea Zone, round 6 :  1/1 hits
                        Italians roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 6 :  0/1 hits
                        1 cruiser owned by the Italians lost in 96 Sea Zone
                        1 transport owned by the Italians lost in 96 Sea Zone
                    French win with 1 cruiser remaining. Battle score for attacker is 25
                    Casualties for French: 1 destroyer
                    Casualties for Italians: 1 cruiser, 1 destroyer, 1 submarine and 1 transport

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 36 / 68
        Russians : 37 / 39
        Japanese : 29 / 40
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 27 / 33
        UK_Pacific : 17 / 17
        Italians : 11 / 7
        ANZAC : 14 / 20
        French : 18 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • I made an edit to put the bid… Yes, we forgot to but the bid placement. I dont keep the message I send to you for the bid, but I think i was right with that! Edit if i was wrong!

    No luck with italians so far!


  • Oh yes, that was quite bad dice.

    I wish to surrender and loose the game. Several reasons:

    1. Partly because of the dice so far, unbalanced game the way I see it. It would be difficult for axis to regain a position strong enough for the game to be balanced and exciting.
    2. I wish to only play low luck games in the future, at least for a while. So far my experience with the game has been that the dice often contributes to weird outcomes, unbalances the game early and decisively. To the extent that i should want to play axis in the near future, I wish to play more “normal” games, see how such games unfold.
    3. Perhaps more importantly, I just feel that my desire to play axis is quite low at the moment. I currently don’t have much motivation to make moves in my games. If it wasn’t for the 72 hour deadline I would probably wait weeks before making a move, because I would rather spend my time doing other things. Not a good attitude for playing the game.

    I am sorry about this. 1-2 months ago when I started playing axis again, my motivation to play the game was much higher than it is now. I am sorry that this has changed.

    How does one finish the game officially, register you as winner etc.?

    Dan


  • Ok no problem, I understand!

    I never play a low luck game, but if you want, we can do one!

    When a game is finish, the person who lose post the result one the appropriate forum with the link to see the game

  • TripleA

    Dane you did too many attacks with Italy round 1.
    ~
    However this game is still winnable by the axis.

    You are going to J2 dow, waiting any longer is just silly.  This means your 2 german subs are free to DOW on USA and kill the cruiser and transport.

    The battleship does not stop you from loading units during a DOW, it is not a contested sea zone that is why. So you get 3 islands plus phil. So your Japan although not optimal is still on track.

    ~

    Your full german air is still alive so I do not see a problem sinking UK and France from the med.

    It is mostly your japan setup that I take issue with, but it is fixable. Lucky for you UK’s ethiopia attack did not work out, this helps your pacific situation.

    ~

    Germany if left to its own devices is going to take Russia eventually. So I would not worry too much.

    If you really want to make big plays in the middle east and africa for some reason. 2 german bombers can nail a cruiser and transport off ethiopia.
    ~

    Personally if I am just going to give up after 1 round, I would rather do Sea Lion. You have 97% odds. Come on dude.

  • TripleA

    TL:DR

    Just sealion with germany. You have the odds. He even took a unit off of london to make it easier for you.

    America even made a present, free cruiser transport kill, so USA liberating UK will be harder.

    Japan can win the Pacific, you need to war now, UK battleship does not stop you from loading your transports because he is not at war, thus not a contested sea zone.


  • Hi Eric

    Thanks for your offer to reconsider. However, I still prefer to surrender, still for a mix of the 3 mentioned reasons I guess, not least that I unfortunately feel that my interest in the game is not very big at the moment. I am sorry about this.

    I will let you know when I am ready to start a new game, nice that you would be interested in a low luck game.

    And as mentioned, I don’t know how to register finished matches, please let me know how I should register my defeat etc.

    Dan


  • Your defeat are registred…

    thanks for the short game!

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