@Starlight:
When playing recently with my buds, the CP have purchased navies with all 3 CP to great effect.
How is every CP power affording navies? Germany+Austria have less income than Russia+France+Italy, who don’t need ships to get their troops to the front lines. And the Ottomans can be easily outspent by the British, especially if they aren’t making an effort to get troops into Europe.
An Austrian navy will require a huge investment (like 2 BBs) to clear out the Italian navy because the British can add a cruiser to it the first two turns and even then Italy can just plop another BB down since A-H clearly won’t be threatening them on the ground without dying horribly to Russia.
A German navy will at best stop the flow of troops from the British Isles into France that may not happen anyway. Even so, the French can (most likely) sink any Canadian subs that live, pick up some Canadians, and then sail to SZ 8 to have 1-2 Brit BBs built into the SZ. It would take tremendous amounts of resources to break 3-4 BBs+1 CA, especially because if you want to only deal with one mined SZ, the Brits get another turn to “panic build” navy.
The Ottomans don’t really have enough money to float a navy. Maybe, maybe they could buy a BB R1 to deal a second punch to remaining fleet in SZ 17 after an Austrian hit, but if Austria bought any navy R1, as Russia I would definitely throw my 2 cruisers against the Ottomans. Heck, I would probably do that anyway because the Austrian threat on Sevastopol from Romania is much greater than any amphibious threat from the Ottomans.
To summarize, the problem with CP navy is that it has to be offensive to make any significant impact, while mines, split powers, and key locations make defense so much easier.
@Flashman:
I do not understand the Spanish invasion - why give the CPs 8 free units?
I’d rather send the Yanks to where they’re needed straight away.
You’re right, if you’re planning on just dumping fodder into France/Italy, skipping Spain is probably the better option. But if you want to divert Austrian troops by breaking through the Balkans, the extra cash to make 8 units/turn happen is very useful. Also, due to the nature of the game, a very large production advantage is required to actually push very large stacks back.