@DarthMaximus:
No they will also be down 9 inf, 1 arm or 10 inf since they went for dice. If no tech and Sealion fails it is game over.
So they may or may not lose Ukraine or Eastern. They do an INF build and consolidate on their core 4 territories. Sealion will NOT fail uless the dice go south for Germany. You don;t need GOOD dice, you just need AVERAGE dice. For example, 6 tech rolls is an average of 1 hit. Super Subs means the naval battle is almost a give-me. Heavy Bombers means an extra kill per turn on the battle, LRA adds a third fig, allowing for 1 to be lost to AA and still have enough firepower to win. IT gives you enough to be able to build 15 INF in G2, quickly making up not building in G1. Jets, well you will have at least 2 figs surviving G1, probably 3. Go ahead, attack me with 3 almost automatic kills per round of defense. Rockets? say goodbye to 1-2 Russian INF every round until the end of the game.
@DarthMaximus:
1. Russia does not send fig(s) to UK to defend against Sealion. Germany rolls tech and has 33% chance of hitting a tech that GUARANTEES Sealion victory. The other 67% of the time they have a slight edge. Call it a win 4 times in 5.
Nothing guarentees victory. What if UK gets 1-3 aa hits??? What if you lose the naval battle? Things can happen.
Sure, things can happen. 1 INF can take Karelia with the right dice. Japan can take Washington D.C in J3 with the right dice. You set a strategy based on averages, and with the averages in your favor, you take your chances. And with an extra tranny and no Russian figs to help out, the averages are in Germany’s favor for a Sealion victory. With the Russian fig in UK, the averages are dead even for Karelia.
@DarthMaximus:
2. Russia does send a fig to UK blocking Sealion. Germany builds land forces and goes for Karelia and Caucuses. Caucuses is virtually empty (1 INF) and falls to BB and 2 INF. Karelia is a 50/50 fight, and if it falls Russia can;t re-take in R2 due to Japan figs flown in for defense. Also, UK has no fleet to tranny forces in before U
I disagree, Russia will easily reclaim. That is if Ger also trys to hit the UK sz.
Then you have not read all of the posts. The dead-even Karelia battle assumes EVERYTHING in western Russia (Russia, Karelia, Caucuses) is IN Karelia to hold it (except 1 INF as a place holder in Caucuses or Russia; and the 1 fig in UK). If the battle goes in favor of the Germans (which it will 50% of the time based on Fiendish’s calculations) then the ONLY forces Russia has for a counter in r2 is the 1 tank form Yakut that staged to Novo, and the 2 Evenk INF that staged to Russia; both moves in R1. Fly in 2 Japan figs in J1, and that is 1 tank and 2 INF against 2 figs and a MINIMUM of 1 ARM.
A 3 and 2 1’s against a 2 and 2 4’s. Russia gets 1 hit, then loses both INF. They may or may not get another hit before the 3rd piece is killed. That leaves Germany with Karelia with a Japan fig present. Even if Russia does well above average, both sides destroyed, Karelia still belongs to Germany, with the ability to build there in G2, and forces to move forward from Eastern, and their Caucuses INF to move in as well if they choose.
@DarthMaximus:
I am not calling this a sure thing. I am calling it one hell of a first-strike strat for Germany that offers at least 50/50 chances of pulling off an Axis win for the game by making major gains in G1 that cannot be totally countered by the Allies until MANY turns later, assuming that Allies play extremely well, that dice go against the Axis, or the Axis player plays poorly.
But it is not that good of a strat. Russia should probably let G try Sealion and you can have your 16% win percentage, I’ll gladly take the 80+% win percentage.
Then again you missed some of the early posts.
Combat Moves:
UK Sea Zone: Eastern, Ukraine and German figs (unless Long Range hit, then German fig to UK). Both subs. Loaded trannies (see below)
UK: Empty 2 trannies with 4 INF (3 from Norway, 1 from Western), Norway fig, Western fig, Bomber (and German fig if LRAF tech)
Combat:
UK Sea Zone: The subs and figs destroy the up to 1 BB, 2 trannies and 1 sub present. Only question is how much survives.
UK: The average 1st attack is 3 UK units dead (all land forces). Defender roll is average 3 attackers dead (3 INF)
2nd roll is 2 UK units dead (fig and bomber), defender is 2 attackers dead (2 figs).
3rd rolls is 1 UK unit dead, last fig (all gone) and defender 1 attacker dead, bomber (1 INF alive)
@DarthMaximus:
This strat is based solely on luck and is easily defendable with Russia help and reduces the game to a G1 crap shoot, whether it is in UK or Kar.
No, the “luck” factor of a tech hit is simply INSURANCE. Sealion works without tech in this scenario, more than half the time.
@DarthMaximus:
If it were a viable strat, it would be used more in the PBEM Clubs and bids wouldn’t be as high as they are.
Then Darth you tell me… if Germany drops 1 extra tranny on an 8 IPC build, what are you going to do to counter it? I assume sending forces from Russia to block what is a strat that actually FAVORS the Axis if you add in tech rolls (and is slightly in their favor even without tech rolls). Good, tranny some INF to UK, or fly a fig over. That just has me shift and attack a weaker Karelia.
Why is it not used? Maybe no one thought of it as a REVERSABLE strategy, where if Sealion were blocked, the extra trannies could be used to send more forces to Karelia. Maybe no one had the balls to split the German AF to still hit most of their navy AND have air support in Karelia. Maybe no one combined an intensified Karelia strike with a Caucuses amphib.
But above I reposted the numbers for the Sealion strike WITHOUT tech rolls. You tell me where the flaw is (other than a 50/50 chance of losing 1 german plane to AA)