@Razor:
AMPHIBIOUS ASSAULTS
I love the 1914 rule that give the defending artillery a preemptive roll against amphibious assaulting ground units. This is exactly how it was on Dday and every other landing during both WWs. Maybe even the inf should attack on 1 in the first round of a landing, since the tanks don’t absorb hits when wading ashore. Then we can have Marines that still attack on 2 during landings
I suggest that marines is able to attack even if the preemptive artillery shot get a hit on them.
But, a 4 IPCs Marines unit (A2D2M1) are a complex matter because you have artillery unit A2D2M1C4 +1A to Inf.
As a kind of infantry, Marines should get the regular artillery +1 bonus on attack, but this put them A3, which is too much.
@toblerone77:
Basically Baron the marines in the A&A series IMO have been crap and nonsensical. A cost of four is too high in the mechanics of the game when it essentially has worse stats than artillery. So you have to give it an advantage that artillary does not have. Its fire power, mobility or special ability. It HAS to be worth buying and apply to it’s historical role. The marines were powerful because they could respond rapidly via the USN. Making a marine that can do the same thing for more money or less for more money just doesn’t work for me. So I don’t know they have to have an advantage that makes sense. I can add marines for flavor from HBG which is fine. The OT was to design a marine unit which was cost effective and worth while. I personally don’t get overly hung up on absolute balance with this game. I try to go big picture.
So I don’t know I don’t think your idea is bad but personally if I’m buying essentially a regular infantry unit to get a combined forces roll of two or less for a couple rounds I’m not buying. Marines should be cheap and powerful under the right circumstance IMO
Maybe, on first round of an amphibious assault, friendly Artillery cannot provide +1A bonus to Infantry and can be destroyed preemptively.
So, any Marines unit could be immune to all first round’s penalty of amphibious assault. Still getting the +1A Artillery bonus on first round.
Making Marines A1+1(from Art bonus, if any survived the first strike of artillery)D2M1C4.
Maybe you can also considered that any DD, Cruiser or BB paired 1:1 to Marines unit give +1A on first round only.
Maybe even Cruiser and BB can give this +1A paired bonus for the first and the second round, because they have a specific bombard capacity ?
Kind of special support from warships toward “their special infantry units: marines”
This bonus should be given regardless of naval combat action in the SZ.
Here is the source:
http://www.axisandallies.org/forums/index.php?topic=22292.msg1101629#msg1101629
Example:
So, even after a naval battle, 1 DD and 1 cruiser survived and 3 marines +1 artillery get ashore after, the 2 marines would get A2 (from warships) and the last will also get A2 (A1+1 from art), for the first round, if the artillery units survived the preemptive shots.
While ordinary infantry would have stay A1, be subject to preemptive artillery fire and get +1 bonus only after the first round.
In addition, if marines are immune to first strike penalty of amphibious assault, it become understandable that during this first round, Marines should be taken as primary casualties in a mix of Marines and Inf invading party.
Because Infantry can only made his attack if they survived the artillery first strike.
Maybe the defending first strike should be extended to 1 defending Infantry unit in addition to all defending Artillery units.
(There was always people in the bunkers waiting the shore invasion.)
In this manner, 1 Marines unit can always be a useful unit (even on a weaker, Inf only, defended tts) to take this preemptive casualty but being able to make an attack roll nonetheless.
Is it enough to justify a 4 IPCs unit which have the same basic combat value as an Inf A1D2M1?
IDK. But I think it is a start.