Q.
Did we establish that in defence, victory in air combat promotes all defending artillery regardless of the fighter or artillery nationality?
A.
Yes. See page 14 of this thread.
Q.
Is the small space between Egypt and Trans-Jordan controlled by UK or Ottomans? Why isn’t it labeled and does it count for separate movement? ( meaning it takes two land moves to get to TJ.)
A.
It is part of Egypt. See page 11 of the Rulebook.
Q.
Which a follow on question would be if you passed through a mined sea zone, then loaded and unloaded in an unmined sea zone but the transport hits a mine before it ever gets to the sea zone to load and unload.
A.
Interesting situation. That never came up in playtesting.
If a loaded transport strikes a mine, any units that were loaded after the transport entered the mined sea zone are returned to the territory or territories they were loaded from. As the movement phase is over, they can’t move anywhere else. They’re just sitting on the docks waiting for a ship that will never come.
Q.
I think if this is the case it needs an actual change and notation in the FAQ/Errata. The rules clearly state that you roll at the end of the move phase, after all movement is done. The cargo would already have moved by the time the mines take effect.
A.
Read it again. There is no conflict with the rule.
Q.
Mines are rolled, according to the rulebook, AFTER the movements. The cargo becomes cargo before the dice are rolled, and remains cargo through the mine roll if they don’t unload that turn or if the plan is to unload after clearing the SZ.
A.
Yes. That’s why I said “any units that were loaded after the transport entered the mined sea zone are returned to the territory or territories they were loaded from” and “As the movement phase is over, they can’t move anywhere else.”
Q.
Come to think of it, according to the rulebook, transports that unload without combat can still unload their cargo even if struck by a mine:
“If the sea zone from which you are launching the assault or reinforcement is already friendly, you simply offload your units into the territory being reinforced during this phase.”
The transports unloaded before mines were rolled, so there was no cargo aboard to go down with it.
I’m not trying to give you a hard time, I’m just trying to point out that mines are pretty unclear.
A.
This ruling covers that contingency also. The units are considered to have never loaded onto the transport if it strikes a mine before it could load.
Q.
You’ve confirmed it is possible to call off an amphibiuos assault if you lose ships to mines, but is it possible to call off a 2nd sea movement if you lose some ships to mines from the first?
A.
No.
Q.
I think the reasoning for the current rule is to avoid interruption of the phase as well as not allowing players to see the outcome of mines while moving.
A.
Correct. It also has the effect of increasing the effectiveness of minefields as a deterrent.
Q.
if a shore bombard hits, does that unit still fire back?
A.
Yes.
Q.
From what I get from the rule book, scenario 1 has no mine rolls and scenario 2 has rolls just for the transports that moved. Correct?
A.
Yes.
Q.
When AH attacks an original Italian territory–Venice for example–and at the end of the round it is contested because AH and Italy both occupy it, does Italy lose the income at their collect income phase?
A.
No, Italy loses the income as soon as Austria-Hungary moves into Venice.
Q.
Can you move a Fighter into a contested zone where there is already an enemy fighter and you do not want to fight a land battle?
A.
Yes, as long as you are also moving an infantry in or already have one there.
Q.
Must the Fighter have combat with the enemy Fighter that is already present?
A.
No. Combat is only mandatory when you move into a hostile territory, and fighters only participate in combat during land battles.
Q.
When Austria-Hungary attacks an original Italian territory–Venice for example–and at the end of the round it is contested because AH and Italy both occupy it, does Italy lose the income at their collect income phase?
No, Italy loses the income as soon as Austria-Hungary moves into Venice.
Hold on, this means that since Italy starts with 14, and if AH contests Venice turn 1, italy only has 12 ipcs to use on its first turn? Basically, no country starts the game with a predetermined number of ipcs?
A.
No, that’s not what it means. When your territory becomes contested, you lose income (your marker on the National Production Chart moves down), not IPCs. You still have the same number of IPCs to spend on your next turn, but you’ll collect less at the end of that turn (unless you recapture the territory).
Q.
Regarding calling off an amphibious assault: can this be done due to the loss of ANY unit involved in the operation; for example a cruiser escorting the transports, or a Battleship intending to bombard; or must the loss include that of a transport carrying the intended invading land units?
A.
The former.
Q.
The rules state that units being loaded onto a transport “must use their entire move to load onto and/or offload from a transport.” A fighter’s move is 2 spaces. Does this indicates that fighters cannot move 1 space into the coastal tt, then use the remaining 1 space of their movement as their “move” onto the transport?
A.
They cannot.
Q.
Like tanks in the WWII versions?
A.
They can’t, either.
Q.
Also can land a plane on a transport if the transport is not on the coast, but still 2 movement spots away?
A.
No.
Q.
In other words you can call off the landing, but not the planned movement leading to the landing, even if it involves the transports moving 2 SZs including moving unescorted into a mined and hostile SZ?
A.
That’s correct.
Q.
Apparently there’s been some confusion about one of the clarifications:
If the colony of a minor power aligned to your power is moved into or captured by a friendly power, that power takes control of the territory.
A.
The intent of this clarification was to indicate which power takes control when the colony was moved into for the first time. It was never intended that a power can steal a colony from another major power on the same side. For example, if Italy moves into Belgian Congo initially, it gets control of the territory. However, if all Italian units later leave the territory, Britain cannot move units in and take control. Britain can only gain control if the Central Powers take Belgian Congo from Italy and then Britain retakes it.
Q.
I think the rule is that the Brits have to leave by the end of their next turn or be interned, and that that no other units of either side may ever enter the tt again.
A.
Correct.
Q.
Do I place a Russian “Commissar” unit there to indicate that this is an off-limits tt, rather than “empty” as a result of a wipeout?
A.
There’s no need, as it’s not a shared territory. The fact that it’s controlled by Russia indicates that it’s off limits.
Q.
Unless I’m mistaken, according to the rules, transports can’t move unescorted into a hostile seazone, so how does this work?
A.
They weren’t unescorted when you moved them in. It’s your bad luck if they end up that way after rolling for mines.
Q.
But weren’t the transports unescorted when they moved into the 2nd SZ after all the escorting warships had been sunk by mines moving into the 1st?
A.
Technically, no, because you complete movement (except for offloading) before you roll for mines. At the end of the sea units’ movement, the transports were escorted.
This is the way it is for two reasons. First, it’s a lot easier to just move the ships and then roll for mines encountered along the way and adjust for results than it is to worry about which ships move first and make decisions about movement based on the results of mine rolls (which also slows down the game). Second, having unpredictable results from mine rolls and being stuck with the consequences gives mine fields a potency beyond their 1 in 6 chance of sinking a ship, making them a more formidable threat.
Q.
Do fighters movement end on combat? Or can a fighter move one space ‘fight’ then land on another space?
How about begin in a contested tt, after combat in that tt can the fighter move 2 spaces to somewheres else?
A.
All movement happens before combat (except offloading from transports in a hostile sea zone). There is no “noncombat move” in this game.
Q.
Page 15 of the rulebook states that if you move all of your units out of a territory originally controlled by an opposing power, that power will take control even if it has no units present. In other words, you have to leave a garrison to retain control.
A.
No, it doesn’t.
Q.
USA
1. AM i allowed to move US ships into a SZ containing Allied ships?
2. If the CPs attack those SZ will the US ships defend with the Allied ships?
3. Does this trigger US war entry?
A.
1. Yes.
2. That depends on the attacker, who may either include the US ships or ignore them.
3. Only if the US ships are attacked.
Q.
Turn 3. No USW.
Germany moves a submarine and a loaded transport into SZ1.
Since the SZ is not hostile (America is not yet at war), can Germany now proceed to unload land units to invade America without having to engage the American cruiser in SZ1?
If not (because the invasion makes the SZ hostile) are mines also rolled for the German ships?
In other words, when exactly does SZ 1 become “hostile” to the Central Powers during this turn?
A.
I assume you mean turn 4, as no German transport could reach sea zone 1 on turn 3. The declared amphibious assault would make the sea zone hostile, forcing Germany to roll for mines and fight a sea battle.
Q.
Is it allowed to ship austrian units from contested Triest to hostile but empty Venice?
A.
Not unless you load them on one turn and then wait until the next turn to do the amphibious assault.
Q.
My fleet is in a seazone containing an enemy minefield which it survived. Then the next turn my transport move out of this seazone, pick up troops from the bordering seazone and moves back into the same seazone, which still contains my other ships, to offload them. Do i have to face the minefield again?
A.
Yes.
Q.
Am I allowed to use a fighter from a contested tt for an attack in a tt that didnt contained units of my power at the begining of my turn?
A.
Yes, as long as you are also attacking with infantry. Fighters are not subject to the same movement restrictions that land units are.
Q.
If I were to capture Ottoman for example, can I build troops in Ottoman’s capital?
A.
No.
Q.
Just to get a bit of clarification on the top of page 20. It says I can elect to not attack enemy ships. So I can move the Austrian fleet into the same sea zone as the Italian fleet and not conduct combat? If there was also British ships present, could I choose to only attack the Brits or is it all or nothing?
A.
You are never required to conduct sea combat, unless you are doing an amphibious assault or reinforcement and the sea zone contains enemy surface warships. If you do attack, you must attack all of the enemy units in the sea zone. The only exception is for the Central Powers if the United States is not yet at war, in which case they may ignore any US units and attack only units belonging to other Allied powers.