JEB (allies) vs flipflop (axis)


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 9

    Purchase Units - Germans
                Germans buy 5 armour and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Ukraine S.S.R. to West Russia
                3 infantry moved from Ukraine S.S.R. to Belorussia
                2 fighters moved from Germany to Belorussia
                1 bomber moved from Western Europe to West Russia
                15 infantry moved from Germany to Eastern Europe
                5 armour moved from Germany to Eastern Europe

    Combat - Germans
                Battle in West Russia
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in West Russia, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in West Russia, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber and 1 infantry in West Russia, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in West Russia, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
                    Germans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belorussia
                    Germans attack with 2 fighters and 3 infantry
                    Americans defend with 2 infantry
                        Germans roll dice for 2 fighters and 3 infantry in Belorussia, round 2 :  2/5 hits
                        Americans roll dice for 2 infantry in Belorussia, round 2 :  0/2 hits
                        2 infantry owned by the Americans lost in Belorussia
                    Germans win, taking Belorussia from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Eastern Europe
                    Germans attack with 5 armour and 15 infantry
                    British defend with 2 infantry
                        Germans roll dice for 5 armour and 15 infantry in Eastern Europe, round 2 :  6/20 hits
                        British roll dice for 2 infantry in Eastern Europe, round 2 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Germans lost in Eastern Europe
                    Germans win, taking Eastern Europe from British with 5 armour and 14 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                4 infantry moved from Balkans to Ukraine S.S.R.
                2 armour moved from Ukraine S.S.R. to Eastern Europe
                2 fighters moved from Belorussia to Germany
                1 bomber moved from West Russia to Western Europe
                9 infantry moved from Western Europe to Germany
                3 infantry moved from Southern Europe to Balkans
                3 infantry moved from Southern Europe to Germany
                1 aaGun moved from Germany to Eastern Europe
                1 aaGun moved from Southern Europe to Germany
                1 submarine moved from 15 Sea Zone to 34 Sea Zone

    Place Units - Germans
                5 armour placed in Germany
                4 infantry placed in Southern Europe

    Turn Complete - Germans
                Germans collect 33 PUs; end with 33 PUs total

    Territory Summary for Germans :

    Germany : 1 aaGun, 5 armour, 1 factory, 2 fighters and 12 infantry
        Southern Europe : 1 factory and 4 infantry
        Eastern Europe : 1 aaGun, 7 armour and 14 infantry
        Western Europe : 1 aaGun, 1 bomber, 2 fighters and 10 infantry
        Balkans : 3 infantry
        Ukraine S.S.R. : 6 armour, 1 artillery and 7 infantry
        Belorussia : 3 infantry
        34 Sea Zone : 1 submarine

    Production/PUs Summary :

    Russians : 24 / 24
        Germans : 33 / 33
        British : 21 / 26
        Japanese : 47 / 49
        Americans : 41 / 43

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 armour and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from Karelia S.S.R. to Belorussia
                1 infantry moved from Karelia S.S.R. to Belorussia
                2 fighters moved from 5 Sea Zone to Belorussia
                1 bomber moved from Sinkiang to Belorussia

    Combat - British
                Battle in Belorussia
                    British attack with 1 bomber, 2 fighters and 4 infantry
                    Germans defend with 3 infantry
                        British roll dice for 1 bomber, 2 fighters and 4 infantry in Belorussia, round 2 :  3/7 hits
                        Germans roll dice for 3 infantry in Belorussia, round 2 :  2/3 hits
                        2 infantry owned by the British and 3 infantry owned by the Germans lost in Belorussia
                    British win, taking Belorussia from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 bomber moved from Belorussia to Caucasus
                3 fighters moved from Sinkiang to Caucasus
                8 infantry moved from Karelia S.S.R. to West Russia
                3 artilleries moved from Karelia S.S.R. to West Russia
                3 armour moved from Karelia S.S.R. to West Russia
                2 fighters moved from Belorussia to Caucasus
                1 battleship moved from 5 Sea Zone to 6 Sea Zone
                1 battleship moved from 6 Sea Zone to 3 Sea Zone
                4 transports moved from 5 Sea Zone to 3 Sea Zone
                1 carrier moved from 5 Sea Zone to 3 Sea Zone
                1 fighter moved from 2 Sea Zone to 3 Sea Zone
                1 carrier moved from 2 Sea Zone to 3 Sea Zone
                1 transport moved from 2 Sea Zone to 1 Sea Zone
                1 infantry moved from Eastern Canada to 1 Sea Zone
                1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
                1 infantry moved from 2 Sea Zone to United Kingdom

    Place Units - British
                1 armour and 7 infantry placed in United Kingdom

    Turn Complete - British
                British collect 23 PUs; end with 23 PUs total

    Territory Summary for British :

    Australia : 2 infantry
        Karelia S.S.R. : 1 infantry
        Norway : 1 flag
        United Kingdom : 1 aaGun, 1 armour, 1 factory and 8 infantry
        Caucasus : 2 armour, 2 artilleries, 1 bomber and 5 fighters
        Algeria : 1 flag
        West Russia : 3 armour, 3 artilleries and 8 infantry
        Belorussia : 1 flag, 2 infantry
        3 Sea Zone : 1 battleship, 2 carriers, 1 fighter and 4 transports
        2 Sea Zone : 1 transport

    Production/PUs Summary :

    Russians : 24 / 24
        Germans : 31 / 33
        British : 23 / 23
        Japanese : 47 / 49
        Americans : 41 / 43


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 7 armour and 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Japanese
                1 bomber moved from Germany to 5 Sea Zone
                2 infantry moved from Persia to Kazakh S.S.R.
                5 fighters moved from Ukraine S.S.R. to Kazakh S.S.R.

    Combat - Japanese
                Battle in 5 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 5 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kazakh S.S.R.
                    Japanese attack with 5 fighters and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 5 fighters and 2 infantry in Kazakh S.S.R., round 2 :  3/7 hits
                        Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
                    Japanese win, taking Kazakh S.S.R. from Russians with 5 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                5 fighters moved from Kazakh S.S.R. to Ukraine S.S.R.
                1 fighter moved from 34 Sea Zone to Ukraine S.S.R.
                1 fighter moved from French Indochina to Ukraine S.S.R.
                1 bomber moved from 5 Sea Zone to Western Europe
                1 bomber moved from Germany to Western Europe
                1 armour moved from Persia to Anglo Egypt
                2 infantry moved from French Indochina to India
                1 fighter moved from 61 Sea Zone to India
                1 bomber moved from Japan to India
                2 transports moved from 34 Sea Zone to 36 Sea Zone
                1 destroyer moved from 34 Sea Zone to 36 Sea Zone
                1 carrier moved from 34 Sea Zone to 36 Sea Zone
                1 battleship moved from 34 Sea Zone to 36 Sea Zone
                6 infantry moved from Japan to 61 Sea Zone
                6 infantry and 3 transports moved from 61 Sea Zone to 36 Sea Zone
                6 infantry moved from 36 Sea Zone to French Indochina
                1 battleship moved from 61 Sea Zone to 36 Sea Zone
                1 carrier moved from 61 Sea Zone to 36 Sea Zone
                1 submarine moved from 28 Sea Zone to 23 Sea Zone

    Place Units - Japanese
                3 armour placed in French Indochina
                4 armour and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 51 PUs total

    Territory Summary for Japanese :

    Union of South Africa : 1 flag
        Kenya : 1 flag
        Manchuria : 3 armour and 3 infantry
        Persia : 1 flag, 1 infantry
        Belgian Congo : 1 flag
        India : 1 flag, 2 armour, 1 bomber, 1 fighter and 3 infantry
        Soviet Far East : 1 flag
        Italian East Africa : 1 flag
        Borneo : 1 infantry
        French Madagascar : 1 flag
        French Indochina : 1 aaGun, 3 armour, 1 artillery, 1 factory and 6 infantry
        Kazakh S.S.R. : 1 flag, 1 infantry
        Trans-Jordan : 1 flag
        Western Europe : 2 bombers
        Solomon Islands : 1 infantry
        Ukraine S.S.R. : 7 fighters
        Buryatia S.S.R. : 1 flag
        Anglo Egypt : 1 flag, 1 armour
        New Guinea : 1 infantry
        China : 1 flag, 4 infantry
        Japan : 1 aaGun, 4 armour, 1 factory and 4 infantry
        Caroline Islands : 1 infantry
        23 Sea Zone : 1 submarine
        36 Sea Zone : 2 battleships, 2 carriers, 1 destroyer and 5 transports

    Production/PUs Summary :

    Russians : 22 / 24
        Germans : 31 / 33
        British : 23 / 23
        Japanese : 49 / 51
        Americans : 41 / 43

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 2 fighters and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from French Equatorial Africa to Anglo Egypt
                1 infantry moved from Libya to Anglo Egypt
                1 artillery moved from Libya to Anglo Egypt
                1 infantry moved from French Equatorial Africa to Anglo Egypt
                1 armour moved from French Equatorial Africa to Kenya
                      British take Belgian Congo from Japanese
                      British take Kenya from Japanese
                1 bomber moved from Sinkiang to French Indochina

    Combat - Americans
                Strategic bombing raid in French Indochina
                        AA fire in French Indochina :  0/1 hits
                    Bombing raid in French Indochina rolls: 5 and costs: 5 production.
                    Bombing raid costs 5  production in French Indochina
                Battle in Anglo Egypt
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 armour
                        Americans roll dice for 1 artillery and 3 infantry in Anglo Egypt, round 2 :  1/4 hits
                        Japanese roll dice for 1 armour in Anglo Egypt, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Anglo Egypt
                    Americans win, taking Anglo Egypt from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 armour

    Non Combat Move - Americans
                1 infantry moved from French Equatorial Africa to Belgian Congo
                1 carrier moved from 13 Sea Zone to 12 Sea Zone
                1 destroyer moved from 13 Sea Zone to 12 Sea Zone
                1 battleship moved from 13 Sea Zone to 12 Sea Zone
                1 armour moved from Eastern United States to 10 Sea Zone
                1 infantry moved from Eastern United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
                1 infantry moved from 12 Sea Zone to Algeria
                1 armour moved from 12 Sea Zone to Algeria
                1 fighter moved from 13 Sea Zone to 12 Sea Zone
                1 fighter moved from 13 Sea Zone to 2 Sea Zone
                1 fighter moved from 2 Sea Zone to 3 Sea Zone
                2 infantry moved from Eastern United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
                2 infantry moved from 12 Sea Zone to Algeria
                2 infantry moved from Eastern United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
                2 infantry moved from 12 Sea Zone to Algeria
                2 transports moved from 2 Sea Zone to 1 Sea Zone
                4 infantry moved from Eastern Canada to 1 Sea Zone
                1 transport moved from 2 Sea Zone to 3 Sea Zone
                1 infantry moved from United Kingdom to 3 Sea Zone
                1 aaGun moved from United Kingdom to 3 Sea Zone
                1 infantry moved from 3 Sea Zone to Norway
                1 aaGun moved from 3 Sea Zone to Norway
                4 infantry and 2 transports moved from 1 Sea Zone to 2 Sea Zone
                4 infantry moved from 2 Sea Zone to United Kingdom
                1 artillery moved from Eastern United States to Eastern Canada
                1 transport moved from 19 Sea Zone to 54 Sea Zone
                1 transport moved from 19 Sea Zone to 10 Sea Zone
                1 bomber moved from French Indochina to Sinkiang
                2 infantry moved from Karelia S.S.R. to West Russia

    Place Units - Americans
                2 infantry placed in Sinkiang
                1 armour, 2 fighters and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 41 PUs; end with 41 PUs total

    Territory Summary for Americans :

    Eastern Canada : 1 artillery
        Midway : 1 infantry
        Kenya : 1 armour
        Alaska : 1 infantry
        Belgian Congo : 1 infantry
        Western United States : 1 factory
        Hawaiian Islands : 2 infantry
        Norway : 1 aaGun and 1 infantry
        United Kingdom : 4 infantry
        Caucasus : 1 armour, 4 artilleries and 6 infantry
        Sinkiang : 2 armour, 1 bomber, 1 factory, 1 fighter and 4 infantry
        Algeria : 1 armour and 5 infantry
        Libya : 1 flag, 1 armour and 2 infantry
        West Russia : 2 infantry
        Eastern United States : 1 armour, 1 factory, 2 fighters and 4 infantry
        Anglo Egypt : 1 artillery and 3 infantry
        54 Sea Zone : 1 transport
        12 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 3 transports
        3 Sea Zone : 1 fighter and 1 transport
        57 Sea Zone : 1 submarine
        10 Sea Zone : 1 carrier and 2 transports
        2 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 2 transports

    Production/PUs Summary :

    Russians : 22 / 24
        Germans : 31 / 33
        British : 27 / 23
        Japanese : 45 / 51
        Americans : 41 / 41

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Caucasus to Persia
                1 infantry moved from Sinkiang to Kazakh S.S.R.
                1 infantry moved from Russia to Kazakh S.S.R.
                1 infantry moved from Yakut S.S.R. to Soviet Far East
                      Russians take Soviet Far East from Japanese
                1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
                      Russians take Buryatia S.S.R. from Japanese
                1 fighter moved from Russia to Persia
                2 fighters moved from Sinkiang to Persia
                2 fighters moved from Sinkiang to Kazakh S.S.R.

    Combat - Russians
                Battle in Kazakh S.S.R.
                    Russians attack with 2 fighters and 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 2 :  3/4 hits
                        Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
                    Russians win, taking Kazakh S.S.R. from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Persia
                    Russians attack with 3 fighters and 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 3 fighters and 2 infantry in Persia, round 2 :  1/5 hits
                        Japanese roll dice for 1 infantry in Persia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Persia
                    Russians win, taking Persia from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                3 fighters moved from Persia to Sinkiang
                3 infantry moved from Novosibirsk to Yakut S.S.R.
                2 infantry moved from Russia to Novosibirsk
                2 fighters moved from Kazakh S.S.R. to Sinkiang
                1 submarine moved from 56 Sea Zone to 51 Sea Zone

    Place Units - Russians
                1 infantry placed in Caucasus
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total

    Territory Summary for Russians :

    Persia : 1 infantry
        Soviet Far East : 1 infantry
        Novosibirsk : 2 infantry
        Yakut S.S.R. : 7 infantry
        Kazakh S.S.R. : 1 infantry
        Caucasus : 1 aaGun, 1 factory and 6 infantry
        Sinkiang : 1 aaGun, 1 armour, 5 fighters and 4 infantry
        Evenki National Okrug : 1 infantry
        West Russia : 1 flag
        Buryatia S.S.R. : 1 infantry
        Russia : 1 aaGun, 1 factory and 7 infantry
        51 Sea Zone : 1 submarine

    Production/PUs Summary :

    Russians : 26 / 26
        Germans : 31 / 33
        British : 28 / 23
        Japanese : 40 / 51
        Americans : 41 / 41


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 10

    Purchase Units - Germans
                Germans repair 1 damage on 1 factory; Remaining resources: 32 PUs;
                Germans buy 4 armour and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Eastern Europe to Karelia S.S.R.
                2 fighters moved from Western Europe to Karelia S.S.R.
                2 infantry moved from Eastern Europe to Belorussia
                2 fighters moved from Germany to Belorussia
                1 bomber moved from Western Europe to Belorussia

    Combat - Germans
                Battle in Belorussia
                    Germans attack with 1 bomber, 2 fighters and 2 infantry
                    British defend with 2 infantry
                        Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Belorussia, round 2 :  3/5 hits
                        British roll dice for 2 infantry in Belorussia, round 2 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Germans lost in Belorussia
                    Germans win, taking Belorussia from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Karelia S.S.R.
                    Germans attack with 2 fighters and 2 infantry
                    British defend with 1 infantry
                        Germans roll dice for 2 fighters and 2 infantry in Karelia S.S.R., round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Karelia S.S.R., round 2 :  0/1 hits
                        1 infantry owned by the British lost in Karelia S.S.R.
                    Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Karelia S.S.R. to Western Europe
                1 bomber moved from Belorussia to Western Europe
                2 fighters moved from Belorussia to Germany
                10 infantry moved from Eastern Europe to Ukraine S.S.R.
                3 infantry moved from Balkans to Ukraine S.S.R.
                7 armour moved from Eastern Europe to Ukraine S.S.R.
                5 armour moved from Germany to Ukraine S.S.R.
                4 infantry moved from Southern Europe to Western Europe
                2 infantry moved from Germany to Eastern Europe
                1 aaGun moved from Germany to Southern Europe
                1 aaGun moved from Eastern Europe to Germany
                1 submarine moved from 34 Sea Zone to 35 Sea Zone

    Place Units - Germans
                4 armour and 2 infantry placed in Germany
                2 infantry placed in Southern Europe

    Turn Complete - Germans
                Germans collect 35 PUs; end with 35 PUs total

    Territory Summary for Germans :

    Germany : 1 aaGun, 4 armour, 1 factory, 2 fighters and 12 infantry
        Southern Europe : 1 aaGun, 1 factory and 2 infantry
        Eastern Europe : 2 infantry
        Karelia S.S.R. : 1 flag, 2 infantry
        Western Europe : 1 aaGun, 1 bomber, 2 fighters and 14 infantry
        Ukraine S.S.R. : 18 armour, 1 artillery and 20 infantry
        Belorussia : 1 infantry
        35 Sea Zone : 1 submarine

    Production/PUs Summary :

    Russians : 24 / 26
        Germans : 35 / 35
        British : 26 / 23
        Japanese : 40 / 51
        Americans : 41 / 41

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from West Russia to Belorussia
                3 armour moved from West Russia to Karelia S.S.R.
                3 artilleries moved from West Russia to Karelia S.S.R.
                4 infantry moved from West Russia to Karelia S.S.R.
                2 armour moved from Caucasus to Karelia S.S.R.
                1 bomber moved from Caucasus to Germany
                2 fighters moved from Caucasus to Belorussia
                1 fighter moved from Caucasus to Belorussia
                1 fighter moved from Caucasus to Karelia S.S.R.
                1 fighter moved from Caucasus to Belorussia

    Combat - British
                Strategic bombing raid in Germany
                        AA fire in Germany :  0/1 hits
                    Bombing raid in Germany rolls: 5 and costs: 5 production.
                    Bombing raid costs 5  production in Germany
                Battle in Karelia S.S.R.
                    British attack with 5 armour, 3 artilleries, 1 fighter and 4 infantry
                    Germans defend with 2 infantry
                        British roll dice for 5 armour, 3 artilleries, 1 fighter and 4 infantry in Karelia S.S.R., round 2 :  3/13 hits
                        Germans roll dice for 2 infantry in Karelia S.S.R., round 2 :  1/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Germans lost in Karelia S.S.R.
                    British win, taking Karelia S.S.R. from Germans with 5 armour, 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry
                Battle in Belorussia
                    British attack with 4 fighters and 2 infantry
                    Germans defend with 1 infantry
                        British roll dice for 4 fighters and 2 infantry in Belorussia, round 2 :  1/6 hits
                        Germans roll dice for 1 infantry in Belorussia, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Belorussia
                    British win, taking Belorussia from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                4 fighters moved from Belorussia to Caucasus
                1 bomber moved from Germany to Caucasus
                2 infantry moved from West Russia to Caucasus
                1 fighter moved from Karelia S.S.R. to Caucasus
                1 armour moved from United Kingdom to 3 Sea Zone
                1 transport moved from 2 Sea Zone to 3 Sea Zone
                8 infantry moved from United Kingdom to 3 Sea Zone
                1 armour moved from 3 Sea Zone to Norway
                8 infantry moved from 3 Sea Zone to Norway

    Place Units - British
                1 destroyer placed in 3 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Territory Summary for British :

    Australia : 2 infantry
        Karelia S.S.R. : 5 armour, 3 artilleries and 3 infantry
        Norway : 1 flag, 1 armour and 8 infantry
        United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
        Caucasus : 2 artilleries, 1 bomber, 5 fighters and 2 infantry
        Algeria : 1 flag
        Belorussia : 1 flag, 2 infantry
        3 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 5 transports

    Production/PUs Summary :

    Russians : 26 / 26
        Germans : 31 / 35
        British : 28 / 28
        Japanese : 40 / 51
        Americans : 41 / 41


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese repair 5 damage on 5 factories; Remaining resources: 46 PUs;
                Japanese buy 6 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                2 infantry moved from India to Persia
                1 bomber moved from India to Persia
                1 fighter moved from India to Persia
                2 fighters moved from Ukraine S.S.R. to Persia

    Combat - Japanese
                Battle in Persia
                    Japanese attack with 1 bomber, 3 fighters and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber, 3 fighters and 2 infantry in Persia, round 2 :  3/6 hits
                        British roll dice for 1 infantry in Persia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Persia
                    Japanese win, taking Persia from British with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                3 fighters moved from Persia to India
                1 bomber moved from Persia to Germany
                5 fighters moved from Ukraine S.S.R. to Western Europe
                2 bombers moved from Western Europe to Germany
                2 armour moved from India to China
                3 armour moved from French Indochina to China
                1 artillery moved from French Indochina to China
                6 infantry moved from French Indochina to China
                2 infantry moved from Manchuria to China
                1 infantry moved from Manchuria to China
                3 armour moved from Manchuria to China
                5 transports moved from 36 Sea Zone to 61 Sea Zone
                1 battleship moved from 36 Sea Zone to 61 Sea Zone
                1 carrier moved from 36 Sea Zone to 61 Sea Zone
                4 armour moved from Japan to 61 Sea Zone
                4 infantry moved from Japan to 61 Sea Zone
                4 armour moved from 61 Sea Zone to Manchuria
                4 infantry moved from 61 Sea Zone to Manchuria
                1 carrier moved from 36 Sea Zone to 61 Sea Zone
                1 destroyer moved from 36 Sea Zone to 61 Sea Zone
                1 battleship moved from 36 Sea Zone to 61 Sea Zone

    Place Units - Japanese
                3 armour placed in French Indochina
                3 armour, 1 artillery and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 41 PUs; end with 41 PUs total

    Territory Summary for Japanese :

    Germany : 3 bombers
        Union of South Africa : 1 flag
        Manchuria : 4 armour and 4 infantry
        Persia : 1 flag, 2 infantry
        India : 1 flag, 3 fighters and 1 infantry
        Italian East Africa : 1 flag
        Borneo : 1 infantry
        French Madagascar : 1 flag
        French Indochina : 1 aaGun, 3 armour and 1 factory
        Trans-Jordan : 1 flag
        Western Europe : 5 fighters
        Solomon Islands : 1 infantry
        New Guinea : 1 infantry
        China : 1 flag, 8 armour, 1 artillery and 13 infantry
        Japan : 1 aaGun, 3 armour, 1 artillery, 1 factory and 4 infantry
        Caroline Islands : 1 infantry
        23 Sea Zone : 1 submarine
        61 Sea Zone : 2 battleships, 2 carriers, 1 destroyer and 5 transports

    Production/PUs Summary :

    Russians : 26 / 26
        Germans : 31 / 35
        British : 27 / 28
        Japanese : 41 / 41
        Americans : 41 / 41

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Sinkiang to French Indochina
                1 armour moved from Kenya to Union of South Africa
                      British take Union of South Africa from Japanese
                1 infantry moved from Belgian Congo to Italian East Africa
                      British take Italian East Africa from Japanese
                1 infantry moved from Anglo Egypt to Trans-Jordan
                      British take Trans-Jordan from Japanese
                2 infantry moved from Anglo Egypt to Trans-Jordan
                1 artillery moved from Anglo Egypt to Trans-Jordan
                1 armour moved from Libya to Trans-Jordan
                1 destroyer moved from 12 Sea Zone to 23 Sea Zone

    Combat - Americans
                Battle in 23 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 23 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 23 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 23 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 destroyer in 23 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 submarine in 23 Sea Zone, round 5 :  0/1 hits
                        Americans roll dice for 1 destroyer in 23 Sea Zone, round 5 :  0/1 hits
                        Japanese roll dice for 1 submarine in 23 Sea Zone, round 6 :  0/1 hits
                        Americans roll dice for 1 destroyer in 23 Sea Zone, round 6 :  1/1 hits
                        1 submarine owned by the Japanese lost in 23 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Strategic bombing raid in French Indochina
                        AA fire in French Indochina :  0/1 hits
                    Bombing raid in French Indochina rolls: 5 and costs: 5 production.
                    Bombing raid costs 5  production in French Indochina

    Non Combat Move - Americans
                2 armour moved from Sinkiang to Caucasus
                4 infantry moved from Sinkiang to Kazakh S.S.R.
                1 fighter moved from Sinkiang to Caucasus
                2 infantry moved from West Russia to Caucasus
                1 infantry moved from Norway to Karelia S.S.R.
                1 aaGun moved from Norway to Karelia S.S.R.
                1 transport moved from 3 Sea Zone to 2 Sea Zone
                1 fighter moved from 3 Sea Zone to 12 Sea Zone
                1 carrier moved from 10 Sea Zone to 12 Sea Zone
                2 fighters moved from Eastern United States to 12 Sea Zone
                3 infantry moved from Eastern United States to 10 Sea Zone
                1 armour moved from Eastern United States to 10 Sea Zone
                1 infantry moved from Eastern United States to Eastern Canada
                1 armour, 3 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
                2 infantry moved from Libya to Anglo Egypt
                1 armour moved from Algeria to Anglo Egypt
                4 infantry moved from Algeria to Libya
                1 infantry moved from Algeria to Libya
                3 infantry moved from 12 Sea Zone to Algeria
                1 armour moved from 12 Sea Zone to Algeria
                2 transports moved from 12 Sea Zone to 10 Sea Zone
                1 transport moved from 12 Sea Zone to 11 Sea Zone
                1 transport moved from 11 Sea Zone to 10 Sea Zone
                1 cruiser moved from 2 Sea Zone to 12 Sea Zone
                1 transport moved from 2 Sea Zone to 1 Sea Zone
                1 artillery moved from Eastern Canada to 1 Sea Zone
                1 artillery and 1 transport moved from 1 Sea Zone to 2 Sea Zone
                1 artillery moved from 2 Sea Zone to United Kingdom
                1 transport moved from 2 Sea Zone to 12 Sea Zone
                1 bomber moved from French Indochina to Caucasus
                1 transport moved from 54 Sea Zone to 52 Sea Zone

    Place Units - Americans
                1 infantry placed in Sinkiang
                2 armour, 1 artillery and 8 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 41 PUs; end with 41 PUs total

    Territory Summary for Americans :

    Eastern Canada : 1 infantry
        Midway : 1 infantry
        Union of South Africa : 1 armour
        Alaska : 1 infantry
        Italian East Africa : 1 infantry
        Western United States : 1 factory
        Karelia S.S.R. : 1 aaGun and 1 infantry
        Hawaiian Islands : 2 infantry
        Kazakh S.S.R. : 4 infantry
        Trans-Jordan : 1 armour, 1 artillery and 3 infantry
        United Kingdom : 1 artillery and 4 infantry
        Caucasus : 3 armour, 4 artilleries, 1 bomber, 1 fighter and 8 infantry
        Sinkiang : 1 factory and 1 infantry
        Algeria : 1 armour and 3 infantry
        Libya : 1 flag, 5 infantry
        Eastern United States : 2 armour, 1 artillery, 1 factory and 8 infantry
        Anglo Egypt : 1 armour and 2 infantry
        23 Sea Zone : 1 destroyer
        12 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 3 transports
        57 Sea Zone : 1 submarine
        52 Sea Zone : 1 transport
        10 Sea Zone : 3 transports
        2 Sea Zone : 1 carrier, 2 fighters and 2 transports

    Production/PUs Summary :

    Russians : 26 / 26
        Germans : 31 / 35
        British : 31 / 28
        Japanese : 37 / 41
        Americans : 41 / 41


  • Russians

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 11

    Research Technology - Russians

    Purchase Units - Russians
                Russians repair 1 damage on 1 factory; Remaining resources: 25 PUs;
                Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Caucasus to Persia
                1 infantry moved from Kazakh S.S.R. to Persia
                5 fighters moved from Sinkiang to Persia

    Combat - Russians
                Battle in Persia
                    Russians attack with 5 fighters and 2 infantry
                    Japanese defend with 2 infantry
                        Russians roll dice for 5 fighters and 2 infantry in Persia, round 2 :  3/7 hits
                        Japanese roll dice for 2 infantry in Persia, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in Persia
                    Russians win, taking Persia from Japanese with 5 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Russians
                3 fighters moved from Persia to Caucasus
                2 fighters moved from Persia to Novosibirsk
                7 infantry moved from Yakut S.S.R. to Novosibirsk
                1 infantry moved from Soviet Far East to Yakut S.S.R.
                1 infantry moved from Russia to West Russia
                4 infantry moved from Sinkiang to Novosibirsk
                1 aaGun moved from Sinkiang to Novosibirsk
                2 infantry moved from Russia to Caucasus
                1 infantry moved from Russia to Caucasus
                1 armour moved from Sinkiang to Caucasus
                1 infantry moved from Russia to Caucasus
                2 infantry moved from Russia to Novosibirsk

    Place Units - Russians
                2 armour placed in Caucasus
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total

    Territory Summary for Russians :

    Persia : 2 infantry
        Novosibirsk : 1 aaGun, 2 fighters and 15 infantry
        Yakut S.S.R. : 1 infantry
        Caucasus : 1 aaGun, 3 armour, 1 factory, 3 fighters and 9 infantry
        Evenki National Okrug : 1 infantry
        West Russia : 1 flag, 1 infantry
        Buryatia S.S.R. : 1 infantry
        Russia : 1 aaGun, 1 factory and 5 infantry
        51 Sea Zone : 1 submarine

    Production/PUs Summary :

    Russians : 26 / 26
        Germans : 31 / 35
        British : 32 / 28
        Japanese : 36 / 41
        Americans : 41 / 41

  • '16

    Sorry about the russians. I was away for the weekend and did my last turn just before leaving. Must have forgot them in the hurry!


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 11

    Purchase Units - Germans
                Germans repair 7 damage on 7 factories; Remaining resources: 28 PUs;
                Germans buy 2 armour and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Ukraine S.S.R. to West Russia
                1 bomber moved from Western Europe to West Russia
                2 infantry moved from Eastern Europe to Belorussia
                2 fighters moved from Germany to Belorussia
                2 fighters moved from Western Europe to Belorussia

    Combat - Germans
                Battle in West Russia
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in West Russia, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in West Russia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
                    Germans win, taking West Russia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belorussia
                    Germans attack with 4 fighters and 2 infantry
                    British defend with 2 infantry
                        Germans roll dice for 4 fighters and 2 infantry in Belorussia, round 2 :  3/6 hits
                        British roll dice for 2 infantry in Belorussia, round 2 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Germans lost in Belorussia
                    Germans win, taking Belorussia from British with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                2 fighters moved from Belorussia to Germany
                2 fighters moved from Belorussia to Ukraine S.S.R.
                1 infantry moved from Germany to Eastern Europe
                6 infantry moved from Germany to Balkans
                2 infantry moved from Southern Europe to Germany
                1 bomber moved from West Russia to Western Europe
                1 submarine moved from 35 Sea Zone to 49 Sea Zone

    Place Units - Germans
                2 armour and 6 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 35 PUs; end with 35 PUs total

    Territory Summary for Germans :

    Germany : 1 aaGun, 6 armour, 1 factory, 2 fighters and 13 infantry
        Southern Europe : 1 aaGun and 1 factory
        Eastern Europe : 1 infantry
        Western Europe : 1 aaGun, 1 bomber and 14 infantry
        Balkans : 6 infantry
        Ukraine S.S.R. : 18 armour, 1 artillery, 2 fighters and 18 infantry
        West Russia : 1 infantry
        Belorussia : 1 infantry
        49 Sea Zone : 1 submarine

    Production/PUs Summary :

    Russians : 24 / 26
        Germans : 35 / 35
        British : 30 / 28
        Japanese : 36 / 41
        Americans : 41 / 41

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from Caucasus to West Russia
                2 fighters moved from Caucasus to West Russia
                1 infantry moved from Karelia S.S.R. to Belorussia
                1 infantry moved from Karelia S.S.R. to Eastern Europe
                1 artillery moved from Karelia S.S.R. to Belorussia
                2 fighters moved from Caucasus to Eastern Europe
                1 fighter moved from Caucasus to Belorussia
                1 bomber moved from Caucasus to Germany
                1 infantry moved from Karelia S.S.R. to Eastern Europe
                2 infantry moved from Caucasus to West Russia
                1 artillery moved from Caucasus to West Russia

    Combat - British
                Strategic bombing raid in Germany
                        AA fire in Germany :  0/1 hits
                    Bombing raid in Germany rolls: 4 and costs: 4 production.
                    Bombing raid costs 4  production in Germany
                Battle in West Russia
                    British attack with 2 artilleries, 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                        British roll dice for 2 artilleries, 2 fighters and 2 infantry in West Russia, round 2 :  3/6 hits
                        Germans roll dice for 1 infantry in West Russia, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in West Russia
                    British win, taking West Russia from Germans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Eastern Europe
                    British attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                        British roll dice for 2 fighters and 2 infantry in Eastern Europe, round 2 :  0/4 hits
                        Germans roll dice for 1 infantry in Eastern Europe, round 2 :  0/1 hits
                        British roll dice for 2 fighters and 2 infantry in Eastern Europe, round 3 :  2/4 hits
                        Germans roll dice for 1 infantry in Eastern Europe, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Eastern Europe
                    British win, taking Eastern Europe from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Belorussia
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Belorussia, round 2 :  0/1 hits
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 3 :  1/3 hits
                        Germans roll dice for 1 infantry in Belorussia, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Belorussia
                    British win, taking Belorussia from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters moved from West Russia to 3 Sea Zone
                1 fighter moved from Belorussia to Caucasus
                2 fighters moved from Eastern Europe to Caucasus
                1 bomber moved from Germany to Caucasus
                8 infantry moved from Norway to Karelia S.S.R.
                1 armour moved from Norway to Karelia S.S.R.
                1 artillery moved from United Kingdom to 3 Sea Zone
                1 armour moved from United Kingdom to 3 Sea Zone
                2 infantry moved from United Kingdom to 3 Sea Zone
                2 infantry moved from 3 Sea Zone to Norway
                1 armour moved from 3 Sea Zone to Norway
                1 artillery moved from 3 Sea Zone to Norway

    Place Units - British
                1 artillery and 2 infantry placed in United Kingdom
                1 destroyer and 1 fighter placed in 3 Sea Zone

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total

    Territory Summary for British :

    Australia : 2 infantry
        Eastern Europe : 1 flag, 2 infantry
        Karelia S.S.R. : 6 armour, 2 artilleries and 8 infantry
        Norway : 1 flag, 1 armour, 1 artillery and 2 infantry
        United Kingdom : 1 aaGun, 1 artillery, 1 factory and 2 infantry
        Caucasus : 1 bomber and 3 fighters
        Algeria : 1 flag
        West Russia : 1 flag, 2 artilleries and 2 infantry
        Belorussia : 1 flag, 1 artillery
        3 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 5 transports

    Production/PUs Summary :

    Russians : 24 / 26
        Germans : 28 / 35
        British : 37 / 37
        Japanese : 36 / 41
        Americans : 41 / 41


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese repair 5 damage on 5 factories; Remaining resources: 36 PUs;
                Japanese buy 4 armour and 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Japanese
                4 infantry moved from Manchuria to Buryatia S.S.R.
                2 armour moved from Manchuria to Buryatia S.S.R.
                13 infantry moved from China to Sinkiang
                1 artillery moved from China to Sinkiang
                8 armour moved from China to Sinkiang
                1 infantry moved from India to Persia
                1 armour moved from French Indochina to Persia
                3 fighters moved from India to Persia
                1 destroyer moved from 61 Sea Zone to 57 Sea Zone
                1 battleship moved from 61 Sea Zone to 57 Sea Zone

    Combat - Japanese
                Battle in Persia
                    Japanese attack with 1 armour, 3 fighters and 1 infantry
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 armour, 3 fighters and 1 infantry in Persia, round 2 :  3/5 hits
                        British roll dice for 2 infantry in Persia, round 2 :  2/2 hits
                        2 infantry owned by the Russians , 1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Persia
                    Japanese win with 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 armour and 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Buryatia S.S.R.
                    Japanese attack with 2 armour and 4 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 armour and 4 infantry in Buryatia S.S.R., round 2 :  4/6 hits
                        Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Buryatia S.S.R.
                    Japanese win, taking Buryatia S.S.R. from Russians with 2 armour and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Sinkiang
                    Japanese attack with 8 armour, 1 artillery and 13 infantry
                    Americans defend with 1 factory and 1 infantry
                        Japanese roll dice for 8 armour, 1 artillery and 13 infantry in Sinkiang, round 2 :  8/22 hits
                        Americans roll dice for 1 infantry in Sinkiang, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sinkiang
                    Japanese win, taking Sinkiang from Americans with 8 armour, 1 artillery and 12 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 57 Sea Zone
                    Japanese attack with 1 battleship and 1 destroyer
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 57 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship and 1 destroyer in 57 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 submarine in 57 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 battleship and 1 destroyer in 57 Sea Zone, round 3 :  1/2 hits
                        1 submarine owned by the Americans lost in 57 Sea Zone
                    Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                3 armour moved from Japan to 61 Sea Zone
                1 artillery moved from Japan to 61 Sea Zone
                4 infantry moved from Japan to 61 Sea Zone
                3 armour, 1 artillery, 4 infantry and 5 transports moved from 61 Sea Zone to 36 Sea Zone
                1 battleship moved from 61 Sea Zone to 36 Sea Zone
                2 carriers moved from 61 Sea Zone to 36 Sea Zone
                3 fighters moved from Persia to 36 Sea Zone
                2 armour moved from Manchuria to Sinkiang
                3 armour moved from 36 Sea Zone to French Indochina
                1 artillery moved from 36 Sea Zone to French Indochina
                4 infantry moved from 36 Sea Zone to French Indochina
                3 bombers moved from Germany to Western Europe

    Place Units - Japanese
                1 armour and 2 infantry placed in French Indochina
                3 armour and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 39 PUs; end with 40 PUs total

    Territory Summary for Japanese :

    India : 1 flag
        Borneo : 1 infantry
        French Madagascar : 1 flag
        French Indochina : 1 aaGun, 6 armour, 1 artillery, 1 factory and 6 infantry
        Western Europe : 3 bombers and 5 fighters
        Solomon Islands : 1 infantry
        Sinkiang : 1 flag, 10 armour, 1 artillery, 1 factory and 12 infantry
        Buryatia S.S.R. : 1 flag, 2 armour and 4 infantry
        New Guinea : 1 infantry
        China : 1 flag
        Japan : 1 aaGun, 3 armour, 1 factory and 3 infantry
        Caroline Islands : 1 infantry
        36 Sea Zone : 1 battleship, 2 carriers, 3 fighters and 5 transports
        57 Sea Zone : 1 battleship and 1 destroyer

    Production/PUs Summary :

    Russians : 23 / 26
        Germans : 28 / 35
        British : 37 / 37
        Japanese : 39 / 40
        Americans : 39 / 41

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 armour, 8 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 12 Sea Zone to 14 Sea Zone
                2 infantry moved from Libya to 14 Sea Zone
                2 infantry moved from 14 Sea Zone to Southern Europe
                      Americans take Southern Europe from Germans
                1 armour moved from Trans-Jordan to India
                      British take India from Japanese
                1 bomber moved from Caucasus to Germany

    Combat - Americans
                Strategic bombing raid in Germany
                        AA fire in Germany :  0/1 hits
                    Bombing raid in Germany rolls: 1 and costs: 1 production.
                    Bombing raid costs 1  production in Germany

    Non Combat Move - Americans
                1 artillery moved from Eastern United States to 10 Sea Zone
                1 armour moved from Eastern United States to 10 Sea Zone
                1 armour moved from Eastern United States to 10 Sea Zone
                3 infantry moved from Eastern United States to 10 Sea Zone
                2 armour, 1 artillery, 3 infantry and 3 transports moved from 10 Sea Zone to 12 Sea Zone
                2 armour moved from 12 Sea Zone to Algeria
                3 infantry moved from 12 Sea Zone to Algeria
                1 artillery moved from 12 Sea Zone to Algeria
                5 infantry moved from Eastern United States to Eastern Canada
                1 transport moved from 2 Sea Zone to 1 Sea Zone
                1 infantry moved from Eastern Canada to 1 Sea Zone
                1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
                1 infantry moved from 2 Sea Zone to United Kingdom
                3 infantry moved from Trans-Jordan to Persia
                1 artillery moved from Trans-Jordan to Persia
                1 armour moved from Anglo Egypt to Persia
                2 infantry moved from Anglo Egypt to Trans-Jordan
                3 infantry moved from Libya to Anglo Egypt
                1 infantry moved from Italian East Africa to Anglo Egypt
                1 armour moved from Union of South Africa to Belgian Congo
                1 destroyer moved from 23 Sea Zone to 12 Sea Zone
                3 infantry moved from Kazakh S.S.R. to Caucasus
                1 infantry moved from Karelia S.S.R. to West Russia
                2 infantry moved from Hawaiian Islands to 52 Sea Zone
                2 infantry and 1 transport moved from 52 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Mexico
                1 bomber moved from Germany to Caucasus

    Place Units - Americans
                2 armour and 8 infantry placed in Eastern United States
                1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 45 PUs; end with 45 PUs total

    Territory Summary for Americans :

    Eastern Canada : 5 infantry
        Midway : 1 infantry
        Alaska : 1 infantry
        Persia : 1 armour, 1 artillery and 3 infantry
        Belgian Congo : 1 armour
        India : 1 armour
        Southern Europe : 1 flag, 1 aaGun, 1 factory and 2 infantry
        Mexico : 2 infantry
        Western United States : 1 factory
        Karelia S.S.R. : 1 aaGun
        Kazakh S.S.R. : 1 infantry
        Trans-Jordan : 2 infantry
        United Kingdom : 1 artillery and 5 infantry
        Caucasus : 3 armour, 4 artilleries, 1 bomber, 1 fighter and 11 infantry
        Algeria : 3 armour, 1 artillery and 6 infantry
        Libya : 1 flag
        West Russia : 1 infantry
        Eastern United States : 2 armour, 1 factory and 8 infantry
        Anglo Egypt : 4 infantry
        54 Sea Zone : 1 transport
        12 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 5 transports
        10 Sea Zone : 1 transport
        2 Sea Zone : 1 carrier, 2 fighters and 2 transports
        14 Sea Zone : 1 transport

    Production/PUs Summary :

    Russians : 23 / 26
        Germans : 22 / 35
        British : 40 / 37
        Japanese : 36 / 40
        Americans : 45 / 45

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 12

    Purchase Units - Russians
                Russians repair 1 damage on 1 factory; Remaining resources: 25 PUs;
                Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs;

    Non Combat Move - Russians
                1 infantry moved from Yakut S.S.R. to Soviet Far East
                1 infantry moved from Evenki National Okrug to Yakut S.S.R.
                2 fighters moved from Novosibirsk to Caucasus
                1 aaGun moved from Novosibirsk to Kazakh S.S.R.
                5 infantry moved from Russia to Caucasus
                1 submarine moved from 51 Sea Zone to 47 Sea Zone
                14 infantry moved from Novosibirsk to Kazakh S.S.R.

    Place Units - Russians
                2 armour and 1 infantry placed in Caucasus
                4 infantry placed in Russia
                Russians undo move 1.
                2 armour placed in Caucasus
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total

    Territory Summary for Russians :

    Soviet Far East : 1 infantry
        Novosibirsk : 1 infantry
        Yakut S.S.R. : 1 infantry
        Kazakh S.S.R. : 1 aaGun and 14 infantry
        Caucasus : 1 aaGun, 5 armour, 1 factory, 5 fighters and 14 infantry
        Russia : 1 aaGun, 1 factory and 5 infantry
        47 Sea Zone : 1 submarine

    Production/PUs Summary :

    Russians : 23 / 23
        Germans : 22 / 35
        British : 40 / 37
        Japanese : 36 / 40
        Americans : 45 / 45


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 12

    Purchase Units - Germans
                Germans repair 5 damage on 5 factories; Remaining resources: 30 PUs;
                Germans buy 3 armour and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Germany to Southern Europe
                3 armour moved from Germany to Southern Europe
                3 infantry moved from Balkans to Eastern Europe
                2 fighters moved from Germany to Eastern Europe
                2 infantry moved from Ukraine S.S.R. to Belorussia
                2 fighters moved from Ukraine S.S.R. to Belorussia
                1 bomber moved from Western Europe to 14 Sea Zone
                16 infantry moved from Ukraine S.S.R. to West Russia
                1 artillery moved from Ukraine S.S.R. to West Russia
                18 armour moved from Ukraine S.S.R. to West Russia

    Combat - Germans
                Battle in 14 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 14 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Southern Europe
                    Germans attack with 3 armour and 3 infantry
                    Americans defend with 1 aaGun, 1 factory and 2 infantry
                        Germans roll dice for 3 armour and 3 infantry in Southern Europe, round 2 :  2/6 hits
                        Americans roll dice for 2 infantry in Southern Europe, round 2 :  0/2 hits
                        2 infantry owned by the Americans lost in Southern Europe
                    Germans win, taking Southern Europe from Americans with 3 armour and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Eastern Europe
                    Germans attack with 2 fighters and 3 infantry
                    British defend with 2 infantry
                        Germans roll dice for 2 fighters and 3 infantry in Eastern Europe, round 2 :  2/5 hits
                        British roll dice for 2 infantry in Eastern Europe, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Eastern Europe
                    Germans win, taking Eastern Europe from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Belorussia
                    Germans attack with 2 fighters and 2 infantry
                    British defend with 1 artillery
                        Germans roll dice for 2 fighters and 2 infantry in Belorussia, round 2 :  2/4 hits
                        British roll dice for 1 artillery in Belorussia, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Belorussia
                    Germans win, taking Belorussia from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in West Russia
                    Germans attack with 18 armour, 1 artillery and 16 infantry
                    British defend with 2 artilleries and 2 infantry; Americans defend with 1 infantry
                        Germans roll dice for 18 armour, 1 artillery and 16 infantry in West Russia, round 2 :  14/35 hits
                        British roll dice for 2 artilleries and 3 infantry in West Russia, round 2 :  2/5 hits
                        2 infantry owned by the British , 2 infantry owned by the Germans , 2 artilleries owned by the British and 1 infantry owned by the Americans lost in West Russia
                    Germans win, taking West Russia from British with 18 armour, 1 artillery and 14 infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 artilleries and 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from 14 Sea Zone to Western Europe
                2 fighters moved from Eastern Europe to Germany
                2 fighters moved from Belorussia to Germany
                3 infantry moved from Balkans to Ukraine S.S.R.
                1 submarine moved from 49 Sea Zone to 45 Sea Zone

    Place Units - Germans
                3 armour and 5 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 35 PUs; end with 35 PUs total

    Territory Summary for Germans :

    Germany : 1 aaGun, 6 armour, 1 factory, 4 fighters and 15 infantry
        Southern Europe : 1 aaGun, 3 armour, 1 factory and 3 infantry
        Eastern Europe : 3 infantry
        Western Europe : 1 aaGun, 1 bomber and 14 infantry
        Ukraine S.S.R. : 3 infantry
        West Russia : 18 armour, 1 artillery and 14 infantry
        Belorussia : 2 infantry
        45 Sea Zone : 1 submarine

    Production/PUs Summary :

    Russians : 23 / 23
        Germans : 35 / 35
        British : 33 / 37
        Japanese : 36 / 40
        Americans : 39 / 45

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 12

    Purchase Units - British
                British buy 2 armour, 1 factory and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                4 fighters moved from 3 Sea Zone to West Russia
                6 armour moved from Karelia S.S.R. to West Russia
                8 infantry moved from Karelia S.S.R. to West Russia
                2 artilleries moved from Karelia S.S.R. to West Russia
                1 armour moved from Norway to West Russia
                3 fighters moved from Caucasus to West Russia
                1 bomber moved from Caucasus to West Russia

    Combat - British
                Battle in West Russia
                    British attack with 7 armour, 2 artilleries, 1 bomber, 7 fighters and 8 infantry
                    Germans defend with 18 armour, 1 artillery and 14 infantry
                        British roll dice for 7 armour, 2 artilleries, 1 bomber, 7 fighters and 8 infantry in West Russia, round 2 :  12/25 hits
                        Germans roll dice for 18 armour, 1 artillery and 14 infantry in West Russia, round 2 :  12/33 hits
                        8 infantry owned by the British , 2 armour owned by the British , 12 infantry owned by the Germans and 2 artilleries owned by the British lost in West Russia
                    5 armour owned by the British retreated to Karelia S.S.R.
                    Germans win with 18 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 12 infantry
                    Casualties for British: 2 armour, 2 artilleries and 8 infantry

    Non Combat Move - British
                7 fighters moved from West Russia to Caucasus
                1 bomber moved from West Russia to Caucasus
                2 infantry moved from Norway to Karelia S.S.R.
                1 artillery moved from Norway to Karelia S.S.R.
                2 carriers moved from 3 Sea Zone to 2 Sea Zone
                1 battleship moved from 3 Sea Zone to 2 Sea Zone
                5 transports moved from 3 Sea Zone to 2 Sea Zone
                2 destroyers moved from 3 Sea Zone to 2 Sea Zone

    Place Units - British
                1 factory placed in Norway
                2 armour and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Territory Summary for British :

    Australia : 2 infantry
        Karelia S.S.R. : 5 armour, 1 artillery and 2 infantry
        Norway : 1 flag, 1 factory
        United Kingdom : 1 aaGun, 2 armour, 1 artillery, 1 factory and 6 infantry
        Caucasus : 1 bomber and 7 fighters
        Algeria : 1 flag
        2 Sea Zone : 1 battleship, 2 carriers, 2 destroyers and 5 transports

    Production/PUs Summary :

    Russians : 23 / 23
        Germans : 35 / 35
        British : 33 / 33
        Japanese : 36 / 40
        Americans : 39 / 45


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 3 armour, 6 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Buryatia S.S.R. to Soviet Far East
                1 armour moved from Buryatia S.S.R. to Soviet Far East
                3 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
                1 armour moved from Buryatia S.S.R. to Yakut S.S.R.
                12 infantry moved from Sinkiang to Kazakh S.S.R.
                1 artillery moved from Sinkiang to Kazakh S.S.R.
                10 armour moved from Sinkiang to Kazakh S.S.R.
                2 armour moved from French Indochina to 36 Sea Zone
                4 infantry moved from French Indochina to 36 Sea Zone
                2 armour, 4 infantry and 3 transports moved from 36 Sea Zone to 34 Sea Zone
                2 armour moved from 34 Sea Zone to Persia
                4 infantry moved from 34 Sea Zone to Persia
                3 fighters moved from 36 Sea Zone to Persia
                2 infantry moved from French Indochina to India
                1 artillery moved from French Indochina to India
                2 armour moved from French Indochina to India
                2 bombers moved from Western Europe to Norway
                1 bomber moved from Western Europe to United Kingdom
                1 battleship moved from 36 Sea Zone to 34 Sea Zone
                2 carriers moved from 36 Sea Zone to 34 Sea Zone

    Combat - Japanese
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid costs 0  production in United Kingdom
                Strategic bombing raid in Norway
                    Bombing raid in Norway rolls: 6,5 and costs: 6 production.
                    Bombing raid costs 6  production in Norway
                Battle in Persia
                    Japanese attack with 2 armour, 3 fighters and 4 infantry
                    Americans defend with 1 armour, 1 artillery and 3 infantry
                        Japanese roll dice for 1 battleship in Persia, round 2 :  1/1 hits
                        Japanese roll dice for 2 armour, 3 fighters and 4 infantry in Persia, round 2 :  2/9 hits
                        British roll dice for 1 armour, 1 artillery and 3 infantry in Persia, round 2 :  1/5 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Persia
                        Japanese roll dice for 2 armour, 3 fighters and 3 infantry in Persia, round 3 :  2/8 hits
                        British roll dice for 1 armour and 1 artillery in Persia, round 3 :  1/2 hits
                        1 artillery owned by the Americans , 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Persia
                    Japanese win, taking Persia from British with 2 armour, 3 fighters and 2 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 armour, 1 artillery and 3 infantry
                Battle in Soviet Far East
                    Japanese attack with 1 armour and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Soviet Far East, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Soviet Far East
                    Japanese win, taking Soviet Far East from Russians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Yakut S.S.R.
                    Japanese attack with 1 armour and 3 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 3 infantry in Yakut S.S.R., round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Yakut S.S.R., round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Yakut S.S.R.
                    Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in India
                    Japanese attack with 2 armour, 1 artillery and 2 infantry
                    Americans defend with 1 armour
                        Japanese roll dice for 2 armour, 1 artillery and 2 infantry in India, round 2 :  2/5 hits
                        British roll dice for 1 armour in India, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the Americans lost in India
                    Japanese win, taking India from British with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 armour
                Battle in Kazakh S.S.R.
                    Japanese attack with 10 armour, 1 artillery and 12 infantry
                    Russians defend with 1 aaGun and 14 infantry; Americans defend with 1 infantry
                        Japanese roll dice for 10 armour, 1 artillery and 12 infantry in Kazakh S.S.R., round 2 :  6/23 hits
                        Russians roll dice for 15 infantry in Kazakh S.S.R., round 2 :  6/15 hits
                        5 infantry owned by the Russians , 6 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kazakh S.S.R.
                        Japanese roll dice for 10 armour, 1 artillery and 6 infantry in Kazakh S.S.R., round 3 :  6/17 hits
                        Russians roll dice for 9 infantry in Kazakh S.S.R., round 3 :  5/9 hits
                        6 infantry owned by the Russians and 5 infantry owned by the Japanese lost in Kazakh S.S.R.
                        Japanese roll dice for 10 armour, 1 artillery and 1 infantry in Kazakh S.S.R., round 4 :  9/12 hits
                        Russians roll dice for 3 infantry in Kazakh S.S.R., round 4 :  2/3 hits
                        3 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kazakh S.S.R.
                    Japanese win, taking Kazakh S.S.R. from Russians with 10 armour remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 artillery and 12 infantry
                    Casualties for Russians: 14 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                3 fighters moved from Persia to 34 Sea Zone
                1 fighter moved from Western Europe to 34 Sea Zone
                2 armour moved from French Indochina to Sinkiang
                2 bombers moved from Norway to Germany
                2 transports moved from 36 Sea Zone to 60 Sea Zone
                2 armour moved from Japan to 60 Sea Zone
                2 infantry moved from Japan to 60 Sea Zone
                1 destroyer moved from 57 Sea Zone to 49 Sea Zone
                1 battleship moved from 57 Sea Zone to 49 Sea Zone
                2 armour moved from 60 Sea Zone to Buryatia S.S.R.
                2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
                4 fighters moved from Western Europe to Eastern Europe

    Place Units - Japanese
                2 infantry placed in Sinkiang
                3 armour placed in French Indochina
                1 transport placed in 60 Sea Zone
                4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 44 PUs total

    Territory Summary for Japanese :

    Germany : 2 bombers
        Persia : 1 flag, 2 armour and 2 infantry
        India : 1 flag, 2 armour, 1 artillery and 1 infantry
        Soviet Far East : 1 flag, 1 armour
        Eastern Europe : 4 fighters
        Borneo : 1 infantry
        French Madagascar : 1 flag
        Yakut S.S.R. : 1 flag, 1 armour and 3 infantry
        French Indochina : 1 aaGun, 3 armour and 1 factory
        Kazakh S.S.R. : 1 flag, 1 aaGun and 10 armour
        Solomon Islands : 1 infantry
        Sinkiang : 1 flag, 2 armour, 1 factory and 2 infantry
        Buryatia S.S.R. : 1 flag, 2 armour and 2 infantry
        New Guinea : 1 infantry
        China : 1 flag
        Japan : 1 aaGun, 1 armour, 1 factory and 5 infantry
        Caroline Islands : 1 infantry
        34 Sea Zone : 1 battleship, 2 carriers, 4 fighters and 3 transports
        49 Sea Zone : 1 battleship and 1 destroyer
        60 Sea Zone : 3 transports

    Production/PUs Summary :

    Russians : 19 / 23
        Germans : 35 / 35
        British : 29 / 33
        Japanese : 44 / 44
        Americans : 39 / 45

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