JEB (allies) vs flipflop (axis)
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 1
Purchase Units - British
British buy nothing; Remaining resources: 30 PUs;Combat Move - British
1 bomber moved from United Kingdom to Germany
2 fighters moved from United Kingdom to 3 Sea Zone
1 infantry moved from Trans-Jordan to Anglo Egypt
2 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Anglo Egypt
1 fighter moved from 35 Sea Zone to Anglo Egypt
1 cruiser moved from 35 Sea Zone to 59 Sea Zone
1 submarine moved from 40 Sea Zone to 45 Sea Zone
1 armour moved from Eastern Canada to 1 Sea Zone
1 armour and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
1 armour moved from 12 Sea Zone to Algeria
British take Algeria from Germans
1 infantry moved from 12 Sea Zone to AlgeriaCombat - British
Battle in 59 Sea Zone
British attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 59 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 3 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer
British roll dice for 2 fighters in 3 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 3 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 45 Sea Zone
British attack with 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
British roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 3 and costs: 3 production.
Bombing raid costs 3 production in Germany
Battle in Anglo Egypt
British attack with 1 fighter and 3 infantry
Germans defend with 1 armour
British roll dice for 1 fighter and 3 infantry in Anglo Egypt, round 2 : 1/4 hits
Germans roll dice for 1 armour in Anglo Egypt, round 2 : 0/1 hits
1 armour owned by the Germans lost in Anglo Egypt
British winBritish win with 1 submarine remaining, taking Anglo Egypt from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armourNon Combat Move - British
1 infantry moved from Australia to 40 Sea Zone
1 infantry and 1 transport moved from 40 Sea Zone to 41 Sea Zone
1 infantry moved from New Zealand to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Union of South Africa to Kenya
1 fighter moved from 3 Sea Zone to Russia
1 infantry moved from Persia to Trans-Jordan
1 fighter moved from Anglo Egypt to Italian East Africa
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 3 Sea Zone to Russia
1 bomber moved from Germany to CaucasusTurn Complete - British
British collect 31 PUs; end with 61 PUs totalTerritory Summary for British :
Australia : 2 infantry
Kenya : 1 infantry
India : 1 aaGun and 1 infantry
Italian East Africa : 1 fighter
Trans-Jordan : 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
Caucasus : 1 bomber
Algeria : 1 flag, 1 armour and 1 infantry
Russia : 2 fighters
Anglo Egypt : 3 infantry
Western Canada : 1 infantry
42 Sea Zone : 2 infantry and 1 transport
59 Sea Zone : 1 cruiser
34 Sea Zone : 1 transport
12 Sea Zone : 1 transport
45 Sea Zone : 1 submarine
33 Sea Zone : 1 carrierProduction/PUs Summary :
Russians : 24 / 29
Germans : 39 / 42
British : 31 / 61
Japanese : 30 / 30
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 destroyer and 3 transports; Remaining resources: 1 PUs;Combat Move - Japanese
1 submarine moved from 45 Sea Zone to 52 Sea Zone
1 cruiser moved from 50 Sea Zone to 52 Sea Zone
1 fighter moved from 50 Sea Zone to 52 Sea Zone
1 bomber moved from Japan to 52 Sea Zone
1 battleship moved from 60 Sea Zone to 59 Sea Zone
1 fighter moved from Japan to 59 Sea Zone
1 transport moved from 60 Sea Zone to 58 Sea Zone
1 infantry moved from Okinawa to 58 Sea Zone
1 infantry and 1 transport moved from 58 Sea Zone to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour moved from 60 Sea Zone to Buryatia S.S.R.
1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
2 infantry moved from Manchuria to China
3 infantry moved from Kwantung to China
1 fighter moved from Manchuria to China
1 fighter moved from French Indochina to China
1 fighter moved from 37 Sea Zone to 34 Sea Zone
2 infantry moved from French Indochina to India
1 fighter moved from 37 Sea Zone to IndiaCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 59 Sea Zone
Japanese attack with 1 battleship and 1 fighter
British defend with 1 cruiser
Japanese roll dice for 1 battleship and 1 fighter in 59 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 cruiser in 59 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the British lost in 59 Sea Zone
Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 52 Sea Zone
Japanese attack with 1 bomber, 1 cruiser, 1 fighter and 1 submarine
Americans defend with 1 carrier, 1 fighter and 1 submarine
Japanese roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 fighter in 52 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 cruiser in 52 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 52 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 carrier in 52 Sea Zone, round 2 : 0/1 hits
1 fighter owned by the Americans , 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 52 Sea Zone
1 submarine owned by the Japanese retreated to 51 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 carrier and 1 fighter
Battle in Buryatia S.S.R.
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Buryatia S.S.R., round 2 : 0/2 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Buryatia S.S.R.
Japanese roll dice for 1 armour in Buryatia S.S.R., round 3 : 0/1 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 0/1 hits
Japanese roll dice for 1 armour in Buryatia S.S.R., round 4 : 0/1 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 4 : 0/1 hits
Japanese roll dice for 1 armour in Buryatia S.S.R., round 5 : 0/1 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 5 : 0/1 hits
Japanese roll dice for 1 armour in Buryatia S.S.R., round 6 : 0/1 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 6 : 0/1 hits
Japanese roll dice for 1 armour in Buryatia S.S.R., round 7 : 0/1 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 7 : 0/1 hits
Japanese roll dice for 1 armour in Buryatia S.S.R., round 8 : 1/1 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 8 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in China
Japanese attack with 2 fighters and 5 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 2 fighters and 5 infantry in China, round 2 : 2/7 hits
Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in China
Japanese roll dice for 2 fighters and 4 infantry in China, round 3 : 2/6 hits
Americans roll dice for 1 fighter in China, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in China
Japanese win, taking China from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in India
Japanese attack with 1 fighter and 2 infantry
British defend with 1 aaGun and 1 infantry
AA fire in India : 0/1 hits
Japanese roll dice for 1 fighter and 2 infantry in India, round 2 : 3/3 hits
British roll dice for 1 infantry in India, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in India
Japanese win, taking India from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 battleship moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 34 Sea Zone to 36 Sea Zone
2 fighters moved from China to French Indochina
1 bomber moved from 52 Sea Zone to Japan
1 fighter moved from 52 Sea Zone to 60 Sea Zone
1 carrier moved from 50 Sea Zone to 60 Sea Zone
1 fighter moved from 59 Sea Zone to French Indochina
1 fighter moved from India to French IndochinaPlace Units - Japanese
1 destroyer and 3 transports placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 36 PUs; end with 37 PUs total
1 unit repaired.Territory Summary for Japanese :
India : 1 flag, 1 aaGun and 1 infantry
Philipine Islands : 2 infantry
Borneo : 1 infantry
East Indies : 2 infantry
French Indochina : 4 fighters
Solomon Islands : 1 infantry
Wake Island : 1 infantry
Buryatia S.S.R. : 1 flag, 1 armour
New Guinea : 1 infantry
China : 1 flag, 3 infantry
Japan : 1 aaGun, 1 artillery, 1 bomber, 1 factory and 4 infantry
Caroline Islands : 1 infantry
59 Sea Zone : 1 battleship
51 Sea Zone : 1 submarine
36 Sea Zone : 1 battleship, 1 carrier and 1 fighter
60 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 4 transportsProduction/PUs Summary :
Russians : 23 / 29
Germans : 39 / 42
British : 28 / 61
Japanese : 36 / 37
Americans : 40 / 42 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Eastern United States to 7 Sea ZoneCombat - Americans
Battle in 7 Sea Zone
Americans attack with 1 bomber
Germans defend with 2 submarines and 1 transport
2 submarines owned by the Germans Submerged
Americans roll dice for 1 bomber in 7 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Germans lost in 7 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Americans
1 bomber moved from 7 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to United Kingdom
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from Hawaiian Islands to Central United States
1 battleship moved from 55 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 10 Sea Zone
1 transport moved from 55 Sea Zone to 20 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to West Indies
1 armour moved from 19 Sea Zone to West Indies
2 infantry moved from Central United States to Eastern United States
2 infantry moved from Western United States to Central United States
1 aaGun moved from Western United States to Central United States
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 submarine moved from 52 Sea Zone to 63 Sea ZonePlace Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
1 armour and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs totalTerritory Summary for Americans :
Midway : 1 infantry
Alaska : 1 infantry
Western United States : 1 factory
Hawaiian Islands : 2 infantry
West Indies : 1 armour and 1 infantry
Kazakh S.S.R. : 1 infantry
United Kingdom : 1 bomber and 1 fighter
Sinkiang : 1 infantry
Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 factory and 6 infantry
Central United States : 1 aaGun, 1 fighter and 2 infantry
63 Sea Zone : 1 submarine
10 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports
19 Sea Zone : 1 transport
20 Sea Zone : 1 battleship and 1 transportProduction/PUs Summary :
Russians : 23 / 29
Germans : 39 / 42
British : 28 / 61
Japanese : 36 / 37
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 fighter moved from Russia to Buryatia S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
1 armour moved from West Russia to Karelia S.S.R.
1 fighter moved from Russia to Karelia S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
2 infantry moved from West Russia to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 armour moved from West Russia to Ukraine S.S.R.Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 armour and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour and 3 infantry in Ukraine S.S.R., round 2 : 1/4 hits
Germans roll dice for 2 infantry in Ukraine S.S.R., round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 1 armour and 2 infantry in Ukraine S.S.R., round 3 : 0/3 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits
Russians roll dice for 1 armour and 2 infantry in Ukraine S.S.R., round 4 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 4 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Buryatia S.S.R.
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Buryatia S.S.R., round 2 : 1/3 hits
Japanese roll dice for 1 armour in Buryatia S.S.R., round 2 : 0/1 hits
1 armour owned by the Japanese lost in Buryatia S.S.R.
Russians win, taking Buryatia S.S.R. from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Battle in Karelia S.S.R.
Russians attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 armour and 2 infantry
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Karelia S.S.R., round 2 : 1/6 hits
Germans roll dice for 1 armour and 2 infantry in Karelia S.S.R., round 2 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Karelia S.S.R., round 3 : 3/4 hits
Germans roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 3 : 2/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans , 1 armour owned by the Germans and 1 artillery owned by the Russians lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 1 artillery and 3 infantryNon Combat Move - Russians
1 fighter moved from Buryatia S.S.R. to Yakut S.S.R.
8 infantry moved from Russia to Novosibirsk
1 fighter moved from Karelia S.S.R. to Caucasus
1 infantry moved from Caucasus to PersiaPlace Units - Russians
2 fighters and 1 infantry placed in Caucasus
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs totalTerritory Summary for Russians :
Persia : 1 infantry
Novosibirsk : 8 infantry
Karelia S.S.R. : 1 armour
Yakut S.S.R. : 1 fighter and 3 infantry
Caucasus : 1 aaGun, 1 factory, 3 fighters and 5 infantry
Ukraine S.S.R. : 1 flag, 1 armour and 2 infantry
West Russia : 1 flag, 1 infantry
Buryatia S.S.R. : 2 infantry
Russia : 1 aaGun, 1 factory and 2 infantry
2 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 29 / 29
Germans : 34 / 42
British : 28 / 61
Japanese : 35 / 37
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 2
Purchase Units - Germans
Germans buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Norway to Karelia S.S.R.
1 fighter moved from Norway to Karelia S.S.R.
1 infantry moved from Belorussia to West Russia
1 bomber moved from Norway to West Russia
1 infantry moved from Balkans to Ukraine S.S.R.
1 artillery moved from Balkans to Ukraine S.S.R.
1 armour moved from Balkans to Ukraine S.S.R.
3 armour moved from Eastern Europe to Ukraine S.S.R.
4 armour moved from Germany to Ukraine S.S.R.
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 armour moved from Southern Europe to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 armour moved from 15 Sea Zone to Anglo Egypt
1 infantry moved from 15 Sea Zone to Anglo Egypt
1 infantry moved from Libya to Anglo Egypt
1 artillery moved from Libya to Anglo Egypt
1 fighter moved from Western Europe to 12 Sea Zone
5 infantry moved from Eastern Europe to Ukraine S.S.R.Combat - Germans
Battle in 12 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 12 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Anglo Egypt
Germans attack with 1 armour, 1 artillery and 2 infantry
British defend with 3 infantry
Germans roll dice for 1 battleship in Anglo Egypt, round 2 : 1/1 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Anglo Egypt, round 2 : 1/4 hits
British roll dice for 3 infantry in Anglo Egypt, round 2 : 2/3 hits
2 infantry owned by the British and 2 infantry owned by the Germans lost in Anglo Egypt
Germans roll dice for 1 armour and 1 artillery in Anglo Egypt, round 3 : 0/2 hits
British roll dice for 1 infantry in Anglo Egypt, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 artillery in Anglo Egypt, round 4 : 2/2 hits
British roll dice for 1 infantry in Anglo Egypt, round 4 : 0/1 hits
1 infantry owned by the British lost in Anglo Egypt
Germans win, taking Anglo Egypt from British with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 3 infantry
Battle in West Russia
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in West Russia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 armour
Germans roll dice for 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 armour in Karelia S.S.R., round 2 : 0/1 hits
1 armour owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Battle in Ukraine S.S.R.
Germans attack with 8 armour, 1 artillery and 6 infantry
Russians defend with 1 armour and 2 infantry
Germans roll dice for 8 armour, 1 artillery and 6 infantry in Ukraine S.S.R., round 2 : 10/15 hits
Russians roll dice for 1 armour and 2 infantry in Ukraine S.S.R., round 2 : 1/3 hits
2 infantry owned by the Russians , 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 8 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 2 infantryNon Combat Move - Germans
1 bomber moved from West Russia to Western Europe
1 fighter moved from Karelia S.S.R. to Western Europe
1 fighter moved from 12 Sea Zone to Western Europe
1 armour moved from Western Europe to Eastern Europe
4 infantry moved from Germany to Eastern Europe
1 submarine moved from 7 Sea Zone to 18 Sea Zone
1 submarine moved from 7 Sea Zone to 17 Sea ZonePlace Units - Germans
7 infantry placed in Germany
1 armour, 1 fighter and 2 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 1 factory and 7 infantry
Southern Europe : 1 aaGun, 1 armour, 1 factory, 1 fighter and 2 infantry
Eastern Europe : 1 armour and 4 infantry
Karelia S.S.R. : 1 flag, 2 infantry
Western Europe : 1 aaGun, 1 bomber, 2 fighters and 3 infantry
Ukraine S.S.R. : 8 armour, 1 artillery and 5 infantry
West Russia : 1 infantry
Anglo Egypt : 1 flag, 1 armour and 1 artillery
17 Sea Zone : 1 submarine
15 Sea Zone : 1 battleship and 1 transport
18 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 22 / 29
Germans : 43 / 43
British : 26 / 61
Japanese : 35 / 37
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 2
Purchase Units - British
British buy 1 battleship, 1 carrier, 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Algeria to Anglo Egypt
British take Libya from Germans
1 infantry moved from Algeria to Libya
1 infantry moved from Trans-Jordan to Anglo Egypt
1 fighter moved from Italian East Africa to Anglo Egypt
1 bomber moved from Caucasus to GermanyCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 6 and costs: 6 production.
Bombing raid costs 6 production in Germany
Battle in Anglo Egypt
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 armour and 1 artillery
British roll dice for 1 armour, 1 fighter and 1 infantry in Anglo Egypt, round 2 : 2/3 hits
Germans roll dice for 1 armour and 1 artillery in Anglo Egypt, round 2 : 1/2 hits
1 infantry owned by the British , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Anglo Egypt
British win, taking Anglo Egypt from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Anglo Egypt to Italian East Africa
1 infantry moved from Kenya to Italian East Africa
2 fighters moved from Russia to Caucasus
1 bomber moved from Germany to Caucasus
1 carrier moved from 33 Sea Zone to 28 Sea ZonePlace Units - British
1 battleship, 1 carrier and 1 transport placed in 6 Sea Zone
2 fighters placed in 6 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 29 PUs totalTerritory Summary for British :
Australia : 2 infantry
Italian East Africa : 1 fighter and 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
Caucasus : 1 bomber and 2 fighters
Algeria : 1 flag
Libya : 1 flag, 1 infantry
Anglo Egypt : 1 armour
Western Canada : 1 infantry
28 Sea Zone : 1 carrier
42 Sea Zone : 2 infantry and 1 transport
6 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 1 transport
45 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 22 / 29
Germans : 40 / 43
British : 29 / 29
Japanese : 35 / 37
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 armour, 4 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - Japanese
1 destroyer moved from 60 Sea Zone to 63 Sea Zone
1 submarine moved from 51 Sea Zone to 63 Sea Zone
1 fighter moved from 60 Sea Zone to 63 Sea Zone
1 transport moved from 60 Sea Zone to 51 Sea Zone
1 infantry moved from Wake Island to 51 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone
1 artillery moved from Japan to 60 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
1 transport moved from 60 Sea Zone to 49 Sea Zone
2 infantry moved from Philipine Islands to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indochina
2 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indochina
1 artillery moved from 60 Sea Zone to Buryatia S.S.R.
3 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 bomber moved from Japan to Buryatia S.S.R.
1 battleship moved from 59 Sea Zone to 60 Sea Zone
1 fighter moved from 36 Sea Zone to Buryatia S.S.R.Combat - Japanese
Battle in 63 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 63 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 63 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Buryatia S.S.R.
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 battleship in Buryatia S.S.R., round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Buryatia S.S.R., round 2 : 1/6 hits
Russians roll dice for 2 infantry in Buryatia S.S.R., round 2 : 0/2 hits
2 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 artillery, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Japanese
1 fighter moved from Buryatia S.S.R. to 60 Sea Zone
1 fighter moved from 63 Sea Zone to 60 Sea Zone
4 fighters moved from French Indochina to Ukraine S.S.R.
1 bomber moved from Buryatia S.S.R. to French IndochinaPlace Units - Japanese
1 transport placed in 60 Sea Zone
3 armour and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 39 PUs totalTerritory Summary for Japanese :
India : 1 flag, 1 aaGun and 1 infantry
Borneo : 1 infantry
East Indies : 2 infantry
French Indochina : 1 bomber and 4 infantry
Solomon Islands : 1 infantry
Ukraine S.S.R. : 4 fighters
Buryatia S.S.R. : 1 flag, 1 artillery and 3 infantry
New Guinea : 1 infantry
China : 1 flag, 3 infantry
Japan : 1 aaGun, 3 armour, 1 factory and 4 infantry
Caroline Islands : 1 infantry
63 Sea Zone : 1 destroyer and 1 submarine
36 Sea Zone : 1 battleship, 1 carrier and 2 transports
60 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 3 transportsProduction/PUs Summary :
Russians : 21 / 29
Germans : 40 / 43
British : 29 / 29
Japanese : 36 / 39
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 factory and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship moved from 20 Sea Zone to 18 Sea Zone
1 destroyer moved from 10 Sea Zone to 18 Sea Zone
1 cruiser moved from 10 Sea Zone to 18 Sea Zone
1 carrier moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from Central United States to 1 Sea Zone
1 bomber moved from United Kingdom to GermanyCombat - Americans
Battle in 18 Sea Zone
Americans attack with 1 battleship, 1 cruiser and 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 18 Sea Zone, round 2 : 3/3 hits
1 submarine owned by the Germans lost in 18 Sea Zone
Americans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 5 and costs: 5 production.
Bombing raid costs 5 production in GermanyNon Combat Move - Americans
1 bomber moved from Germany to Caucasus
1 infantry moved from Kazakh S.S.R. to Caucasus
3 transports moved from 10 Sea Zone to 1 Sea Zone
6 infantry moved from Eastern United States to Eastern Canada
1 artillery moved from Eastern United States to Eastern Canada
1 armour moved from Eastern United States to Eastern Canada
1 aaGun moved from Eastern United States to Eastern Canada
2 infantry moved from Central United States to Eastern Canada
1 transport moved from 20 Sea Zone to 10 Sea Zone
1 fighter moved from United Kingdom to RussiaPlace Units - Americans
1 factory placed in Sinkiang
1 armour, 2 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs totalTerritory Summary for Americans :
Eastern Canada : 1 aaGun, 1 armour, 1 artillery and 8 infantry
Midway : 1 infantry
Alaska : 1 infantry
Western United States : 1 factory
Hawaiian Islands : 2 infantry
West Indies : 1 armour and 1 infantry
Caucasus : 1 bomber and 1 infantry
Sinkiang : 1 factory and 1 infantry
Eastern United States : 1 armour, 2 artilleries, 1 factory and 4 infantry
Russia : 1 fighter
Central United States : 1 aaGun
1 Sea Zone : 1 carrier, 2 fighters and 3 transports
10 Sea Zone : 1 transport
19 Sea Zone : 1 transport
18 Sea Zone : 1 battleship, 1 cruiser and 1 destroyerProduction/PUs Summary :
Russians : 21 / 29
Germans : 40 / 43
British : 29 / 29
Japanese : 36 / 39
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to West Russia
3 fighters moved from Caucasus to West Russia
1 fighter moved from Yakut S.S.R. to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 4 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 4 fighters and 1 infantry in West Russia, round 2 : 3/5 hits
Germans roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 fighters moved from West Russia to Caucasus
1 infantry moved from Russia to Caucasus
1 infantry moved from Persia to Caucasus
2 infantry moved from Yakut S.S.R. to Novosibirsk
7 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Novosibirsk to SinkiangPlace Units - Russians
1 armour and 3 infantry placed in Caucasus
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs totalTerritory Summary for Russians :
Novosibirsk : 2 infantry
Yakut S.S.R. : 1 infantry
Caucasus : 1 aaGun, 1 armour, 1 factory, 4 fighters and 10 infantry
Sinkiang : 8 infantry
West Russia : 1 flag, 1 infantry
Russia : 1 aaGun, 1 factory and 5 infantry
2 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 23 / 23
Germans : 38 / 43
British : 29 / 29
Japanese : 36 / 39
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 3
Purchase Units - Germans
Germans repair 10 damage on 10 factories; Remaining resources: 33 PUs;
Germans buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 15 Sea Zone to 14 Sea Zone
2 infantry moved from Southern Europe to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Trans-Jordan
Germans take Trans-Jordan from British
5 infantry moved from Ukraine S.S.R. to West Russia
1 artillery moved from Ukraine S.S.R. to West Russia
8 armour moved from Ukraine S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
1 infantry moved from Karelia S.S.R. to West Russia
1 armour moved from Eastern Europe to West RussiaCombat - Germans
Battle in West Russia
Germans attack with 9 armour, 1 artillery and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 9 armour, 1 artillery and 6 infantry in West Russia, round 2 : 5/16 hits
Russians roll dice for 1 infantry in West Russia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Germans win, taking West Russia from Russians with 9 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 infantry moved from Eastern Europe to Ukraine S.S.R.
1 fighter moved from Southern Europe to Germany
7 infantry moved from Germany to Western Europe
1 armour moved from Southern Europe to Germany
1 submarine moved from 17 Sea Zone to 27 Sea Zone
1 fighter moved from Western Europe to GermanyPlace Units - Germans
6 infantry placed in Germany
5 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 1 armour, 1 factory, 2 fighters and 6 infantry
Southern Europe : 1 aaGun, 1 factory and 5 infantry
Archangel : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag
Trans-Jordan : 1 flag, 2 infantry
Western Europe : 1 aaGun, 1 bomber, 1 fighter and 10 infantry
Ukraine S.S.R. : 4 infantry
West Russia : 9 armour, 1 artillery and 5 infantry
27 Sea Zone : 1 submarine
15 Sea Zone : 1 battleship and 1 transportProduction/PUs Summary :
Russians : 19 / 23
Germans : 43 / 43
British : 28 / 29
Japanese : 36 / 39
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 3 Sea Zone
1 battleship moved from 6 Sea Zone to 3 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Norway
British take Norway from Germans
1 armour moved from 3 Sea Zone to Norway
2 fighters moved from 6 Sea Zone to 3 Sea Zone
1 fighter moved from Italian East Africa to 15 Sea Zone
2 fighters moved from Caucasus to 15 Sea Zone
1 bomber moved from Caucasus to 15 Sea ZoneCombat - British
Battle in 15 Sea Zone
British attack with 1 bomber and 3 fighters
Germans defend with 1 battleship and 1 transport
British roll dice for 1 bomber and 3 fighters in 15 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Germans lost in 15 Sea Zone
1 transport owned by the Germans lost in 15 Sea Zone
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 27
Casualties for Germans: 1 battleship and 1 transportNon Combat Move - British
3 fighters moved from 15 Sea Zone to Caucasus
1 bomber moved from 15 Sea Zone to Caucasus
1 infantry moved from Italian East Africa to Anglo Egypt
1 infantry moved from Libya to Anglo Egypt
1 carrier moved from 28 Sea Zone to 23 Sea Zone
1 fighter moved from 3 Sea Zone to Russia
2 infantry and 1 transport moved from 42 Sea Zone to 21 Sea Zone
1 submarine moved from 45 Sea Zone to 49 Sea ZonePlace Units - British
2 transports placed in 3 Sea Zone
1 armour, 1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTerritory Summary for British :
Australia : 2 infantry
Norway : 1 flag, 1 armour and 1 infantry
United Kingdom : 1 aaGun, 1 armour, 2 artilleries, 1 factory and 2 infantry
Caucasus : 1 bomber and 3 fighters
Algeria : 1 flag
Libya : 1 flag
Russia : 1 fighter
Anglo Egypt : 1 armour and 2 infantry
Western Canada : 1 infantry
23 Sea Zone : 1 carrier
3 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 3 transports
49 Sea Zone : 1 submarine
21 Sea Zone : 2 infantry and 1 transportProduction/PUs Summary :
Russians : 19 / 23
Germans : 40 / 43
British : 31 / 31
Japanese : 36 / 39
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory and 8 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 artillery moved from Buryatia S.S.R. to Yakut S.S.R.
1 bomber moved from French Indochina to Sinkiang
1 infantry moved from India to Persia
Japanese take Persia from BritishCombat - Japanese
Strategic bombing raid in Sinkiang
Bombing raid in Sinkiang rolls: 4 and costs: 4 production.
Bombing raid costs 4 production in Sinkiang
Battle in Yakut S.S.R.
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Yakut S.S.R., round 2 : 2/3 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 infantry moved from French Indochina to India
2 infantry moved from China to French Indochina
1 aaGun moved from India to French Indochina
1 transport moved from 36 Sea Zone to 60 Sea Zone
3 armour moved from Japan to 60 Sea Zone
4 infantry moved from Japan to 60 Sea Zone
3 armour moved from 60 Sea Zone to Buryatia S.S.R.
4 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indochina
1 carrier moved from 60 Sea Zone to 36 Sea Zone
2 fighters moved from 60 Sea Zone to French Indochina
1 destroyer moved from 63 Sea Zone to 60 Sea Zone
1 submarine moved from 63 Sea Zone to 60 Sea Zone
4 fighters moved from Ukraine S.S.R. to Western Europe
1 bomber moved from Sinkiang to French IndochinaPlace Units - Japanese
8 infantry placed in Japan
1 factory placed in French IndochinaTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs totalTerritory Summary for Japanese :
Persia : 1 flag, 1 infantry
India : 1 flag, 2 infantry
Soviet Far East : 1 flag, 1 infantry
Borneo : 1 infantry
Yakut S.S.R. : 1 flag, 1 artillery and 2 infantry
French Indochina : 1 aaGun, 1 bomber, 1 factory, 2 fighters and 6 infantry
Western Europe : 4 fighters
Solomon Islands : 1 infantry
Buryatia S.S.R. : 1 flag, 3 armour and 4 infantry
New Guinea : 1 infantry
China : 1 flag, 1 infantry
Japan : 1 aaGun, 1 factory and 8 infantry
Caroline Islands : 1 infantry
36 Sea Zone : 1 battleship, 2 carriers and 1 transport
60 Sea Zone : 1 battleship, 1 destroyer, 1 submarine and 4 transportsProduction/PUs Summary :
Russians : 17 / 23
Germans : 40 / 43
British : 30 / 31
Japanese : 39 / 39
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 3
Purchase Units - Americans
Americans repair 4 damage on 4 factories; Remaining resources: 36 PUs;
Americans buy 1 armour, 1 artillery, 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 18 Sea Zone to 23 Sea Zone
1 infantry moved from Sinkiang to China
1 bomber moved from Caucasus to ChinaCombat - Americans
Battle in China
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 1 infantry in China, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in China, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in China
Americans win, taking China from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 bomber moved from China to Russia
1 infantry moved from West Indies to 19 Sea Zone
1 armour moved from West Indies to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 9 Sea Zone
1 infantry moved from 9 Sea Zone to Eastern Canada
1 armour moved from 9 Sea Zone to Eastern Canada
1 armour moved from Eastern Canada to 1 Sea Zone
1 artillery moved from Eastern Canada to 1 Sea Zone
1 aaGun moved from Eastern Canada to 1 Sea Zone
3 infantry moved from Eastern Canada to 1 Sea Zone
1 aaGun, 1 armour, 1 artillery, 3 infantry and 3 transports moved from 1 Sea Zone to 3 Sea Zone
1 aaGun moved from 3 Sea Zone to Norway
3 infantry moved from 3 Sea Zone to Norway
1 armour moved from 3 Sea Zone to Norway
1 artillery moved from 3 Sea Zone to Norway
1 fighter moved from 1 Sea Zone to 3 Sea Zone
1 carrier moved from 1 Sea Zone to 3 Sea Zone
1 fighter moved from 1 Sea Zone to 3 Sea Zone
1 cruiser moved from 18 Sea Zone to 9 Sea Zone
1 battleship moved from 18 Sea Zone to 9 Sea Zone
1 transport moved from 10 Sea Zone to 9 Sea Zone
2 artilleries moved from Eastern United States to Eastern Canada
1 aaGun moved from Central United States to Eastern Canada
4 infantry moved from Eastern United States to Eastern Canada
1 armour moved from Eastern United States to Eastern CanadaPlace Units - Americans
1 artillery and 1 fighter placed in Eastern United States
1 armour and 1 fighter placed in Sinkiang
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 42 PUs; end with 42 PUs totalTerritory Summary for Americans :
Eastern Canada : 1 aaGun, 2 armour, 2 artilleries and 10 infantry
Midway : 1 infantry
Alaska : 1 infantry
Western United States : 1 factory
Hawaiian Islands : 2 infantry
Norway : 1 aaGun, 1 armour, 1 artillery and 3 infantry
Caucasus : 1 infantry
Sinkiang : 1 armour, 1 factory and 1 fighter
Eastern United States : 1 artillery, 1 factory and 1 fighter
Russia : 1 bomber and 1 fighter
China : 1 infantry
23 Sea Zone : 1 destroyer
3 Sea Zone : 1 carrier, 2 fighters and 3 transports
9 Sea Zone : 1 battleship, 1 cruiser and 2 transports
10 Sea Zone : 1 transportProduction/PUs Summary :
Russians : 17 / 23
Germans : 40 / 43
British : 30 / 31
Japanese : 37 / 39
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Archangel
4 fighters moved from Caucasus to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 4 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 4 fighters and 1 infantry in Archangel, round 2 : 1/5 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 fighters moved from Archangel to Russia
2 infantry moved from Novosibirsk to Russia
1 armour moved from Caucasus to Russia
4 infantry moved from Sinkiang to Kazakh S.S.R.
3 infantry moved from Sinkiang to Novosibirsk
1 infantry moved from Sinkiang to Kazakh S.S.R.Place Units - Russians
1 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs totalTerritory Summary for Russians :
Novosibirsk : 3 infantry
Kazakh S.S.R. : 5 infantry
Caucasus : 1 aaGun, 1 factory and 10 infantry
Russia : 1 aaGun, 2 armour, 1 factory, 4 fighters and 12 infantry
2 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 17 / 17
Germans : 40 / 43
British : 30 / 31
Japanese : 37 / 39
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 4
Purchase Units - Germans
Germans repair 4 damage on 4 factories; Remaining resources: 39 PUs;
Germans buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Ukraine S.S.R. to Caucasus
1 artillery moved from West Russia to Caucasus
9 armour moved from West Russia to Ukraine S.S.R.
9 armour moved from Ukraine S.S.R. to Caucasus
4 infantry moved from West Russia to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 9 armour, 1 artillery and 8 infantry
British defend with 1 bomber and 3 fighters; Russians defend with 1 aaGun, 1 factory and 10 infantry; Americans defend with 1 infantry
Germans roll dice for 9 armour, 1 artillery and 8 infantry in Caucasus, round 2 : 8/18 hits
Russians roll dice for 1 bomber, 3 fighters and 11 infantry in Caucasus, round 2 : 6/15 hits
8 infantry owned by the Russians and 6 infantry owned by the Germans lost in Caucasus
2 infantry owned by the Germans , 9 armour owned by the Germans and 1 artillery owned by the Germans retreated to Ukraine S.S.R.
Russians win with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 6 infantry
Casualties for Russians: 8 infantryNon Combat Move - Germans
1 infantry moved from West Russia to Karelia S.S.R.
1 fighter moved from Western Europe to Germany
1 bomber moved from Western Europe to Germany
5 infantry moved from Southern Europe to Western Europe
3 infantry moved from Germany to Balkans
1 infantry moved from Trans-Jordan to Persia
1 submarine moved from 27 Sea Zone to 33 Sea ZonePlace Units - Germans
10 infantry placed in Germany
3 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 1 armour, 1 bomber, 1 factory, 3 fighters and 13 infantry
Persia : 1 infantry
Southern Europe : 1 aaGun, 1 factory and 3 infantry
Archangel : 1 flag
Karelia S.S.R. : 1 flag, 1 infantry
Trans-Jordan : 1 flag, 1 infantry
Western Europe : 1 aaGun and 15 infantry
Balkans : 3 infantry
Ukraine S.S.R. : 9 armour, 1 artillery and 2 infantry
33 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 17 / 17
Germans : 40 / 40
British : 30 / 31
Japanese : 37 / 39
Americans : 42 / 42 -
Probably should have kept going in Caucasus,but at any rate if you wanted to switch any of those casualties go ahead
I think I did choose what is best tho! -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 4
Purchase Units - British
British buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Norway to Karelia S.S.R.
1 infantry moved from Norway to Karelia S.S.R.
1 carrier moved from 3 Sea Zone to 4 Sea Zone
1 battleship moved from 3 Sea Zone to 4 Sea Zone
1 fighter moved from 3 Sea Zone to Karelia S.S.R.
2 infantry moved from United Kingdom to 3 Sea Zone
1 armour moved from United Kingdom to 3 Sea Zone
2 artilleries moved from United Kingdom to 3 Sea Zone
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 3 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Archangel
Russians take Archangel from Germans
1 infantry moved from 4 Sea Zone to Archangel
2 artilleries moved from 4 Sea Zone to Archangel
1 armour moved from 4 Sea Zone to Archangel
1 fighter moved from Russia to Karelia S.S.R.
1 armour moved from Anglo Egypt to Trans-Jordan
2 infantry moved from Anglo Egypt to Trans-Jordan
3 fighters moved from Caucasus to Trans-Jordan
1 bomber moved from Caucasus to GermanyCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 5 and costs: 5 production.
Bombing raid costs 5 production in Germany
Battle in Karelia S.S.R.
British attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 2 fighters and 1 infantry in Karelia S.S.R., round 2 : 1/4 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Trans-Jordan
British attack with 1 armour, 3 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 3 fighters and 2 infantry in Trans-Jordan, round 2 : 2/6 hits
Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 1 armour, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
3 fighters moved from Trans-Jordan to Caucasus
2 fighters moved from Karelia S.S.R. to 4 Sea Zone
1 bomber moved from Germany to Caucasus
2 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from Western Canada to Eastern Canada
1 submarine moved from 49 Sea Zone to 37 Sea ZonePlace Units - British
3 armour, 1 artillery and 4 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTerritory Summary for British :
Eastern Canada : 1 infantry
Australia : 2 infantry
Archangel : 1 armour, 2 artilleries and 2 infantry
Karelia S.S.R. : 1 armour
Norway : 1 flag
Trans-Jordan : 1 armour and 2 infantry
United Kingdom : 1 aaGun, 3 armour, 1 artillery, 1 factory and 4 infantry
Caucasus : 1 bomber and 3 fighters
Algeria : 1 flag
Libya : 1 flag
23 Sea Zone : 1 carrier
4 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 3 transports
37 Sea Zone : 1 submarine
19 Sea Zone : 2 infantry and 1 transportProduction/PUs Summary :
Russians : 21 / 17
Germans : 35 / 40
British : 31 / 31
Japanese : 37 / 39
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
3 armour moved from Buryatia S.S.R. to China
4 infantry moved from French Indochina to China
1 bomber moved from French Indochina to SinkiangCombat - Japanese
Strategic bombing raid in Sinkiang
Bombing raid in Sinkiang rolls: 5 and costs: 4 production.
Bombing raid costs 4 production in Sinkiang
Battle in China
Japanese attack with 3 armour and 4 infantry
Americans defend with 1 infantry
Japanese roll dice for 3 armour and 4 infantry in China, round 2 : 2/7 hits
Americans roll dice for 1 infantry in China, round 2 : 0/1 hits
1 infantry owned by the Americans lost in China
Japanese win, taking China from Americans with 3 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 bomber moved from Sinkiang to India
2 fighters moved from French Indochina to India
2 infantry moved from French Indochina to India
6 infantry moved from Japan to 60 Sea Zone
6 infantry and 3 transports moved from 60 Sea Zone to 36 Sea Zone
6 infantry moved from 36 Sea Zone to French Indochina
1 transport moved from 36 Sea Zone to 60 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 infantry moved from Soviet Far East to Yakut S.S.R.
4 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 battleship moved from 60 Sea Zone to 36 Sea Zone
1 destroyer moved from 60 Sea Zone to 36 Sea Zone
1 submarine moved from 60 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 armour placed in French Indochina
8 infantry placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs totalTerritory Summary for Japanese :
Persia : 1 flag, 1 infantry
India : 1 flag, 1 bomber, 2 fighters and 4 infantry
Soviet Far East : 1 flag
Borneo : 1 infantry
Yakut S.S.R. : 1 flag, 1 artillery and 6 infantry
French Indochina : 1 aaGun, 3 armour, 1 factory and 6 infantry
Western Europe : 4 fighters
Solomon Islands : 1 infantry
Evenki National Okrug : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 2 infantry
New Guinea : 1 infantry
China : 1 flag, 3 armour and 4 infantry
Japan : 1 aaGun, 1 factory and 8 infantry
Caroline Islands : 1 infantry
36 Sea Zone : 2 battleships, 2 carriers, 1 destroyer, 1 submarine and 3 transports
60 Sea Zone : 2 transportsProduction/PUs Summary :
Russians : 20 / 17
Germans : 35 / 40
British : 31 / 31
Japanese : 40 / 40
Americans : 40 / 42 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 4
Purchase Units - Americans
Americans repair 4 damage on 4 factories; Remaining resources: 38 PUs;
Americans buy 2 armour, 2 fighters and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Norway to Eastern Europe
Americans take Eastern Europe from Germans
1 bomber moved from Russia to GermanyCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 2 and costs: 2 production.
Bombing raid costs 2 production in GermanyNon Combat Move - Americans
1 bomber moved from Germany to Norway
1 infantry moved from Norway to Karelia S.S.R.
2 infantry moved from Eastern Canada to 9 Sea Zone
2 armour moved from Eastern Canada to 9 Sea Zone
2 armour, 2 infantry and 2 transports moved from 9 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to United Kingdom
2 armour moved from 2 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to United Kingdom
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 cruiser moved from 9 Sea Zone to 1 Sea Zone
1 battleship moved from 9 Sea Zone to 1 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 carrier moved from 3 Sea Zone to 2 Sea Zone
1 fighter moved from 3 Sea Zone to Russia
1 fighter moved from 3 Sea Zone to 2 Sea Zone
1 fighter moved from Russia to Sinkiang
1 aaGun moved from Norway to Karelia S.S.R.
1 artillery moved from Eastern United States to Eastern CanadaPlace Units - Americans
1 armour and 1 fighter placed in Sinkiang
1 transport placed in 10 Sea Zone
1 armour and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 43 PUs; end with 44 PUs totalTerritory Summary for Americans :
Eastern Canada : 1 aaGun, 3 artilleries and 8 infantry
Midway : 1 infantry
Alaska : 1 infantry
Eastern Europe : 1 flag, 1 armour
Western United States : 1 factory
Karelia S.S.R. : 1 aaGun and 1 infantry
Hawaiian Islands : 2 infantry
Norway : 1 artillery, 1 bomber and 2 infantry
United Kingdom : 2 armour, 1 fighter and 2 infantry
Caucasus : 1 infantry
Sinkiang : 2 armour, 1 factory and 3 fighters
Eastern United States : 1 armour, 1 factory and 1 fighter
Russia : 1 fighter
23 Sea Zone : 1 destroyer
1 Sea Zone : 1 battleship, 1 cruiser and 4 transports
10 Sea Zone : 1 transport
2 Sea Zone : 1 carrier, 1 fighter and 2 transportsProduction/PUs Summary :
Russians : 20 / 17
Germans : 32 / 40
British : 31 / 31
Japanese : 40 / 40
Americans : 43 / 44 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Russia to West Russia
Russians take West Russia from Germans
1 infantry moved from Russia to Evenki National Okrug
1 infantry moved from Russia to Evenki National Okrug
2 fighters moved from Russia to Evenki National Okrug
2 fighters moved from Russia to Evenki National OkrugCombat - Russians
Battle in Evenki National Okrug
Russians attack with 4 fighters and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 fighters and 2 infantry in Evenki National Okrug, round 2 : 2/6 hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 fighters moved from Evenki National Okrug to Sinkiang
2 infantry moved from Novosibirsk to Sinkiang
4 infantry moved from Kazakh S.S.R. to Sinkiang
1 fighter moved from Evenki National Okrug to Caucasus
1 armour moved from Russia to Sinkiang
1 armour moved from Russia to Caucasus
9 infantry moved from Russia to Caucasus
1 fighter moved from Evenki National Okrug to Sinkiang
1 submarine moved from 2 Sea Zone to 9 Sea ZonePlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 25 PUs totalTerritory Summary for Russians :
Novosibirsk : 1 infantry
Kazakh S.S.R. : 1 infantry
Caucasus : 1 aaGun, 1 armour, 1 factory, 1 fighter and 11 infantry
Sinkiang : 1 armour, 3 fighters and 6 infantry
Evenki National Okrug : 2 infantry
West Russia : 1 flag, 1 infantry
Russia : 1 aaGun, 1 factory and 5 infantry
9 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 23 / 25
Germans : 30 / 40
British : 31 / 31
Japanese : 39 / 40
Americans : 43 / 44
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