Here is the revised version of Fg & TcB HR I will try in my next game.
I’m very fond of the idea that recreate some kind of air combat during regular battle.
As you will see, it allows Fgs to hit enemy’s plane every round, as it was a multiple round of SBR air combat between escort, attacking @1, and interceptor, defending @1.
It creates a side effect:
any fighter escort will be more useful in combat and for more than one single round, anywhere else and still be able to directly destroy plane as it was in an SBR air combat.
From my POV, it needs an adapted HR for escort and interceptor rules.
I would be very pleased if you left your opinion and advice on this very aspect.
I like fighter which act like Fg and TcB simulating TcB role, so I will implement this:
Fighter A3D3M4C9, on “1” rolled destroyed 1 plane owner’s choose casualty.
Tactical Bomber A3-4D4M4C11, get A4 when paired 1:1 with Fighter,
also get A4 anytime Air supremacy is obtained.
Air supremacy: when no enemy’s plane is present, TcB get A4
This harmonized SBR against IC requires only 1 Fg escort for any number of StBs with no more Fighter escort:
Strategical Bomber A4D1M6C12 can SBR, damage: 1D6+2
When StBs attack fighters on SBR air combat, they get A@1 for each StB or intercepting Fgs wichever is less. As each StB was 1 AA firing only 1 single shot but non-preemptive vs enemy’s fighter.
_When StBs attack fighters on SBR air combat, **each get 1A@1 if StBs are escorted by 1 single Fg unit. This Fg get 1A@1 First Strike.
take off from an operational AB and there is at least one friendly Fg unit (same alliance) in it at the beginning of the combat move phase .
1- Declaring the number of StB doing the raid on IC or NB/AB and if there is one Fg escort.
2- Defender can scramble fighters on IC territory to intercept attacking SBR.
3- There is only 1 Fg unit allowed to escort any StB on a SBR. Roll 1 preemptive A@1
and remove immediately any interceptor casualty caused by this preemptive fire.
4- If one Fg escorts StBs, ~~**_starting from an operational Air Base which have at least 1 friendly Fg unit on it at the beginning of the attacker’s turn, all are considered being escorted and can fire 1 A@1 against intercepting Fgs.
5- When StB are by themselves, they are considered unescorted, and can only fire 1 @1 for each StB or intercepting Fgs present whichever is less.
6- Each intercepting Fg fire 1 D@1.
7- Remove all casualties. Escorting Fg can be taken as casualty.
8- Escorting Fg turn back home, proceed to the IC AAA 1@1 shot against each remaining StB.
9- Any surviving StB can now attack the IC at 1D6+2 damage.~~