G40 Ziggurat (Axis) vs. Commando Brado (Allies +11) Rd. 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone

    Combat - British
                Battle in 80 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 80 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 80 Sea Zone
                    Japanese win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for British: 1 destroyer

    Non Combat Move - British
                1 fighter moved from Russia to Kazakhstan
                1 fighter moved from Russia to Kazakhstan
                1 fighter moved from Kazakhstan to Iraq
                1 fighter moved from Kazakhstan to Iraq
                1 armour moved from Egypt to Iraq
                1 armour moved from Egypt to Iraq
                1 armour moved from Egypt to Iraq
                1 armour moved from Egypt to Iraq
                1 mech_infantry moved from Belgian Congo to Egypt
                1 mech_infantry moved from Belgian Congo to Egypt
                1 mech_infantry moved from Belgian Congo to Egypt
                1 artillery moved from Libya to Tobruk
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Libya to Tobruk
                1 mech_infantry moved from Algeria to 92 Sea Zone
                1 infantry moved from Algeria to 92 Sea Zone
                1 infantry moved from Algeria to 92 Sea Zone
                1 infantry moved from Algeria to 92 Sea Zone
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 infantry moved from Karelia to Novgorod
                1 infantry moved from Karelia to Novgorod
                1 artillery moved from Karelia to Novgorod
                1 artillery moved from Karelia to Novgorod

    Place Units - British
                3 armour placed in Iraq
                3 mech_infantrys placed in Egypt
                British undo move 2.
                3 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    43 Sea Zone : 1 flag
        Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 3 infantry and 1 mech_infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 bomber, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Syria : 1 flag
        Tobruk : 1 artillery and 2 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Novgorod : 2 artilleries and 2 infantry
        Eire : 1 flag
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 15 armour, 1 artillery, 1 factory_minor, 3 fighters, 6 infantry and 5 mech_infantrys
        Eastern Persia : 1 flag
        81 Sea Zone : 1 battleship and 1 cruiser
        Persia : 1 flag
        98 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 42 / 55
        Russians : 19 / 20
        Japanese : 76 / 89
        Americans : 59 / 84
        Chinese : 0 / 4
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 15 / 10
        ANZAC : 10 / 15
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 3 times
            Average roll : 3.600
            Median : 4.000
            Variance : 1.778
            Standard Deviation : 1.333
            Total rolls : 10

    Null / Other
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    British Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • I will swap out the 3 Inf in Egypt for 1 DD in SZ81. I will move 2 of the Mechs in S. Africa up to Egypt. Changed the IPC’s from 39 to 40…


  • Do you mind if I roll for the Brit SBR in Egypt and Brit FTR in Iraq in SZ80 against the Japanese Sub? I completely spaced and forgot to move them into SZ80 before I rolled the dice. Thanks! Obviously the Jap Sub still hits and the Brit DD misses…

    I’ll roll via the Forum dice…

    1 Brit FTR

    DiceRolls: 1@3; Total Hits: 01@3: (5)

    1 Brit SBR

    DiceRolls: 1@4; Total Hits: 11@4: (1)


  • The SBR will land back in Egypt. The FTR will land back in Iraq…

    Here’s the new map…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from Egypt: 1 infantry
                EDIT: Removing units owned by British from Egypt: 1 infantry
                EDIT: Removing units owned by British from Egypt: 1 infantry
                EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
                EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
                EDIT: Adding units owned by British to Egypt: 2 mech_infantrys
                EDIT: Adding units owned by British to 81 Sea Zone: 1 destroyer
                EDIT: Changing PUs for British from 39 to 40
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                3 mech_infantrys moved from Romania to Ukraine
                1 armour moved from Rostov to Ukraine
                3 fighters moved from Rostov to Ukraine

    Place Units - Italians
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6,6,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,2,6,5,1
                Italians collect 8 PUs (7 lost to blockades); end with 9 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 1 aaGun, 4 artilleries, 1 factory_major and 17 infantry
        Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 9 infantry
        Rostov : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 armour, 3 fighters and 3 mech_infantrys
        Western Ukraine : 1 flag

    Production/PUs Summary :

    Germans : 42 / 55
        Russians : 19 / 20
        Japanese : 76 / 89
        Americans : 59 / 84
        Chinese : 0 / 4
        British : 34 / 40
        UK_Pacific : 0 / 0
        Italians : 15 / 9
        ANZAC : 10 / 15
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @Commando:

    Did you win the A&A tourney?

    Nope. Tim and Dale beat us in the finals. We were up huge after turn one, but through a mixture of hubris and impatience we managed to throw it away :P.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from New South Wales to South Australia

    Place Units - ANZAC
                1 armour and 2 mech_infantrys placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 3 fighters and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        South Australia : 2 aaGuns, 2 armour, 3 artilleries and 3 infantry
        New Guinea : 1 infantry
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser and 7 destroyers

    Production/PUs Summary :

    Germans : 42 / 55
        Russians : 19 / 20
        Japanese : 72 / 89
        Americans : 59 / 84
        Chinese : 0 / 4
        British : 34 / 40
        UK_Pacific : 0 / 0
        Italians : 15 / 9
        ANZAC : 14 / 20
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Tobruk to Alexandria
                1 fighter moved from Russia to Kazakhstan
                1 fighter moved from Kazakhstan to Iraq

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        Alexandria : 2 infantry
        United Kingdom : 2 infantry
        Normandy Bordeaux : 1 artillery, 1 factory_minor and 1 harbour
        Tobruk : 1 flag
        Libya : 1 flag
        Iraq : 1 fighter and 1 infantry
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 42 / 55
        Russians : 19 / 20
        Japanese : 72 / 89
        Americans : 59 / 84
        Chinese : 0 / 4
        British : 34 / 40
        UK_Pacific : 0 / 0
        Italians : 15 / 9
        ANZAC : 14 / 20
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans repair 4 damage on 4 factory_majors; Remaining resources: 51 PUs;
                Germans buy 4 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                7 armour, 5 infantry and 8 mech_infantrys moved from Baltic States to Novgorod
                4 fighters and 4 tactical_bombers moved from Rostov to Novgorod
                1 bomber moved from Western Germany to Novgorod
                5 bombers moved from Bulgaria to Novgorod
                12 armour moved from Northwest Persia to Volgograd
                1 artillery and 1 infantry moved from Rostov to Volgograd
                3 armour moved from Ukraine to Volgograd
                1 armour moved from Northwest Persia to Volgograd
                1 infantry moved from Northwest Persia to Persia
                      Germans take Persia from British

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 16 armour, 1 artillery and 1 infantry
                    Russians defend with 1 artillery, 1 factory_minor and 3 infantry
                        Germans roll dice for 16 armour, 1 artillery and 1 infantry in Volgograd, round 2 :  7/18 hits
                        Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 2 :  1/4 hits
                        3 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 16 armour and 1 artillery remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 3 infantry
                Battle in Novgorod
                    Germans attack with 7 armour, 6 bombers, 4 fighters, 5 infantry, 8 mech_infantrys and 4 tactical_bombers
                    British defend with 2 artilleries and 2 infantry; Russians defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 3 mech_infantrys; Americans defend with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys
                        Germans roll dice for 7 armour, 6 bombers, 4 fighters, 5 infantry, 8 mech_infantrys and 4 tactical_bombers in Novgorod, round 2 :  11/34 hits
                        Russians roll dice for 2 armour, 5 artilleries, 2 fighters, 12 infantry and 6 mech_infantrys in Novgorod, round 2 :  11/27 hits
                        5 infantry owned by the Russians , 1 infantry owned by the British , 5 infantry owned by the Germans , 5 infantry owned by the Americans and 6 mech_infantrys owned by the Germans lost in Novgorod
                        Germans roll dice for 7 armour, 6 bombers, 4 fighters, 2 mech_infantrys and 4 tactical_bombers in Novgorod, round 3 :  13/23 hits
                        Russians roll dice for 2 armour, 5 artilleries, 2 fighters, 1 infantry and 6 mech_infantrys in Novgorod, round 3 :  6/16 hits
                        1 infantry owned by the British , 1 artillery owned by the Americans , 3 mech_infantrys owned by the Americans , 4 armour owned by the Germans , 2 artilleries owned by the Russians , 3 mech_infantrys owned by the Russians , 2 artilleries owned by the British , 1 armour owned by the Americans and 2 mech_infantrys owned by the Germans lost in Novgorod
                        Germans roll dice for 3 armour, 6 bombers, 4 fighters and 4 tactical_bombers in Novgorod, round 4 :  10/17 hits
                        Russians roll dice for 1 armour and 2 fighters in Novgorod, round 4 :  2/3 hits
                        1 armour owned by the Russians , 2 armour owned by the Germans and 2 fighters owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 armour, 6 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 29
                    Casualties for Germans: 6 armour, 5 infantry and 8 mech_infantrys
                    Casualties for Russians: 1 armour, 2 artilleries, 2 fighters, 5 infantry and 3 mech_infantrys
                    Casualties for British: 2 artilleries and 2 infantry
                    Casualties for Americans: 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys

    Non Combat Move - Germans
                2 aaGuns moved from Northwest Persia to Caucasus
                4 artilleries and 2 infantry moved from Northwest Persia to Caucasus
                2 armour and 2 mech_infantrys moved from Germany to Baltic States
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                4 fighters and 4 tactical_bombers moved from Novgorod to Baltic States
                6 bombers moved from Novgorod to Baltic States

    Place Units - Germans
                1 artillery and 2 infantry placed in Ukraine
                4 armour and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,5,3,2,6
                Germans collect 44 PUs (4 lost to blockades); end with 45 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 49 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 10 infantry
        Germany : 4 armour, 1 factory_major and 4 mech_infantrys
        Baltic States : 1 flag, 2 armour, 6 bombers, 4 fighters, 2 mech_infantrys and 4 tactical_bombers
        Eastern Poland : 1 flag
        Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Volgograd : 1 flag, 16 armour, 1 artillery and 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 2 aaGuns, 4 artilleries and 2 infantry
        112 Sea Zone : 1 submarine
        Bulgaria : 1 flag, 3 infantry
        Greece : 1 flag
        Northwest Persia : 1 flag, 1 aaGun
        Persia : 1 flag, 1 infantry
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 48 / 64
        Russians : 15 / 20
        Japanese : 72 / 89
        Americans : 59 / 84
        Chinese : 0 / 4
        British : 32 / 40
        UK_Pacific : 0 / 0
        Italians : 15 / 9
        ANZAC : 14 / 20
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Sorry I haven’t been responding promptly. Had a lot going on. Hopefully I can pick it up a little bit now.


  • No worries. I saw Strategicon posted pics of the last few gaming conventions. They posted a few of you…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Belarus to Eastern Poland
                      Russians take Eastern Poland from Germans
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Italians
                1 infantry moved from Bryansk to Rostov
                      Russians take Rostov from Italians
                1 infantry moved from Urals to Timguska
                      Russians take Timguska from Japanese
                1 infantry moved from Vologda to Novosibirsk
                1 infantry moved from Vologda to Novosibirsk
                1 infantry moved from Vologda to Novosibirsk

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 3 infantry in Novosibirsk, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Evenkiyskiy to Yenisey
                1 infantry moved from Vologda to Archangel
                1 infantry moved from Smolensk to Belarus
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Tambov to Bryansk
                1 infantry moved from Samara to Kazakhstan
                1 infantry moved from Vologda to Urals
                1 infantry moved from Samara to Vologda
                1 infantry moved from Samara to Vologda
                1 infantry moved from Samara to Vologda
                1 infantry moved from Samara to Vologda
                1 infantry moved from Samara to Vologda
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                1 infantry moved from Tambov to Russia
                1 artillery moved from Russia to Vologda
                1 artillery moved from Russia to Vologda
                1 aaGun moved from Russia to Vologda

    Place Units - Russians
                2 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total

    Territory Summary for Russians :

    Yenisey : 1 infantry
        Timguska : 1 infantry
        Kazakhstan : 1 infantry
        Belarus : 1 infantry
        Bryansk : 1 infantry
        Rostov : 1 infantry
        Urals : 1 infantry
        Archangel : 1 infantry
        Eastern Poland : 1 infantry
        Russia : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major and 5 infantry
        Tambov : 1 infantry
        Western Ukraine : 1 infantry
        Novosibirsk : 2 infantry
        Vologda : 1 aaGun, 2 artilleries and 21 infantry
        Smolensk : 1 infantry
        Samara : 1 infantry
        113 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 47 / 64
        Russians : 22 / 22
        Japanese : 70 / 89
        Americans : 59 / 84
        Chinese : 0 / 4
        British : 32 / 40
        UK_Pacific : 0 / 0
        Italians : 11 / 9
        ANZAC : 14 / 20
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • FYI: The Japanese can clear Rostov, followed by the Italians clearing Tambov to allow a can opener into Moscow. I’m not sure if you meant to allow that, but if you want to change up your noncoms I don’t mind in the least.


  • Oh snap! Ok. Let me change the Russian non-coms. LOL!  :-P


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Vologda: 1 infantry
                EDIT: Removing units owned by Russians from Vologda: 1 infantry
                EDIT: Removing units owned by Russians from Vologda: 1 infantry
                EDIT: Removing units owned by Japanese from Novosibirsk: 1 infantry
                EDIT: Adding units owned by Russians to Novosibirsk: 2 infantry
                EDIT: Changing ownership of Novosibirsk from Japanese to Russians
                EDIT: Turning off Edit Mode
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Italians
                1 infantry moved from Belarus to Eastern Poland
                      Russians take Eastern Poland from Germans
                1 infantry moved from Urals to Timguska
                      Russians take Timguska from Japanese
                1 infantry moved from Bryansk to Rostov
                      Russians take Rostov from Italians

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Evenkiyskiy to Yenisey
                1 infantry moved from Smolensk to Belarus
                1 infantry moved from Tambov to Bryansk
                1 infantry moved from Vologda to Smolensk
                1 infantry moved from Samara to Kazakhstan
                1 infantry moved from Samara to Tambov
                1 infantry moved from Samara to Tambov
                1 infantry moved from Samara to Tambov
                1 infantry moved from Samara to Tambov
                1 infantry moved from Samara to Tambov
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Tambov

    Place Units - Russians
                2 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total

    Territory Summary for Russians :

    Yenisey : 1 infantry
        Timguska : 1 infantry
        Kazakhstan : 1 infantry
        Belarus : 1 infantry
        Bryansk : 1 infantry
        Rostov : 1 infantry
        Eastern Poland : 1 infantry
        Russia : 6 aaGuns, 1 airfield, 4 artilleries, 1 factory_major and 18 infantry
        Tambov : 9 infantry
        Western Ukraine : 1 infantry
        Novosibirsk : 2 infantry
        Vologda : 2 infantry
        Smolensk : 1 infantry
        Samara : 1 infantry
        113 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 47 / 64
        Russians : 22 / 22
        Japanese : 70 / 89
        Americans : 59 / 84
        Chinese : 0 / 4
        British : 32 / 40
        UK_Pacific : 0 / 0
        Italians : 11 / 9
        ANZAC : 14 / 20
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I kept the same com moves in Novo and same battle results. Made the edits in Game Edit mode. Changed my non-coms a little bit.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 infantry, 2 mech_infantrys, 1 submarine and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 armour, 3 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
                2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
                1 armour moved from Ceylon to 39 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java
                2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone
                2 armour, 3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 37 Sea Zone to 55 Sea Zone
                3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 55 Sea Zone
                1 armour moved from Northwest Persia to Kazakhstan
                1 mech_infantry moved from Kansu to Kazakhstan
                1 infantry moved from Kansu to Novosibirsk
                1 artillery moved from Kansu to Timguska
                1 artillery moved from Olgiy to Yenisey
                1 armour moved from Kansu to Yenisey
                1 mech_infantry moved from Kansu to Novosibirsk
                1 mech_infantry moved from Kansu to Timguska
                1 mech_infantry moved from Kansu to Novosibirsk
                1 mech_infantry moved from Kansu to Kazakhstan
                1 tactical_bomber moved from Northwest Persia to Kazakhstan
                1 fighter moved from Northwest Persia to Novosibirsk
                1 tactical_bomber moved from Northwest Persia to Novosibirsk
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                1 bomber moved from Dzavhan to Yenisey
                1 bomber moved from Dzavhan to Timguska
                2 bombers moved from Shensi to Novosibirsk
                2 bombers moved from Yunnan to Kazakhstan

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 submarine and 3 transports
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                    Japanese win with 1 submarine and 3 transports remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine and 3 transports
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                    Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 3 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 55 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Philippines
                    Japanese attack with 2 armour, 3 infantry and 1 mech_infantry
                    Americans defend with 1 airfield, 1 harbour and 1 infantry
                        Japanese roll dice for 2 armour, 3 infantry and 1 mech_infantry in Philippines, round 2 :  2/6 hits
                        Americans roll dice for 1 infantry in Philippines, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Java
                    Japanese attack with 1 armour, 2 artilleries and 3 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Java, round 2 :  2/6 hits
                        ANZAC roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Yenisey
                    Japanese attack with 1 armour, 1 artillery and 1 bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Yenisey, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Yenisey, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Yenisey
                    Japanese win, taking Yenisey from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Japanese attack with 1 armour, 2 bombers, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 2 bombers, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 :  6/6 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 1 armour, 2 bombers, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Novosibirsk
                    Japanese attack with 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Japanese roll dice for 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 :  5/7 hits
                        Russians roll dice for 2 infantry in Novosibirsk, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Timguska
                    Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Timguska, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Timguska, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Timguska
                    Japanese win, taking Timguska from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 armour and 2 mech_infantrys moved from Kweichow to Tsinghai
                1 armour and 1 mech_infantry moved from Manchuria to Central Mongolia
                1 armour and 2 mech_infantrys moved from Shantung to Kweichow
                1 fighter and 1 tactical_bomber moved from Novosibirsk to Tsinghai
                1 bomber moved from Yenisey to Shensi
                2 bombers moved from Kazakhstan to Shensi
                2 bombers moved from Novosibirsk to Shensi
                1 bomber moved from Timguska to Shensi
                1 tactical_bomber moved from Kazakhstan to Tsinghai
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 carrier moved from 39 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
                1 carrier moved from 37 Sea Zone to 42 Sea Zone
                2 carriers moved from 37 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
                1 battleship moved from 37 Sea Zone to 42 Sea Zone
                1 battleship moved from 37 Sea Zone to 35 Sea Zone
                1 cruiser moved from 37 Sea Zone to 42 Sea Zone
                1 cruiser moved from 37 Sea Zone to 35 Sea Zone
                3 destroyers moved from 37 Sea Zone to 42 Sea Zone
                2 destroyers and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 tactical_bomber moved from French Indo China to 39 Sea Zone
                1 fighter moved from India to 39 Sea Zone
                1 fighter moved from French Indo China to India
                3 fighters and 1 tactical_bomber moved from French Indo China to Kwangsi
                1 submarine moved from 37 Sea Zone to 42 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Shantung
                1 artillery and 1 infantry placed in French Indo China
                1 artillery and 1 infantry placed in Malaya
                1 infantry placed in India
                1 carrier and 1 transport placed in 39 Sea Zone
                1 transport placed in 37 Sea Zone
                1 transport placed in 36 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 80 PUs; end with 80 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 3 infantry
        Shantung : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Kwangsi : 1 flag, 1 airfield, 3 fighters and 1 tactical_bomber
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag, 6 bombers
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 armour and 2 mech_infantrys
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Ceylon : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
        Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 2 armour, 1 harbour, 2 infantry and 1 mech_infantry
        Sakha : 1 flag
        Yenisey : 1 flag, 1 armour
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag, 1 artillery and 1 mech_infantry
        Siberia : 1 flag, 1 aaGun and 2 infantry
        Kazakhstan : 1 flag, 1 armour and 2 mech_infantrys
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
        Celebes : 1 flag
        Java : 1 flag, 1 armour, 2 artilleries and 3 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 3 transports
        Olgiy : 1 flag
        37 Sea Zone : 1 transport
        36 Sea Zone : 1 transport
        35 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports
        Dzavhan : 1 flag
        39 Sea Zone : 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        Central Mongolia : 1 flag, 1 armour and 1 mech_infantry
        6 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        West India : 1 flag
        Novosibirsk : 1 flag, 1 infantry and 2 mech_infantrys
        80 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 47 / 64
        Russians : 18 / 22
        Japanese : 80 / 90
        Americans : 57 / 84
        Chinese : 0 / 4
        British : 32 / 40
        UK_Pacific : 0 / 0
        Italians : 11 / 9
        ANZAC : 10 / 20
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Ok, here goes nothing. Odds say I should win. We’ll see what happens. LOL!  :-D  :-)  :-o  :?  8-)  :lol:  :-P  :roll:  :wink:  :mrgreen: If not, could we go back to US Turn 8 and I’d like to try a different strategy? I’m trying to figure out the best Allied strategy against this type of Axis strategy. I’m beginning to think KJF is the best strategy. Do you agree?


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 airfield, 6 armour, 1 destroyer, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Iraq to Persia
                1 armour moved from Iraq to Persia
                1 mech_infantry moved from Iraq to Northwest Persia
                1 fighter moved from 98 Sea Zone to Persia
                1 fighter moved from Iraq to Persia
                1 fighter moved from Iraq to Persia
                1 bomber moved from Norway to Germany
                1 bomber moved from Finland to Germany
                1 mech_infantry moved from Karelia to Novgorod
                1 mech_infantry moved from Karelia to Novgorod
                1 fighter moved from Russia to Novgorod
                1 fighter moved from Russia to Novgorod
                1 fighter moved from Russia to Novgorod
                1 fighter moved from Russia to Novgorod
                1 fighter moved from Russia to Novgorod
                1 tactical_bomber moved from Russia to Novgorod
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 carrier moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone


  • Ok, let’s take the battle in SZ42 slow. TripleA rolled for my 2 subs first. Got 1 hit. Applied to your BB. Then your Subs missed. Then, I got 4 hits. Where do you want the hit applied?

Suggested Topics

  • 3
  • 27
  • 45
  • 28
  • 53
  • 46
  • 64
  • 136
Axis & Allies Boardgaming Custom Painted Miniatures

59

Online

17.4k

Users

39.9k

Topics

1.7m

Posts