TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 6 armour, 1 battleship and 1 destroyer; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 submarine moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from Kwangsi to 42 Sea Zone
3 armour, 7 artilleries, 10 infantry and 1 mech_infantry moved from Burma to India
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in India
Japanese attack with 3 armour, 7 artilleries, 10 infantry and 1 mech_infantry
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 armour, 7 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
3 armour moved from Malaya to 37 Sea Zone
3 armour and 3 transports moved from 37 Sea Zone to 20 Sea Zone
3 armour moved from 20 Sea Zone to Kiangsi
1 carrier and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from 42 Sea Zone to 36 Sea Zone
3 fighters and 6 tactical_bombers moved from Kwangsi to Kiangsi
3 fighters, 1 infantry and 1 tactical_bomber moved from Anhwe to Kiangsi
2 bombers moved from Jehol to Kiangsi
1 aaGun moved from Jehol to Shantung
3 armour, 1 artillery and 3 infantry moved from Korea to 6 Sea Zone
3 armour, 1 artillery, 2 battleships, 1 carrier, 3 destroyers, 3 infantry, 1 submarine and 4 transports moved from 6 Sea Zone to 20 Sea Zone
3 armour, 1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi
Place Units - Japanese
3 armour placed in Kwangtung
3 armour placed in Malaya
1 battleship and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 61 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber and 10 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 submarines moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from United Kingdom to France
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
2 carriers and 2 destroyers moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
Combat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 6 Sea Zone
Americans attack with 2 bombers, 2 fighters and 2 tactical_bombers
Japanese defend with 1 battleship and 1 destroyer
Americans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 battleship and 1 destroyer
Casualties for Americans: 1 fighter
Battle in 16 Sea Zone
Americans attack with 2 carriers, 2 destroyers, 1 fighter and 2 submarines
Japanese defend with 1 destroyer
Americans win with 2 carriers, 2 destroyers, 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Non Combat Move - Americans
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 bomber moved from France to United Kingdom
1 bomber moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from 25 Sea Zone to Midway
1 bomber moved from 6 Sea Zone to Soviet Far East
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer and 7 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
Place Units - Americans
1 bomber placed in Western United States
9 submarines placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Chahar
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kweichow
2 infantry moved from Kweichow to Yunnan
2 infantry moved from Kweichow to Anhwe
2 infantry moved from Kweichow to Hunan
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Scramble off Italy?
No scramble……
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 3 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Italians
2 transports moved from 97 Sea Zone to 99 Sea Zone
2 mech_infantrys moved from Syria to 99 Sea Zone
1 mech_infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 mech_infantry moved from 97 Sea Zone to Yugoslavia
1 mech_infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 mech_infantry moved from 97 Sea Zone to Yugoslavia
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Yugoslavia
Combat - British
Battle in Yugoslavia
British attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery
British win, taking Yugoslavia from Italians with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Yugoslavia to 97 Sea Zone
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 transport moved from 105 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Alexandria to Egypt
3 aaGuns moved from West India to Eastern Persia
10 infantry moved from West India to Eastern Persia
1 armour, 3 artilleries and 2 mech_infantrys moved from West India to Eastern Persia
1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
Place Units - British
1 artillery and 2 mech_infantrys placed in Greece
2 artilleries and 1 fighter placed in Persia
2 infantry placed in Egypt
1 submarine placed in 110 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Turn Complete - UK_Pacific
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
2 fighters moved from Southern Italy to Yugoslavia
1 artillery moved from Southern France to Northern Italy
Combat - Italians
Battle in Yugoslavia
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry and 2 mech_infantrys
Italians win with 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 infantry and 2 mech_infantrys
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Italians
2 fighters moved from Yugoslavia to Southern Italy
Place Units - Italians
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,6,2,2,5,2,2,3,2,4,2,4,6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2,3,6
Italians collect 7 PUs (9 lost to blockades); end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
Combat - ANZAC
Battle in Japan
ANZAC attack with 1 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
ANZAC captures 77PUs while taking Japanese capital
ANZAC converts factory_major into different units
ANZAC win, taking Japan from Japanese with 1 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 3 aaGuns
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 95 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 100 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
Non Combat Move - French
Turn Complete - French
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 92 PUs;
Germans buy 10 armour, 4 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Western Ukraine to Bessarabia
Germans take Bessarabia from Russians
8 armour moved from Bryansk to Rostov
Germans take Rostov from Russians
8 armour moved from Rostov to Caucasus
3 bombers moved from Belarus to Caucasus
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Ukraine
Germans take Ukraine from Russians
1 artillery moved from Bryansk to Ukraine
1 artillery moved from Russia to Tambov
Germans take Tambov from Russians
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
Germans take Volgograd from Russians
16 armour moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
3 armour moved from Western Germany to Yugoslavia
Germans take Yugoslavia from British
2 mech_infantrys moved from France to Yugoslavia
3 infantry moved from France to Northern Italy
2 fighters moved from Belarus to Northern Italy
1 tactical_bomber moved from Belarus to Western Germany
4 tactical_bombers moved from Belarus to Germany
4 armour moved from France to Western Germany
Combat - Germans
Battle in Caucasus
Germans attack with 8 armour and 3 bombers
Russians defend with 3 artilleries and 9 infantry
Germans win, taking Caucasus from Russians with 1 armour and 3 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 7 armour
Casualties for Russians: 3 artilleries and 9 infantry
Non Combat Move - Germans
3 bombers moved from Caucasus to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
Place Units - Germans
3 armour placed in Russia
3 armour placed in Novgorod
1 armour, 4 artilleries, 4 infantry and 1 mech_infantry placed in Germany
3 armour placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,2,4,2,2,5,5,1,4,4,2,4,4,3
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Great American-Anzac combo Captain……Was a slow, agonizing realization when I finally grasped the full horror of what was unfolding before me. Well done…
Thanks, I was hoping you would lose track of a single Tt and inf
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Game History
Round: 7
Combat Move - Japanese
4 infantry moved from Kiangsi to 20 Sea Zone
4 armour moved from Kiangsi to 20 Sea Zone
2 armour moved from Kiangsi to 20 Sea Zone
1 armour moved from Kwangtung to 20 Sea Zone
7 armour, 2 battleships, 1 carrier, 3 destroyers, 4 infantry, 1 submarine and 7 transports moved from 20 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 36 Sea Zone to 6 Sea Zone
2 fighters moved from Kiangsi to 6 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
4 infantry moved from 6 Sea Zone to Japan
7 armour moved from 6 Sea Zone to Japan
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 7 transports
ANZAC defend with 1 transport; Americans defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 7 transports remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 destroyer
Battle in 39 Sea Zone
Japanese attack with 1 submarine
French defend with 1 destroyer
French win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Japan
Japanese attack with 7 armour and 4 infantry
ANZAC defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Japanese win, taking Japan from ANZAC with 7 armour and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
3 armour moved from Malaya to Shan State
1 aaGun moved from Shantung to Kiangsu
1 artillery moved from Kiangsi to Kiangsu
4 fighters moved from Kiangsi to Kiangsu
2 armour moved from Kwangtung to Kiangsi
2 tactical_bombers moved from Kiangsi to Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2
Japanese collect 58 PUs (2 lost to blockades); end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Kamikaze against any of my destroyers?
I will target 2 of your Destroyers with 3 suicidal fanatics each……
Ok and Max def ool? Save subs?
*Battleships listing
*Carriers listing
*Sub
*Carriers to the bottom
*Destroyers
*Cruiser
*Battleships sunk
*Fighters
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 7 submarines moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 16 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 16 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
2 destroyers moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Soviet Far East to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 bomber moved from United Kingdom to France
1 bomber moved from Western United States to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2,6,6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,4,5
Strategic bombing raid in France
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 6 Sea Zone
Americans attack with 3 bombers, 2 destroyers, 2 fighters, 9 submarines, 2 tactical_bombers and 1 transport
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 7 transports
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans win with 3 bombers, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 102
Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 7 transports
Casualties for Americans: 2 destroyers, 2 fighters, 9 submarines and 1 tactical_bomber
Battle in Korea
Non Combat Move - Americans
2 artilleries, 2 infantry and 2 transports moved from 16 Sea Zone to 26 Sea Zone
2 carriers moved from 16 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
3 bombers moved from 6 Sea Zone to Soviet Far East
9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Algeria to Morocco
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 bomber moved from France to United Kingdom
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 bombers and 3 fighters placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Jehol
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
2 infantry moved from Hunan to Kwangsi
5 infantry moved from Yunnan to Hunan
4 artilleries and 9 infantry moved from Kweichow to Hunan
1 fighter moved from Kweichow to Hunan
1 infantry moved from Anhwe to Hunan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total