That depends on how dull the knife is, though. My husband’s mother has knives so dull I use her spoons to cut my food. Lord knows the knife is completely useless!
KGF with optional rules
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I love to play AAR and my friends and i use the optional rules to make it more realistic. I would like to hear some other KGF strats. I normaly play the game out like history if im on the allies. Close in on them take it with a massive force while im slowly moving up the japanese south in an island hoping campainge. Please post your strategys.
-Scarecrow -
Superfortress Strategic Bombing Heavy Bomber Tech victory. Pretty damn stupid, but oh well. This is for Out of the Box/FAQ rules, with optional rules.
US1: Roll 1 tech dice for Heavy Bombers, build 2 bombers, save 7 IPC, fly 1 bomber to London, collect 42 IPC (total 49 IPC)
US2: Build 3 bombers, save 4 IPC, fly 2 bombers to London, collect 40 IPC (will be down China, have 44 IPC); 3 bombers at London.
US3: Roll 8 dice for heavy bombers if you don’t have it already. 3 bombers at London bomb for around 20 IPC. Fly 3 more bombers to London for 6 bombers at London.
US4+: Roll more dice for heavy bombers if you don’t have it already. You’re taking around 36 IPC from Germany per turn at this point.
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Or you could do KJF version with Colonial Garrison allowing UK to produce 3 units at India on UK1; there are plenty of Allied advantages that come in handy with this.
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I always have the cg in India, put about 3 inf every turn just to hold off the Japanese from back dooring and gettin an VC