sorry about not using the correct Marti. My brain is too full today, will try tomorrow.
Merry Christmas!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Alexandria to Egypt
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Egypt : 1 infantry
United Kingdom : 2 infantry
109 Sea Zone : 1 cruiser
Northwest Persia : 2 infantry
Production/PUs Summary :
Germans : 56 / 78
Russians : 2 / 0
Japanese : 19 / 13
Americans : 58 / 84
Chinese : 23 / 29
British : 36 / 41
UK_Pacific : 24 / 29
Italians : 24 / 29
ANZAC : 15 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Have the bombers blotted out the sun?
Or have the allies chosen not to fight in the shade? :P
the skies are dark. it is a very good strategy. but i am not sure if it is any better than other axis strategies.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 1 artillery, 1 bomber, 1 fighter, 8 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
1 bomber moved from Southern Italy to 112 Sea Zone
6 fighters moved from Germany to 114 Sea Zone
7 fighters and 4 tactical_bombers moved from Western Germany to 114 Sea Zone
3 bombers moved from Southern Italy to 114 Sea Zone
2 bombers moved from Southern Italy to 114 Sea Zone
1 infantry moved from Western Germany to Denmark
Germans take Denmark from Americans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 1 artillery, 1 bomber, 1 fighter, 8 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
1 bomber moved from Southern Italy to 112 Sea Zone
6 fighters moved from Germany to 114 Sea Zone
7 fighters and 4 tactical_bombers moved from Western Germany to 114 Sea Zone
3 bombers moved from Southern Italy to 114 Sea Zone
2 bombers moved from Southern Italy to 114 Sea Zone
1 infantry moved from Western Germany to Denmark
Germans take Denmark from Americans
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 114 Sea Zone
Germans attack with 5 bombers, 13 fighters and 4 tactical_bombers
British defend with 9 destroyers
Germans win with 5 bombers, 11 fighters and 4 tactical_bombers remaining. Battle score for attacker is 52
Casualties for Germans: 2 fighters
Casualties for British: 9 destroyers
Non Combat Move - Germans
1 bomber moved from 112 Sea Zone to Southern Italy
5 bombers, 10 fighters and 4 tactical_bombers moved from 114 Sea Zone to Western Germany
1 fighter moved from 114 Sea Zone to Germany
3 artilleries moved from Volgograd to Caucasus
1 mech_infantry moved from Ukraine to Volgograd
2 mech_infantrys moved from Ukraine to Caucasus
2 mech_infantrys moved from Volgograd to Caucasus
1 mech_infantry moved from Yugoslavia to Western Germany
Place Units - Germans
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in Russia
2 infantry and 1 mech_infantry placed in Novgorod
1 aaGun placed in Southern France
1 bomber, 1 fighter and 1 infantry placed in Western Germany
1 transport placed in 114 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Amur to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
1 submarine moved from 110 Sea Zone to 105 Sea Zone
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Amur to Manchuria
1 aaGun and 1 infantry moved from Amur to Manchuria
Turn Complete - Russians
Territory Summary for Russians :
Manchuria : 2 aaGuns and 1 infantry
Sakha : 1 infantry
Siberia : 1 infantry
Buryatia : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Northwest Persia : 2 aaGuns, 2 armour, 10 artilleries, 3 fighters, 20 infantry, 7 mech_infantrys and 1 tactical_bomber
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 59 / 84
Russians : 4 / 0
Japanese : 16 / 13
Americans : 56 / 84
Chinese : 23 / 29
British : 36 / 41
UK_Pacific : 24 / 29
Italians : 24 / 29
ANZAC : 15 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
2 tactical_bombers moved from Japan to Manchuria
6 fighters moved from 6 Sea Zone to Manchuria
2 tactical_bombers moved from 6 Sea Zone to Manchuria
5 bombers moved from Hainan to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
8 infantry moved from Korea to Manchuria
7 infantry and 4 transports moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Japanese take 6 Sea Zone from Americans
4 carriers moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
6 infantry moved from 20 Sea Zone to Kwangtung
Sorry, I didn’t click to post after the noncombat…here it is.
edit two tacticals to carrier, not sure why I landed them in Korea.
new map
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Politics - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 tactical_bombers
EDIT: Removing units owned by Japanese from Korea: 2 tactical_bombers
EDIT: Turning off Edit Mode
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from United Kingdom to 93 Sea Zone
16 bombers moved from United Kingdom to Southern France
1 fighter and 1 tactical_bomber moved from United Kingdom to Southern France
1 submarine moved from 20 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
5 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 2 Sea Zone
3 bombers moved from Western United States to Alaska
3 bombers moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to Queensland
Combat - Americans
Battle in 93 Sea Zone
Americans attack with 2 bombers
Italians defend with 1 destroyer
Americans roll dice for 2 bombers in 93 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 5 destroyers
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 5 destroyers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 3 bombers
Japanese defend with 1 infantry
Americans roll dice for 3 bombers in Alaska, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Alaska
Americans win with 2 bombers remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 bomber
Battle in Hawaiian Islands
Americans attack with 3 bombers
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 3 bombers in Hawaiian Islands, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits
Americans roll dice for 3 bombers in Hawaiian Islands, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 2 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Americans attack with 16 bombers, 1 fighter and 1 tactical_bomber
Germans defend with 1 aaGun, 1 factory_minor and 1 harbour; Italians defend with 1 bomber
AA fire in Southern France : 1/3 hits
1 tactical_bomber owned by the Americans lost in Southern France
Americans roll dice for 16 bombers and 1 fighter in Southern France, round 2 : 15/17 hits
Germans roll dice for 1 aaGun and 1 bomber in Southern France, round 2 : 1/1 hits
1 aaGun owned by the Germans , 1 bomber owned by the Americans and 1 bomber owned by the Italians lost in Southern France
Americans win with 15 bombers and 1 fighter remaining. Battle score for attacker is -6
Casualties for Germans: 1 aaGun
Casualties for Italians: 1 bomber
Casualties for Americans: 1 bomber and 1 tactical_bomber
Non Combat Move - Americans
1 fighter moved from 109 Sea Zone to United Kingdom
1 carrier, 1 cruiser, 7 destroyers, 1 fighter and 1 transport moved from 109 Sea Zone to 110 Sea Zone
15 bombers moved from Southern France to United Kingdom
1 fighter moved from Southern France to 110 Sea Zone
2 bombers moved from 93 Sea Zone to Morocco
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to British Columbia
2 bombers moved from Alaska to Midway
3 bombers moved from Hawaiian Islands to Midway
1 bomber moved from 2 Sea Zone to Midway
1 submarine moved from 15 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 21 Sea Zone to 43 Sea Zone
1 submarine moved from 23 Sea Zone to 33 Sea Zone
1 armour moved from Yunnan to Shan State
1 artillery and 1 infantry moved from Anhwe to Jehol
Place Units - Americans
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
3 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6
Americans collect 52 PUs (1 lost to blockades); end with 52 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Jehol : 1 artillery and 1 infantry
Okinawa : 1 flag, 1 infantry
Siam : 1 flag
Shan State : 1 armour and 1 infantry
British Columbia : 1 mech_infantry
Queensland : 1 bomber
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 3 bombers, 1 factory_major and 1 harbour
Midway : 1 airfield and 6 bombers
French Indo China : 1 flag
43 Sea Zone : 1 submarine
33 Sea Zone : 1 submarine
36 Sea Zone : 1 submarine
35 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 flag, 5 destroyers and 1 submarine
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 submarine
Central United States : 4 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
United Kingdom : 15 bombers, 3 fighters, 1 infantry and 1 mech_infantry
Morocco : 2 bombers
101 Sea Zone : 1 carrier, 1 destroyer and 1 transport
91 Sea Zone : 1 submarine
110 Sea Zone : 1 carrier, 1 cruiser, 7 destroyers, 2 fighters and 1 transport
Production/PUs Summary :
Germans : 59 / 84
Russians : 3 / 0
Japanese : 27 / 32
Americans : 53 / 72
Chinese : 20 / 29
British : 36 / 41
UK_Pacific : 21 / 29
Italians : 24 / 29
ANZAC : 14 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 artillery and 3 infantry moved from Anhwe to Jehol
1 fighter moved from Hopei to Jehol
2 artilleries and 5 infantry moved from Hunan to Kiangsi
Place Units - Chinese
1 infantry placed in Kiangsi
2 artilleries and 6 infantry placed in Jehol
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2,4,4,2,4,5,6,3,4,6,6,1,3,1,5,1
Chinese collect 19 PUs (1 lost to blockades); end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 25 to 26
EDIT: Turning off Edit Mode
Territory Summary for Chinese :
Kwangsi : 1 airfield
Kiangsi : 2 artilleries and 6 infantry
Jehol : 3 artilleries, 1 fighter and 10 infantry
Shensi : 3 artilleries and 12 infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
Sikang : 1 infantry
Production/PUs Summary :
Germans : 59 / 84
Russians : 3 / 0
Japanese : 27 / 32
Americans : 53 / 72
Chinese : 20 / 26
British : 36 / 41
UK_Pacific : 21 / 29
Italians : 24 / 29
ANZAC : 14 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
i edited back 1ipc to china for the convoy raids.
triplea rolls convoy raids for china which is a bug.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 2 bombers and 3 infantry; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 3 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from 109 Sea Zone to Normandy Bordeaux
3 fighters moved from 109 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Italians defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
British attack with 1 artillery, 3 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 4/5 hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Italians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Yakut S.S.R. from Japanese to British
EDIT: Changing ownership of Yenisey from Japanese to UK_Pacific
EDIT: Changing ownership of Yakut S.S.R. from British to UK_Pacific
EDIT: Turning off Edit Mode
3 carriers, 3 destroyers and 1 transport moved from 109 Sea Zone to 110 Sea Zone
3 fighters moved from Holland Belgium to 110 Sea Zone
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 submarine moved from 94 Sea Zone to 93 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
2 aaGuns, 2 artilleries, 8 infantry and 2 mech_infantrys moved from Persia to Northwest Persia
6 mech_infantrys moved from Eastern Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
7 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Central Mongolia to Yakut S.S.R.
1 mech_infantry moved from Central Mongolia to Yenisey
Place Units - British
1 artillery, 2 bombers and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 45 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs
Place Units - UK_Pacific
7 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
UK_Pacific collect 19 PUs (4 lost to blockades); end with 20 PUs total
Some Units in India change ownership: 7 mech_infantrys
Territory Summary for British, UK_Pacific :
India : 1 airfield, 1 factory_major, 1 harbour and 7 mech_infantrys
Malaya : 1 harbour
Yenisey : 1 flag, 1 mech_infantry
Yakut S.S.R. : 1 flag, 1 mech_infantry
Celebes : 1 flag
Sumatra : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 2 bombers, 1 factory_major, 1 harbour and 3 infantry
Morocco : 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
93 Sea Zone : 1 submarine
Eire : 1 flag
109 Sea Zone : 1 flag
99 Sea Zone : 1 submarine
97 Sea Zone : 1 submarine
Iraq : 1 flag
Eastern Persia : 1 flag, 7 mech_infantrys
Brazil : 1 flag
Northwest Persia : 1 flag, 2 aaGuns, 1 armour, 4 artilleries, 2 fighters, 16 infantry, 19 mech_infantrys and 2 tactical_bombers
Persia : 1 flag
Suriname : 1 flag, 2 infantry
110 Sea Zone : 3 carriers, 3 destroyers, 6 fighters and 3 transports
Production/PUs Summary :
Germans : 56 / 84
Russians : 3 / 0
Japanese : 25 / 32
Americans : 53 / 72
Chinese : 20 / 26
British : 41 / 50
UK_Pacific : 23 / 20
Italians : 22 / 29
ANZAC : 14 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
i forgot to walk into yakut and yenisay in combat. i have edited it. if you do not want to allow it, please edit it back.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 bomber, 1 destroyer and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber and 2 fighters moved from Western Germany to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 fighters moved from Southern Italy to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 bomber, 1 destroyer and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber and 2 fighters moved from Western Germany to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 fighters moved from Southern Italy to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 2 fighters and 2 mech_infantrys
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
2 fighters moved from 97 Sea Zone to Southern Italy
1 mech_infantry moved from Ukraine to Caucasus
3 artilleries moved from Bryansk to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
1 armour moved from Russia to Volgograd
1 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 bomber and 2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Italians collect 22 PUs (2 lost to blockades); end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
It’s getting fun now ;)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Combat - ANZAC
Battle in Hawaiian Islands
Non Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 6 Sea Zone
3 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 aaGun and 2 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Yunnan to Shan State
3 destroyers moved from 91 Sea Zone to 110 Sea Zone
Place Units - ANZAC
3 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for ANZAC :
Shan State : 1 aaGun, 1 artillery, 2 fighters and 3 infantry
Queensland : 1 aaGun, 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Hawaiian Islands : 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
26 Sea Zone : 1 transport
6 Sea Zone : 1 submarine
54 Sea Zone : 5 destroyers
62 Sea Zone : 3 destroyers
Northwest Persia : 2 infantry
110 Sea Zone : 3 destroyers
Production/PUs Summary :
Germans : 56 / 84
Russians : 3 / 0
Japanese : 24 / 32
Americans : 54 / 72
Chinese : 20 / 26
British : 39 / 50
UK_Pacific : 23 / 20
Italians : 24 / 28
ANZAC : 14 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 2 infantry
United Kingdom : 2 infantry
Northwest Persia : 2 infantry
110 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 56 / 84
Russians : 3 / 0
Japanese : 24 / 32
Americans : 54 / 72
Chinese : 20 / 26
British : 39 / 50
UK_Pacific : 23 / 20
Italians : 24 / 28
ANZAC : 14 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
if you want to intercept with USA ftrs just roll on the forum, ignore last aaroll and bomber roll on base. If more hit, proceed from back to front in german rolls. Then add PUs for repair.