@Eric:
Why would you attack Manchuria? Then Japan can annhilate your eastern front and waltz over to Moscow. OTOH, there are certain situations where I would do it. For example, one unlucky Japanese player left the sea of Japan open to an American attack. With the Japanese transports out of the way, Russia went marching down Manchuria, Kwantung, and Burma, plundering Japanese IPC all the way. So basically, only take it if Japan can’t counterattack.
Kwangtung Surprise!
First, you have to assume that the western front is going to be okay based on your combat / non-combat moves. Bid placement, if any, is also key. I have seen this run against a 1-2 INF bid in Manchuria, but any units bid into Kwangtung usually means this will not work. If you are okay, the Kwangtung Surprise can be a very effective way to do several things:
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Kill one Japan FTR
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Save 1, maybe 2 USA FTRs that would normally be destroyed before USA 1. Usually the China FTR is spared and since Japan is forced to go at Asia hard, Japan will many times not attack Pearl Harbor.
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Significantly slow down the Japan advancement by 1-3 turns (sometimes even more).
On Russia one, attack Manchuria with 5 INF, 1 ARM, and 1 FTR. Land FTR in either Yak or China. You should take with 1-2 INF and 1 ARM.
On UK 1, attack Kwangtung with 2 INF, 1 FTR. Most times you will clear with at least FTR, maybe INF. Land FTR in China.
Now Japan only has 2 INF, 1 FTR on mainland. China is defended with 2 INF and 2-3 FTRs. Depending upon Russia’s non-combat moves and US’s moves, the following turns for Japan can be grueling.
You have to make sure you move your pieces correctly against Germany. It all depends upon if there is a bid and if so, where it is placed. Like anything with this game, nothing is for certain and dice can become a factor. But this move tends to be a major headache for Japan.