I have always had great success with a “standard” opening move for Russia. Buy 8 infantry. Take all land forces that can reach, plus the Russia fighter and take Manchuria. Unless you are totally blasted on dice, you will take this territory with 1 or 2 land pieces remaining, and the fighter to retreat to Yakut (which is protected by 2 infantry moving up from Evenk in non-combat phase). The Eastern Europe attack also serves to really screw up the Germans, forcing them to re-take territory in Europe rather than expanding. Hit Eastern with the fighter, all Karelia infantry, and all available tanks. You will succeed in this battle, though all of your tanks get blown away on Germany’s next move. Retreat your fighter back to Karelia. Use your fleet to attack the sub and transport. I have tried variants of naval usage, including a lot of attempts at using Russia’s navy to help protect the initial British fleet. It never works (the German attack is mostly air power, so you only add a little cannon fodder and a 1 defense). So instead go on the attack and remove the transport threat from Karelia, as well as sinking a pesky sub to free up your UK air force for other purposes. Remaining non-comabt moves, shift 3 infantry from Caucuses to Karelia, shift 2 infantry from Russia to Karelia and the other 2 Russian infantry to Novosibirsk (to be moved forward to Yakut to replace the Evenk infantry now there that will be used next round on a second Manchuria assault, or to move into Sinkiang if Japan focuses on southeast Asia. Finish off placing 6 infatry in Karelia and 2 in Russia. If you are well supported by the UK building up offensive forces and attacking Norway then other targets of opportunity as they arise, Russia can continue to “mixed build” sending 2 infantry East each turn with the balance facing Germany. Using this strategy, if Russia can alway remain at 24 IPC or higher (they will have 30 at the end of turn 1), the Axis can’t win (unless USA and UK are simply totally inept).
Lost USSR card
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I lost one of my Placement Cards (they tell you where to put your units in the beginning of the game) for Russia. Can someone give a link or post the amounts of certain units per territory?
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Russia: 4 inf. 2 armor, 1 fighter, 1 AA, 1 IC; Karelia: 3 inf. 1 armor, 1 fighter, 1 AA, 1 trans. 1 sub, 1 IC; Caucasus: 5 inf.; Evenki Nat. Okrug: 2 inf.; Yakut: 3 inf.; Soviet Far East: 2 inf. 1 armor.
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LoL