After a bit of a hiatus, I’m restarting this project. Below are some initial thoughts on Victory Cities, additional rules, etc. Once I get these nailed down, I’ll begin work on the map for the game. Please let me know your thoughts and I’ll do my best to incorporate them!
Possible Victory Cities:
United States of America
Washington D.C.
Philadelphia
New York
Boston
Chicago
Detroit
Denver
San Francisco
Seattle
Cleveland
Confederate States of America
Richmond
Atlanta
Birmingham
Louisville
Charleston
New Orleans
Nashville
Chihuahua
Guaymas
Houston
Dominion of Canada
Toronto
Quebec City
Montreal
Winnipeg
Vancouver
Ottawa
Victory Condition:
Must control 6/10 of the victory cities in the USA or CSA, 4/6 cities in Canada.
Uprisings
The Uprisings Track controls when uprisings occur in the CSA (black socialist uprising) and the USA (Mormon rebellion). Each turn, roll a die and advance the marker by the number on the die if a 3 or less is rolled. Ignore values above 3.
Enemy nations may also contribute to advancing the track by contributing 5 IPC’s per space moved on the track. Only 5 IPC’s may be given by each player per turn. This represents smuggling weapons to the rebels and attempting to provoke an uprising. Any IPC’s contributed stay in that rebellion’s pool until the rebellion occurs.
When the marker on the track reaches X, wait until the start of the next turn and spend any IPC’s in the pool, as well as the IPC value(s) of the rebellion area(s) on land units and place them within the rebellion area(s).
Rebellion Areas:
Black Socialist Uprising (Use Russia pieces)
- South Carolina (Congaree Socialist Republic)
- Georgia (Black Belt Socialist Republic)
Mormon Rebellion (use Austria Hungary pieces)
The rebellions become separate factions controlled by the enemy player, and collect an IPC income as long as they exist.
Initial Thoughts
So my thought on the map design is to have territories that will be for the most part the same as state lines on the map, with a few exceptions. For example, I will probably make a territory called “Upstate NY” and one called “NY City”, to avoid Canada taking one of the most highly populated cities in the U.S. in one move. There a couple examples of this.
There was some discussion when the project started as to which pieces to use for which nation, and I think I’m going with:
USA - U.S. Pieces
CSA - British Pieces
Canada - Italy Pieces (The look is right and Canada is sort of a “Minor Nation” in this game)
Black Socialist Uprising - Russia Pieces
Mormon Rebellion - Austria-Hungary Pieces
Quebec (if I ever implement it) - French Pieces
In general, the USA is going to be more economically powerful than the CSA, but of course they have to fight the war on two fronts.
I want to possibly do National Objectives for things like blockades and cutting the East-West Rail lines, I’ll have to think about this though.
I’ll most likely suggest using the new “potential rules” posted in the 1914 forum for movement, etc.