13L G40 Tyzoq (Axis) vs Boldfresh (Allies +6)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 5 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Baltic States to Belarus
                      Germans take Belarus from Russians
                1 armour moved from Belarus to Archangel
                1 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                4 infantry moved from Western Germany to Holland Belgium
                1 bomber and 2 fighters moved from Western Germany to Holland Belgium
                1 bomber moved from Baltic States to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 2 bombers, 2 fighters and 4 infantry
                    British defend with 1 infantry
                        Germans roll dice for 2 bombers, 2 fighters and 4 infantry in Holland Belgium, round 1 :  4/8 hits
                        British roll dice for 1 infantry in Holland Belgium, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 2 bombers, 2 fighters and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Holland Belgium to Western Germany
                2 bombers moved from Holland Belgium to Western Germany
                1 infantry moved from Western Germany to Holland Belgium
                3 artilleries and 11 infantry moved from Poland to Eastern Poland
                3 infantry moved from Romania to Eastern Poland
                2 artilleries and 3 infantry moved from Karelia to Novgorod
                5 armour moved from Karelia to Archangel
                1 mech_infantry moved from Baltic States to Archangel
                3 armour moved from Baltic States to Archangel
                3 armour and 3 mech_infantrys moved from Germany to Baltic States
                1 mech_infantry moved from Poland to Baltic States
                1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 2 transports moved from 127 Sea Zone to 112 Sea Zone

    Place Units - Germans
                3 artilleries placed in Novgorod
                2 artilleries and 2 infantry placed in Western Germany
                5 armour placed in Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
        Germany : 5 armour and 1 factory_major
        Holland Belgium : 5 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag, 5 aaGuns, 3 armour, 11 artilleries, 24 infantry and 4 mech_infantrys
        Vyborg : 1 flag
        Archangel : 1 flag, 9 armour, 1 infantry and 1 mech_infantry
        Eastern Poland : 1 flag, 3 artilleries and 14 infantry
        Bessarabia : 1 flag, 1 infantry
        Western Ukraine : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 5 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 2 transports
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 48 / 58
        Russians : 24 / 33
        Japanese : 55 / 56
        Americans : 52 / 72
        Chinese : 5 / 22
        British : 32 / 41
        UK_Pacific : 7 / 3
        Italians : 18 / 20
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I was just looking at my tripleA rolls in email and saw that I rolled the battle of Holland twice, I must have been in the wrong mode when I was practicing my turn.  I usually go through my turn on “local game” mode to make sure I’m not doing anything crazy but must have been in “PBEM mode” without realizing it.  Since you got a hit on the first emailed roll I’ll use that result and take off 1 German infantry.


  • Holland corrected.

  • '12

    @Tyzoq:

    I was just looking at my tripleA rolls in email and saw that I rolled the battle of Holland twice, I must have been in the wrong mode when I was practicing my turn.  I usually go through my turn on “local game” mode to make sure I’m not doing anything crazy but must have been in “PBEM mode” without realizing it.  Since you got a hit on the first emailed roll I’ll use that result and take off 1 German infantry.

    no worries i do the same thing myself from time to time.  alternatively sometimes i think i’m rolling live and instead am in local.  when the worst possible dice imaginable come and i realize i was just in local, it’s quite the relief.


  • I’ve done that too but usually I get great dice when I think I’m rolling live but am not.


  • Test summary from TripleA, engine version: 1.6.1.4, time: 18:33:58


  • oops, I failed that test…  that’s for a different game

  • '12

    R5


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
                1 infantry moved from Tsinghai to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Shensi to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Hopei to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery and 4 infantry moved from Kiangsi to Hunan
                2 fighters moved from 39 Sea Zone to India
                1 bomber moved from Kwangsi to India
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 armour moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Kwangsi to Yunnan
                      Japanese take Yunnan from Chinese
                1 infantry moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                1 tactical_bomber moved from Kwangsi to Hunan
                3 tactical_bombers moved from Kwangsi to Hunan
                1 tactical_bomber moved from Kwangsi to Hunan

    Combat - Japanese
                Battle in India
                    Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                    British defend with 1 airfield, 2 artilleries and 1 harbour; UK_Pacific defend with 1 factory_major
                        Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in India, round 1 :  1/5 hits
                        UK_Pacific roll dice for 2 artilleries in India, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the British lost in India
                        Japanese roll dice for 1 artillery, 1 bomber and 2 fighters in India, round 2 :  2/4 hits
                        UK_Pacific roll dice for 1 artillery in India, round 2 :  0/1 hits
                        1 artillery owned by the British lost in India
                    Japanese captures 3PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 artilleries
                Battle in 35 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer in 35 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Hunan
                    Japanese attack with 1 artillery, 4 infantry and 5 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 4 infantry and 5 tactical_bombers in Hunan, round 1 :  5/10 hits
                        Chinese roll dice for 1 infantry in Hunan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery, 4 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 battleships, 2 carriers, 2 cruisers, 5 destroyers and 5 transports moved from 36 Sea Zone to 6 Sea Zone
                2 fighters moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                4 fighters moved from Kwangsi to 6 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to Kwangsi
                5 tactical_bombers moved from Hunan to Kwangsi
                1 artillery moved from Shensi to Kweichow
                2 infantry moved from Manchuria to Korea
                2 infantry moved from Manchuria to Amur
                1 bomber moved from India to Kwangsi
                1 carrier and 2 destroyers moved from 39 Sea Zone to 37 Sea Zone
                2 fighters moved from India to 37 Sea Zone
                1 submarine moved from 5 Sea Zone to 6 Sea Zone
                1 aaGun moved from Kiangsi to Kwangsi
                3 bombers moved from Japan to Amur
                1 infantry moved from French Indo China to Kwangsi
                1 mech_infantry moved from Kiangsi to Kweichow

    Place Units - Japanese
                2 carriers, 1 destroyer and 2 submarines placed in 6 Sea Zone
                1 artillery placed in Japan

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 67 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs

    Territory Summary for Japanese :

    Kwangsi : 1 aaGun, 5 artilleries, 1 bomber, 16 infantry and 6 tactical_bombers
        Korea : 2 infantry
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
        Manchuria : 1 infantry
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag, 1 infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
        Hunan : 1 flag, 1 artillery and 4 infantry
        Hopei : 1 flag, 1 infantry
        Tsinghai : 1 flag
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag
        Sikang : 1 flag, 1 infantry
        Anhwe : 1 flag
        Shan State : 1 flag, 1 infantry
        India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 3 bombers and 2 infantry
        Siberia : 1 flag
        Buryatia : 1 flag, 1 armour
        French Indo China : 1 flag
        Sumatra : 1 flag
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 carrier, 2 destroyers and 2 fighters
        35 Sea Zone : 1 submarine
        39 Sea Zone : 1 transport
        6 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 6 destroyers, 7 fighters, 3 submarines, 1 tactical_bomber and 5 transports

    Production/PUs Summary :

    Germans : 46 / 58
        Russians : 27 / 31
        Japanese : 64 / 72
        Americans : 52 / 72
        Chinese : 1 / 22
        British : 32 / 41
        UK_Pacific : 3 / 0
        Italians : 16 / 20
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • just moving this game up.

  • '12

    thanks, trying to get to it.  sorry for the delay


  • no problem, I haven’t had a lot of time for making moves in the past week anyway.  I just got caught up though.

  • '12

    perhaps today

  • '12

    ok, dice in the air, finally.  how do you want to take the hits in z37 (i mean, i know you don’t WANT to take the hits, but how will you distribute them?)  :-P


  • keep the 2 Ftr

  • '12

    ok, you had 1 ftr survive - where do you want him to land - there are 3 choices.  siam, shan, malaya.


  • Malaya please

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 airfield, 1 armour, 1 artillery, 1 bomber, 2 carriers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                3 bombers moved from Caroline Islands to 37 Sea Zone

    Combat - Americans
                Battle in 37 Sea Zone
                    Americans attack with 3 bombers and 1 destroyer
                    Japanese defend with 1 carrier, 2 destroyers and 2 fighters
                        Americans roll dice for 3 bombers and 1 destroyer in 37 Sea Zone, round 1 :  4/4 hits
                        Japanese roll dice for 1 carrier, 2 destroyers and 2 fighters in 37 Sea Zone, round 1 :  2/5 hits
                        1 destroyer owned by the Americans , 1 carrier owned by the Japanese , 2 destroyers owned by the Japanese and 1 bomber owned by the Americans lost in 37 Sea Zone
                        Americans roll dice for 2 bombers in 37 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 :  1/2 hits
                        1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in 37 Sea Zone
                        Americans roll dice for 1 bomber in 37 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 fighter in 37 Sea Zone, round 3 :  1/1 hits
                        1 bomber owned by the Americans lost in 37 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 carrier, 2 destroyers and 1 fighter
                    Casualties for Americans: 3 bombers and 1 destroyer
                    1 fighter owned by the Japanese forced to land in Siam

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Siam: 1 fighter
                EDIT: Adding units owned by Japanese to Malaya: 1 fighter
                EDIT: Turning off Edit Mode
                1 destroyer moved from 33 Sea Zone to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                3 fighters moved from Caroline Islands to Hawaiian Islands
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters and 1 tactical_bomber moved from 92 Sea Zone to Normandy Bordeaux
                2 carriers, 1 cruiser and 1 submarine moved from 92 Sea Zone to 110 Sea Zone
                1 carrier and 2 fighters moved from 33 Sea Zone to 42 Sea Zone
                1 submarine moved from 33 Sea Zone to 42 Sea Zone
                1 submarine moved from 33 Sea Zone to 42 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from Western United States to Eastern United States
                6 fighters moved from Western United States to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 bomber placed in Western United States
                1 airfield, 1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
                2 carriers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 bomber, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
        Midway : 1 airfield
        42 Sea Zone : 1 carrier, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport
        26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines and 1 transport
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 2 carriers
        54 Sea Zone : 2 destroyers
        Central United States : 4 aaGuns, 1 factory_major and 1 infantry
        Eastern United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Alberta Saskatchewan Manitoba : 3 mech_infantrys
        Normandy Bordeaux : 1 flag, 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        110 Sea Zone : 2 carriers, 1 cruiser, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 46 / 58
        Russians : 27 / 31
        Japanese : 64 / 72
        Americans : 52 / 72
        Chinese : 1 / 22
        British : 32 / 41
        UK_Pacific : 3 / 0
        Italians : 16 / 20
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                5 artilleries, 1 fighter and 13 infantry moved from Burma to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 5 artilleries, 1 fighter and 13 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 5 artilleries, 1 fighter and 13 infantry in Yunnan, round 1 :  10/19 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 5 artilleries, 1 fighter and 12 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Kansu

    Place Units - Chinese
                3 infantry placed in Kansu
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Yunnan : 5 artilleries and 16 infantry
        Kansu : 1 fighter and 3 infantry

    Production/PUs Summary :

    Germans : 46 / 58
        Russians : 27 / 31
        Japanese : 63 / 72
        Americans : 52 / 72
        Chinese : 2 / 3
        British : 32 / 41
        UK_Pacific : 3 / 0
        Italians : 16 / 20
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - British
                British buy 3 armour, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Trans-Jordan to Syria
                      British take Syria from Italians
                3 mech_infantrys moved from Eastern Persia to India
                1 mech_infantry moved from Burma to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 fighter moved from Burma to India
                1 fighter moved from Burma to Shan State
                1 tactical_bomber moved from Burma to Shan State
                1 infantry moved from Burma to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shan State, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in India
                    British attack with 1 fighter and 3 mech_infantrys
                    Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                        British roll dice for 1 fighter and 3 mech_infantrys in India, round 1 :  1/4 hits
                        Japanese roll dice for 1 artillery in India, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in India
                    British win, taking India from Japanese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                1 fighter moved from India to Yunnan
                1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
                3 aaGuns, 1 artillery and 12 infantry moved from Burma to Yunnan
                1 mech_infantry moved from Trans-Jordan to Northwest Persia
                1 infantry moved from Alexandria to Egypt
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Trans-Jordan to Egypt
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
                1 armour and 1 infantry moved from 88 Sea Zone to British Guiana
                1 aaGun and 1 infantry moved from Algeria to 92 Sea Zone
                1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 92 Sea Zone to 110 Sea Zone
                1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                3 armour placed in Egypt
                1 fighter placed in United Kingdom
                1 submarine and 1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 8 PUs; end with 8 PUs total

    Territory Summary for British, UK_Pacific :

    Yunnan : 3 aaGuns, 1 artillery, 2 fighters, 12 infantry and 1 tactical_bomber
        India : 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        French Indo China : 1 flag, 1 mech_infantry
        Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 artillery and 1 factory_minor
        Trans-Jordan : 1 fighter, 2 infantry and 1 tactical_bomber
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 3 armour, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        British Guiana : 1 armour and 3 infantry
        Scotland : 1 airfield
        United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
        Normandy Bordeaux : 2 aaGuns, 2 fighters and 2 infantry
        Algeria : 1 aaGun and 1 infantry
        Syria : 1 flag, 1 infantry
        Eire : 1 flag
        Iraq : 1 artillery and 1 infantry
        Eastern Persia : 1 flag
        81 Sea Zone : 1 cruiser, 1 submarine and 1 transport
        Brazil : 1 flag
        Northwest Persia : 1 flag, 1 mech_infantry
        Persia : 1 flag
        110 Sea Zone : 2 destroyers, 2 submarines and 3 transports
        88 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 46 / 58
        Russians : 27 / 31
        Japanese : 58 / 72
        Americans : 52 / 72
        Chinese : 2 / 3
        British : 33 / 38
        UK_Pacific : 8 / 8
        Italians : 15 / 20
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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