Thanks for the update. Enjoy your travels :)
XDAP-5 AllWeNeedIsHank vs Cannibalized by Fluff
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For right now, focus on getting the Allied three done el pronto.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 1 destroyer, 5 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Kansu to Vologda
1 bomber moved from Chahar to Vologda
4 bombers moved from Jehol to Vologda
1 artillery moved from Amur to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 armour moved from Finland to Karelia
Russians take Karelia from Germans
1 mech_infantry moved from Finland to Vyborg
1 mech_infantry moved from Vyborg to Novgorod
Russians take Novgorod from Germans
2 fighters moved from 112 Sea Zone to Germany
4 bombers moved from Norway to Germany
2 bombers moved from Norway to Germany
1 fighter moved from 112 Sea Zone to Western Germany
3 bombers moved from Norway to Western Germany
2 bombers moved from Norway to 112 Sea Zone
2 carriers and 9 transports moved from 112 Sea Zone to 125 Sea Zone
1 artillery and 3 infantry moved from Norway to 125 Sea Zone
1 artillery, 2 carriers, 3 infantry and 9 transports moved from 125 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Denmark
3 bombers moved from Eastern United States to 112 Sea Zone -
would you like to scramble in sz112?
would you like to intercept in west germany? -
I assume tomorrow is the deadline? 3 more games to play before the final right?
yes the deadline is the end of april
Garg, I’m counting on you to procrastinate as you always do. Even if Moscow is 10% chance of success or even 5%, we are going to do it before this game ends. Let the dice have their day.
this game is so close to a moscow battle that i am sure we can work something out.
I’m under the assumption that you guys know that a Moscow victory doesn’t get you anywhere close to winning this game. If you simply want to have one last hurrah then I’m for letting it happen, even if it’s after the game gets called. I really don’t want to prolong this round any more than it needs to as the outcome seems to be set at this point.
This is simply my opinion, if I’m off base I apologize.
i also think that we are in a winning position. even if we lose moscow i think we will win. but if i was in fluff’s position, i would sure want to have a crack a moscow
On the contrary, I believe that a Moscow capture does win us the game as that would give us 2 of your capitals with no real pending threat to any of ours. Capturing Moscow would also allow the elimination of a two front war and the potential of a victory. A very different opinion than Hank’s.
moscow is no pushover, but even if it does fall, i disagree with you notion of who will win the war.
… and I hate to see a rather interesting war get cut short because some other individuals jerked around earlier in the tourney. This match is easily a 16+ rounder and in this day and age of people surrendering so hastily it is a welcome breath of fresh air and an excellent marketing ploy for future tournaments.
i definitely agree. i would also like to play this game out until both sides are satisfied as this is a very fun game.
Remember that you win the game with victory cities, not economically or with world domination. If we get really good rolls in Moscow, it wouldn’t be too hard to get the last victory cities to claim victory in Europe. Italy should be able to get Egypt relatively easily (they don’t have to hold India to accomplish this), so it would come down to control of Novgorod for the win.
i dont see moscow, egypt and novgorod being held by the axis for a round, but i am interested in playing it out to see you try.
I would suggest that AllweneedisHank could start their next round game on Wednesday assuming that this game will end with them being victorious, but that doesn’t mean that we are conceding the game just yet. Would you guys be willing to continue this game along with starting your next game at the same time?
yes. i love this idea and have offered other teams this same option in past rounds of the tournament.
Keep in mind that we will not concede until we are confident that we have no realistic chance of winning.
i would not want you to concede if you think you have a chance at winning. and this is a fun game so i am happy to keep
bludgeoningplaying you.For right now, focus on getting the Allied three done el pronto.
will do. we are waiting for your scramble/intercept decisions.
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Yeah, what he said.
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No intercept, no scramble, and once you ask for a scramble you can’t take back your move. Also, no the sub won’t submerge.
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i also think that we are in a winning position. even if we lose moscow i think we will win. but if i was in fluff’s position, i would sure want to have a crack a moscow
You might rethink that once you realize the colossal mistake you just made.
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Nevermind, not as bad as I thought. You can still retreat, but the sub still stays.
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Wait, you must have known that you couldn’t land in Denmark. Was this a trick just to get me to scramble?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 1 destroyer, 5 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Kansu to Vologda
1 bomber moved from Chahar to Vologda
4 bombers moved from Jehol to Vologda
1 artillery moved from Amur to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 armour moved from Finland to Karelia
Russians take Karelia from Germans
1 mech_infantry moved from Finland to Vyborg
1 mech_infantry moved from Vyborg to Novgorod
Russians take Novgorod from Germans
2 fighters moved from 112 Sea Zone to Germany
4 bombers moved from Norway to Germany
2 bombers moved from Norway to Germany
1 fighter moved from 112 Sea Zone to Western Germany
3 bombers moved from Norway to Western Germany
2 bombers moved from Norway to 112 Sea Zone
2 carriers and 9 transports moved from 112 Sea Zone to 125 Sea Zone
1 artillery and 3 infantry moved from Norway to 125 Sea Zone
1 artillery, 2 carriers, 3 infantry and 9 transports moved from 125 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Denmark
3 bombers moved from Eastern United States to 112 Sea ZoneCombat - Americans
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 0/3 hits
Bombing raid in Western Germany rolls: 3,5,3 and causes: 11 damage to unit: factory_major
Bombing raid in Western Germany causes 11 damage total.
Strategic bombing raid in Germany
AA guns fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 3,4 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Battle in 112 Sea Zone
British loiter and taunt with ; Americans attack with 5 bombers, 2 carriers, 1 fighter and 9 transports
Germans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 5 bombers and 1 fighter in 112 Sea Zone, round 1 : 2/6 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
2 carriers owned by the Americans and 9 transports owned by the Americans retreated to 125 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Siberia
Battle in Vologda
Americans attack with 5 bombers and 1 fighter
Japanese defend with 1 mech_infantry; Germans defend with 1 mech_infantry
Americans roll dice for 5 bombers and 1 fighter in Vologda, round 1 : 3/6 hits
Germans roll dice for 2 mech_infantrys in Vologda, round 1 : 1/2 hits
1 fighter owned by the Americans , 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Japanese lost in Vologda
Americans win, taking Siberia from Japanese with 5 bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 fighter
Battle in Germany
Americans attack with 4 bombers and 2 fighters
Germans defend with 1 factory_major; Italians defend with 1 artillery, 1 bomber and 1 infantry
Americans roll dice for 4 bombers and 2 fighters in Germany, round 1 : 4/6 hits
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Germany, round 1 : 0/3 hits
1 artillery owned by the Italians , 1 infantry owned by the Italians and 1 bomber owned by the Italians lost in Germany
Americans win with 4 bombers and 2 fighters remaining. Battle score for attacker is 19
Casualties for Italians: 1 artillery, 1 bomber and 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
5 bombers moved from Vologda to Russia
6 bombers moved from Germany to Norway
3 bombers moved from Western Germany to Norway
5 bombers moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Eastern United States to Iceland
2 transports moved from 8 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Shan State to Burma
2 fighters moved from Germany to Norway
1 fighter moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 mech_infantry moved from Finland to Karelia
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 8 destroyers and 1 transport moved from 37 Sea Zone to 38 Sea ZonePlace Units - Americans
1 armour and 1 mech_infantry placed in Western United States
1 destroyer placed in 125 Sea Zone
2 fighters placed in Norway
3 fighters placed in Finland
2 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Formosa : 1 flag
Korea : 1 flag
Okinawa : 1 flag
Burma : 1 infantry and 1 mech_infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Siberia : 1 infantry
Buryatia : 1 artillery
Celebes : 1 flag
41 Sea Zone : 1 destroyer
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
38 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 8 destroyers and 1 transport
10 Sea Zone : 2 transports
5 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 3 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Iceland : 1 fighter and 1 tactical_bomber
Norway : 1 flag, 1 airfield, 4 artilleries, 14 bombers, 1 factory_minor, 4 fighters, 1 harbour and 10 infantry
Karelia : 1 armour and 1 mech_infantry
Russia : 5 bombers
Novgorod : 1 mech_infantry
125 Sea Zone : 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 3 infantry and 9 transports
Brazil : 1 flag
Finland : 1 flag, 1 factory_minor and 3 fightersProduction/PUs Summary :
Germans : 52 / 71
Russians : 10 / 7
Japanese : 18 / 25
Americans : 67 / 92
Chinese : 23 / 25
British : 28 / 38
UK_Pacific : 17 / 0
Italians : 26 / 37
ANZAC : 16 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
11 infantry moved from Yunnan to Burma
10 infantry moved from Kansu to Tsinghai
2 artilleries and 8 infantry moved from Chahar to SuiyuyanPlace Units - Chinese
8 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs totalTerritory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield
Kiangsu : 1 flag
Kiangsi : 1 flag
Jehol : 1 flag
Manchuria : 1 flag, 1 infantry
Yunnan : 8 infantry
Suiyuyan : 2 artilleries and 8 infantry
Tsinghai : 10 infantry
Burma : 11 infantryProduction/PUs Summary :
Germans : 52 / 71
Russians : 10 / 7
Japanese : 18 / 25
Americans : 67 / 92
Chinese : 23 / 24
British : 28 / 38
UK_Pacific : 17 / 0
Italians : 26 / 37
ANZAC : 16 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - British
British buy 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber and 1 mech_infantry moved from Egypt to Trans-Jordan
4 transports moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
3 fighters moved from Norway to 112 Sea ZoneCombat - British
Battle in Trans-Jordan
British attack with 1 bomber and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 mech_infantry in Trans-Jordan, round 1 : 1/2 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 112 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 4 fighters in 112 Sea Zone, round 1 : 3/5 hits
1 submarine owned by the Germans lost in 112 Sea Zone
British win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
4 fighters moved from 112 Sea Zone to Norway
1 aaGun and 2 infantry moved from Finland to Karelia
1 aaGun and 1 infantry moved from Finland to Karelia
1 aaGun moved from Norway to Finland
2 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
3 mech_infantrys moved from Belgian Congo to Egypt
1 bomber moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship, 1 carrier and 1 fighter moved from 37 Sea Zone to 38 Sea Zone
2 aaGuns, 2 artilleries and 1 infantry moved from Shan State to BurmaPlace Units - British
2 mech_infantrys placed in Union of South Africa
3 fighters placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Siam : 1 flag
Burma : 2 aaGuns, 2 artilleries and 1 infantry
Malaya : 1 factory_minor and 1 harbour
Kwangtung : 1 harbour
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag
38 Sea Zone : 1 battleship and 1 carrier
Belgian Congo : 6 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 bomber, 1 harbour and 12 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Norway : 2 artilleries, 4 fighters and 6 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Karelia : 2 aaGuns and 3 infantry
Russia : 1 fighter
112 Sea Zone : 1 destroyer
125 Sea Zone : 1 flag, 4 transports
106 Sea Zone : 1 flag
Finland : 1 aaGun and 3 infantryProduction/PUs Summary :
Germans : 52 / 71
Russians : 10 / 7
Japanese : 18 / 25
Americans : 67 / 92
Chinese : 23 / 24
British : 29 / 29
UK_Pacific : 17 / 0
Italians : 25 / 37
ANZAC : 16 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
for the uk attack on sz112 i did not offer you the chance to scramble because of the time constraint.
if you would like to scramble we can reroll the battle via the forum dice. -
Wow, US has a lot of bombers!
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it’s D-Day boys!! is moscow attack coming next round?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Italians
Italians repair 2 damage on 2 factory_minors; Remaining resources: 35 PUs;
Italians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 bomber and 2 fighters moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 bomber, 2 fighters and 1 infantry
British defend with 1 mech_infantry
Italians win, taking Trans-Jordan from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber and 2 fighters moved from Trans-Jordan to Iraq
5 mech_infantrys moved from Caucasus to Volgograd
4 mech_infantrys moved from Rostov to Volgograd
3 infantry moved from Southern France to France
2 infantry moved from Denmark to Western Germany
1 mech_infantry moved from Turkmenistan to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
2 aaGuns moved from Western Germany to Germany
1 artillery and 5 infantry moved from France to Western Germany
1 aaGun, 4 artilleries and 16 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
3 infantry placed in India
2 artilleries and 1 infantry placed in Iraq
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
it’s D-Day boys!! is moscow attack coming next round?
We have suggested that AllweneedisHank begin their next round game under the assumption that they will win, so you don’t have to worry about us playing past the deadline. The Germans attack is probably going to be G12, but I am not ruling out the possibility of a G11 attack at 1-2% odds if I think that that is our best chance of winning the game.
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By the way, I have won a 1% battle in this game already, so it is not beyond the scope of possibilities.
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it’s D-Day boys!!�� is moscow attack coming next round?
We have suggested that AllweneedisHank begin their next round game under the assumption that they will win, so you don’t have to worry about us playing past the deadline. The Germans attack is probably going to be G12, but I am not ruling out the possibility of a G11 attack at 1-2% odds if I think that that is our best chance of winning the game.
go for it!!
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By the way, I have won a 1% battle in this game already, so it is not beyond the scope of possibilities.
no it is WELL within the range of possibilities. dairyqryn survived an italian fleet against a combined US/UK attack that was less than a 1%er. could VERY WELL happen. :wink: