XDAP-5 AllWeNeedIsHank vs Cannibalized by Fluff


  • Don’t mess with the SS. That’s the second dicing the allies have had at the hands of German defenders.

  • TripleA

    And hopefully the last! My partner isn’t going to let me roll anymore!

  • TripleA

    @DeadTom:

    Don’t mess with the SS. That’s the second dicing the allies have had at the hands of German defenders.

    is it too late for us to go back to appeasement and the molotov ribbentrop pact?
    this whole liberating europe thing is a lot more difficult than we thought.

  • TripleA

    @allweneedislove:

    is it too late for us to go back to appeasement and the molotov ribbentrop pact?
    this whole liberating europe thing is a lot more difficult than we thought.

    I agree. On the bright side, North America and Australia are liberated. Add South America and Antarctica and that’s 4 of 7 continents free from Axis oppression. I say we hedge our bets and make peace while we still can!


  • Waiting on my teammate. I had a brief conversation with him about Japan’s turn, but I haven’t heard from him in a couple days.

  • TripleA

    I’m fearful that it’s going to be tough getting through this game if it takes more than a week to finish each round. We are all busy, but I don’t think it is unreasonable to post turns quicker than the 2 or 3 days it has been taking you guys.

    One thing we have been trying to do is if one us is busy the other one will post the turn. Is there any way you guys could do that?

    I don’t want to be a dick about this, I just want to make sure one of our teams doesn’t get eliminated because of a decision due to running out of time.

  • TripleA

    @Hank13:

    I don’t want to be a dick…

    too late, you already are a dick.

    but seriously though, @Hank13:

    One thing we have been trying to do is if one us is busy the other one will post the turn. Is there any way you guys could do that?

    i agree with hank’s suggestion, if one member of the team is too busy, lean on your partner and let them post.
    this is just a good-natured suggestion from your kind of evil opponents.

  • TripleA

    kind opponents

    really? I think you accidentally added an s there


  • @Hank13:

    I’m fearful that it’s going to be tough getting through this game if it takes more than a week to finish each round. We are all busy, but I don’t think it is unreasonable to post turns quicker than the 2 or 3 days it has been taking you guys.

    I should point out that 80% of my turns have been posted within a day or less. We spend more time on Japan since my teammate wants to get my imput on some things. Now, usually what happens is that my teammate asks for suggestions and we argue a little bit on some of the points. He takes some of my suggestions, but generally does his own thing. He is very adamant about playing Japan, and I am more than willing to let him do what he thinks is best. That being said, I will encourage him to get his turns done a bit faster.

    That is my answer, so stop nagging us, and let us play at our own pace.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 bombers, 3 infantry and 1 mech_infantry; Remaining resources: 6 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 armour moved from Siberia to Sakha
                1 mech_infantry moved from Amur to Sakha
                1 artillery and 1 infantry moved from Amur to Buryatia
                1 mech_infantry moved from Siam to Shan State
                3 bombers moved from French Indo China to India
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                2 battleships, 3 carriers, 1 cruiser and 2 destroyers moved from 36 Sea Zone to 37 Sea Zone
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Suiyuyan to Hopei
                2 artilleries moved from French Indo China to Yunnan
                1 bomber moved from French Indo China to Yunnan
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Amur
                2 mech_infantrys moved from Manchuria to Anhwe
                1 infantry moved from Korea to Manchuria
                2 bombers moved from Japan to Yunnan
                1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
                1 fighter moved from French Indo China to 42 Sea Zone
                1 tactical_bomber moved from French Indo China to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
                1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
                1 fighter moved from French Indo China to 19 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 20 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 20 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport; Americans defend with 1 submarine
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 fighter in 19 Sea Zone, round 1 :  1/1 hits
                        1 transport owned by the ANZAC lost in 19 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Strategic bombing raid in India
                        AA guns fire in India :  1/3 hits
                    1 bomber killed by AA guns
                    Bombing raid in India rolls: 5,8 and causes: 13 damage to unit: factory_major
                    Bombing raid in India causes 13 damage total.
                Battle in Shan State
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 1 :  1/3 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 fighter owned by the Japanese lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 fighter
                    Casualties for British: 1 infantry
                Battle in Buryatia
                    Japanese attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Buryatia, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Buryatia, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia
                    Japanese win, taking Buryatia from Russians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Sakha
                    Japanese attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Sakha, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Sakha, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Sakha
                    Japanese win, taking Sakha from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    Americans defend with 2 destroyers
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 1 :  4/4 hits
                        Americans roll dice for 2 destroyers in 44 Sea Zone, round 1 :  0/2 hits
                        2 destroyers owned by the Americans lost in 44 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
                    Casualties for Americans: 2 destroyers
                Battle in Malaya
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 3 mech_infantrys; UK_Pacific defend with 1 factory_minor and 1 harbour
                        Japanese roll dice for 2 battleships in Malaya, round 1 :  2/2 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 1 :  2/4 hits
                        UK_Pacific roll dice for 3 mech_infantrys in Malaya, round 1 :  2/3 hits
                        1 infantry owned by the Japanese , 3 mech_infantrys owned by the British and 1 fighter owned by the Japanese lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for British: 3 mech_infantrys
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 3 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 aaGun; Chinese defend with 5 infantry
                        AA guns fire in Yunnan :  1/3 hits
                        1 tactical_bomber owned by the Japanese lost in Yunnan
                        Japanese roll dice for 2 artilleries, 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 1 :  5/9 hits
                        Chinese roll dice for 1 aaGun and 5 infantry in Yunnan, round 1 :  1/5 hits
                        1 infantry owned by the Japanese , 4 infantry owned by the Chinese and 1 aaGun owned by the British lost in Yunnan
                        Japanese roll dice for 2 artilleries, 3 bombers, 2 fighters and 1 tactical_bomber in Yunnan, round 2 :  4/8 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 artillery, 1 infantry and 1 tactical_bomber
                    Casualties for British: 1 aaGun
                    Casualties for Chinese: 5 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 37 Sea Zone
                1 fighter moved from 42 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from Malaya to 37 Sea Zone
                1 tactical_bomber moved from Shan State to French Indo China
                3 bombers moved from Yunnan to French Indo China
                2 bombers moved from India to French Indo China
                2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
                1 fighter moved from 19 Sea Zone to Manchuria
                1 tactical_bomber moved from 20 Sea Zone to French Indo China

    Place Units - Japanese
                1 artillery and 2 infantry placed in French Indo China
                1 infantry and 1 mech_infantry placed in Manchuria
                3 bombers placed in Japan
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Manchuria: 1 armour
                EDIT: Changing PUs for Japanese from 6 to 0
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,4
                Japanese collect 45 PUs (8 lost to blockades); end with 45 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 airfield
        Korea : 1 infantry
        Japan : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 harbour and 6 infantry
        Jehol : 1 infantry
        Manchuria : 1 armour, 1 factory_minor, 1 fighter, 2 infantry and 1 mech_infantry
        Yunnan : 1 flag, 1 artillery
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 artillery
        Hunan : 1 flag
        Hopei : 1 flag, 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag, 2 mech_infantrys
        Shan State : 1 flag, 1 mech_infantry
        Malaya : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        Borneo : 1 flag, 1 artillery
        Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Sakha : 1 flag, 1 armour and 1 mech_infantry
        Amur : 1 flag, 1 infantry
        Siberia : 1 flag
        Buryatia : 1 flag, 1 artillery
        French Indo China : 1 flag, 1 artillery, 5 bombers, 1 factory_minor, 2 fighters, 2 infantry and 3 tactical_bombers
        Celebes : 1 flag, 1 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport

    Production/PUs Summary :

    Germans : 51 / 65
        Russians : 26 / 29
        Japanese : 53 / 45
        Americans : 52 / 77
        Chinese : 8 / 14
        British : 28 / 35
        UK_Pacific : 9 / 18
        Italians : 16 / 34
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 14 times
                3 was rolled 14 times
                4 was rolled 9 times
                5 was rolled 6 times
                6 was rolled 13 times
            Average roll : 3.225
            Median : 3.000
            Variance : 0.957
            Standard Deviation : 0.978
            Total rolls : 71

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 7 times
                3 was rolled 9 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.324
            Median : 3.000
            Variance : 0.417
            Standard Deviation : 0.645
            Total rolls : 37

    Russians Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    UK_Pacific Combat
                1 was rolled 3 times
                3 was rolled 1 times
            Average roll : 1.500
            Median : 1.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Chinese Combat
                1 was rolled 2 times
                3 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8


  • Not sure why my tank purchase was not counted during my purchase units phase? maybe I mishit the button. I took the liberty of making the edit, I hope this does not present problems!

  • TripleA

    no problem about the tank. looks like an honest mistake.


  • the only thing honest about this is your death!

  • TripleA

    would the luftwaffe like to get shot down by scramble?

  • TripleA

    I feel as though there is a hidden message somewhere…


  • you two make me laugh! (hopefully not too much that I lose focus)

  • TripleA

    You should focus on your laughter and not worry too much about the game.


  • No scramble. Fire away.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 2 artilleries, 3 fighters, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Kwangtung to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
                1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 artillery moved from 112 Sea Zone to Norway
                2 fighters moved from Normandy Bordeaux to 112 Sea Zone
                1 cruiser moved from 91 Sea Zone to 112 Sea Zone

    Combat - Americans
                Battle in Norway
                Battle in Borneo
                    Americans attack with 1 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 cruiser in Borneo, round 1 :  0/1 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Borneo, round 1 :  1/2 hits
                        Japanese roll dice for 1 artillery in Borneo, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Borneo
                    Americans win, taking Norway from Germans, taking Borneo from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                5 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                2 fighters moved from 112 Sea Zone to United Kingdom
                4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 artillery, 1 fighter and 3 infantry placed in Eastern United States
                1 artillery, 2 fighters and 1 infantry placed in Western United States
                1 submarine and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Kwangsi : 1 infantry
        Borneo : 1 infantry and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Midway : 1 airfield
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 cruiser and 1 transport
        33 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 9 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
        26 Sea Zone : 1 transport
        10 Sea Zone : 1 submarine and 1 transport
        19 Sea Zone : 1 flag, 1 submarine
        6 Sea Zone : 1 flag, 3 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        United Kingdom : 2 fighters
        Morocco : 1 armour, 4 artilleries, 7 infantry and 2 mech_infantrys
        Norway : 1 flag, 1 artillery
        112 Sea Zone : 1 cruiser and 1 transport
        101 Sea Zone : 2 transports
        Brazil : 1 flag
        91 Sea Zone : 2 carriers and 7 transports

    Production/PUs Summary :

    Germans : 48 / 65
        Russians : 26 / 29
        Japanese : 48 / 45
        Americans : 55 / 75
        Chinese : 9 / 14
        British : 28 / 35
        UK_Pacific : 13 / 18
        Italians : 16 / 34
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Burma
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Sikang to Szechwan

    Place Units - Chinese
                2 infantry placed in Kiangsu
                1 infantry placed in Sikang
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 12 PUs total

    Territory Summary for Chinese :

    Kwangsi : 1 flag, 1 airfield
        Kiangsu : 1 flag, 2 infantry
        Shensi : 1 infantry
        Suiyuyan : 2 infantry
        Kansu : 1 infantry
        Szechwan : 1 infantry
        Sikang : 2 infantry
        Burma : 1 fighter

    Production/PUs Summary :

    Germans : 48 / 65
        Russians : 26 / 29
        Japanese : 47 / 45
        Americans : 55 / 75
        Chinese : 10 / 12
        British : 28 / 35
        UK_Pacific : 13 / 18
        Italians : 16 / 34
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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