Posted again by mistake, was trying to close the AAA to open another game and pressed the post button, twice this game already…
13L G40 Surprise Attack ( Allies ) vs Randmacts ( Axis ) Rematch
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :2
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Shan State to French Indo China
1 fighter moved from Malaya to French Indo China
1 tactical_bomber moved from Malaya to French Indo China
1 fighter moved from Malaya to 43 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 battleship moved from 39 Sea Zone to 43 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from Egypt to 99 Sea Zone
2 artilleries and 2 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from 98 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from 98 Sea Zone to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Tobruk to Egypt
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to Western GermanyCombat - British
Battle in 43 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
British win, taking 43 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
British attack with 2 infantry
Japanese defend with 1 artillery
British roll dice for 2 infantry in Borneo, round 1 : 0/2 hits
Japanese roll dice for 1 artillery in Borneo, round 1 : 0/1 hits
British roll dice for 2 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
British roll dice for 2 infantry in Borneo, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits
British roll dice for 2 infantry in Borneo, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits
British roll dice for 2 infantry in Borneo, round 5 : 0/2 hits
Japanese roll dice for 1 artillery in Borneo, round 5 : 0/1 hits
British roll dice for 2 infantry in Borneo, round 6 : 0/2 hits
Japanese roll dice for 1 artillery in Borneo, round 6 : 0/1 hits
British roll dice for 2 infantry in Borneo, round 7 : 0/2 hits
Japanese roll dice for 1 artillery in Borneo, round 7 : 1/1 hits
1 infantry owned by the British lost in Borneo
British roll dice for 1 infantry in Borneo, round 8 : 1/1 hits
Japanese roll dice for 1 artillery in Borneo, round 8 : 0/1 hits
1 artillery owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in 99 Sea Zone
British attack with 1 destroyer and 1 tactical_bomber
Italians defend with 1 submarine
Italians roll dice for 1 submarine in 99 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 1 tactical_bomber in 99 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Italians with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in French Indo China
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in French Indo China, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 2 fighters and 2 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 2 fighters and 2 infantry in Anglo Egyptian Sudan, round 1 : 1/5 hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 1 : 2/3 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 artillery and 2 fighters in Anglo Egyptian Sudan, round 2 : 2/3 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 110 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 112 Sea Zone: 4 infantry and 1 transport
EDIT: Adding units owned by British to Denmark: 2 infantry
EDIT: Changing ownership of Denmark from Germans to British
EDIT: Adding units owned by British to 112 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 bomber moved from Western Germany to United Kingdom
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 fighters moved from Anglo Egyptian Sudan to 98 Sea Zone
1 tactical_bomber moved from 99 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
1 fighter moved from 43 Sea Zone to Malaya
1 artillery and 3 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 artillery and 2 infantry moved from India to Burma
1 artillery moved from India to BurmaPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 106 Sea Zone
1 destroyer placed in 109 Sea Zone
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
2 armour, 2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 2 armour, 2 artilleries and 2 infantryProduction/PUs Summary :
Germans : 33 / 46
Russians : 40 / 54
Japanese : 34 / 43
Americans : 53 / 73
Chinese : 9 / 15
British : 32 / 32
UK_Pacific : 23 / 28
Italians : 16 / 16
ANZAC : 14 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Sorry about the edit, I was so excited that I forgot to land with the invasion force in Denmark
S.A. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to 96 Sea Zone
1 bomber moved from Southern Italy to 96 Sea Zone
1 artillery moved from Tunisia to Algeria
1 infantry moved from Tunisia to Algeria
1 infantry moved from Kenya to Belgian CongoCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber and 2 fighters
French defend with 1 cruiser
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Battle in Belgian Congo
Italians attack with 1 infantry
British defend with 1 infantry
Italians win, taking Belgian Congo from British with 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
French defend with 2 infantry
French win with 1 infantry remaining. Battle score for attacker is -4
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
2 fighters moved from 96 Sea Zone to 97 Sea Zone
1 bomber moved from 96 Sea Zone to Southern Italy
1 armour moved from Greece to Romania
1 artillery and 4 infantry moved from Greece to Bulgaria
1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Southern France to Yugoslavia
1 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern ItalyPlace Units - Italians
1 carrier placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 carrier; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Queensland to 62 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea Zone -
Would you care to use any Kamikaze attacks at the Philippines?
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Yeah why not, 2 at your transport thanks
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Only surface war ships can be targets, no T.T. or SS, page 14 Pacific anyway do you mean on the one DD ?
S.A. -
Oh righto then yeah do just 1 at your DD then why not
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 carrier; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Queensland to 62 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea ZoneCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 2
Battle in PhilippinesNon Combat Move - ANZAC
1 fighter moved from Queensland to MalayaPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsProduction/PUs Summary :
Germans : 33 / 46
Russians : 40 / 54
Japanese : 32 / 43
Americans : 55 / 73
Chinese : 9 / 15
British : 31 / 32
UK_Pacific : 23 / 28
Italians : 17 / 16
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial AfricaNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 33 / 46
Russians : 40 / 54
Japanese : 32 / 43
Americans : 55 / 73
Chinese : 9 / 15
British : 31 / 32
UK_Pacific : 23 / 28
Italians : 17 / 16
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_majors; Remaining resources: 43 PUs;
Germans buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Germany to Western Ukraine
2 infantry moved from Eastern Poland to Poland
1 armour moved from Western Germany to Poland
3 armour, 2 artilleries and 6 infantry moved from Eastern Poland to Baltic States
2 artilleries and 12 infantry moved from Romania to Bessarabia
1 carrier, 1 cruiser, 1 destroyer, 2 tactical_bombers and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
2 tactical_bombers moved from 113 Sea Zone to Norway
1 artillery moved from 113 Sea Zone to Norway
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 bomber moved from Western Germany to 112 Sea Zone
3 armour moved from Holland Belgium to Denmark
1 tactical_bomber moved from France to 110 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea ZoneCombat - Germans
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The French fighter will stay on the ground no scramble
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Sorry forgot to post Germany 3 heres the map Mate
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Politics - Russians
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 4 infantry moved from Finland to Norway
1 infantry moved from Finland to Norway
2 artilleries and 2 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Novgorod to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Politics - Russians
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 4 infantry moved from Finland to Norway
1 infantry moved from Finland to Norway
2 artilleries and 2 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Novgorod to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 1/7 hits
Germans roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Norway
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 5 infantry in Norway, round 1 : 2/6 hits
Germans roll dice for 1 artillery and 1 infantry in Norway, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Karelia to Russia
1 aaGun moved from Karelia to Novgorod
2 artilleries moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
1 infantry moved from Bryansk to Belarus
1 infantry moved from Smolensk to Archangel
1 artillery moved from Bryansk to Rostov
2 infantry moved from Volgograd to Rostov
1 artillery moved from Smolensk to Bryansk
2 infantry moved from Russia to Bryansk
2 armour and 1 mech_infantry moved from Bryansk to Smolensk
1 armour moved from Russia to Smolensk
1 infantry moved from Finland to KareliaPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
2 armour, 2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUsProduction/PUs Summary :
Germans : 38 / 46
Russians : 40 / 51
Japanese : 32 / 43
Americans : 52 / 73
Chinese : 9 / 15
British : 29 / 32
UK_Pacific : 23 / 28
Italians : 17 / 16
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 5 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;Combat Move - Japanese
3 infantry moved from Manchuria to Amur
6 infantry moved from Korea to Amur
1 artillery moved from Korea to Amur
2 tactical_bombers moved from Manchuria to Amur
1 artillery moved from Suiyuyan to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
2 infantry moved from Hopei to Shensi
1 artillery moved from Hopei to Shensi
1 infantry moved from Kiangsi to Hunan
3 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
1 tactical_bomber moved from Anhwe to Hunan
1 armour moved from Kiangsu to Hunan
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
3 fighters moved from Anhwe to Shensi
3 fighters moved from Anhwe to Hunan
1 bomber moved from Manchuria to Kansu
2 tactical_bombers moved from Manchuria to Amur
1 fighter moved from Kiangsu to 35 Sea Zone
1 fighter moved from Anhwe to 35 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 1 artillery, 3 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 armour, 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Hunan from Chinese with 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Battle in Kansu
Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 1 artillery, 9 infantry and 4 tactical_bombers
Russians defend with 1 aaGun and 5 infantry
Japanese win, taking Amur from Russians with 1 artillery, 7 infantry and 4 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 aaGun and 5 infantry
Battle in 35 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 transport
Japanese win with 2 fighters remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 battleship, 1 carrier and 1 cruiser moved from 23 Sea Zone to 34 Sea Zone
2 fighters moved from 35 Sea Zone to 34 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 44 Sea Zone to 34 Sea Zone
1 armour moved from 34 Sea Zone to Paulau Island
1 tactical_bomber moved from Hunan to Anhwe
2 artilleries moved from Kiangsu to Anhwe
3 fighters moved from Hunan to Anhwe
3 fighters moved from Shensi to Anhwe
1 bomber moved from Kansu to Suiyuyan
2 fighters moved from Japan to Anhwe
1 bomber moved from Japan to Anhwe
5 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
4 tactical_bombers moved from Amur to Japan
5 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 armour placed in Kiangsu
2 armour, 1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 cruiser, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 cruiser, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 3 tactical_bombers and 3 transports
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits
1 transport owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 1/1 hits
1 transport owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 7 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 8 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 9 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 10 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 11 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 12 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 13 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 14 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 15 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 16 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 17 : 1/1 hits
1 transport owned by the Japanese lost in 6 Sea Zone
1 submarine owned by the Americans Submerged
Japanese win with 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
2 destroyers, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsProduction/PUs Summary :
Germans : 38 / 46
Russians : 39 / 51
Japanese : 39 / 39
Americans : 54 / 79
Chinese : 6 / 15
British : 29 / 32
UK_Pacific : 20 / 28
Italians : 17 / 16
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
3 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
3 infantry moved from Kweichow to Shensi
1 fighter moved from Burma to Shensi -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
3 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
3 infantry moved from Kweichow to Shensi
1 fighter moved from Burma to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 1 : 0/3 hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 3/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Kwangtung
Chinese attack with 3 infantry
Japanese defend with 1 harbour and 1 infantry
Chinese roll dice for 3 infantry in Kwangtung, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangtung, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to SzechwanPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kwangsi
1 infantry placed in Kweichow
1 infantry placed in Tsinghai
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsProduction/PUs Summary :
Germans : 38 / 46
Russians : 39 / 51
Japanese : 33 / 39
Americans : 54 / 79
Chinese : 9 / 15
British : 29 / 32
UK_Pacific : 23 / 28
Italians : 17 / 16
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0