@The_Good_Captain The rule applies in all sea battles where there are sea units allied to the attacker present, regardless of the type(s) of defending German sea units. The rule mentions only German subs because the author failed to take into account the possibility that the situation could also exist with German surface units if they were mobilized in a hostile sea zone. This oversight was corrected in the Axis & Allies Pacific Rulebook.
Take a look…
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Today I thought up a decent U.S stratagy….1,2,3 and so on are your turns and what to buy on them…Assuming that the starting bonus goes to the US
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2 destroyer 4 armor 1 transport
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11 infantry
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1 battleship 1 destroyer
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6 armor
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2 fighters 1 battleship
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2 fighters 1 bomber
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2 bombers 1 fighter
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8 artillery
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5 artillery 2 transport
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5 transport 2 destroyer 1 transport
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5 transport
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5 transport
|Amphibious assualt on france with 9 armor 12 infantry and artillery 6 fighters 4 bombers
|5 destroyers and 2 battleships make thier one shot support attack
9 armor 12 infantry and artillery 21 land units 20 transport- 2 transport |load the 1 armor and 1 infantry and artillery
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But make sure your English partner controls the sea to make it easier to cross
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I don’t know about you, but most Europe games I play do not last 12 turns. If Germany doesn’t have to worry about the western allies untill about turn 10, he can unleash the full furry of the wehrmacht on the Russians, crushing them rather quickly.
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that is the worst strategy i’ve ever seen
russia will be dead and gone by about turn four if the us buys 11 infantry on it’s first turn