Thanks for the update. Enjoy your travels :)
BotA - r4 - Amorphous .vs Funcioneta - Great war
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I got 6 hits.
What’ll it be?
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it is amazing that you guys are 17 rounds in and the game is still pretty even!
allies/triple-entente have more TUV and income, but not much more, and USA is still far away from making any kind of difference
central powers have secured russia, but have a lot of tuv now stuck there and out of position
hard to tell who is going to win this
:mrgreen:
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I got 6 hits.
What’ll it be?
Kill infantery this time. If you continue attacking, ask again
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it is amazing that you guys are 17 rounds in and the game is still pretty even!
allies/triple-entente have more TUV and income, but not much more, and USA is still far away from making any kind of difference
central powers have secured russia, but have a lot of tuv now stuck there and out of position
hard to tell who is going to win this
:mrgreen:
Well, Rome is going to fall this round (unless horrible dice), Russia is out, and Athens and Cairo fallen as well. If I manage hold Germany until Austrian and Ottoman support arrives, I should win in the long run
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Mmmm… now I see where those new british ships come from… Portuguese marine is attacking! :-)
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Ya your ahead in the long run, I need to make something happen soon.
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TripleA Turn Summary for game: Great War, version: 3.2
Game History
Round :17
Purchase Units - Italians
Italians buy 3 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
AA guns fire in Latium : 0/2 hits
AA guns fire in Latium : 0/1 hits
AA guns fire in Latium : 0/1 hits
1 artillery and 13 infantry moved from Piedmont to Tuscany
2 fighters moved from Rome to Tuscany
1 fighter moved from Rome to Tuscany
1 fighter moved from Rome to TuscanyCombat - Italians
Battle in Tuscany
Italians attack with 1 artillery, 4 fighters and 13 infantry
Austrians defend with 5 artilleries, 27 cavalrys, 14 fighters and 8 infantry
Italians roll dice for 1 artillery, 4 fighters and 13 infantry in Tuscany, round 1 : 6/18 hits
Austrians roll dice for 5 artilleries, 27 cavalrys, 14 fighters and 8 infantry in Tuscany, round 1 : 16/54 hits
2 fighters owned by the Italians , 1 artillery owned by the Italians , 13 infantry owned by the Italians and 6 infantry owned by the Austrians lost in Tuscany
retreated to Tuscany
Austrians win with 5 artilleries, 27 cavalrys, 14 fighters and 2 infantry remaining. Battle score for attacker is -41
Casualties for Austrians: 6 infantry
Casualties for Italians: 1 artillery, 2 fighters and 13 infantryNon Combat Move - Italians
2 fighters moved from Tuscany to PiedmontPlace Units - Italians
3 artilleries, 1 fighter and 2 infantry placed in RomeTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs totalTerritory Summary for Italians :
Piedmont : 1 aaGun, 1 factory and 2 fighters
Rome : 2 aaGuns, 14 artilleries, 1 factory, 1 fighter and 30 infantry
Sicily : 1 infantryProduction/PUs Summary :
Germans : 73 / 82
French : 78 / 80
Russians : 4 / 0
Austrians : 97 / 97
Ottomans : 82 / 84
British : 69 / 69
Italians : 20 / 20
Americans : 60 / 101 -
TripleA Turn Summary for game: Great War, version: 3.2
Game History
Round :17
Purchase Units - Americans
Americans buy 2 artilleries, 3 battleships, 1 cruiser, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 zeppelins moved from York to HanoverCombat - Americans
Strategic bombing raid in Hanover
AA guns fire in Hanover : 0/2 hits
Bombing raid in Hanover rolls: 6,6 and costs: 6 PUs.
Bombing raid costs 6 PUsNon Combat Move - Americans
2 zeppelins moved from Hanover to Cornwall
2 battlecruisers, 1 cruiser, 6 destroyers and 1 submarine moved from SZ 43 North Atlantic to SZ 46 Mid Atlantic
1 battleship moved from SZ 40 North Atlantic to SZ 45 North Atlantic
2 artilleries, 2 infantry and 2 transports moved from SZ 34 Skagerrak to SZ 33 Baltic Sea
8 artilleries, 8 infantry and 8 transports moved from SZ 38 Norwegian Sea to SZ 33 Baltic Sea
3 artilleries and 3 infantry moved from US Declares War to SZ 24 North Atlantic
3 artilleries, 3 infantry and 3 transports moved from SZ 24 North Atlantic to SZ 38 Norwegian Sea
2 destroyers moved from SZ 23 Atlantic Ocean to SZ 40 North Atlantic
4 artilleries, 3 destroyers, 4 infantry and 4 transports moved from SZ 22 Atlantic Ocean to SZ 24 North Atlantic
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from SZ 21 Atlantic Ocean to SZ 23 Atlantic Ocean
2 artilleries, 2 infantry and 2 transports moved from SZ 16 Atlantic Ocean to SZ 21 Atlantic Ocean
2 destroyers moved from SZ 16 Atlantic Ocean to SZ 21 Atlantic Ocean
2 artilleries, 1 battlecruiser, 2 infantry and 2 transports moved from SZ 14 Atlantic Ocean to SZ 16 Atlantic OceanPlace Units - Americans
2 artilleries and 2 infantry placed in US Declares War
2 transports placed in SZ 24 North Atlantic
3 battleships and 1 cruiser placed in SZ 40 North AtlanticTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs totalTerritory Summary for Americans :
SZ 16 Atlantic Ocean : 2 artilleries, 1 battlecruiser, 2 infantry and 2 transports
SZ 21 Atlantic Ocean : 2 artilleries, 2 destroyers, 2 infantry and 2 transports
SZ 23 Atlantic Ocean : 2 artilleries, 2 destroyers, 2 infantry and 2 transports
SZ 24 North Atlantic : 4 artilleries, 3 destroyers, 4 infantry and 6 transports
SZ 33 Baltic Sea : 10 artilleries, 10 infantry and 10 transports
SZ 38 Norwegian Sea : 3 artilleries, 3 infantry and 3 transports
SZ 40 North Atlantic : 3 battleships, 1 cruiser and 2 destroyers
SZ 45 North Atlantic : 1 battleship
SZ 46 Mid Atlantic : 2 battlecruisers, 1 cruiser, 6 destroyers and 1 submarine
Cornwall : 2 zeppelins
United States : 1 factory
US Declares War : 1 flag, 2 artilleries, 1 factory and 2 infantryProduction/PUs Summary :
Germans : 73 / 76
French : 78 / 80
Russians : 4 / 0
Austrians : 97 / 97
Ottomans : 82 / 84
British : 69 / 69
Italians : 20 / 20
Americans : 60 / 60 -
TripleA Turn Summary for game: Great War, version: 3.2
Game History
Round :18
Purchase Units - Germans
Germans buy 4 artilleries and 20 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 fighters and 1 infantry moved from St. Mihiel to Verdun
1 infantry moved from Liege to Namur
Germans take Namur from French
1 infantry moved from Antwerp to Sambre River
1 infantry moved from Liege to Sambre River
2 fighters moved from Liege to Sambre River
1 artillery, 1 fighter and 2 infantry moved from Liege to BrusselsCombat - Germans
Battle in Verdun
Germans attack with 4 fighters and 1 infantry
French defend with 1 infantry
Germans win, taking Verdun from French with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Sambre River
Germans attack with 2 fighters and 2 infantry
French defend with 1 infantry
Germans win, taking Sambre River from French with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in Brussels
Germans attack with 1 artillery, 1 fighter and 2 infantry
French defend with 1 factory and 1 infantry
Germans win, taking Brussels from French with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Germans
2 infantry moved from Romania to Galicia
1 cavalry moved from Songea to Kilamanjaro
2 infantry moved from Weidmannshiel to Songea
1 infantry moved from Adamawa to Port Harcourt
11 artilleries and 39 infantry moved from St. Mihiel to Saar
2 artilleries and 1 infantry moved from Alsace to Saar
10 artilleries and 21 infantry moved from Cologne to Saar
4 fighters moved from Verdun to Saar
14 infantry moved from Ruhr to Cologne
14 infantry moved from Saxony to Ruhr
4 infantry moved from Hanover to Ruhr
1 aaGun moved from Pskov to Smolensk
2 artilleries and 15 infantry moved from Ardennes Forest to Saar
7 artilleries and 43 infantry moved from Liege to Ardennes Forest
1 fighter moved from Brussels to Ardennes Forest
1 fighter moved from Cologne to Ardennes Forest
2 fighters moved from Sambre River to Ardennes ForestPlace Units - Germans
3 artilleries placed in Cologne
1 artillery and 2 infantry placed in Alsace
2 infantry placed in Weidmannshiel
6 infantry placed in Hanover
6 infantry placed in East Prussia
4 infantry placed in RuhrTurn Complete - Germans
Germans collect 79 PUs; end with 79 PUs totalTerritory Summary for Germans :
SZ 56 Central Mediterranean : 1 flag, 4 battleships and 2 submarines
SZ 57 Ionian Sea : 1 flag
SZ 58 Adriatic Sea : 1 flag
SZ 64 Sea of Crete : 1 flag
SZ 66 East Mediterranean : 1 flag
Lake Victoria : 1 transport
Lake Tanganyika : 1 transport
Cologne : 3 artilleries, 1 factory and 14 infantry
Sambre River : 1 infantry
Brussels : 1 artillery, 1 factory and 2 infantry
Namur : 1 infantry
Ardennes Forest : 7 artilleries, 4 fighters and 43 infantry
Verdun : 1 flag, 1 infantry
Saar : 25 artilleries, 4 fighters and 79 infantry
Alsace : 1 artillery, 1 factory and 2 infantry
Adamawa : 1 flag
Port Harcourt : 1 flag, 1 infantry
Maiduguri : 1 flag
Bechuanaland : 1 flag
Kilamanjaro : 1 cavalry
Uganda : 1 flag
Nyasaland : 1 flag
Belgian Congo : 1 flag
Northern Rhodesia : 1 flag
Mozambique : 1 flag
Nairobi : 1 flag
Songea : 3 artilleries, 1 fighter and 27 infantry
Weidmannshiel : 1 factory and 2 infantry
Mombasa : 1 flag
Ruhr : 1 factory and 22 infantry
East Prussia : 1 artillery, 1 factory and 14 infantry
Hanover : 1 aaGun, 1 factory and 24 infantry
Berlin : 1 factory
Bulgaria : 1 factory
Galicia : 2 infantry
Smolensk : 1 aaGun
Serbia : 1 flagProduction/PUs Summary :
Germans : 79 / 79
French : 72 / 80
Russians : 4 / 0
Austrians : 97 / 97
Ottomans : 82 / 84
British : 69 / 69
Italians : 20 / 20
Americans : 60 / 60 -
French are attacking Tuscany also.
30 inf, 6 art, 2 ftr vs. 2 inf 5 art, 27 cav, 14 ftr.
I got 7 hits.
inf/art first? or not?
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Kill 2 inf & 5 cavalry, and ask again if you continue the attack
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Windows restarted my computer when I wasn’t looking, so I had to roll again. I got 13 hits this time.
I was going to just give you six extra inf to absorb those hits, but they will not appear as options to remove as casualties, since they were not there at the start.
Then I was going to give you six more cav after the battle, but then you would have less dice rolling every round.
Do you want me to roll the battle in the forum instead (with the original 7 hits), then edit the results in after? I can’t think of any other way to do this correctly.
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Do you want me to roll the battle in the forum instead (with the original 7 hits), then edit the results in after? I can’t think of any other way to do this correctly.
This way seems OK :-)
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Alright. Lets see if I know how to do this…
You defending rolls, (27 cav, 5 inf 2 art 14 ftr)
Rolls: 27@1 7@2 14@3; Total Hits: 1227@1: (6, 5, 2, 5, 1, 3, 3, 5, 4, 2, 1, 2, 3, 5, 3, 3, 2, 4, 3, 2, 6, 3, 3, 1, 2, 1, 5)7@2: (4, 3, 5, 6, 3, 4, 1)14@3: (1, 5, 3, 4, 4, 1, 6, 4, 3, 3, 2, 6, 5, 3)
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I’ll take 12 inf then.
Leaving me with 18 inf 6 art and 2 ftr vs 22 cav 2 art 14 ftr.
I’ll go again.
Rolls: 12@1 12@2 2@3; Total Hits: 412@1: (4, 2, 4, 4, 1, 5, 1, 2, 5, 4, 3, 5)12@2: (5, 6, 6, 5, 3, 1, 2, 6, 6, 4, 4, 5)2@3: (5, 5)
What will it be?
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I lose 4 cavalrys
Defense roll (by the way, I have 5 art left, not just 2)
22 cav, 5 art, 14 fig
DRolls: 22@1 5@2 14@3; Total Hits: 1222@1: (6, 3, 1, 6, 4, 1, 3, 4, 5, 6, 1, 5, 3, 1, 1, 4, 5, 4, 3, 4, 3, 4)5@2: (4, 4, 6, 3, 5)14@3: (1, 1, 2, 5, 1, 4, 6, 6, 2, 6, 3, 5, 5, 3)
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12 hits. Choose your losses. If you continue atacking, ask again
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Mmm… I should have by now 18 cav, 5 art, 14 fig. Check anyway just in case I’m wrong
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I lose 4 cavalrys
Defense roll (by the way, I have 5 art left, not just 2)
Whoops. I think I mixed up infantry and art. Or something like that. I’ll take it all on infantry, and go again.
Rolls: 12@2 2@3; Total Hits: 812@2: (2, 2, 2, 5, 1, 5, 4, 4, 1, 2, 4, 3)2@3: (2, 1)
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I’ll lose cavalry this time. Defense roll
DRolls: 18@1 5@2 14@3; Total Hits: 1118@1: (4, 3, 3, 5, 1, 3, 1, 1, 6, 6, 3, 5, 6, 4, 6, 3, 5, 1)5@2: (3, 1, 4, 4, 1)14@3: (5, 5, 4, 1, 4, 5, 4, 6, 3, 6, 2, 1, 1, 5)