13L G40 Boldfresh vs. Jeff28 (Allies +11)

  • '12

    oops didn’t realize you could get to south africa with all those egypt planes…  and still the dice were with you.  well, that’s ok, makes it more fun.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 1 airfield, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from United Kingdom to Gibraltar
                1 infantry moved from Ethiopia to British Somaliland
                      British take British Somaliland from Japanese
                1 cruiser, 4 submarines and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                2 armour moved from Rhodesia to Union of South Africa
                1 armour moved from Tanganyika Territory to Union of South Africa
                1 bomber moved from Rhodesia to Union of South Africa
                2 tactical_bombers moved from Egypt to Union of South Africa
                1 fighter moved from Egypt to Union of South Africa
                1 destroyer moved from 110 Sea Zone to 92 Sea Zone

    Combat - British
                Battle in Union of South Africa
                    British attack with 3 armour, 1 bomber, 1 fighter and 2 tactical_bombers
                    Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
                        British roll dice for 3 armour, 1 bomber, 1 fighter and 2 tactical_bombers in Union of South Africa, round 1 :  5/7 hits
                        Japanese roll dice for 1 artillery and 5 infantry in Union of South Africa, round 1 :  1/6 hits
                        1 armour owned by the British and 5 infantry owned by the Japanese lost in Union of South Africa
                        British roll dice for 2 armour, 1 bomber, 1 fighter and 2 tactical_bombers in Union of South Africa, round 2 :  4/6 hits
                        Japanese roll dice for 1 artillery in Union of South Africa, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Union of South Africa
                    British win, taking Union of South Africa from Japanese with 2 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 artillery and 5 infantry
                    Casualties for British: 1 armour

    Non Combat Move - British
                1 bomber moved from Union of South Africa to Egypt
                1 fighter and 2 tactical_bombers moved from Union of South Africa to Rhodesia
                1 armour moved from Kenya to Rhodesia
                1 artillery moved from Kenya to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                3 fighters moved from Egypt to Persia

    Place Units - British
                1 airfield placed in Persia
                3 mech_infantrys placed in Persia
                2 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,2
                British collect 30 PUs (2 lost to blockades); end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 71 Sea Zone: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Territory Summary for British, UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        British Somaliland : 1 infantry
        Gibraltar : 1 airfield, 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
        Union of South Africa : 2 armour, 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 2 artilleries and 1 infantry
        Rhodesia : 1 armour, 1 fighter and 2 tactical_bombers
        Algeria : 1 flag
        Ethiopia : 1 flag
        80 Sea Zone : 1 cruiser, 1 destroyer, 4 submarines and 1 transport
        106 Sea Zone : 1 flag
        Eire : 1 flag
        109 Sea Zone : 1 destroyer
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag
        Persia : 1 flag, 3 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 4 fighters, 13 infantry and 5 mech_infantrys
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 55 / 76
        Russians : 17 / 23
        Japanese : 43 / 60
        Americans : 59 / 84
        Chinese : 24 / 24
        British : 32 / 35
        UK_Pacific : 0 / 0
        Italians : 14 / 9
        ANZAC : 17 / 34
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    just realized there should be a ftr/tac on the fleet off south africa.  musta forgot to land them at the end of the move so tripleA deleted em.

  • '12

    guess i better get my game face on.  if the dice continue like they have this round, this could turn into a fight.


  • Yeah I aready fixed it for you

    –Jeff

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians
                2 bombers and 1 fighter moved from Southern Italy to Ukraine
                1 infantry moved from Yugoslavia to Northern Italy
                3 armour and 3 mech_infantrys moved from Southern Italy to Yugoslavia
                4 aaGuns, 2 artilleries, 2 infantry and 1 mech_infantry moved from Southern Italy to Northern Italy
                1 mech_infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,4,1,5
                Italians collect 9 PUs (5 lost to blockades); end with 9 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 4 aaGuns, 2 artilleries, 1 factory_major and 6 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Archangel : 1 flag, 1 armour
        Ukraine : 2 bombers and 1 fighter
        Greece : 1 flag
        Yugoslavia : 3 armour and 4 mech_infantrys

    Production/PUs Summary :

    Germans : 55 / 76
        Russians : 17 / 23
        Japanese : 43 / 60
        Americans : 59 / 84
        Chinese : 24 / 24
        British : 32 / 35
        UK_Pacific : 0 / 0
        Italians : 14 / 9
        ANZAC : 17 / 34
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
            Average roll : 3.833
            Median : 4.500
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Null / Other
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
            Average roll : 3.833
            Median : 4.500
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

  • '12

    @Jeff28:

    Yeah I aready fixed it for you

    –Jeff

    thank you


  • Really thought you would invade egypt J7 and try to get at my planes.

    50/50 on the scramble.

    –Jeff


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 8 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Sumatra

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 carrier and 1 transport placed in 54 Sea Zone
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 29 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Philippines : 2 infantry
        Celebes : 1 flag, 2 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 transport
        54 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport

    Production/PUs Summary :

    Germans : 55 / 76
        Russians : 17 / 23
        Japanese : 39 / 60
        Americans : 59 / 84
        Chinese : 24 / 24
        British : 32 / 35
        UK_Pacific : 0 / 0
        Italians : 14 / 9
        ANZAC : 21 / 34
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 2 infantry
        80 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 55 / 76
        Russians : 17 / 23
        Japanese : 39 / 60
        Americans : 59 / 84
        Chinese : 24 / 24
        British : 32 / 35
        UK_Pacific : 0 / 0
        Italians : 14 / 9
        ANZAC : 21 / 34
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 mech_infantrys; Remaining resources: 52 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Rostov to Volgograd
                1 bomber moved from Ukraine to Kazakhstan
                1 mech_infantry moved from Caucasus to Kazakhstan
                1 bomber moved from Ukraine to Kazakhstan
                1 armour moved from Rostov to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Bryansk
                3 artilleries moved from Rostov to Bryansk
                3 infantry moved from Ukraine to Bryansk
                8 armour and 6 mech_infantrys moved from Caucasus to Bryansk
                1 armour and 8 mech_infantrys moved from Rostov to Bryansk
                1 mech_infantry moved from Ukraine to Bryansk
                11 artilleries and 9 infantry moved from Belarus to Bryansk
                1 tactical_bomber moved from Ukraine to Volgograd
                2 tactical_bombers moved from Ukraine to Smolensk
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Archangel to Vologda
                1 bomber moved from Western Germany to Vologda
                6 mech_infantrys moved from Belarus to Bryansk
                6 mech_infantrys moved from Eastern Poland to Bryansk

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 1 :  0/3 hits
                        Russians roll dice for 1 infantry in Volgograd, round 1 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 10 armour, 14 artilleries, 12 infantry and 27 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 10 armour, 14 artilleries, 12 infantry and 27 mech_infantrys in Bryansk, round 1 :  16/63 hits
                        Russians roll dice for 1 infantry in Bryansk, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 10 armour, 14 artilleries, 12 infantry and 27 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Vologda, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Vologda, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Germans attack with 2 bombers and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers and 1 mech_infantry in Kazakhstan, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 infantry and 2 tactical_bombers in Smolensk, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Germans win with 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 artillery and 2 infantry moved from Novgorod to Archangel
                2 tactical_bombers moved from Smolensk to Ukraine
                5 mech_infantrys moved from Eastern Poland to Archangel
                3 mech_infantrys moved from Eastern Poland to Archangel
                1 mech_infantry moved from Eastern Poland to Archangel
                1 bomber moved from Vologda to Archangel
                6 mech_infantrys moved from Eastern Poland to Bryansk
                1 armour moved from Eastern Poland to Archangel
                10 armour moved from Germany to Eastern Poland
                1 tactical_bomber moved from Volgograd to Ukraine
                2 bombers moved from Kazakhstan to Ukraine

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,1,3,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
                Germans collect 57 PUs (4 lost to blockades); end with 109 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 114 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 119 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 129 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 1 mech_infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
        Germany : 1 factory_major
        Southern Italy : 1 aaGun
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 10 armour, 14 artilleries, 12 infantry and 33 mech_infantrys
        Rostov : 1 flag
        Vyborg : 1 flag
        Archangel : 1 armour, 1 artillery, 1 bomber, 3 infantry and 13 mech_infantrys
        Eastern Poland : 1 flag, 10 armour
        Bessarabia : 1 flag
        Tambov : 1 flag
        Ukraine : 1 flag, 2 aaGuns, 2 bombers, 1 factory_minor, 3 mech_infantrys and 3 tactical_bombers
        Western Ukraine : 1 flag
        Vologda : 1 flag, 1 infantry
        Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Caucasus : 1 flag
        113 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 61 / 129
        Russians : 11 / 23
        Japanese : 39 / 60
        Americans : 59 / 84
        Chinese : 24 / 24
        British : 32 / 35
        UK_Pacific : 0 / 0
        Italians : 14 / 9
        ANZAC : 21 / 34
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 16 times
                3 was rolled 9 times
                4 was rolled 17 times
                5 was rolled 16 times
                6 was rolled 17 times
            Average roll : 3.721
            Median : 4.000
            Variance : 0.706
            Standard Deviation : 0.840
            Total rolls : 86

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 8 times
                2 was rolled 15 times
                3 was rolled 9 times
                4 was rolled 16 times
                5 was rolled 14 times
                6 was rolled 14 times
            Average roll : 3.724
            Median : 4.000
            Variance : 0.773
            Standard Deviation : 0.879
            Total rolls : 76

    Russians Combat
                1 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.250
            Median : 5.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians repair 2 damage on 2 factory_majors; Remaining resources: 21 PUs;
                Russians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Samara to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
                1 infantry moved from Samara to Volgograd
                1 fighter and 1 tactical_bomber moved from Russia to Volgograd
                1 armour and 1 mech_infantry moved from Russia to Tambov
                      Russians take Tambov from Germans
                1 armour and 1 mech_infantry moved from Tambov to Russia
                1 infantry moved from Russia to Vologda
                1 fighter and 1 tactical_bomber moved from Russia to Vologda
                1 infantry moved from Samara to Volgograd
                2 infantry moved from Buyant-Uhaa to Manchuria

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 1 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 1 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Vologda
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 1 :  1/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Kazakhstan
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 1 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Kazakhstan, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Volgograd to Russia
                2 aaGuns, 6 artilleries and 13 infantry moved from Samara to Russia
                1 fighter and 1 tactical_bomber moved from Vologda to Russia
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
                2 infantry moved from Olgiy to Timguska
                1 infantry moved from Dzavhan to Yakut S.S.R.
                1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                1 armour moved from Tobruk to Egypt

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 18 PUs

    Territory Summary for Russians :

    Manchuria : 2 infantry
        Yakut S.S.R. : 2 infantry
        Timguska : 2 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Egypt : 1 armour
        Tobruk : 1 flag
        Russia : 5 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 3 fighters, 68 infantry, 3 mech_infantrys and 3 tactical_bombers
        Vologda : 1 infantry
        Volgograd : 1 factory_minor and 2 infantry
        125 Sea Zone : 1 submarine
        114 Sea Zone : 1 submarine
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 57 / 129
        Russians : 15 / 18
        Japanese : 39 / 60
        Americans : 59 / 84
        Chinese : 24 / 24
        British : 32 / 35
        UK_Pacific : 0 / 0
        Italians : 14 / 9
        ANZAC : 21 / 34
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 4 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Amur to Manchuria
                1 mech_infantry moved from Amur to Manchuria
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                5 fighters moved from 6 Sea Zone to Manchuria
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                2 bombers moved from French Indo China to Philippines
                1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
                1 battleship and 1 cruiser moved from 6 Sea Zone to 20 Sea Zone
                1 armour and 1 infantry moved from Yunnan to Kwangsi
                1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
                1 infantry moved from Szechwan to Shensi
                      Japanese take Shensi from Chinese

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 2 bombers and 2 infantry
                    ANZAC defend with 2 infantry; Americans defend with 1 airfield and 1 harbour
                        Japanese roll dice for 2 bombers and 2 infantry in Philippines, round 1 :  1/4 hits
                        Americans roll dice for 2 infantry in Philippines, round 1 :  1/2 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Philippines
                        Japanese roll dice for 2 bombers and 1 infantry in Philippines, round 2 :  2/3 hits
                        Americans roll dice for 1 infantry in Philippines, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Philippines
                    Japanese win, taking Philippines from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Manchuria
                    Japanese attack with 5 fighters, 1 infantry and 1 mech_infantry
                    Russians defend with 2 infantry; Chinese defend with 1 infantry
                        Japanese roll dice for 5 fighters, 1 infantry and 1 mech_infantry in Manchuria, round 1 :  1/7 hits
                        Chinese roll dice for 3 infantry in Manchuria, round 1 :  0/3 hits
                        1 infantry owned by the Chinese lost in Manchuria
                        Japanese roll dice for 5 fighters, 1 infantry and 1 mech_infantry in Manchuria, round 2 :  3/7 hits
                        Chinese roll dice for 2 infantry in Manchuria, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 infantry and 1 mech_infantry
                    Chinese defend with 1 harbour and 1 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 1 :  2/2 hits
                        Chinese roll dice for 1 infantry in Kwangtung, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kwangtung
                    Japanese win, taking Kwangtung from Chinese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 armour and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 infantry in Kwangsi, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter in 16 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 16 Sea Zone
                        Japanese roll dice for 1 fighter in 16 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 fighter in 16 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 :  1/1 hits
                        1 fighter owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is -16
                    Casualties for Japanese: 1 fighter and 1 submarine

    Non Combat Move - Japanese
                4 carriers, 1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
                5 fighters moved from Manchuria to 19 Sea Zone
                5 fighters moved from 19 Sea Zone to 20 Sea Zone
                1 carrier and 2 destroyers moved from 36 Sea Zone to 20 Sea Zone
                2 bombers moved from Philippines to French Indo China
                1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
                2 tactical_bombers moved from 41 Sea Zone to 75 Sea Zone
                1 battleship, 3 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 7 transports moved from 71 Sea Zone to 75 Sea Zone
                3 armour moved from Malaya to French Indo China
                3 armour moved from India to Shan State
                1 aaGun moved from Yunnan to French Indo China
                1 mech_infantry moved from Buryatia to Amur

    Place Units - Japanese
                3 infantry placed in French Indo China
                4 fighters and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 49 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Kwangsi : 1 armour
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 1 tactical_bomber
        Manchuria : 1 mech_infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag
        Szechwan : 1 flag
        Ceylon : 1 flag
        Shan State : 1 flag, 3 armour
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag, 2 infantry
        Kwangtung : 1 flag, 1 harbour, 1 infantry and 1 mech_infantry
        Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Wake Island : 1 flag, 1 airfield
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 mech_infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 aaGun, 3 armour, 2 bombers, 1 factory_minor and 3 infantry
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 transport
        20 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 1 transport
        West India : 1 flag, 12 artilleries and 12 infantry
        French Madagascar : 1 flag
        75 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 1 fighter, 3 tactical_bombers and 7 transports

    Production/PUs Summary :

    Germans : 57 / 129
        Russians : 15 / 18
        Japanese : 49 / 54
        Americans : 57 / 84
        Chinese : 16 / 24
        British : 32 / 35
        UK_Pacific : 0 / 0
        Italians : 14 / 9
        ANZAC : 21 / 34
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 7 times
                4 was rolled 14 times
                5 was rolled 5 times
                6 was rolled 10 times
            Average roll : 3.889
            Median : 4.000
            Variance : 1.705
            Standard Deviation : 1.306
            Total rolls : 45

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 10 times
                5 was rolled 4 times
                6 was rolled 8 times
            Average roll : 4.161
            Median : 4.000
            Variance : 1.767
            Standard Deviation : 1.329
            Total rolls : 31

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.714
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.857
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 1 airfield, 4 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Northwest Persia to Caucasus
                      Russians take Caucasus from Germans
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 2 carriers, 2 destroyers, 1 fighter, 1 infantry, 5 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 infantry, 1 mech_infantry, 9 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 1 :  2/2 hits
                        Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 1 :  1/6 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  0/2 hits
                        2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in 35 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 35 Sea Zone
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 1 :  1/1 hits
                    Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                2 fighters moved from Queensland to 33 Sea Zone
                1 destroyer moved from 16 Sea Zone to 26 Sea Zone
                1 bomber moved from Hawaiian Islands to Queensland
                3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
                2 transports moved from 92 Sea Zone to 91 Sea Zone
                2 carriers moved from 92 Sea Zone to 91 Sea Zone
                1 cruiser moved from 92 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to Gibraltar
                1 fighter moved from Eastern United States to 91 Sea Zone
                3 fighters and 1 tactical_bomber moved from Persia to Russia
                1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia

    Place Units - Americans
                1 fighter and 2 tactical_bombers placed in Eastern United States
                1 submarine placed in 101 Sea Zone
                1 airfield and 3 fighters placed in Iraq

    Turn Complete - Americans
                Americans collect 57 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
        Queensland : 1 bomber
        Guam : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 1 mech_infantry
        Midway : 1 airfield
        43 Sea Zone : 1 flag
        33 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 7 fighters, 14 submarines, 2 tactical_bombers and 3 transports
        35 Sea Zone : 1 flag, 1 submarine
        26 Sea Zone : 1 flag, 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 tactical_bombers
        Gibraltar : 2 fighters
        Morocco : 1 flag, 3 artilleries and 3 infantry
        Tunisia : 1 flag
        Libya : 1 flag
        Russia : 3 fighters and 1 tactical_bomber
        Caucasus : 1 infantry
        80 Sea Zone : 2 destroyers and 2 transports
        93 Sea Zone : 1 flag, 1 submarine
        97 Sea Zone : 3 submarines
        Iraq : 1 flag, 1 airfield, 1 factory_minor and 3 fighters
        101 Sea Zone : 1 submarine
        Brazil : 1 flag
        Northwest Persia : 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
        91 Sea Zone : 2 carriers, 1 cruiser, 1 fighter and 5 transports
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 55 / 129
        Russians : 17 / 18
        Japanese : 49 / 54
        Americans : 57 / 78
        Chinese : 16 / 24
        British : 32 / 35
        UK_Pacific : 0 / 0
        Italians : 14 / 9
        ANZAC : 21 / 34
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Kwangsi
                1 fighter moved from Kweichow to Kwangsi
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Sikang to Shensi
                2 infantry moved from Kweichow to Shensi
                1 infantry moved from Kweichow to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Kweichow to Shensi
                5 infantry moved from Jehol to Manchuria

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Shensi, round 1 :  1/4 hits
                        Japanese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Manchuria
                    Chinese attack with 5 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 5 infantry in Manchuria, round 1 :  0/5 hits
                        Japanese roll dice for 1 mech_infantry in Manchuria, round 1 :  0/1 hits
                        Chinese roll dice for 5 infantry in Manchuria, round 2 :  1/5 hits
                        Japanese roll dice for 1 mech_infantry in Manchuria, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Manchuria
                    Chinese win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kwangsi
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 1 :  0/2 hits
                        Japanese roll dice for 1 armour in Kwangsi, round 1 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour in Kwangsi, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 :  0/2 hits
                        Japanese roll dice for 1 armour in Kwangsi, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                    retreated to Kwangsi
                    Japanese win with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Kiangsu to Anhwe
                1 fighter moved from Kwangsi to Kweichow

    Place Units - Chinese
                1 infantry placed in Hunan
                7 infantry placed in Kiangsi
                Chinese undo move 2.
                7 infantry placed in Kweichow

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,1,6,5,6,5,2,3,6,2,6,5,4,1,3,5
                Chinese collect 21 PUs (1 lost to blockades); end with 21 PUs total

    Territory Summary for Chinese :

    Shantung : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Jehol : 1 flag
        Manchuria : 1 flag, 5 infantry
        Shensi : 4 infantry
        Yunnan : 1 infantry
        Kweichow : 1 fighter and 13 infantry
        Hunan : 1 infantry
        Szechwan : 1 infantry
        Anhwe : 3 infantry

    Production/PUs Summary :

    Germans : 55 / 129
        Russians : 17 / 18
        Japanese : 43 / 54
        Americans : 57 / 78
        Chinese : 22 / 21
        British : 32 / 35
        UK_Pacific : 0 / 0
        Italians : 14 / 9
        ANZAC : 21 / 34
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - British
                British repair 8 damage on 8 factory_majors; Remaining resources: 27 PUs;
                British buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                1 fighter moved from Persia to Russia
                3 armour, 1 artillery, 13 infantry and 5 mech_infantrys moved from Persia to Northwest Persia
                2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from British Somaliland to Ethiopia
                1 armour moved from Rhodesia to Belgian Congo
                2 armour moved from Union of South Africa to Belgian Congo
                1 fighter and 2 tactical_bombers moved from Rhodesia to Egypt
                1 bomber moved from Egypt to Gibraltar
                4 submarines moved from 80 Sea Zone to 81 Sea Zone
                3 aaGuns moved from Persia to Northwest Persia

    Place Units - British
                3 infantry placed in Persia
                4 infantry placed in United Kingdom
                2 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Belgian Congo : 3 armour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 bomber, 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 2 tactical_bombers
        Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
        Algeria : 1 flag
        Ethiopia : 1 flag, 1 infantry
        Russia : 1 fighter
        80 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        106 Sea Zone : 1 flag
        Eire : 1 flag
        109 Sea Zone : 1 destroyer
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag
        81 Sea Zone : 4 submarines
        Northwest Persia : 3 aaGuns, 3 armour, 1 artillery, 13 infantry and 5 mech_infantrys
        Persia : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 3 infantry
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 55 / 129
        Russians : 17 / 18
        Japanese : 43 / 54
        Americans : 57 / 78
        Chinese : 22 / 21
        British : 32 / 37
        UK_Pacific : 0 / 0
        Italians : 14 / 9
        ANZAC : 21 / 34
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 9 PUs;

    Combat Move - Italians
                1 armour moved from Archangel to Smolensk
                      Italians take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk

    Combat - Italians

    Non Combat Move - Italians
                2 bombers and 1 fighter moved from Ukraine to Southern Italy
                4 aaGuns moved from Northern Italy to Southern Italy
                2 mech_infantrys moved from Yugoslavia to Southern Italy
                2 mech_infantrys moved from Yugoslavia to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy
                3 armour moved from Yugoslavia to Western Germany
                2 artilleries and 4 infantry moved from Northern Italy to France

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,3,6,2
                Italians collect 6 PUs (9 lost to blockades); end with 15 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 2 artilleries and 4 infantry
        Western Germany : 3 armour
        Northern Italy : 1 factory_major
        Southern Italy : 4 aaGuns, 1 airfield, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 4 mech_infantrys
        Bryansk : 1 armour
        Archangel : 1 flag
        Smolensk : 1 flag
        Greece : 1 flag

    Production/PUs Summary :

    Germans : 55 / 129
        Russians : 16 / 18
        Japanese : 43 / 54
        Americans : 57 / 78
        Chinese : 22 / 21
        British : 32 / 37
        UK_Pacific : 0 / 0
        Italians : 15 / 15
        ANZAC : 21 / 34
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya

    Combat - ANZAC
                Battle in Malaya

    Non Combat Move - ANZAC
                1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 54 Sea Zone to 33 Sea Zone
                2 fighters moved from Queensland to 33 Sea Zone

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 artillery placed in Queensland
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 24 PUs; end with 30 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 40 PUs

    Territory Summary for ANZAC :

    Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Celebes : 1 flag, 2 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag
        33 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 3 fighters
        37 Sea Zone : 1 transport
        54 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 55 / 129
        Russians : 16 / 18
        Japanese : 40 / 54
        Americans : 57 / 78
        Chinese : 22 / 21
        British : 32 / 37
        UK_Pacific : 0 / 0
        Italians : 15 / 15
        ANZAC : 24 / 40
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Combat Move - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 2 infantry
        80 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 55 / 129
        Russians : 16 / 18
        Japanese : 40 / 54
        Americans : 57 / 78
        Chinese : 22 / 21
        British : 32 / 37
        UK_Pacific : 0 / 0
        Italians : 15 / 15
        ANZAC : 24 / 40
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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