@koala I know its a bit late but kept meant to mention an edit on the russian naval units so have added it here. If you disallow then just edit them back but it shouldnt have impacted anything
13L G40 Boldfresh vs. Jeff28 (Allies +11)
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waiting for bid placement.
game is no tech.
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New Guinea inf
sub to 98
2 ipcs to London
Good luck and have fun.
–Jeff
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ok i’m plotting and scheming… G1 shortly.
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ok i’m plotting and scheming… G1 shortly.
our game will start shortly. i have had a couple of crazy
days and i have a couple games that are really heavy at
the moment. -
hey Jeff, i’m losing a dogfight against karl want to finish that up before starting here… shouldn’t be long.
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Test summary from TripleA, engine version: 1.6.1.4, time: 11:04:52
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Changing PUs for British from 28 to 30
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
EDIT: Turning off Edit Mode
2 infantry moved from Romania to Bessarabia
1 bomber moved from Germany to Bessarabia
2 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
1 armour moved from Romania to Eastern Poland
1 armour moved from Poland to Eastern Poland
3 armour moved from Greater Southern Germany to Eastern Poland
1 tactical_bomber moved from Poland to Baltic States
1 fighter moved from Western Germany to Baltic States
3 infantry moved from Poland to Baltic States
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to 109 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 108 Sea Zone to 106 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Germany to France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France -
scramble orders?
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scramble 4 figs into 109
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dang i screwed up the scramble. it has your fighter to z111.
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i will go ahead and roll the z109 and z111 battles on the aa.org dicey and edit the results to the tripleA game. i will run z91 in tripleA since it is right. so disregard the dice for the z111 and z109 battles from MARTI.
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ok here we go. rolling for z109 and z111.
z111 - sub, ftr, tac, bat, bom vs. des, cru, bat
attack
Rolls: 1@2 1@3 3@4; Total Hits: 41@2: (5)1@3: (3)3@4: (4, 1, 3)defend
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (5)1@4: (2) -
z111 cleared, battleship damaged.
z109 - sub, 2 ftr, 2 tac vs. des, 4 ftr
attack
Rolls: 1@2 2@3 2@4; Total Hits: 31@2: (1)2@3: (2, 6)2@4: (4, 5) -
3 hits round 1 what will you lose?
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obviously you have to lose the destroyer, but then i assume french ftr?
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i cleared z109 without a single loss in the marti rolls, would be nice if that would happen when it counts!! :-o
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save the brit figs
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ok here is the defense roll
defense - des, 4 ftr
Rolls: 1@2 4@4; Total Hits: 21@2: (3)4@4: (5, 2, 1, 5) -
I have not gotten any marti rolls in my inbox.
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really? let me see what mine say. i just finished the game with karl let me see i bet they are going to him! :x