Thanks VF. I am going off line for 5-6 hours, will try when back
Middle Earth: Ajmdemen (evil) vs VictorInThePacific (good)
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topic setup
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Test summary from TripleA, engine version: 1.6.1.4, time: 18:38:16
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The bug prevented me from posting the turn, I will post summary manually and mail you the first turn/
Round :1
Purchase Units - Saruman
Saruman buy 2 orcss and 1 siegeTower; Remaining resources: 0 PUs;Combat Move - Saruman
2 orcss, 4 raiderss, 5 urukhais and 1 wizard moved from Isengard to FangornCombat - Saruman
Battle in Fangorn
Saruman attack with 2 orcss, 4 raiderss, 5 urukhais and 1 wizard
Elves defend with 8 entss
5 urukhais and 1 wizard retreated to Isengard
Elves win with 1 ents remaining. Battle score for attacker is -22
Casualties for Saruman: 2 orcss and 4 raiderss
Casualties for Elves: 7 entssNon Combat Move - Saruman
Place Units - Saruman
2 orcss and 1 siegeTower placed in IsengardTurn Complete - Saruman
Saruman collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Freefolk
Freefolk buy 2 archerss, 2 hobbitss and 1 lightCavalry; Remaining resources: 0 PUs;Combat Move - Freefolk
1 lightCavalry moved from Breelands to Minhiriath
2 hobbitss moved from Shire to Minhiriath
1 archers and 1 spearInfantry moved from S. Arthedain to MinhiriathCombat - Freefolk
Battle in Minhiriath
Freefolk attack with 1 archers, 2 hobbitss, 1 lightCavalry and 1 spearInfantry
Neutral defend with 1 spearInfantry
Freefolk roll dice for 1 archers, 2 hobbitss, 1 lightCavalry and 1 spearInfantry in Minhiriath, round 1 : 1/1 hits
Neutral roll dice for 1 spearInfantry in Minhiriath, round 1 : 0/1 hits
1 spearInfantry owned by the Neutral lost in Minhiriath
Freefolk win, taking Minhiriath from Neutral with 1 archers, 2 hobbitss, 1 lightCavalry and 1 spearInfantry remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearInfantryNon Combat Move - Freefolk
2 archerss and 3 spearInfantrys moved from Bree to S. Downs
1 archers moved from Breelands to S. Downs
1 archers and 2 spearInfantrys moved from Fornost to Breelands
2 hobbitss moved from Hobbiton to ShirePlace Units - Freefolk
1 archers and 2 hobbitss placed in Bree
1 archers and 1 lightCavalry placed in HobbitonTurn Complete - Freefolk
Freefolk collect 15 PUs; end with 15 PUs totalTerritory Summary for Freefolk :
Minhiriath : 1 flag, 1 archers, 2 hobbitss, 1 lightCavalry and 1 spearInfantry
Fornost : 1 castle
Breelands : 1 archers and 2 spearInfantrys
Bree : 1 archers, 1 castle, 2 fortificationss and 2 hobbitss
S. Downs : 3 archerss and 3 spearInfantrys
Shire : 2 hobbitss
Hobbiton : 1 archers, 1 castle and 1 lightCavalryProduction/PUs Summary :
Saruman : 10 / 10
Freefolk : 15 / 15
Mordor : 20 / 20
Rohan : 18 / 18
Goblins : 12 / 12
Elves : 22 / 22
Haradrim : 18 / 18
Gondor : 33 / 33
Rhun : 12 / 12
Dale : 9 / 9
Khand : 10 / 10
Dwarves : 16 / 16Dice Statistics:
Total
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Freefolk Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Neutral Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Mordor
Mordor buy 3 orcss and 1 siegeTower; Remaining resources: 7 PUs;Combat Move - Mordor
3 trollss moved from Minas Morgul to Dagorlad
Mordor take N. Ithilien from Gondor
Mordor take Dagorlad from Neutral
2 orcss moved from Udun to Dagorlad
1 orcs moved from Minas Morgul to N. Ithilien
7 orcss and 6 siegeTowers moved from Minas Morgul to S. Ithilien
Mordor take S. Ithilien from Gondor
6 orcss moved from Gorgoroth to Minas Morgul
3 nazguls moved from Barad Dur to S. Rhun
3 orcss, 1 siegeTower and 2 trollss moved from Dol Goldur to S. MirkwoodCombat - Mordor
Battle in S. Mirkwood
Mordor attack with 3 orcss, 1 siegeTower and 2 trollss
Elves defend with 2 entss and 2 hunterss
Mordor win, taking S. Mirkwood from Elves with 1 siegeTower and 2 trollss remaining. Battle score for attacker is -1
Casualties for Mordor: 3 orcss
Casualties for Elves: 2 entss and 2 hunterssNon Combat Move - Mordor
Place Units - Mordor
3 orcss and 1 siegeTower placed in Dol GoldurTurn Complete - Mordor
Mordor collect 23 PUs; end with 30 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Rohan
Rohan buy 6 spearInfantrys; Remaining resources: 0 PUs;Combat Move - Rohan
1 heavyCavalry and 4 spearInfantrys moved from Eastfold to Westfold
2 heavyCavalrys and 8 lightCavalrys moved from E. Emnet to Westfold
1 spearInfantry moved from Helms Deep to WestfoldNon Combat Move - Rohan
Place Units - Rohan
4 spearInfantrys placed in Eastfold
2 spearInfantrys placed in Helms DeepTurn Complete - Rohan
Rohan collect 18 PUs; end with 18 PUs totalTerritory Summary for Rohan :
Helms Deep : 1 castle, 6 fortificationss, 2 spearInfantrys and 1 tower
Westfold : 3 heavyCavalrys, 8 lightCavalrys and 6 spearInfantrys
Eastfold : 1 castle, 4 fortificationss and 4 spearInfantrysProduction/PUs Summary :
Saruman : 10 / 10
Freefolk : 15 / 15
Mordor : 23 / 30
Rohan : 18 / 18
Goblins : 12 / 12
Elves : 21 / 22
Haradrim : 18 / 18
Gondor : 31 / 33
Rhun : 12 / 12
Dale : 9 / 9
Khand : 10 / 10
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Goblins
Goblins buy 3 shooterss and 3 stabberss; Remaining resources: 0 PUs;Combat Move - Goblins
3 wargss moved from Dol Goldur to W. Mirkwood
1 bats moved from N. Caves to W. Mirkwood
1 bats moved from Moria to Fangorn
2 wargss moved from Isengard to Fangorn
1 stabbers moved from N. Caves to Anduin West Bank
Goblins take Anduin West Bank from Neutral
2 shooterss and 2 stabberss moved from N. Caves to Drimrill Dale
Goblins take Drimrill Dale from Neutral
3 shooterss and 4 stabberss moved from S. Caves to Celebran
Goblins take Celebran from Neutral
1 wargs moved from Dol Goldur to Gladden
Goblins take Gladden from NeutralCombat - Goblins
Battle in W. Mirkwood
Goblins attack with 1 bats and 3 wargss
Elves defend with 1 eagles and 1 ents
Goblins win, taking W. Mirkwood from Elves with 1 bats and 3 wargss remaining. Battle score for attacker is 6
Casualties for Elves: 1 eagles and 1 ents
Battle in Fangorn
Goblins attack with 1 bats and 2 wargss
Elves defend with 1 ents
Goblins win, taking Fangorn from Elves with 1 bats and 2 wargss remaining. Battle score for attacker is 0
Casualties for Elves: 1 entsNon Combat Move - Goblins
1 trolls moved from Moria to Drimrill Dale
1 trolls moved from Moria to Celebran
2 wargss moved from Isengard to Celebran
2 wargss moved from N. Caves to Drimrill Dale
2 wargss moved from Moria to Drimrill Dale
1 wargs moved from S. Caves to Celebran
1 bats moved from Fangorn to Moria
3 shooterss moved from Moria to Drimrill Dale
2 shooterss moved from Moria to Celebran
3 stabberss moved from Moria to Drimrill Dale
1 stabbers moved from Moria to Celebran
1 stabbers moved from Moria to Drimrill Dale
3 stabberss moved from Moria to Celebran
1 wargs moved from Celebran to Drimrill Dale
1 bats moved from W. Mirkwood to S. MirkwoodPlace Units - Goblins
1 shooters and 1 stabbers placed in N. Caves
2 shooterss and 2 stabberss placed in MoriaTurn Complete - Goblins
Goblins collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Elves
Elves buy 1 hobbits and 4 towers; Remaining resources: 0 PUs;Combat Move - Elves
1 hobbits, 6 hunterss and 2 wizards moved from Rivendell to Eregion
Elves take Eregion from Neutral
1 eagles and 1 ents moved from E. Mirkwood to W. Mirkwood
1 ents and 2 hunterss moved from N. Mirkwood to W. Mirkwood
2 eagless moved from Lorien to W. Mirkwood
1 hunters moved from High Mirkwood to W. Mirkwood
1 ents moved from High Mirkwood to Withered Heath
Elves take Withered Heath from NeutralCombat - Elves
Battle in W. Mirkwood
Elves attack with 3 eagless, 2 entss and 3 hunterss
Goblins defend with 3 wargss
Elves roll dice for 3 eagless, 2 entss and 3 hunterss in W. Mirkwood, round 1 : 3/0 hits
Goblins roll dice for 3 wargss in W. Mirkwood, round 1 : 0/1 hits
3 wargss owned by the Goblins lost in W. Mirkwood
Elves win, taking W. Mirkwood from Goblins with 3 eagless, 2 entss and 3 hunterss remaining. Battle score for attacker is 15
Casualties for Goblins: 3 wargssNon Combat Move - Elves
3 eagless moved from W. Mirkwood to Lorien
5 hunterss and 2 wizards moved from High Mirkwood to Iron HillsPlace Units - Elves
4 towers placed in Lorien
1 hobbits placed in High MirkwoodTurn Complete - Elves
Elves collect 20 PUs; end with 20 PUs totalTerritory Summary for Elves :
Rivendell : 1 castle, 12 fortificationss and 2 towers
High Mirkwood : 1 castle, 2 fortificationss, 1 hobbits and 1 tower
W. Mirkwood : 2 entss and 3 hunterss
Lorien : 1 castle, 3 eagless, 6 hunterss, 7 towers and 2 wizards
Withered Heath : 1 flag, 1 ents
Eregion : 1 flag, 1 hobbits, 6 hunterss and 2 wizards
Iron Hills : 5 hunterss and 2 wizardsProduction/PUs Summary :
Saruman : 10 / 10
Freefolk : 15 / 15
Mordor : 23 / 30
Rohan : 18 / 18
Goblins : 18 / 19
Elves : 20 / 20
Haradrim : 18 / 18
Gondor : 31 / 33
Rhun : 12 / 12
Dale : 9 / 9
Khand : 10 / 10
Dwarves : 16 / 16Dice Statistics:
Total
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Goblins Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Haradrim
Haradrim buy 1 oliphant and 2 spearInfantrys; Remaining resources: 0 PUs;Combat Move - Haradrim
4 galleons moved from Bay of Harad to Umbar Peninsula Coast
1 galleon moved from Harnen to Umbar Peninsula Coast
2 spearInfantrys moved from N. Haradwaith to Debatable Land
Haradrim take Debatable Land from Neutral
2 oliphants and 4 spearInfantrys moved from Harad Road to S. Ithilien
4 corsairss moved from Minas Morgul to S. Ithilien
2 oliphants moved from S. Ithilien to E. Osg.
3 corsairss and 3 spearInfantrys moved from City of Corsairs to Umbar Peninsula
2 spearInfantrys moved from Umbar to Umbar PeninsulaCombat - Haradrim
Battle in E. Osg.
Haradrim attack with 2 oliphants
Gondor defend with 1 castle, 2 heavyCavalrys and 3 spearInfantrys
Units damaged: 2 oliphants owned by the Haradrim
2 oliphants retreated to S. Ithilien
Gondor win with 2 heavyCavalrys and 2 spearInfantrys remaining. Battle score for attacker is 3
Casualties for Gondor: 1 spearInfantryNon Combat Move - Haradrim
1 oliphant moved from Umbar to S. Ithilien
1 oliphant moved from N. Haradwaith to S. IthilienPlace Units - Haradrim
1 oliphant and 2 spearInfantrys placed in City of CorsairsTurn Complete - Haradrim
Haradrim collect 18 PUs; end with 18 PUs total
2 units repaired. -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Haradrim
Haradrim buy 1 oliphant and 2 spearInfantrys; Remaining resources: 0 PUs;Combat Move - Haradrim
4 galleons moved from Bay of Harad to Umbar Peninsula Coast
1 galleon moved from Harnen to Umbar Peninsula Coast
2 spearInfantrys moved from N. Haradwaith to Debatable Land
Haradrim take Debatable Land from Neutral
2 oliphants and 4 spearInfantrys moved from Harad Road to S. Ithilien
4 corsairss moved from Minas Morgul to S. Ithilien
2 oliphants moved from S. Ithilien to E. Osg.
3 corsairss and 3 spearInfantrys moved from City of Corsairs to Umbar Peninsula
2 spearInfantrys moved from Umbar to Umbar PeninsulaCombat - Haradrim
Battle in E. Osg.
Haradrim attack with 2 oliphants
Gondor defend with 1 castle, 2 heavyCavalrys and 3 spearInfantrys
Units damaged: 2 oliphants owned by the Haradrim
2 oliphants retreated to S. Ithilien
Gondor win with 2 heavyCavalrys and 2 spearInfantrys remaining. Battle score for attacker is 3
Casualties for Gondor: 1 spearInfantryNon Combat Move - Haradrim
1 oliphant moved from Umbar to S. Ithilien
1 oliphant moved from N. Haradwaith to S. IthilienPlace Units - Haradrim
1 oliphant and 2 spearInfantrys placed in City of CorsairsTurn Complete - Haradrim
Haradrim collect 18 PUs; end with 18 PUs total
2 units repaired. -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Gondor
Gondor buy 2 rafts, 7 spearInfantrys and 2 trebuches; Remaining resources: 0 PUs;Combat Move - Gondor
3 spearInfantrys moved from Andrast to Druwaith Laur
1 heavyCavalry moved from Anfalas to Druwaith LaurCombat - Gondor
Battle in Druwaith Laur
Gondor attack with 1 heavyCavalry and 3 spearInfantrys
Neutral defend with 1 spearInfantry
Gondor roll dice for 1 heavyCavalry and 3 spearInfantrys in Druwaith Laur, round 1 : 1/0 hits
Neutral roll dice for 1 spearInfantry in Druwaith Laur, round 1 : 0/1 hits
1 spearInfantry owned by the Neutral lost in Druwaith Laur
Gondor win, taking Druwaith Laur from Neutral with 1 heavyCavalry and 3 spearInfantrys remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearInfantryNon Combat Move - Gondor
3 spearInfantrys moved from Anfalas to Pinnath Gelin
10 undeads moved from Paths of the Dead to Lamedon
3 spearInfantrys, 4 towerGuards and 3 trebuches moved from Minas Tirith to Lossarnach
2 heavyCavalrys moved from Anfalas to Lebennin
1 spearInfantry moved from S. Gondor to S. Gondor Coast
1 spearInfantry moved from Tolfolas to S. Gondor Coast
1 spearInfantry moved from Belfalas to Lebennin
2 caravels and 2 spearInfantrys moved from S. Gondor Coast to Gilrain
2 spearInfantrys moved from Gilrain to Lebennin
1 towerGuard moved from Andrast to Lefnui
1 galleon and 1 towerGuard moved from Lefnui to Gilrain
1 towerGuard moved from Gilrain to Lebennin
2 galleons moved from S. Gondor Coast to Morthond
1 galleon moved from Lefnui to Morthond
2 heavyCavalrys moved from E. Osg. to Lossarnach
2 spearInfantrys and 2 trebuches moved from W. Osg. to Lossarnach
1 galleon moved from Gilrain to Anduin Mouth
1 spearInfantry moved from E. Osg. to W. Osg.
1 spearInfantry moved from E. Osg. to Anduin Mouth
1 galleon and 1 spearInfantry moved from Anduin Mouth to Gilrain
1 spearInfantry moved from Gilrain to Lebennin
3 heavyCavalrys moved from Minas Tirith to LossarnachPlace Units - Gondor
1 raft placed in Andrast Coast
1 raft placed in Anduin Mouth
7 spearInfantrys and 2 trebuches placed in Minas TirithTurn Complete - Gondor
Gondor collect 32 PUs; end with 32 PUs totalTerritory Summary for Gondor :
E. Osg. : 1 castle
W. Osg. : 1 castle and 1 spearInfantry
Minas Tirith : 1 castle, 7 fortificationss, 7 spearInfantrys, 4 towers and 2 trebuches
Lossarnach : 5 heavyCavalrys, 5 spearInfantrys, 4 towerGuards and 5 trebuches
Lebennin : 2 heavyCavalrys, 4 spearInfantrys and 1 towerGuard
Lamedon : 10 undeads
Anfalas : 1 castle and 3 fortificationss
Andrast : 1 castle and 4 fortificationss
Pinnath Gelin : 3 spearInfantrys
Druwaith Laur : 1 flag, 1 heavyCavalry and 3 spearInfantrys
Anduin Mouth : 1 raft
Gilrain : 2 caravels and 3 galleons
Morthond : 5 galleons
Andrast Coast : 1 raftProduction/PUs Summary :
Saruman : 10 / 10
Freefolk : 15 / 15
Mordor : 23 / 30
Rohan : 18 / 18
Goblins : 18 / 19
Elves : 20 / 20
Haradrim : 18 / 18
Gondor : 32 / 32
Rhun : 12 / 12
Dale : 9 / 9
Khand : 10 / 10
Dwarves : 16 / 16Dice Statistics:
Total
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Neutral Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Rhun
Rhun buy 4 spearInfantrys; Remaining resources: 0 PUs;Combat Move - Rhun
1 warChariot moved from Udun to S. Brown Lands
Rhun take S. Brown Lands from Neutral
1 warChariot moved from Udun to S. Rhovanion
Rhun take S. Rhovanion from Neutral
2 spearInfantrys moved from S. Rhun to S. E. Rhovanion
Rhun take S. E. Rhovanion from Neutral
1 chariotArchers moved from Rhun to E. Rhovanion
Rhun take E. Rhovanion from Neutral
1 chariotArchers and 2 spearInfantrys moved from Rhun to S. Dale
4 spearInfantrys and 2 warChariots moved from N. Rhun to N. DaleCombat - Rhun
Battle in S. Dale
Rhun attack with 1 chariotArchers and 2 spearInfantrys
Dale defend with 1 archers
Rhun win, taking S. Dale from Dale with 1 chariotArchers and 2 spearInfantrys remaining. Battle score for attacker is 3
Casualties for Dale: 1 archers
Battle in N. Dale
Rhun attack with 4 spearInfantrys and 2 warChariots
Dale defend with 1 heavyCavalry and 2 spearInfantrys
3 spearInfantrys and 2 warChariots retreated to N. Rhun
Dale win with 1 heavyCavalry remaining. Battle score for attacker is 3
Casualties for Rhun: 1 spearInfantry
Casualties for Dale: 2 spearInfantrysNon Combat Move - Rhun
1 chariotArchers and 1 warWagon moved from Rhun to N. Rhun
3 chariotArcherss moved from S. Rhun to E. RhovanionPlace Units - Rhun
4 spearInfantrys placed in RhunTurn Complete - Rhun
Rhun collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Dale
Dale buy 1 archers and 2 spearInfantrys; Remaining resources: 0 PUs;Combat Move - Dale
3 archerss and 3 spearInfantrys moved from Lake Town to N. DaleNon Combat Move - Dale
Place Units - Dale
1 archers and 2 spearInfantrys placed in Lake TownTurn Complete - Dale
Dale collect 7 PUs; end with 7 PUs totalTerritory Summary for Dale :
N. Dale : 3 archerss, 1 heavyCavalry and 3 spearInfantrys
Lake Town : 1 archers, 1 castle, 4 fortificationss and 2 spearInfantrysProduction/PUs Summary :
Saruman : 10 / 10
Freefolk : 15 / 15
Mordor : 23 / 30
Rohan : 18 / 18
Goblins : 18 / 19
Elves : 20 / 20
Haradrim : 18 / 18
Gondor : 32 / 32
Rhun : 17 / 17
Dale : 7 / 7
Khand : 10 / 10
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Khand
Khand buy 3 warWolvess; Remaining resources: 1 PUs;Combat Move - Khand
3 raiderss moved from S. Khand to Khand
2 raiderCavalrys, 4 raiderss, 1 warWolves and 2 xbowInfantrys moved from Khand to Harad Road
2 raiderCavalrys and 1 warWolves moved from Harad Road to S. Ithilien
2 raiderCavalrys moved from S. Ithilien to N. IthilienNon Combat Move - Khand
Place Units - Khand
3 warWolvess placed in KhandTurn Complete - Khand
Khand collect 10 PUs; end with 11 PUs total -
What? You spurn my generous offer of a free factory in Osgiliath? And S. Gondor was free, too. Tricksy!
Sigh. Perhaps I will make a more generous offer later.
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TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Dwarves
Dwarves buy 4 axeInfantrys; Remaining resources: 0 PUs;Combat Move - Dwarves
3 axeInfantrys and 2 berzerkerss moved from Iron Hills to N. Dale
6 axeInfantrys, 2 cannons and 2 phalanxs moved from Lonely Mtn. to N. DaleNon Combat Move - Dwarves
Place Units - Dwarves
4 axeInfantrys placed in Iron HillsTurn Complete - Dwarves
Dwarves collect 16 PUs; end with 16 PUs totalTerritory Summary for Dwarves :
N. Dale : 9 axeInfantrys, 2 berzerkerss, 2 cannons and 2 phalanxs
Lonely Mtn. : 1 castle and 6 fortificationss
Iron Hills : 4 axeInfantrys, 1 castle and 4 fortificationssProduction/PUs Summary :
Saruman : 10 / 10
Freefolk : 15 / 15
Mordor : 23 / 30
Rohan : 18 / 18
Goblins : 18 / 19
Elves : 20 / 20
Haradrim : 18 / 18
Gondor : 32 / 32
Rhun : 17 / 17
Dale : 7 / 7
Khand : 10 / 11
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :2
Purchase Units - Saruman
Saruman buy 2 orcss and 1 siegeTower; Remaining resources: 0 PUs;Combat Move - Saruman
1 urukhai moved from Isengard to Wold
Saruman take Wold from Rohan
4 urukhais moved from Dol Goldur to N. Brown Lands
Saruman take N. Brown Lands from NeutralCombat - Saruman
Non Combat Move - Saruman
Place Units - Saruman
2 orcss and 1 siegeTower placed in IsengardTurn Complete - Saruman
Saruman collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :2
Purchase Units - Freefolk
Freefolk buy 3 archerss, 1 hobbits and 1 lightCavalry; Remaining resources: 0 PUs;Combat Move - Freefolk
1 archers and 2 spearInfantrys moved from Breelands to E. Arnor
1 lightCavalry moved from Hobbiton to E. Arnor
3 archerss and 3 spearInfantrys moved from S. Downs to Cardolan
1 hobbits moved from Minhiriath to Cardolan
1 archers, 1 hobbits and 1 spearInfantry moved from Minhiriath to N. Enedwaith
Freefolk take N. Enedwaith from NeutralCombat - Freefolk
Battle in Cardolan
Freefolk attack with 3 archerss, 1 hobbits and 3 spearInfantrys
Neutral defend with 1 spearInfantry
Freefolk roll dice for 3 archerss, 1 hobbits and 3 spearInfantrys in Cardolan, round 1 : 1/1 hits
Neutral roll dice for 1 spearInfantry in Cardolan, round 1 : 0/1 hits
1 spearInfantry owned by the Neutral lost in Cardolan
Freefolk win, taking Cardolan from Neutral with 3 archerss, 1 hobbits and 3 spearInfantrys remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearInfantry
Battle in E. Arnor
Freefolk attack with 1 archers, 1 lightCavalry and 2 spearInfantrys
Neutral defend with 1 spearInfantry
Freefolk roll dice for 1 archers, 1 lightCavalry and 2 spearInfantrys in E. Arnor, round 1 : 1/0 hits
Neutral roll dice for 1 spearInfantry in E. Arnor, round 1 : 1/1 hits
1 spearInfantry owned by the Freefolk and 1 spearInfantry owned by the Neutral lost in E. Arnor
Freefolk win, taking E. Arnor from Neutral with 1 archers, 1 lightCavalry and 1 spearInfantry remaining. Battle score for attacker is 0
Casualties for Freefolk: 1 spearInfantry
Casualties for Neutral: 1 spearInfantryNon Combat Move - Freefolk
1 lightCavalry moved from Minhiriath to Eregion
2 hobbitss moved from Shire to Minhiriath
1 archers moved from Hobbiton to Shire
1 archers and 2 hobbitss moved from Bree to S. DownsPlace Units - Freefolk
3 archerss placed in Bree
1 hobbits and 1 lightCavalry placed in HobbitonTurn Complete - Freefolk
Freefolk collect 18 PUs; end with 18 PUs totalTerritory Summary for Freefolk :
N. Enedwaith : 1 flag, 1 archers, 1 hobbits and 1 spearInfantry
Eregion : 1 lightCavalry
Minhiriath : 1 flag, 2 hobbitss
Cardolan : 1 flag, 3 archerss, 1 hobbits and 3 spearInfantrys
E. Arnor : 1 flag, 1 archers, 1 lightCavalry and 1 spearInfantry
Fornost : 1 castle
Bree : 3 archerss, 1 castle and 2 fortificationss
S. Downs : 1 archers and 2 hobbitss
Shire : 1 archers
Hobbiton : 1 castle, 1 hobbits and 1 lightCavalryProduction/PUs Summary :
Saruman : 10 / 10
Freefolk : 18 / 18
Mordor : 23 / 30
Rohan : 18 / 18
Goblins : 18 / 19
Elves : 20 / 20
Haradrim : 18 / 18
Gondor : 32 / 32
Rhun : 17 / 17
Dale : 7 / 7
Khand : 10 / 11
Dwarves : 16 / 16Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Freefolk Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Neutral Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :2
Purchase Units - Mordor
Mordor buy 5 trollss; Remaining resources: 0 PUs;Combat Move - Mordor
2 trollss moved from S. Mirkwood to S. Brown Lands
1 trolls moved from Dagorlad to E. Emnet
Mordor take E. Emnet from Rohan
2 trollss moved from Dagorlad to S. Brown Lands
3 nazguls moved from S. Rhun to S. Brown Lands
6 orcss moved from Minas Morgul to N. Ithilien
2 orcss moved from Dagorlad to N. Ithilien
1 orcs moved from Dol Goldur to S. Mirkwood
1 siegeTower moved from S. Mirkwood to Gladden
1 orcs moved from N. Ithilien to Anorien
Mordor take Anorien from Gondor
1 orcs moved from S. Ithilien to E. Osg.
Mordor take E. Osg. from Gondor
6 orcss and 6 siegeTowers moved from S. Ithilien to N. IthilienCombat - Mordor
Non Combat Move - Mordor
Place Units - Mordor
5 trollss placed in Minas MorgulTurn Complete - Mordor
Mordor collect 30 PUs; end with 30 PUs total